# Conflicts:
#	codecs/cpp.Dockerfile
#	codecs/imagequant/example.html
#	codecs/webp/dec/webp_dec.d.ts
#	codecs/webp/dec/webp_dec.js
#	codecs/webp/dec/webp_dec.wasm
#	codecs/webp/enc/webp_enc.d.ts
#	codecs/webp/enc/webp_enc.js
#	codecs/webp/enc/webp_enc.wasm
#	package-lock.json
#	package.json
#	src/codecs/tiny.webp
#	src_old/codecs/encoders.ts
#	src_old/codecs/processor-worker/tiny.avif
#	src_old/codecs/processor-worker/tiny.webp
#	src_old/codecs/tiny.webp
#	src_old/components/compress/index.tsx
#	src_old/lib/util.ts
#	src_old/sw/util.ts
This commit is contained in:
Jake Archibald
2020-09-16 09:59:24 +01:00
parent dfee848a39
commit a6477b82fc
202 changed files with 10435 additions and 16953 deletions

View File

@@ -1,18 +1,17 @@
<!doctype html>
<!DOCTYPE html>
<style>
canvas {
image-rendering: pixelated;
}
</style>
<script src='imagequant.js'></script>
<script>
const Module = imagequant();
<script type="module">
import imagequant from './imagequant.js';
async function loadImage(src) {
// Load image
const img = document.createElement('img');
img.src = src;
await new Promise(resolve => img.onload = resolve);
await new Promise((resolve) => (img.onload = resolve));
// Make canvas same size as image
const canvas = document.createElement('canvas');
[canvas.width, canvas.height] = [img.width, img.height];
@@ -22,19 +21,32 @@
return ctx.getImageData(0, 0, img.width, img.height);
}
Module.onRuntimeInitialized = async _ => {
console.log('Version:', Module.version().toString(16));
async function main() {
const module = await imagequant();
console.log('Version:', module.version().toString(16));
const image = await loadImage('../example.png');
// const rawImage = Module.quantize(image.data, image.width, image.height, 256, 1.0);
const rawImage = Module.zx_quantize(image.data, image.width, image.height, 1.0);
const rawImage = module.quantize(
image.data,
image.width,
image.height,
256,
1.0,
);
console.log('done');
const imageData = new ImageData(new Uint8ClampedArray(rawImage.buffer), image.width, image.height);
const imageData = new ImageData(
new Uint8ClampedArray(rawImage.buffer),
image.width,
image.height,
);
const canvas = document.createElement('canvas');
canvas.width = image.width;
canvas.height = image.height;
const ctx = canvas.getContext('2d');
ctx.putImageData(imageData, 0, 0);
document.body.appendChild(canvas);
};
}
main();
</script>