Files
squoosh/src/shared/prerendered-app/Intro/blob-anim/index.ts
2020-11-26 17:02:36 +00:00

420 lines
12 KiB
TypeScript

import * as style from '../style.css';
import { startBlobs } from './meta';
/**
* Control point x,y - point x,y - control point x,y
*/
export type BlobPoint = [number, number, number, number, number, number];
const maxPointDistance = 0.25;
function randomisePoint(point: BlobPoint): BlobPoint {
const distance = Math.random() * maxPointDistance;
const angle = Math.random() * Math.PI * 2;
const xShift = Math.sin(angle) * distance;
const yShift = Math.cos(angle) * distance;
return [
point[0] + xShift,
point[1] + yShift,
point[2] + xShift,
point[3] + yShift,
point[4] + xShift,
point[5] + yShift,
];
}
function easeInOutQuad(x: number): number {
return x < 0.5 ? 2 * x * x : 1 - Math.pow(-2 * x + 2, 2) / 2;
}
const rand = (min: number, max: number) => Math.random() * (max - min) + min;
interface CircleBlobPointState {
basePoint: BlobPoint;
pos: number;
duration: number;
startPoint: BlobPoint;
endPoint: BlobPoint;
}
/** Bezier points for a seven point circle, to 3 decimal places */
const sevenPointCircle: BlobPoint[] = [
[-0.304, -1, 0, -1, 0.304, -1],
[0.592, -0.861, 0.782, -0.623, 0.972, -0.386],
[1.043, -0.074, 0.975, 0.223, 0.907, 0.519],
[0.708, 0.769, 0.434, 0.901, 0.16, 1.033],
[-0.16, 1.033, -0.434, 0.901, -0.708, 0.769],
[-0.907, 0.519, -0.975, 0.223, -1.043, -0.074],
[-0.972, -0.386, -0.782, -0.623, -0.592, -0.861],
];
/*
// Should it be needed, here's how the above was created:
function createBezierCirclePoints(points: number): BlobPoint[] {
const anglePerPoint = 360 / points;
const matrix = new DOMMatrix();
const point = new DOMPoint();
const controlDistance = (4 / 3) * Math.tan(Math.PI / (2 * points));
return Array.from({ length: points }, (_, i) => {
point.x = -controlDistance;
point.y = -1;
const cp1 = point.matrixTransform(matrix);
point.x = 0;
point.y = -1;
const p = point.matrixTransform(matrix);
point.x = controlDistance;
point.y = -1;
const cp2 = point.matrixTransform(matrix);
const basePoint: BlobPoint = [cp1.x, cp1.y, p.x, p.y, cp2.x, cp2.y];
matrix.rotateSelf(0, 0, anglePerPoint);
return basePoint;
});
}
*/
interface CircleBlobOptions {
minDuration?: number;
maxDuration?: number;
startPoints?: BlobPoint[];
}
class CircleBlob {
private animStates: CircleBlobPointState[];
private minDuration: number;
private maxDuration: number;
public points: BlobPoint[];
constructor(
basePoints: BlobPoint[],
{
startPoints = basePoints.map((point) => randomisePoint(point)),
minDuration = 4000,
maxDuration = 11000,
}: CircleBlobOptions = {},
) {
this.points = startPoints;
this.minDuration = minDuration;
this.maxDuration = maxDuration;
this.animStates = basePoints.map((basePoint, i) => ({
basePoint,
pos: 0,
duration: rand(minDuration, maxDuration),
startPoint: startPoints[i],
endPoint: randomisePoint(basePoint),
}));
}
advance(timeDelta: number): void {
this.points = this.animStates.map((animState) => {
animState.pos += timeDelta / animState.duration;
if (animState.pos >= 1) {
animState.startPoint = animState.endPoint;
animState.pos = 0;
animState.duration = rand(this.minDuration, this.maxDuration);
animState.endPoint = randomisePoint(animState.basePoint);
}
const eased = easeInOutQuad(animState.pos);
const point = animState.startPoint.map((startPoint, i) => {
const endPoint = animState.endPoint[i];
return (endPoint - startPoint) * eased + startPoint;
}) as BlobPoint;
return point;
});
}
draw(ctx: CanvasRenderingContext2D) {
const points = this.points;
ctx.beginPath();
ctx.moveTo(points[0][2], points[0][3]);
