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https://github.com/GoogleChromeLabs/squoosh.git
synced 2025-11-17 19:19:47 +00:00
Optimise amount of initial CSS
This commit is contained in:
423
src/shared/prerendered-app/Intro/blob-anim/index.ts
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423
src/shared/prerendered-app/Intro/blob-anim/index.ts
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import * as style from '../style.css';
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import { startBlobs } from './meta';
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/**
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* Control point x,y - point x,y - control point x,y
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*/
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export type BlobPoint = [number, number, number, number, number, number];
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const maxPointDistance = 0.25;
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function randomisePoint(point: BlobPoint): BlobPoint {
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const distance = Math.random() * maxPointDistance;
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const angle = Math.random() * Math.PI * 2;
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const xShift = Math.sin(angle) * distance;
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const yShift = Math.cos(angle) * distance;
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return [
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point[0] + xShift,
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point[1] + yShift,
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point[2] + xShift,
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point[3] + yShift,
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point[4] + xShift,
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point[5] + yShift,
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];
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}
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function easeInOutQuad(x: number): number {
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return x < 0.5 ? 2 * x * x : 1 - Math.pow(-2 * x + 2, 2) / 2;
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}
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const rand = (min: number, max: number) => Math.random() * (max - min) + min;
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interface CircleBlobPointState {
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basePoint: BlobPoint;
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pos: number;
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duration: number;
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startPoint: BlobPoint;
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endPoint: BlobPoint;
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}
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/** Bezier points for a seven point circle, to 3 decimal places */
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const sevenPointCircle: BlobPoint[] = [
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[-0.304, -1, 0, -1, 0.304, -1],
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[0.592, -0.861, 0.782, -0.623, 0.972, -0.386],
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[1.043, -0.074, 0.975, 0.223, 0.907, 0.519],
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[0.708, 0.769, 0.434, 0.901, 0.16, 1.033],
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[-0.16, 1.033, -0.434, 0.901, -0.708, 0.769],
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[-0.907, 0.519, -0.975, 0.223, -1.043, -0.074],
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[-0.972, -0.386, -0.782, -0.623, -0.592, -0.861],
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];
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/*
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// Should it be needed, here's how the above was created:
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function createBezierCirclePoints(points: number): BlobPoint[] {
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const anglePerPoint = 360 / points;
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const matrix = new DOMMatrix();
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const point = new DOMPoint();
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const controlDistance = (4 / 3) * Math.tan(Math.PI / (2 * points));
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return Array.from({ length: points }, (_, i) => {
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point.x = -controlDistance;
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point.y = -1;
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const cp1 = point.matrixTransform(matrix);
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point.x = 0;
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point.y = -1;
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const p = point.matrixTransform(matrix);
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point.x = controlDistance;
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point.y = -1;
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const cp2 = point.matrixTransform(matrix);
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const basePoint: BlobPoint = [cp1.x, cp1.y, p.x, p.y, cp2.x, cp2.y];
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matrix.rotateSelf(0, 0, anglePerPoint);
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return basePoint;
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});
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}
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*/
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interface CircleBlobOptions {
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minDuration?: number;
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maxDuration?: number;
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startPoints?: BlobPoint[];
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}
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class CircleBlob {
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private animStates: CircleBlobPointState[];
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private minDuration: number;
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private maxDuration: number;
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public points: BlobPoint[];
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constructor(
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basePoints: BlobPoint[],
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{
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startPoints = basePoints.map((point) => randomisePoint(point)),
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minDuration = 4000,
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maxDuration = 11000,
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}: CircleBlobOptions = {},
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) {
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this.points = startPoints;
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this.minDuration = minDuration;
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this.maxDuration = maxDuration;
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this.animStates = basePoints.map((basePoint, i) => ({
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basePoint,
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pos: 0,
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duration: rand(minDuration, maxDuration),
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startPoint: startPoints[i],
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endPoint: randomisePoint(basePoint),
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}));
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}
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advance(timeDelta: number): void {
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this.points = this.animStates.map((animState) => {
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animState.pos += timeDelta / animState.duration;
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if (animState.pos >= 1) {
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animState.startPoint = animState.endPoint;
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animState.pos = 0;
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animState.duration = rand(this.minDuration, this.maxDuration);
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animState.endPoint = randomisePoint(animState.basePoint);
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}
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const eased = easeInOutQuad(animState.pos);
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const point = animState.startPoint.map((startPoint, i) => {
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const endPoint = animState.endPoint[i];
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return (endPoint - startPoint) * eased + startPoint;
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}) as BlobPoint;
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return point;
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});
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}
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draw(ctx: CanvasRenderingContext2D) {
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const points = this.points;
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ctx.beginPath();
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ctx.moveTo(points[0][2], points[0][3]);
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for (let i = 0; i < points.length; i++) {
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const nextI = i === points.length - 1 ? 0 : i + 1;
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ctx.bezierCurveTo(
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points[i][4],
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points[i][5],
