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Merge v2 codecs (#844)
* wip * doh, whitespace * Updating emscripten, restoring export name * Updating oxipng * Build wasm * Fix oxipng; upgrade Rust * More v2-codec integration * AVIF now working * Non-working JXL * Build hqx with Rust 1.40; refactor build-rust*.sh * Set web target * wp2 wip * wp2 decode options * Better logo height when loading the logo into squoosh * Build oxi * JAKE IS AN IDIOT * wip oxipng * Fixing case sensitive imports * adding log * another log * Abort tasks when compress component removed * Adding progressive option to JXL * Fix bug going to & from original image * Exposing epf in jxl * logs * Bypass initial CSS plugin * Revert "logs" * Adding root * Fix for finding TSC on Windows * Use spawn again * Converting to module paths * Remove spawnP * silly * oops * logs * Fixing glob paths in CSS plugin * Path normalising * Normalise paths for CSS plugin * Normalise again * Use correct func * Adding lossless mode and near lossless (but hidden in UI) * Removing useless comments * Some logging * Update JXL to v0.1. (#846) * Rebuild JXL * Adding slight loss option Co-authored-by: Ingvar Stepanyan <rreverser@google.com> Co-authored-by: Luca Versari <veluca93@gmail.com>
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@@ -1,14 +1,12 @@
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<!DOCTYPE html>
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<script type="module">
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import webp_dec from './webp_dec.js';
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<!doctype html>
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<script src='webp_dec.js'></script>
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<script>
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async function loadFile(src) {
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const resp = await fetch(src);
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return await resp.arrayBuffer();
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}
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async function main() {
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const module = await webp_dec();
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webp_dec().then(async module => {
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console.log('Version:', module.version().toString(16));
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const image = await loadFile('../../example.webp');
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const imageData = module.decode(image);
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@@ -18,7 +16,5 @@
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document.body.appendChild(canvas);
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const ctx = canvas.getContext('2d');
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ctx.putImageData(imageData, 0, 0);
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}
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main();
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});
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</script>
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