Files
squoosh/src/features/encoders/oxiPNG/worker/sub-worker/index.ts
Jake Archibald 7346511fa1 Merge v2 codecs (#844)
* wip

* doh, whitespace

* Updating emscripten, restoring export name

* Updating oxipng

* Build wasm

* Fix oxipng; upgrade Rust

* More v2-codec integration

* AVIF now working

* Non-working JXL

* Build hqx with Rust 1.40; refactor build-rust*.sh

* Set web target

* wp2 wip

* wp2 decode options

* Better logo height when loading the logo into squoosh

* Build oxi

* JAKE IS AN IDIOT

* wip oxipng

* Fixing case sensitive imports

* adding log

* another log

* Abort tasks when compress component removed

* Adding progressive option to JXL

* Fix bug going to & from original image

* Exposing epf in jxl

* logs

* Bypass initial CSS plugin

* Revert "logs"

* Adding root

* Fix for finding TSC on Windows

* Use spawn again

* Converting to module paths

* Remove spawnP

* silly

* oops

* logs

* Fixing glob paths in CSS plugin

* Path normalising

* Normalise paths for CSS plugin

* Normalise again

* Use correct func

* Adding lossless mode and near lossless (but hidden in UI)

* Removing useless comments

* Some logging

* Update JXL to v0.1. (#846)

* Rebuild JXL

* Adding slight loss option

Co-authored-by: Ingvar Stepanyan <rreverser@google.com>
Co-authored-by: Luca Versari <veluca93@gmail.com>
2020-11-19 10:55:43 +00:00

26 lines
770 B
TypeScript

import initOxiPNG, {
start_worker_thread,
} from 'codecs/oxipng/pkg-parallel/squoosh_oxipng';
export type WorkerInit = [WebAssembly.Module, WebAssembly.Memory];
addEventListener(
'message',
async (event) => {
// Tell the "main" thread that we've received the message.
//
// At this point, the "main" thread can run Wasm that
// will synchronously block waiting on other atomics.
//
// Note that we don't need to wait for Wasm instantiation here - it's
// better to start main thread as early as possible, and then it blocks
// on a shared atomic anyway until Worker is fully ready.
// @ts-ignore
postMessage(null);
await initOxiPNG(...(event.data as WorkerInit));
start_worker_thread();
},
{ once: true },
);