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points[nextI][0],
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points[nextI][1],
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points[nextI][2],
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points[nextI][3],
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);
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}
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ctx.closePath();
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ctx.fill();
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}
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}
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const centralBlobsRotationTime = 120000;
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class CentralBlobs {
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private rotatePos: number = 0;
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private blobs = Array.from(
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{ length: 4 },
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(_, i) => new CircleBlob(sevenPointCircle, { startPoints: startBlobs[i] }),
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);
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constructor() {
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console.log(
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`WARNING: There's a debug key listener here that must be removed before going live - also change CircleBlob.points to private`,
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);
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addEventListener('keyup', (event) => {
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if (event.key !== 'b') return;
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console.log(
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JSON.stringify(
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this.blobs.map((blob) =>
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blob.points.map((points) =>
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points.map((point) => Number(point.toFixed(3))),
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),
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),
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),
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);
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});
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}
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advance(timeDelta: number) {
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this.rotatePos =
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(this.rotatePos + timeDelta / centralBlobsRotationTime) % 1;
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for (const blob of this.blobs) blob.advance(timeDelta);
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}
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draw(ctx: CanvasRenderingContext2D, x: number, y: number, radius: number) {
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ctx.save();
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ctx.translate(x, y);
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ctx.scale(radius, radius);
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ctx.rotate(Math.PI * 2 * this.rotatePos);
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for (const blob of this.blobs) blob.draw(ctx);
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ctx.restore();
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}
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}
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const bgBlobsMinRadius = 20;
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const bgBlobsMaxRadius = 60;
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const bgBlobsMinAlpha = 0.1;
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const bgBlobsMaxAlpha = 0.8;
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const bgBlobsGridSize = 200;
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const bgBlobsMinSpinTime = 20000;
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const bgBlobsMaxSpinTime = 60000;
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const bgBlobsMinVelocity = 0.005;
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const bgBlobsMaxVelocity = 0.02;
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interface BackgroundBlob {
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blob: CircleBlob;
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velocity: number;
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spinTime: number;
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alpha: number;
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alphaMultiplier: number;
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rotatePos: number;
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radius: number;
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x: number;
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y: number;
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}
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const bgBlobsAlphaTime = 2000;
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class BackgroundBlobs {
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private bgBlobs: BackgroundBlob[] = [];
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private overallAlphaPos = 0;
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constructor(bounds: DOMRect) {
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for (let x = 0; x < bounds.width; x += bgBlobsGridSize) {
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for (let y = 0; y < bounds.height; y += bgBlobsGridSize) {
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this.bgBlobs.push({
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blob: new CircleBlob(sevenPointCircle, {
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minDuration: 2000,
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maxDuration: 5000,
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}),
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velocity:
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Math.random() * (bgBlobsMaxVelocity - bgBlobsMinVelocity) +
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bgBlobsMinVelocity,
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alpha:
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Math.random() ** 3 * (bgBlobsMaxAlpha - bgBlobsMinAlpha) +
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bgBlobsMinAlpha,
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alphaMultiplier: 1,
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spinTime:
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Math.random() * (bgBlobsMaxSpinTime - bgBlobsMinSpinTime) +
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bgBlobsMinSpinTime,
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rotatePos: 0,
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radius:
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Math.random() ** 3 * (bgBlobsMaxRadius - bgBlobsMinRadius) +
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bgBlobsMinRadius,
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x: Math.random() * bgBlobsGridSize + x,
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y: Math.random() * bgBlobsGridSize + y,
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});
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}
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}
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}
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advance(
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timeDelta: number,
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bounds: DOMRect,
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targetX: number,
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targetY: number,
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targetRadius: number,
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) {
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if (this.overallAlphaPos !== 1) {
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this.overallAlphaPos = Math.min(
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1,
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this.overallAlphaPos + timeDelta / bgBlobsAlphaTime,
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);
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}
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for (const bgBlob of this.bgBlobs) {
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bgBlob.blob.advance(timeDelta);
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let dist = Math.hypot(bgBlob.x - targetX, bgBlob.y - targetY);
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bgBlob.rotatePos = (bgBlob.rotatePos + timeDelta / bgBlob.spinTime) % 1;
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const shiftDist = bgBlob.velocity * timeDelta;
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if (dist < 10) {
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// Move the circle out to a random edge
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switch (Math.floor(Math.random() * 4)) {
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case 0: // top
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bgBlob.x = Math.random() * bounds.width;
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bgBlob.y = -(bgBlob.radius * (1 + maxPointDistance));
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break;
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case 1: // left
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bgBlob.x = -(bgBlob.radius * (1 + maxPointDistance));
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bgBlob.y = Math.random() * bounds.height;
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break;
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case 2: // bottom
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bgBlob.x = Math.random() * bounds.width;
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bgBlob.y = bounds.height + bgBlob.radius * (1 + maxPointDistance);
