import { canvasEncode } from '../../lib/util'; export async function canvasEncodeTest(mimeType: string) { try { const blob = await canvasEncode(new ImageData(1, 1), mimeType); // According to the spec, the blob should be null if the format isn't supported… if (!blob) return false; // …but Safari & Firefox fall back to PNG, so we need to check the mime type. return blob.type === mimeType; } catch (err) { return false; } }