Files
squoosh/src/lib/PointerTracker/index.ts
Jake Archibald e24d7865ce Lazy-loading the main part of the app (#197)
* Splitting main part of app out of the main bundle.

Also improving the transition from intro to compressor.

* Showing error if app fails to load.

* lol these aren't async

* Please don't tell anyone I did this

* Spinner if user selects a file before the app has loaded. (#208)
2018-10-20 12:53:36 +01:00

256 lines
8.0 KiB
TypeScript

import { bind } from '../../lib/initial-util';
const enum Button { Left }
export class Pointer {
/** x offset from the top of the document */
pageX: number;
/** y offset from the top of the document */
pageY: number;
/** x offset from the top of the viewport */
clientX: number;
/** y offset from the top of the viewport */
clientY: number;
/** ID for this pointer */
id: number = -1;
/** The platform object used to create this Pointer */
nativePointer: Touch | PointerEvent | MouseEvent;
constructor (nativePointer: Touch | PointerEvent | MouseEvent) {
this.nativePointer = nativePointer;
this.pageX = nativePointer.pageX;
this.pageY = nativePointer.pageY;
this.clientX = nativePointer.clientX;
this.clientY = nativePointer.clientY;
if (self.Touch && nativePointer instanceof Touch) {
this.id = nativePointer.identifier;
} else if (isPointerEvent(nativePointer)) { // is PointerEvent
this.id = nativePointer.pointerId;
}
}
/**
* Returns an expanded set of Pointers for high-resolution inputs.
*/
getCoalesced(): Pointer[] {
if ('getCoalescedEvents' in this.nativePointer) {
return this.nativePointer.getCoalescedEvents().map(p => new Pointer(p));
}
return [this];
}
}
const isPointerEvent = (event: any): event is PointerEvent =>
self.PointerEvent && event instanceof PointerEvent;
const noop = () => {};
export type InputEvent = TouchEvent | PointerEvent | MouseEvent;
type StartCallback = (pointer: Pointer, event: InputEvent) => boolean;
type MoveCallback = (
previousPointers: Pointer[],
changedPointers: Pointer[],
event: InputEvent,
) => void;
type EndCallback = (pointer: Pointer, event: InputEvent) => void;
interface PointerTrackerCallbacks {
/**
* Called when a pointer is pressed/touched within the element.
*
* @param pointer The new pointer.
* This pointer isn't included in this.currentPointers or this.startPointers yet.
* @param event The event related to this pointer.
*
* @returns Whether you want to track this pointer as it moves.
*/
start?: StartCallback;
/**
* Called when pointers have moved.
*
* @param previousPointers The state of the pointers before this event.
* This contains the same number of pointers, in the same order, as
* this.currentPointers and this.startPointers.
* @param changedPointers The pointers that have changed since the last move callback.
* @param event The event related to the pointer changes.
*/
move?: MoveCallback;
/**
* Called when a pointer is released.
*
* @param pointer The final state of the pointer that ended. This
* pointer is now absent from this.currentPointers and
* this.startPointers.
* @param event The event related to this pointer.
*/
end?: EndCallback;
}
/**
* Track pointers across a particular element
*/
export class PointerTracker {
/**
* State of the tracked pointers when they were pressed/touched.
*/
readonly startPointers: Pointer[] = [];
/**
* Latest state of the tracked pointers. Contains the same number
* of pointers, and in the same order as this.startPointers.
*/
readonly currentPointers: Pointer[] = [];
private _startCallback: StartCallback;
private _moveCallback: MoveCallback;
private _endCallback: EndCallback;
/**
* Track pointers across a particular element
*
* @param element Element to monitor.
* @param callbacks
*/
constructor (private _element: HTMLElement, callbacks: PointerTrackerCallbacks) {
const {
start = () => true,
move = noop,
end = noop,
} = callbacks;
this._startCallback = start;
this._moveCallback = move;
this._endCallback = end;
// Add listeners
if (self.PointerEvent) {
