Options UI (#39)

* Initial work to add Options config

* Use a single encoder instance and retry up to 10 times on failure.

* Switch both sides to allow encoding from the source image, add options configuration for each.

* Styling for options (and a few tweaks for the app)

* Dep updates.

* Remove commented out code.

* Fix Encoder typing

* Fix lint issues

* Apparently I didnt have tslint autofix enabled on the chromebook

* Attempt to fix layout/panning issues

* Fix missing custom element import!

* Fix variable naming, remove dynamic encoder names, remove retry, allow encoders to return ImageData.

* Refactor state management to use an Array of objects and immutable updates instead of relying on explicit update notifications.

* Add Identity encoder, which is a passthrough encoder that handles the "original" view.

* Drop comlink-loader into the project and add ".worker" to the jpeg encoder filename so it runs in a worker (🦄)

* lint fixes.

* cleanup

* smaller PR feedback fixes

* rename "jpeg" codec to "MozJpeg"

* Formatting fixes for Options

* Colocate codecs and their options UIs in src/codecs, and standardize the namings

* Handle canvas errors

* Throw if quality is undefined, add default quality

* add note about temp styles

* add note about temp styles [2]

* Renaming updateOption

* Clarify option input bindings

* Move updateCanvas() to util and rename to drawBitmapToCanvas

* use generics to pass through encoder options

* Remove unused dependencies

* fix options type

* const

* Use `Array.prototype.some()` for image loading check

* Display encoding errors in the UI.

* I fought typescript and I think I won

* This doesn't need to be optional

* Quality isn't optional

* Simplifying comlink casting

* Splitting counters into loading and displaying

* Still loading if the loading counter isn't equal.
This commit is contained in:
Jason Miller
2018-06-29 11:29:18 -04:00
committed by Jake Archibald
parent 65847c0ed7
commit 3035a68b90
19 changed files with 497 additions and 14574 deletions

