forked from external-repos/LifeTrinket
fix z index of settings and lose button
This commit is contained in:
53
src/Components/Buttons/LoseButton.tsx
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53
src/Components/Buttons/LoseButton.tsx
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@@ -0,0 +1,53 @@
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import styled, { css } from 'styled-components';
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import { Skull } from '../../Icons/generated';
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import { Rotation } from '../../Types/Player';
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export const LoseButton = styled.button<{ rotation: Rotation }>`
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position: absolute;
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flex-grow: 1;
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border: none;
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outline: none;
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cursor: pointer;
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top: 25%;
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right: 15%;
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background-color: #43434380;
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border-radius: 8px;
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-webkit-touch-callout: none;
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-webkit-tap-highlight-color: transparent;
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user-select: none;
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-moz-user-select: -moz-none;
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-webkit-user-select: none;
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-ms-user-select: none;
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z-index: 1;
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${(props) => {
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if (props.rotation === Rotation.SideFlipped) {
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return css`
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right: auto;
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top: 15%;
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left: 27%;
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rotate: ${props.rotation}deg;
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`;
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} else if (props.rotation === Rotation.Side) {
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return css`
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right: auto;
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top: 15%;
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left: 27%;
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rotate: ${props.rotation - 180}deg;
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`;
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}
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}}
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`;
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type LoseButtonProps = {
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onClick: () => void;
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rotation: Rotation;
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};
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export const LoseGameButton = ({ rotation, onClick }: LoseButtonProps) => {
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return (
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<LoseButton rotation={rotation} onClick={onClick}>
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<Skull size="5vmin" color="black" opacity={0.5} />
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</LoseButton>
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);
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};
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