this._element.addEventListener('pointerdown', this._pointerStart);
} else {
this._element.addEventListener('mousedown', this._pointerStart);
this._element.addEventListener('touchstart', this._touchStart);
this._element.addEventListener('touchmove', this._move);
this._element.addEventListener('touchend', this._touchEnd);
}
}
/**
* Call the start callback for this pointer, and track it if the user wants.
*
* @param pointer Pointer
* @param event Related event
* @returns Whether the pointer is being tracked.
*/
private _triggerPointerStart (pointer: Pointer, event: InputEvent): boolean {
if (!this._startCallback(pointer, event)) return false;
this.currentPointers.push(pointer);
this.startPointers.push(pointer);
return true;
}
/**
* Listener for mouse/pointer starts. Bound to the class in the constructor.
*
* @param event This will only be a MouseEvent if the browser doesn't support
* pointer events.
*/
@bind
private _pointerStart (event: PointerEvent | MouseEvent) {
if (event.button !== Button.Left) return;
if (!this._triggerPointerStart(new Pointer(event), event)) return;
// Add listeners for additional events.
// The listeners may already exist, but no harm in adding them again.
if (isPointerEvent(event)) {
this._element.setPointerCapture(event.pointerId);
this._element.addEventListener('pointermove', this._move);
this._element.addEventListener('pointerup', this._pointerEnd);
} else { // MouseEvent
window.addEventListener('mousemove', this._move);
window.addEventListener('mouseup', this._pointerEnd);
}
}
/**
* Listener for touchstart. Bound to the class in the constructor.
* Only used if the browser doesn't support pointer events.
*/
@bind
private _touchStart (event: TouchEvent) {
for (const touch of Array.from(event.changedTouches)) {
this._triggerPointerStart(new Pointer(touch), event);
}
}
/**
* Listener for pointer/mouse/touch move events.
* Bound to the class in the constructor.
*/
@bind
private _move (event: PointerEvent | MouseEvent | TouchEvent) {
const previousPointers = this.currentPointers.slice();
const changedPointers = ('changedTouches' in event) ? // Shortcut for 'is touch event'.
Array.from(event.changedTouches).map(t => new Pointer(t)) :
[new Pointer(event)];
const trackedChangedPointers = [];
for (const pointer of changedPointers) {
const index = this.currentPointers.findIndex(p => p.id === pointer.id);
if (index === -1) continue; // Not a pointer we're tracking
trackedChangedPointers.push(pointer);
this.currentPointers[index] = pointer;
}
if (trackedChangedPointers.length === 0) return;
this._moveCallback(previousPointers, trackedChangedPointers, event);
}
/**
* Call the end callback for this pointer.
*
* @param pointer Pointer
* @param event Related event
*/
@bind
private _triggerPointerEnd (pointer: Pointer, event: InputEvent): boolean {
const index = this.currentPointers.findIndex(p => p.id === pointer.id);
// Not a pointer we're interested in?
if (index === -1) return false;
this.currentPointers.splice(index, 1);
this.startPointers.splice(index, 1);
this._endCallback(pointer, event);
return true;
}
/**
* Listener for mouse/pointer ends. Bound to the class in the constructor.
* @param event This will only be a MouseEvent if the browser doesn't support
* pointer events.
*/
@bind
private _pointerEnd (event: PointerEvent | MouseEvent) {
if (!this._triggerPointerEnd(new Pointer(event), event)) return;
if (isPointerEvent(event)) {
if (this.currentPointers.length) return;
this._element.removeEventListener('pointermove', this._move);
this._element.removeEventListener('pointerup', this._pointerEnd);
} else { // MouseEvent
window.removeEventListener('mousemove', this._move);
window.removeEventListener('mouseup', this._pointerEnd);
}
}
/**
* Listener for touchend. Bound to the class in the constructor.
* Only used if the browser doesn't support pointer events.
*/
@bind
private _touchEnd (event: TouchEvent) {
for (const touch of Array.from(event.changedTouches)) {
this._triggerPointerEnd(new Pointer(touch), event);
}
}
}