Files
squoosh/codecs/oxipng/pkg/oxipng.js
Ingvar Stepanyan 629d64326d Swap OptiPNG with OxiPNG
This makes building simpler and allows us to potentially use multithreading version in the future.

For now points to a custom fork of OxiPNG that enables WebAssembly support, as PR is still pending review.
2020-04-09 14:10:50 +01:00

55 lines
1.6 KiB
JavaScript

import * as wasm from './oxipng_bg.wasm';
let cachegetUint8Memory = null;
function getUint8Memory() {
if (cachegetUint8Memory === null || cachegetUint8Memory.buffer !== wasm.memory.buffer) {
cachegetUint8Memory = new Uint8Array(wasm.memory.buffer);
}
return cachegetUint8Memory;
}
let WASM_VECTOR_LEN = 0;
function passArray8ToWasm(arg) {
const ptr = wasm.__wbindgen_malloc(arg.length * 1);
getUint8Memory().set(arg, ptr / 1);
WASM_VECTOR_LEN = arg.length;
return ptr;
}
let cachegetInt32Memory = null;
function getInt32Memory() {
if (cachegetInt32Memory === null || cachegetInt32Memory.buffer !== wasm.memory.buffer) {
cachegetInt32Memory = new Int32Array(wasm.memory.buffer);
}
return cachegetInt32Memory;
}
function getArrayU8FromWasm(ptr, len) {
return getUint8Memory().subarray(ptr / 1, ptr / 1 + len);
}
/**
* @param {Uint8Array} data
* @param {number} level
* @returns {Uint8Array}
*/
export function optimise(data, level) {
const retptr = 8;
const ret = wasm.optimise(retptr, passArray8ToWasm(data), WASM_VECTOR_LEN, level);
const memi32 = getInt32Memory();
const v0 = getArrayU8FromWasm(memi32[retptr / 4 + 0], memi32[retptr / 4 + 1]).slice();
wasm.__wbindgen_free(memi32[retptr / 4 + 0], memi32[retptr / 4 + 1] * 1);
return v0;
}
let cachedTextDecoder = new TextDecoder('utf-8');
function getStringFromWasm(ptr, len) {
return cachedTextDecoder.decode(getUint8Memory().subarray(ptr, ptr + len));
}
export const __wbindgen_throw = function(arg0, arg1) {
throw new Error(getStringFromWasm(arg0, arg1));
};