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# Conflicts: # codecs/cpp.Dockerfile # codecs/imagequant/example.html # codecs/webp/dec/webp_dec.d.ts # codecs/webp/dec/webp_dec.js # codecs/webp/dec/webp_dec.wasm # codecs/webp/enc/webp_enc.d.ts # codecs/webp/enc/webp_enc.js # codecs/webp/enc/webp_enc.wasm # package-lock.json # package.json # src/codecs/tiny.webp # src_old/codecs/encoders.ts # src_old/codecs/processor-worker/tiny.avif # src_old/codecs/processor-worker/tiny.webp # src_old/codecs/tiny.webp # src_old/components/compress/index.tsx # src_old/lib/util.ts # src_old/sw/util.ts
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@@ -1,18 +1,17 @@
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<!doctype html>
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<!DOCTYPE html>
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<style>
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canvas {
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image-rendering: pixelated;
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}
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</style>
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<script src='imagequant.js'></script>
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<script>
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const Module = imagequant();
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<script type="module">
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import imagequant from './imagequant.js';
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async function loadImage(src) {
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// Load image
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const img = document.createElement('img');
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img.src = src;
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await new Promise(resolve => img.onload = resolve);
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await new Promise((resolve) => (img.onload = resolve));
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// Make canvas same size as image
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const canvas = document.createElement('canvas');
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[canvas.width, canvas.height] = [img.width, img.height];
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@@ -22,19 +21,32 @@
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return ctx.getImageData(0, 0, img.width, img.height);
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}
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Module.onRuntimeInitialized = async _ => {
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console.log('Version:', Module.version().toString(16));
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async function main() {
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const module = await imagequant();
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console.log('Version:', module.version().toString(16));
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const image = await loadImage('../example.png');
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// const rawImage = Module.quantize(image.data, image.width, image.height, 256, 1.0);
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const rawImage = Module.zx_quantize(image.data, image.width, image.height, 1.0);
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const rawImage = module.quantize(
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image.data,
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image.width,
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image.height,
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256,
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1.0,
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);
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console.log('done');
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const imageData = new ImageData(new Uint8ClampedArray(rawImage.buffer), image.width, image.height);
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const imageData = new ImageData(
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new Uint8ClampedArray(rawImage.buffer),
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image.width,
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image.height,
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);
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const canvas = document.createElement('canvas');
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canvas.width = image.width;
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canvas.height = image.height;
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const ctx = canvas.getContext('2d');
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ctx.putImageData(imageData, 0, 0);
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document.body.appendChild(canvas);
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};
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}
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main();
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</script>
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