#include #include #include "avif/avif.h" using namespace emscripten; thread_local const val Uint8ClampedArray = val::global("Uint8ClampedArray"); thread_local const val ImageData = val::global("ImageData"); val decode(std::string avifimage) { // point raw.data and raw.size to the contents of an .avif(s) avifROData raw = { .data = (uint8_t*)avifimage.c_str(), .size = avifimage.length() }; avifImage* image = avifImageCreateEmpty(); avifDecoder* decoder = avifDecoderCreate(); avifResult decodeResult = avifDecoderRead(decoder, image, &raw); // image is an independent copy of decoded data, decoder may be destroyed here avifDecoderDestroy(decoder); val result = val::null(); if (decodeResult == AVIF_RESULT_OK) { // Convert to interleaved RGB(A)/BGR(A) using a libavif-allocated buffer. avifRGBImage rgb; avifRGBImageSetDefaults(&rgb, image); // Defaults to AVIF_RGB_FORMAT_RGBA which is what we want. rgb.depth = 8; // Does not need to match image->depth. We always want 8-bit pixels. avifRGBImageAllocatePixels(&rgb); avifImageYUVToRGB(image, &rgb); // We want to create a *copy* of the decoded data to be owned by the JavaScript side. // For that, we perform `new Uint8Array(wasmMemBuffer, wasmPtr, wasmSize).slice()`: result = ImageData.new_(Uint8ClampedArray.new_(typed_memory_view(rgb.rowBytes * rgb.height, rgb.pixels)), rgb.width, rgb.height); // Now we can safely free the RGB pixels: avifRGBImageFreePixels(&rgb); } // Image has been converted to RGB, we don't need the original anymore. avifImageDestroy(image); return result; } EMSCRIPTEN_BINDINGS(my_module) { function("decode", &decode); }