- Refactor to work around Chromium's issue with postMessage queuing. https://bugs.chromium.org/p/chromium/issues/detail?id=1075645
- Convert codec code to TypeScript.
- Make separate parallel and non-parallel builds.
- Switch to nightly Rust for OxiPNG to allow parallel builds (but also reuse it for regular builds to avoid installing two toolchains).
Now initialise all workers with module+memory separately, and then instead of using postMessage to send thread pointers, push them into a crossbeam-deque on the Rust side.
Rayon already depends on crossbeam-dequeue, so we're not even adding another dependency, and this model allows us to push "tasks" (thread pointers) on the main thread and pop them on worker threads in arbitrary order without sacrificing correctness.
This consolidates Rust build process for various codecs into a single top-level image that is built once and reused.
This ensures that we use same version of tools across codecs (now controlled from a single place), simplifies build configs and commands, speeds up common builds and reduces disk space taken by Docker images by reusing same one.
Additionally, this PR renames all codecs to squoosh-* to work around the https://github.com/rustwasm/wasm-pack/issues/829 (which has been already fixed on master of wasm-pack but not released in a while), as well as adds `publish = false` to Cargo.toml to avoid accidental publishing for now.
I'm planning to do similar for Emscripten in a separate PR, although abilities to share configs there are much more limited due to lack of package manager in C++.
This makes building simpler and allows us to potentially use multithreading version in the future.
For now points to a custom fork of OxiPNG that enables WebAssembly support, as PR is still pending review.