Parallel OxiPNG improvements

- Refactor to work around Chromium's issue with postMessage queuing. https://bugs.chromium.org/p/chromium/issues/detail?id=1075645
 - Convert codec code to TypeScript.
 - Make separate parallel and non-parallel builds.
 - Switch to nightly Rust for OxiPNG to allow parallel builds (but also reuse it for regular builds to avoid installing two toolchains).
This commit is contained in:
Ingvar Stepanyan
2020-04-29 12:29:20 +01:00
committed by Ingvar Stepanyan
parent e462875807
commit 9420dba3bc
20 changed files with 377 additions and 191 deletions

View File

@@ -1,12 +1,8 @@
/* tslint:disable */
/* eslint-disable */
export function worker_initializer(): number;
export function start_main_thread(a: number): void;
export function start_worker_thread(): void;
export const memory: WebAssembly.Memory;
export function optimise(a: number, b: number, c: number, d: number): void;
export function malloc(a: number): number;
export function free(a: number): void;
export const __wbindgen_export_0: WebAssembly.Memory;
export function __wbindgen_malloc(a: number): number;
export function __wbindgen_free(a: number, b: number): void;
export function __wbindgen_start(): void;