Better resize methods (#498)

* Port resize to wasm

* Expose resize algorithms

* Lanczos3 working!

* lol copy paste

* Adding support for other resizers

* Don’t track generated README

* Cache wasm instance
This commit is contained in:
Jake Archibald
2019-03-06 17:20:25 +00:00
committed by GitHub
parent 8c35c3cdaa
commit 9e5b66d5f4
27 changed files with 435 additions and 60 deletions

5
codecs/resize/.gitignore vendored Normal file
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**/*.rs.bk
target
Cargo.lock
bin/
pkg/README.md

37
codecs/resize/Cargo.toml Normal file
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[package]
name = "resize"
version = "0.1.0"
authors = ["Surma <surma@surma.link>"]
[lib]
#crate-type = ["cdylib", "rlib"]
crate-type = ["cdylib"]
[features]
default = ["console_error_panic_hook", "wee_alloc"]
[dependencies]
cfg-if = "0.1.2"
wasm-bindgen = "0.2.38"
resize = "0.3.0"
# The `console_error_panic_hook` crate provides better debugging of panics by
# logging them with `console.error`. This is great for development, but requires
# all the `std::fmt` and `std::panicking` infrastructure, so isn't great for
# code size when deploying.
console_error_panic_hook = { version = "0.1.1", optional = true }
# `wee_alloc` is a tiny allocator for wasm that is only ~1K in code size
# compared to the default allocator's ~10K. It is slower than the default
# allocator, however.
#
# Unfortunately, `wee_alloc` requires nightly Rust when targeting wasm for now.
wee_alloc = { version = "0.4.2", optional = true }
[dev-dependencies]
wasm-bindgen-test = "0.2"
[profile.release]
# Tell `rustc` to optimize for small code size.
opt-level = "s"
lto = true

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codecs/resize/Dockerfile Normal file
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FROM ubuntu
RUN apt-get update && \
apt-get install -qqy git build-essential cmake python2.7
RUN git clone --recursive https://github.com/WebAssembly/wabt /usr/src/wabt
RUN mkdir -p /usr/src/wabt/build
WORKDIR /usr/src/wabt/build
RUN cmake .. -DCMAKE_INSTALL_PREFIX=/opt/wabt && \
make && \
make install
FROM rust
RUN rustup install nightly && \
rustup target add --toolchain nightly wasm32-unknown-unknown && \
cargo install wasm-pack
COPY --from=0 /opt/wabt /opt/wabt
ENV PATH="/opt/wabt/bin:${PATH}"
WORKDIR /src

22
codecs/resize/build.sh Executable file
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#!/bin/bash
set -e
echo "============================================="
echo "Compiling wasm"
echo "============================================="
(
rustup run nightly \
wasm-pack build --target no-modules
wasm-strip pkg/resize_bg.wasm
)
echo "============================================="
echo "Compiling wasm done"
echo "============================================="
echo "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
echo "Did you update your docker image?"
echo "Run \`docker pull ubuntu\`"
echo "Run \`docker pull rust\`"
echo "Run \`docker build -t squoosh-resize .\`"
echo "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"

4
codecs/resize/package-lock.json generated Normal file
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{
"name": "resize",
"lockfileVersion": 1
}

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{
"name": "resize",
"scripts": {
"build:image": "docker build -t squoosh-resize .",
"build": "docker run --rm -v $(pwd):/src squoosh-resize ./build.sh"
}
}

11
codecs/resize/pkg/resize.d.ts vendored Normal file
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/* tslint:disable */
/**
* @param {Uint8Array} arg0
* @param {number} arg1
* @param {number} arg2
* @param {number} arg3
* @param {number} arg4
* @param {number} arg5
* @returns {Uint8Array}
*/
export function resize(arg0: Uint8Array, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Uint8Array;

