#include #include #include #include #include "src/wp2/encode.h" using namespace emscripten; thread_local const val Uint8Array = val::global("Uint8Array"); struct WP2Options { float quality; float alpha_quality; int effort; int pass; int uv_mode; float sns; int csp_type; int error_diffusion; bool use_random_matrix; }; val encode(std::string image_in, int image_width, int image_height, WP2Options options) { WP2::EncoderConfig config = {}; config.quality = options.quality; config.alpha_quality = options.alpha_quality; config.effort = options.effort; config.pass = options.pass; config.uv_mode = static_cast(options.uv_mode); config.csp_type = static_cast(options.csp_type); config.sns = options.sns; config.error_diffusion = options.error_diffusion; config.use_random_matrix = options.use_random_matrix; uint8_t* image_buffer = (uint8_t*)image_in.c_str(); WP2::ArgbBuffer src = WP2::ArgbBuffer(); WP2Status status = src.Import(WP2_rgbA_32, // Format. WP2_RGBA_32 is the same but NOT premultiplied alpha image_width, image_height, image_buffer, 4 * image_width); if (status != WP2_STATUS_OK) { return val::null(); } WP2::MemoryWriter memory_writer; // In WebP2, thread_level is number of *extra* threads to use (0 for no multithreading). config.thread_level = emscripten_num_logical_cores() - 1; status = WP2::Encode(src, &memory_writer, config); if (status != WP2_STATUS_OK) { return val::null(); } return Uint8Array.new_(typed_memory_view(memory_writer.size_, memory_writer.mem_)); } EMSCRIPTEN_BINDINGS(my_module) { value_object("WP2Options") .field("quality", &WP2Options::quality) .field("alpha_quality", &WP2Options::alpha_quality) .field("effort", &WP2Options::effort) .field("pass", &WP2Options::pass) .field("uv_mode", &WP2Options::uv_mode) .field("csp_type", &WP2Options::csp_type) .field("error_diffusion", &WP2Options::error_diffusion) .field("use_random_matrix", &WP2Options::use_random_matrix) .field("sns", &WP2Options::sns); function("encode", &encode); }