Files
squoosh/codecs
Ingvar Stepanyan 9420dba3bc Parallel OxiPNG improvements
- Refactor to work around Chromium's issue with postMessage queuing. https://bugs.chromium.org/p/chromium/issues/detail?id=1075645
 - Convert codec code to TypeScript.
 - Make separate parallel and non-parallel builds.
 - Switch to nightly Rust for OxiPNG to allow parallel builds (but also reuse it for regular builds to avoid installing two toolchains).
2020-10-07 20:42:48 +01:00
..
2020-10-07 20:42:48 +01:00
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2020-10-07 20:42:48 +01:00
2020-08-21 13:44:36 +01:00
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2020-08-04 13:35:58 +01:00
2020-07-24 14:52:24 +01:00
2020-10-07 20:42:48 +01:00
2018-09-04 16:49:45 +01:00
2018-05-15 17:14:29 +01:00
2018-06-13 23:40:24 +01:00
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Codecs

This folder contains a self-contained sub-project for each encoder and decoder that squoosh supplies.

Build

Each subproject can be built using Docker the following commands:

$ npm install
$ npm run build

This will build two files: <codec name>_<enc or dec>.js and <codec name>_<enc or dec>.wasm. It will most likely be necessary to set Module["locateFile"] to successfully load the .wasm file. When the .js file is loaded, a global <codec name>_<enc or dec> is created with the same API as an Emscripten Module.

Each codec will document its API in its README.