Files
squoosh/src/lib/util.ts
Surma 54ad30a7ed Optipng (#156)
* omg it’s compiling

* example actually works

* Expose compression level options

* Disable crypto and path module emulation in webpack

* Update README

* Remove small image

* Use -O3 on optipng

* Free memory after copy

* Handle unexpected file reader return types

* Rename level label to effort
2018-09-04 16:49:45 +01:00

194 lines
5.7 KiB
TypeScript

/**
* A decorator that binds values to their class instance.
* @example
* class C {
* @bind
* foo () {
* return this;
* }
* }
* let f = new C().foo;
* f() instanceof C; // true
*/
export function bind(target: any, propertyKey: string, descriptor: PropertyDescriptor) {
return {
// the first time the prototype property is accessed for an instance,
// define an instance property pointing to the bound function.
// This effectively "caches" the bound prototype method as an instance property.
get() {
const bound = descriptor.value.bind(this);
Object.defineProperty(this, propertyKey, {
value: bound,
});
return bound;
},
};
}
/** Creates a function ref that assigns its value to a given property of an object.
* @example
* // element is stored as `this.foo` when rendered.
* <div ref={linkRef(this, 'foo')} />
*/
export function linkRef<T>(obj: any, name: string) {
const refName = `$$ref_${name}`;
let ref = obj[refName];
if (!ref) {
ref = obj[refName] = (c: T) => {
obj[name] = c;
};
}
return ref;
}
/**
* Turns a given `ImageBitmap` into `ImageData`.
*/
export async function bitmapToImageData(bitmap: ImageBitmap): Promise<ImageData> {
// Make canvas same size as image
// TODO: Move this off-thread if possible with `OffscreenCanvas` or iFrames?
const canvas = document.createElement('canvas');
canvas.width = bitmap.width;
canvas.height = bitmap.height;
// Draw image onto canvas
const ctx = canvas.getContext('2d');
if (!ctx) {
throw new Error('Could not create canvas context');
}
ctx.drawImage(bitmap, 0, 0);
return ctx.getImageData(0, 0, bitmap.width, bitmap.height);
}
export async function imageDataToBitmap(data: ImageData): Promise<ImageBitmap> {
// Make canvas same size as image
// TODO: Move this off-thread if possible with `OffscreenCanvas` or iFrames?
const canvas = document.createElement('canvas');
canvas.width = data.width;
canvas.height = data.height;
// Draw image onto canvas
const ctx = canvas.getContext('2d');
if (!ctx) {
throw new Error('Could not create canvas context');
}
ctx.putImageData(data, 0, 0);
return createImageBitmap(canvas);
}
/** Replace the contents of a canvas with the given bitmap */
export function drawBitmapToCanvas(canvas: HTMLCanvasElement, bitmap: ImageBitmap) {
const ctx = canvas.getContext('2d');
if (!ctx) throw Error('Canvas not initialized');
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.drawImage(bitmap, 0, 0);
}
export async function canvasEncode(data: ImageData, type: string, quality?: number) {
const canvas = document.createElement('canvas');
canvas.width = data.width;
canvas.height = data.height;
const ctx = canvas.getContext('2d');
if (!ctx) throw Error('Canvas not initialized');
ctx.putImageData(data, 0, 0);
const blob = await new Promise<Blob | null>(r => canvas.toBlob(r, type, quality));
if (!blob) throw Error('Encoding failed');
return blob;
}
export function canDecodeImage(data: string): Promise<boolean> {
return new Promise((resolve) => {
const img = document.createElement('img');
img.src = data;
img.onload = _ => resolve(true);
img.onerror = _ => resolve(false);
});
}
export function blobToArrayBuffer(blob: Blob): Promise<ArrayBuffer> {
return new Promise((resolve, reject) => {
const fileReader = new FileReader();
fileReader.addEventListener('load', () => {
if (fileReader.result instanceof ArrayBuffer) {
return resolve(fileReader.result);
}
reject(Error('Unexpected return type'));
});
fileReader.readAsArrayBuffer(blob);
});
}
const magicNumberToMimeType = new Map<RegExp, string>([
[/^%PDF-/, 'application/pdf'],
[/^GIF87a/, 'image/gif'],
[/^GIF89a/, 'image/gif'],
[/^\x89PNG\x0D\x0A\x1A\x0A/, 'image/png'],
[/^\xFF\xD8\xFF/, 'image/jpeg'],
[/^BM/, 'image/bmp'],
[/^I I/, 'image/tiff'],
[/^II*/, 'image/tiff'],
[/^MM\x00*/, 'image/tiff'],
[/^RIFF....WEBPVP8 /, 'image/webp'],
]);
export async function sniffMimeType(blob: Blob): Promise<string> {
const firstChunk = await blobToArrayBuffer(blob.slice(0, 16));
const firstChunkString =
Array.from(new Uint8Array(firstChunk))
.map(v => String.fromCodePoint(v))
.join('');
for (const [detector, mimeType] of magicNumberToMimeType) {
if (detector.test(firstChunkString)) {
return mimeType;
}
}
return '';
}
export function createImageBitmapPolyfill(blob: Blob): Promise<ImageBitmap> {
return createImageBitmap(blob);
}
/**
* @param field An HTMLInputElement, but the casting is done here to tidy up onChange.
*/
export function inputFieldValueAsNumber(field: any): number {
return Number((field as HTMLInputElement).value);
}
/**
* @param field An HTMLInputElement, but the casting is done here to tidy up onChange.
*/
export function inputFieldCheckedAsNumber(field: any): number {
return Number(inputFieldChecked(field));
}
/**
* @param field An HTMLInputElement, but the casting is done here to tidy up onChange.
*/
export function inputFieldChecked(field: any): boolean {
return (field as HTMLInputElement).checked;
}
/**
* Creates a promise that resolves when the user types the konami code.
*/
export function konami(): Promise<void> {
return new Promise((resolve) => {
// Keycodes for: ↑ ↑ ↓ ↓ ← → ← → B A
const expectedPattern = '38384040373937396665';
let rollingPattern = '';
const listener = (event: KeyboardEvent) => {
rollingPattern += event.keyCode;
rollingPattern = rollingPattern.slice(-expectedPattern.length);
if (rollingPattern === expectedPattern) {
window.removeEventListener('keydown', listener);
resolve();
}
};
window.addEventListener('keydown', listener);
});
}