Commit Graph

17 Commits

Author SHA1 Message Date
Jake Archibald
a09ec269b8 Adding native encoders (#71)
* Adding browser png

* Adding native JPEG & file size output

* Removing log

* Fixing blob typing

* Fix timing issue
2018-07-02 15:14:09 +01:00
Jake Archibald
9add650b75 Refactorings (#65)
* Refactorings

* Responding to feedback
2018-07-01 16:01:42 +01:00
Paul Kinlan
7c220b1a92 Adding in Drag and Drop support to fix #45 (#56)
* Merging file drop

* Fixing double drop
2018-06-29 16:37:48 +01:00
Jason Miller
3035a68b90 Options UI (#39)
* Initial work to add Options config

* Use a single encoder instance and retry up to 10 times on failure.

* Switch both sides to allow encoding from the source image, add options configuration for each.

* Styling for options (and a few tweaks for the app)

* Dep updates.

* Remove commented out code.

* Fix Encoder typing

* Fix lint issues

* Apparently I didnt have tslint autofix enabled on the chromebook

* Attempt to fix layout/panning issues

* Fix missing custom element import!

* Fix variable naming, remove dynamic encoder names, remove retry, allow encoders to return ImageData.

* Refactor state management to use an Array of objects and immutable updates instead of relying on explicit update notifications.

* Add Identity encoder, which is a passthrough encoder that handles the "original" view.

* Drop comlink-loader into the project and add ".worker" to the jpeg encoder filename so it runs in a worker (🦄)

* lint fixes.

* cleanup

* smaller PR feedback fixes

* rename "jpeg" codec to "MozJpeg"

* Formatting fixes for Options

* Colocate codecs and their options UIs in src/codecs, and standardize the namings

* Handle canvas errors

* Throw if quality is undefined, add default quality

* add note about temp styles

* add note about temp styles [2]

* Renaming updateOption

* Clarify option input bindings

* Move updateCanvas() to util and rename to drawBitmapToCanvas

* use generics to pass through encoder options

* Remove unused dependencies

* fix options type

* const

* Use `Array.prototype.some()` for image loading check

* Display encoding errors in the UI.

* I fought typescript and I think I won

* This doesn't need to be optional

* Quality isn't optional

* Simplifying comlink casting

* Splitting counters into loading and displaying

* Still loading if the loading counter isn't equal.
2018-06-29 16:29:18 +01:00
Surma
5245c5ca6e Put bitmapToImageData into utils module 2018-05-21 13:46:29 +01:00
Surma
a9e1c38971 Style nitz 2018-05-21 13:36:05 +01:00
Surma
49db0de05f Actually piping the data through the compressor 2018-05-17 22:27:24 +01:00
Surma
7edb7f0de8 Wrangling TypeScript and webpack to work with Emscripten wasm stuff 2018-05-17 11:24:40 +01:00
Jake Archibald
b619427237 Removing everything that isn't skeletonyy (#22)
* Simplifying

* Ignoring CSS defs
2018-05-04 09:20:34 -07:00
Jason Miller
fbcd16063d Load images as both binary strings and blobs. 2018-03-30 16:26:00 -04:00
Jason Miller
d023263f57 In development, persist application state across hot reloads. 2018-03-30 16:25:41 -04:00
Jason Miller
048524ce91 toggleDrawer() -> onToggleDrawer() 2018-03-29 15:49:56 -04:00
Jason Miller
c741f245a6 Use new Response(file).text() to obtain a binary string 2018-03-29 15:49:45 -04:00
Jason Miller
17e9668dd0 if (showFab) 2018-03-29 15:49:27 -04:00
Jason Miller
5e6500d196 Use strict TypeScript, enable TSLint, update all types to work in strict mode. 2018-03-29 15:42:07 -04:00
Jason Miller
9fa67c21ff Convert remaining components to TypeScript. 2018-03-13 12:52:46 -04:00
Jason Miller
e691ec9580 Adds an app skeleton. Still needs some work. 2018-03-12 23:03:31 -04:00