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break;
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case 3: // right
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bgBlob.x = bounds.width + bgBlob.radius * (1 + maxPointDistance);
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bgBlob.y = Math.random() * bounds.height;
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break;
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}
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}
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dist = Math.hypot(bgBlob.x - targetX, bgBlob.y - targetY);
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const direction = Math.atan2(targetX - bgBlob.x, targetY - bgBlob.y);
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const xShift = Math.sin(direction) * shiftDist;
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const yShift = Math.cos(direction) * shiftDist;
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bgBlob.x += xShift;
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bgBlob.y += yShift;
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bgBlob.alphaMultiplier = Math.min(dist / targetRadius, 1);
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}
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}
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draw(ctx: CanvasRenderingContext2D) {
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const overallAlpha = easeInOutQuad(this.overallAlphaPos);
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for (const bgBlob of this.bgBlobs) {
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ctx.save();
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ctx.globalAlpha = bgBlob.alpha * bgBlob.alphaMultiplier * overallAlpha;
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ctx.translate(bgBlob.x, bgBlob.y);
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ctx.scale(bgBlob.radius, bgBlob.radius);
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ctx.rotate(Math.PI * 2 * bgBlob.rotatePos);
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bgBlob.blob.draw(ctx);
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ctx.restore();
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}
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}
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}
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const deltaMultiplierStep = 0.01;
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export function startBlobAnim(canvas: HTMLCanvasElement) {
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let lastTime: number;
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const ctx = canvas.getContext('2d')!;
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const centralBlobs = new CentralBlobs();
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let backgroundBlobs: BackgroundBlobs;
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const loadImgEl = document.querySelector('.' + style.loadImg)!;
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let hasFocus = document.hasFocus();
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let deltaMultiplier = hasFocus ? 1 : 0;
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let animating = true;
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const visibilityListener = () => {
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// 'Pause time' while page is hidden
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if (document.visibilityState === 'visible') lastTime = performance.now();
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};
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const focusListener = () => {
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hasFocus = true;
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if (!animating) startAnim();
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};
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const blurListener = () => {
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hasFocus = false;
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};
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new ResizeObserver(() => {
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// Redraw for new canvas size
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if (!animating) drawFrame(0);
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}).observe(canvas);
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addEventListener('focus', focusListener);
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addEventListener('blur', blurListener);
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document.addEventListener('visibilitychange', visibilityListener);
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function destruct() {
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removeEventListener('focus', focusListener);
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removeEventListener('blur', blurListener);
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document.removeEventListener('visibilitychange', visibilityListener);
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}
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function drawFrame(delta: number) {
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const canvasBounds = canvas.getBoundingClientRect();
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canvas.width = canvasBounds.width * devicePixelRatio;
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canvas.height = canvasBounds.height * devicePixelRatio;
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const loadImgBounds = loadImgEl.getBoundingClientRect();
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const computedStyles = getComputedStyle(canvas);
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const blobPink = computedStyles.getPropertyValue('--blob-pink');
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const loadImgCenterX =
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loadImgBounds.left - canvasBounds.left + loadImgBounds.width / 2;
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const loadImgCenterY =
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loadImgBounds.top - canvasBounds.top + loadImgBounds.height / 2;
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const loadImgRadius = loadImgBounds.height / 2 / (1 + maxPointDistance);
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ctx.scale(devicePixelRatio, devicePixelRatio);
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if (!backgroundBlobs) backgroundBlobs = new BackgroundBlobs(canvasBounds);
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backgroundBlobs.advance(
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delta,
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canvasBounds,
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loadImgCenterX,
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loadImgCenterY,
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loadImgRadius,
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);
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centralBlobs.advance(delta);
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ctx.globalAlpha = Number(
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computedStyles.getPropertyValue('--center-blob-opacity'),
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);
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ctx.fillStyle = blobPink;
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backgroundBlobs.draw(ctx);
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centralBlobs.draw(ctx, loadImgCenterX, loadImgCenterY, loadImgRadius);
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}
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function frame(time: number) {
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// Stop the loop if the canvas is gone
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if (!canvas.isConnected) {
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destruct();
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return;
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}
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// Be kind: If the window isn't focused, bring the animation to a stop.
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if (!hasFocus) {
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// Bring the anim to a slow stop
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deltaMultiplier = Math.max(0, deltaMultiplier - deltaMultiplierStep);
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if (deltaMultiplier === 0) {
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animating = false;
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return;
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}
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} else if (deltaMultiplier !== 1) {
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deltaMultiplier = Math.min(1, deltaMultiplier + deltaMultiplierStep);
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}
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const delta = (time - lastTime) * deltaMultiplier;
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lastTime = time;
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drawFrame(delta);
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requestAnimationFrame(frame);
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}
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function startAnim() {
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animating = true;
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requestAnimationFrame((time: number) => {
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lastTime = time;
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frame(time);
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});
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}
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startAnim();
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}
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