for (let i = 0; i < points.length; i++) {
const nextI = i === points.length - 1 ? 0 : i + 1;
ctx.bezierCurveTo(
points[i][4],
points[i][5],
points[nextI][0],
points[nextI][1],
points[nextI][2],
points[nextI][3],
);
}
ctx.closePath();
ctx.fill();
}
}
const centralBlobsRotationTime = 120000;
class CentralBlobs {
private rotatePos: number = 0;
private blobs = Array.from(
{ length: 4 },
(_, i) => new CircleBlob(sevenPointCircle, { startPoints: startBlobs[i] }),
);
constructor() {
console.log(
`WARNING: There's a debug key listener here that must be removed before going live - also change CircleBlob.points to private`,
);
addEventListener('keyup', (event) => {
if (event.key !== 'b') return;
console.log(
JSON.stringify(
this.blobs.map((blob) =>
blob.points.map((points) =>
points.map((point) => Number(point.toFixed(3))),
),
),
),
);
});
}
advance(timeDelta: number) {
this.rotatePos =
(this.rotatePos + timeDelta / centralBlobsRotationTime) % 1;
for (const blob of this.blobs) blob.advance(timeDelta);
}
draw(ctx: CanvasRenderingContext2D, x: number, y: number, radius: number) {
ctx.save();
ctx.translate(x, y);
ctx.scale(radius, radius);
ctx.rotate(Math.PI * 2 * this.rotatePos);
for (const blob of this.blobs) blob.draw(ctx);
ctx.restore();
}
}
const bgBlobsMinRadius = 20;
const bgBlobsMaxRadius = 60;
const bgBlobsMinAlpha = 0.1;
const bgBlobsMaxAlpha = 0.8;
const bgBlobsGridSize = 200;
const bgBlobsMinSpinTime = 20000;
const bgBlobsMaxSpinTime = 60000;
const bgBlobsMinVelocity = 0.005;
const bgBlobsMaxVelocity = 0.02;
interface BackgroundBlob {
blob: CircleBlob;
velocity: number;
spinTime: number;
alpha: number;
alphaMultiplier: number;
rotatePos: number;
radius: number;
x: number;
y: number;
}
const bgBlobsAlphaTime = 2000;
class BackgroundBlobs {
private bgBlobs: BackgroundBlob[] = [];
private overallAlphaPos = 0;
constructor(bounds: DOMRect) {
for (let x = 0; x < bounds.width; x += bgBlobsGridSize) {
for (let y = 0; y < bounds.height; y += bgBlobsGridSize) {
this.bgBlobs.push({
blob: new CircleBlob(sevenPointCircle, {
minDuration: 2000,
maxDuration: 5000,
}),
velocity: rand(bgBlobsMinVelocity, bgBlobsMaxVelocity),
alpha:
Math.random() ** 3 * (bgBlobsMaxAlpha - bgBlobsMinAlpha) +
bgBlobsMinAlpha,
alphaMultiplier: 1,
spinTime: rand(bgBlobsMinSpinTime, bgBlobsMaxSpinTime),
rotatePos: 0,
radius:
Math.random() ** 3 * (bgBlobsMaxRadius - bgBlobsMinRadius) +
bgBlobsMinRadius,
x: Math.random() * bgBlobsGridSize + x,
y: Math.random() * bgBlobsGridSize + y,
});
}
}
}
advance(
timeDelta: number,
bounds: DOMRect,
targetX: number,
targetY: number,
targetRadius: number,
) {
if (this.overallAlphaPos !== 1) {
this.overallAlphaPos = Math.min(
1,
this.overallAlphaPos + timeDelta / bgBlobsAlphaTime,
);
}
for (const bgBlob of this.bgBlobs) {
bgBlob.blob.advance(timeDelta);
let dist = Math.hypot(bgBlob.x - targetX, bgBlob.y - targetY);
bgBlob.rotatePos = (bgBlob.rotatePos + timeDelta / bgBlob.spinTime) % 1;
const shiftDist = bgBlob.velocity * timeDelta;
if (dist < 10) {
// Move the circle out to a random edge
switch (Math.floor(Math.random() * 4)) {
case 0: // top
bgBlob.x = Math.random() * bounds.width;
bgBlob.y = -(bgBlob.radius * (1 + maxPointDistance));
break;
case 1: // left
bgBlob.x = -(bgBlob.radius * (1 + maxPointDistance));
bgBlob.y = Math.random() * bounds.height;
break;
case 2: // bottom
bgBlob.x = Math.random() * bounds.width;
bgBlob.y = bounds.height + bgBlob.radius * (1 + maxPointDistance);
break;
case 3: // right
bgBlob.x = bounds.width + bgBlob.radius * (1 + maxPointDistance);
bgBlob.y = Math.random() * bounds.height;
break;
}
}
