Commit Graph

15 Commits

Author SHA1 Message Date
Jake Archibald
56e10b3aa2 Rollup build 2020-11-19 11:00:23 +00:00
Ingvar Stepanyan
d1cff7d84e Consolidate C++ builds
Use a shared base image with fixed Emscripten version, autotools and optimisation flags for all C++ codecs.

Additionally, move build commands for codecs themselves to Makefile - they're already platform-specific, and Make allows for better caching and parallelisation that custom ad-hoc scripts.

This is essentially same as #777 but for C++.
2020-07-28 18:05:09 +01:00
Ingvar Stepanyan
e342766cbf Switch vals to thread_locals
It's not possible to share them across threads, so in case we decide to use multithreading in the future, it's best to mark them as thread_local right away, even if it's a no-op right now.
2020-07-28 16:35:00 +01:00
Ingvar Stepanyan
f1cd6a87da Update JS/Wasm 2020-07-28 16:35:00 +01:00
Ingvar Stepanyan
97931bad22 C++ify imagequant memory management 2020-07-28 16:35:00 +01:00
Ingvar Stepanyan
c39383333f Localize variables in imagequant 2020-07-28 16:35:00 +01:00
Ingvar Stepanyan
d3252bb1bb Add LTO for C++ builds (#755)
* Add LTO for C++ builds

This didn't have much effect on fastcomp builds, but provides further size savings with new LLVM backend we switched to in #750 (and fixes the MozJPEG size regression from the same PR).

In the future we won't need to pass `--llvm-lto 1` explicitly, but latest Emscripten Docker image doesn't contain the Emscripten version with the necessary fixes for this.

* Delete build.log

Co-authored-by: Jake Archibald <jaffathecake@gmail.com>
2020-05-05 11:54:28 +01:00
Ingvar Stepanyan
27ae47117e Leverage make -j to parallelise C++ builds
We've been running each Make command in a single thread, resulting in fairly slow builds for C++ codecs.

This change instead runs all `make` invocations with `-j` defaulting to number of cores (retrieved via `nproc`).

On my machine Docker uses a VM configured to 4 cores out of 8 available. This change brings total build time for C++ codecs down from 10m28s to 7m5s (~3.5 minutes difference).

Note (1): I've converted imagequant builds to use built-in `make` as well to leverage this parallelisation and future-proof build script.
Note (2): we don't need to do the same for Rust, since Cargo parallelises builds by default.
2020-05-01 16:42:41 +01:00
Ingvar Stepanyan
7da3f07333 Switch to Emscripten upstream
Looks like we've been stuck on Emscripten fastcomp backend, misssing out on all new optimisations between LLVM 6 and LLVM 11 and going via slow asm.js pipeline when building.

This changes Docker images for Emscripten projects to point to emscripten-upstream instead and commits the updated artifacts.
2020-05-01 15:00:10 +01:00
Alon Zakai
3f7274a6ac update builds using docker 2020-04-15 13:38:09 -07:00
Surma
577c77cc30 Codecs cleanup (#189)
* Update imagequant processor

* Update mozjpeg encoder

* Update optipng encoder

* Update webp decoder

* Update webp encoder

* Remove old codec build tasks

* Add warning about docker image updates
2018-10-12 10:53:33 +01:00
Surma
e3b1b08424 Make WebP decoder use memory views (#145)
* Make WebP decoder use memory views

* Update webp_dec README

* Port quantizer to memory views as well
2018-08-21 13:29:53 +01:00
Jake Archibald
ef4094885e Easter egg (#123)
* lol zx quant

* Adding ZX option

* Improving colour selection so we don't end up with the same colour twice. Also fixing a bug with the colour conflict resolution.

* Putting it behind a konami code

* Better comments

* Adding comment

* Removing unnecessary malloc.
2018-08-06 12:42:23 +01:00
Surma
dce4fc70ac Clean up imagquant codec 2018-08-01 12:19:44 +01:00
Surma
9d5ad83ff8 Transpile libimagequant 2018-07-30 15:51:57 +01:00