112
codecs/resize/pkg/resize.js Normal file
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(function() {
var wasm;
const __exports = {};
let cachegetUint8Memory = null;
function getUint8Memory() {
if (cachegetUint8Memory === null || cachegetUint8Memory.buffer !== wasm.memory.buffer) {
cachegetUint8Memory = new Uint8Array(wasm.memory.buffer);
}
return cachegetUint8Memory;
}
let WASM_VECTOR_LEN = 0;
function passArray8ToWasm(arg) {
const ptr = wasm.__wbindgen_malloc(arg.length * 1);
getUint8Memory().set(arg, ptr / 1);
WASM_VECTOR_LEN = arg.length;
return ptr;
}
function getArrayU8FromWasm(ptr, len) {
return getUint8Memory().subarray(ptr / 1, ptr / 1 + len);
}
let cachedGlobalArgumentPtr = null;
function globalArgumentPtr() {
if (cachedGlobalArgumentPtr === null) {
cachedGlobalArgumentPtr = wasm.__wbindgen_global_argument_ptr();
}
return cachedGlobalArgumentPtr;
}
let cachegetUint32Memory = null;
function getUint32Memory() {
if (cachegetUint32Memory === null || cachegetUint32Memory.buffer !== wasm.memory.buffer) {
cachegetUint32Memory = new Uint32Array(wasm.memory.buffer);
}
return cachegetUint32Memory;
}
/**
* @param {Uint8Array} arg0
* @param {number} arg1
* @param {number} arg2
* @param {number} arg3
* @param {number} arg4
* @param {number} arg5
* @returns {Uint8Array}
*/
__exports.resize = function(arg0, arg1, arg2, arg3, arg4, arg5) {
const ptr0 = passArray8ToWasm(arg0);
const len0 = WASM_VECTOR_LEN;
const retptr = globalArgumentPtr();
wasm.resize(retptr, ptr0, len0, arg1, arg2, arg3, arg4, arg5);
const mem = getUint32Memory();
const rustptr = mem[retptr / 4];
const rustlen = mem[retptr / 4 + 1];
const realRet = getArrayU8FromWasm(rustptr, rustlen).slice();
wasm.__wbindgen_free(rustptr, rustlen * 1);
return realRet;
};
const heap = new Array(32);
heap.fill(undefined);
heap.push(undefined, null, true, false);
let heap_next = heap.length;
function dropObject(idx) {
if (idx < 36) return;
heap[idx] = heap_next;
heap_next = idx;
}
__exports.__wbindgen_object_drop_ref = function(i) { dropObject(i); };
function init(path_or_module) {
let instantiation;
const imports = { './resize': __exports };
if (path_or_module instanceof WebAssembly.Module) {
instantiation = WebAssembly.instantiate(path_or_module, imports)
.then(instance => {
return { instance, module: path_or_module }
});
} else {
const data = fetch(path_or_module);
if (typeof WebAssembly.instantiateStreaming === 'function') {
instantiation = WebAssembly.instantiateStreaming(data, imports)
.catch(e => {
console.warn("`WebAssembly.instantiateStreaming` failed. Assuming this is because your server does not serve wasm with `application/wasm` MIME type. Falling back to `WebAssembly.instantiate` which is slower. Original error:\n", e);
return data
.then(r => r.arrayBuffer())
.then(bytes => WebAssembly.instantiate(bytes, imports));
});
} else {
instantiation = data
.then(response => response.arrayBuffer())
.then(buffer => WebAssembly.instantiate(buffer, imports));
}
}
return instantiation.then(({instance}) => {
wasm = init.wasm = instance.exports;
});
};
self.wasm_bindgen = Object.assign(init, __exports);
})();

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codecs/resize/pkg/resize_bg.d.ts vendored Normal file
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/* tslint:disable */
export const memory: WebAssembly.Memory;
export function __wbindgen_global_argument_ptr(): number;
export function __wbindgen_malloc(a: number): number;
export function __wbindgen_free(a: number, b: number): void;
export function resize(a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number): void;

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codecs/resize/src/lib.rs Normal file
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extern crate cfg_if;
extern crate resize;
extern crate wasm_bindgen;
mod utils;
use cfg_if::cfg_if;
use resize::Pixel::RGBA;
use resize::Type;
use wasm_bindgen::prelude::*;
cfg_if! {
// When the `wee_alloc` feature is enabled, use `wee_alloc` as the global
// allocator.
if #[cfg(feature = "wee_alloc")] {
extern crate wee_alloc;
#[global_allocator]
static ALLOC: wee_alloc::WeeAlloc = wee_alloc::WeeAlloc::INIT;
}
}
#[wasm_bindgen]
#[no_mangle]
pub fn resize(
input_image: Vec<u8>,
input_width: usize,
input_height: usize,
output_width: usize,
output_height: usize,
typ_idx: usize,
) -> Vec<u8> {
let typ = match typ_idx {
0 => Type::Triangle,
1 => Type::Catrom,
2 => Type::Mitchell,
3 => Type::Lanczos3,
_ => panic!("Nope"),
};
let num_output_pixels = output_width * output_height;
let mut resizer = resize::new(
input_width,
input_height,
output_width,
output_height,
RGBA,
typ,
);
let mut output_image = Vec::<u8>::with_capacity(num_output_pixels * 4);
output_image.resize(num_output_pixels * 4, 0);
resizer.resize(input_image.as_slice(), output_image.as_mut_slice());
return output_image;
}

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use cfg_if::cfg_if;
cfg_if! {
// When the `console_error_panic_hook` feature is enabled, we can call the
// `set_panic_hook` function at least once during initialization, and then
// we will get better error messages if our code ever panics.
//
// For more details see
// https://github.com/rustwasm/console_error_panic_hook#readme
if #[cfg(feature = "console_error_panic_hook")] {
extern crate console_error_panic_hook;
pub use self::console_error_panic_hook::set_once as set_panic_hook;
} else {
#[inline]
pub fn set_panic_hook() {}
}
}