dist = Math.hypot(bgBlob.x - targetX, bgBlob.y - targetY);
const direction = Math.atan2(targetX - bgBlob.x, targetY - bgBlob.y);
const xShift = Math.sin(direction) * shiftDist;
const yShift = Math.cos(direction) * shiftDist;
bgBlob.x += xShift;
bgBlob.y += yShift;
bgBlob.alphaMultiplier = Math.min(dist / targetRadius, 1);
}
}
draw(ctx: CanvasRenderingContext2D) {
const overallAlpha = easeInOutQuad(this.overallAlphaPos);
for (const bgBlob of this.bgBlobs) {
ctx.save();
ctx.globalAlpha = bgBlob.alpha * bgBlob.alphaMultiplier * overallAlpha;
ctx.translate(bgBlob.x, bgBlob.y);
ctx.scale(bgBlob.radius, bgBlob.radius);
ctx.rotate(Math.PI * 2 * bgBlob.rotatePos);
bgBlob.blob.draw(ctx);
ctx.restore();
}
}
}
const deltaMultiplierStep = 0.01;
export function startBlobAnim(canvas: HTMLCanvasElement) {
let lastTime: number;
const ctx = canvas.getContext('2d')!;
const centralBlobs = new CentralBlobs();
let backgroundBlobs: BackgroundBlobs;
const loadImgEl = document.querySelector('.' + style.loadImg)!;
let hasFocus = document.hasFocus();
let deltaMultiplier = hasFocus ? 1 : 0;
let animating = true;
const visibilityListener = () => {
// 'Pause time' while page is hidden
if (document.visibilityState === 'visible') lastTime = performance.now();
};
const focusListener = () => {
hasFocus = true;
if (!animating) startAnim();
};
const blurListener = () => {
hasFocus = false;
};
new ResizeObserver(() => {
// Redraw for new canvas size
if (!animating) drawFrame(0);
}).observe(canvas);
addEventListener('focus', focusListener);
addEventListener('blur', blurListener);
document.addEventListener('visibilitychange', visibilityListener);
function destruct() {
removeEventListener('focus', focusListener);
removeEventListener('blur', blurListener);
document.removeEventListener('visibilitychange', visibilityListener);
}
function drawFrame(delta: number) {
const canvasBounds = canvas.getBoundingClientRect();
canvas.width = canvasBounds.width * devicePixelRatio;
canvas.height = canvasBounds.height * devicePixelRatio;
const loadImgBounds = loadImgEl.getBoundingClientRect();
const computedStyles = getComputedStyle(canvas);
const blobPink = computedStyles.getPropertyValue('--blob-pink');
const loadImgCenterX =
loadImgBounds.left - canvasBounds.left + loadImgBounds.width / 2;
const loadImgCenterY =
loadImgBounds.top - canvasBounds.top + loadImgBounds.height / 2;
const loadImgRadius = loadImgBounds.height / 2 / (1 + maxPointDistance);
ctx.scale(devicePixelRatio, devicePixelRatio);
if (!backgroundBlobs) backgroundBlobs = new BackgroundBlobs(canvasBounds);
backgroundBlobs.advance(
delta,
canvasBounds,
loadImgCenterX,
loadImgCenterY,
loadImgRadius,
);
centralBlobs.advance(delta);
ctx.globalAlpha = Number(
computedStyles.getPropertyValue('--center-blob-opacity'),
);
ctx.fillStyle = blobPink;
backgroundBlobs.draw(ctx);
centralBlobs.draw(ctx, loadImgCenterX, loadImgCenterY, loadImgRadius);
}
function frame(time: number) {
// Stop the loop if the canvas is gone
if (!canvas.isConnected) {
destruct();
return;
}
// Be kind: If the window isn't focused, bring the animation to a stop.
if (!hasFocus) {
// Bring the anim to a slow stop
deltaMultiplier = Math.max(0, deltaMultiplier - deltaMultiplierStep);
if (deltaMultiplier === 0) {
animating = false;
return;
}
} else if (deltaMultiplier !== 1) {
deltaMultiplier = Math.min(1, deltaMultiplier + deltaMultiplierStep);
}
const delta = (time - lastTime) * deltaMultiplier;
lastTime = time;
drawFrame(delta);
requestAnimationFrame(frame);
}
function startAnim() {
animating = true;
requestAnimationFrame((time: number) => {
lastTime = time;
frame(time);
});
}
startAnim();
}