View File

@@ -2,56 +2,200 @@ import { h, Component } from 'preact';
import { bind, bitmapToImageData } from '../../lib/util';
import * as style from './style.scss';
import Output from '../output';
import Options from '../options';
import {MozJpegEncoder} from '../../lib/codec-wrappers/mozjpeg-enc';
import * as mozJPEG from '../../codecs/mozjpeg/encoder';
import * as identity from '../../codecs/identity/encoder';
import { EncoderState, EncoderType, EncoderOptions, encoderMap } from '../../codecs/encoders';
type Props = {};
interface SourceImage {
file: File;
bmp: ImageBitmap;
data: ImageData;
}
type State = {
img?: ImageBitmap
};
interface EncodedImage {
encoderState: EncoderState;
bmp?: ImageBitmap;
loading: boolean;
/** Counter of the latest bmp currently encoding */
loadingCounter: number;
/** Counter of the latest bmp encoded */
loadedCounter: number;
}
interface Props {}
interface State {
source?: SourceImage;
images: [EncodedImage, EncodedImage];
loading: boolean;
error?: string;
}
export default class App extends Component<Props, State> {
state: State = {};
state: State = {
loading: false,
images: [
{
encoderState: { type: identity.type, options: identity.defaultOptions },
loadingCounter: 0,
loadedCounter: 0,
loading: false
},
{
encoderState: { type: mozJPEG.type, options: mozJPEG.defaultOptions },
loadingCounter: 0,
loadedCounter: 0,
loading: false
}
]
};
constructor() {
super();
// In development, persist application state across hot reloads:
if (process.env.NODE_ENV === 'development') {
this.setState(window.STATE);
this.componentDidUpdate = () => {
const oldCDU = this.componentDidUpdate;
this.componentDidUpdate = (props, state) => {
if (oldCDU) oldCDU.call(this, props, state);
window.STATE = this.state;
};
}
}
@bind
async onFileChange(event: Event) {
const fileInput = event.target as HTMLInputElement;
if (!fileInput.files || !fileInput.files[0]) return;
// TODO: handle decode error
const bitmap = await createImageBitmap(fileInput.files[0]);
const data = await bitmapToImageData(bitmap);
const encoder = new MozJpegEncoder();
const compressedData = await encoder.encode(data);
const blob = new Blob([compressedData], {type: 'image/jpeg'});
const compressedImage = await createImageBitmap(blob);
this.setState({ img: compressedImage });
onEncoderChange(index: 0 | 1, type: EncoderType, options?: EncoderOptions): void {
const images = this.state.images.slice() as [EncodedImage, EncodedImage];
const image = images[index];
// Some type cheating here.
// encoderMap[type].defaultOptions is always safe.
// options should always be correct for the type, but TypeScript isn't smart enough.
const encoderState: EncoderState = {
type,
options: options ? options : encoderMap[type].defaultOptions
} as EncoderState;
images[index] = {
...image,
encoderState,
};
this.setState({ images });
}
render({ }: Props, { img }: State) {
onOptionsChange(index: 0 | 1, options: EncoderOptions): void {
this.onEncoderChange(index, this.state.images[index].encoderState.type, options);
}
componentDidUpdate(prevProps: Props, prevState: State): void {
const { source, images } = this.state;
for (const [i, image] of images.entries()) {
if (source !== prevState.source || image !== prevState.images[i]) {
this.updateImage(i);
}
}
}
@bind
async onFileChange(event: Event): Promise<void> {
const fileInput = event.target as HTMLInputElement;
const file = fileInput.files && fileInput.files[0];
if (!file) return;
this.setState({ loading: true });
try {
const bmp = await createImageBitmap(file);
// compute the corresponding ImageData once since it only changes when the file changes:
const data = await bitmapToImageData(bmp);
this.setState({
source: { data, bmp, file },
error: undefined,
loading: false
});
} catch (err) {
this.setState({ error: 'IMAGE_INVALID', loading: false });
}
}
async updateImage(index: number): Promise<void> {
const { source, images } = this.state;
if (!source) return;
let image = images[index];
// Each time we trigger an async encode, the ID changes.
image.loadingCounter = image.loadingCounter + 1;
const loadingCounter = image.loadingCounter;
image.loading = true;
this.setState({ });
const result = await this.updateCompressedImage(source, image.encoderState);
image = this.state.images[index];
// If a later encode has landed before this one, return.
if (loadingCounter < image.loadedCounter) return;
image.bmp = result;
image.loading = image.loadingCounter !== loadingCounter;
image.loadedCounter = loadingCounter;
this.setState({ });
}
async updateCompressedImage(source: SourceImage, encodeData: EncoderState): Promise<ImageBitmap> {
// Special case for identity
if (encodeData.type === identity.type) return source.bmp;
try {
const compressedData = await (() => {
switch (encodeData.type) {
case mozJPEG.type: return mozJPEG.encode(source.data, encodeData.options);
default: throw Error(`Unexpected encoder name`);
}
})();
const blob = new Blob([compressedData], {
type: encoderMap[encodeData.type].mimeType
});
const bitmap = await createImageBitmap(blob);
this.setState({ error: '' });
return bitmap;
} catch (err) {
this.setState({ error: `Encoding error (type=${encodeData.type}): ${err}` });
throw err;
}
}
render({ }: Props, { loading, error, images, source }: State) {
const [leftImageBmp, rightImageBmp] = images.map(i => i.bmp);
loading = loading || images.some(image => image.loading);
return (
<div id="app" class={style.app}>
{img ?
<Output img={img} />
:
<div>
{(leftImageBmp && rightImageBmp) ? (
<Output leftImg={leftImageBmp} rightImg={rightImageBmp} />
) : (
<div class={style.welcome}>
<h1>Select an image</h1>
<input type="file" onChange={this.onFileChange} />
</div>
}
)}
{images.map((image, index) => (
<span class={index ? style.rightLabel : style.leftLabel}>{encoderMap[image.encoderState.type].label}</span>
))}
{images.map((image, index) => (
<Options
class={index ? style.rightOptions : style.leftOptions}
encoderState={image.encoderState}
onTypeChange={this.onEncoderChange.bind(this, index)}
onOptionsChange={this.onOptionsChange.bind(this, index)}
/>
))}
{loading && <span style={{ position: 'fixed', top: 0, left: 0 }}>Loading...</span>}
{error && <span style={{ position: 'fixed', top: 0, left: 0 }}>Error: {error}</span>}
</div>
);
}
}

View File

@@ -1,3 +1,62 @@
.app h1 {
color: green;
/*
Note: These styles are temporary. They will be replaced before going live.
*/
.app {
position: absolute;
left: 0;
top: 0;
width: 100%;
height: 100%;
overflow: hidden;
contain: strict;
.leftLabel,
.rightLabel {
position: fixed;
bottom: 0;
padding: 5px 10px;
background: rgba(0,0,0,0.5);
color: #fff;
}
.leftLabel { left: 0; }
.rightLabel { right: 0; }
.leftOptions,
.rightOptions {
position: fixed;
bottom: 40px;
}
.leftOptions { left: 10px; }
.rightOptions { right: 10px; }
}
.welcome {
position: absolute;
display: inline-block;
left: 50%;
top: 50%;
padding: 20px;
transform: translate(-50%, -50%);
h1 {
font-weight: inherit;
font-size: 150%;
text-align: center;
}
input {
display: inline-block;
width: 16em;
padding: 5px;
margin: 0 auto;
-webkit-appearance: none;
border: 1px solid #b68c86;
background: #f0d3cf;
box-shadow: inset 0 0 1px #fff;
border-radius: 3px;
cursor: pointer;
}
}

View File

@@ -0,0 +1,63 @@
import { h, Component } from 'preact';
import * as style from './style.scss';
import { bind } from '../../lib/util';
import MozJpegEncoderOptions from '../../codecs/mozjpeg/options';
import { type as mozJPEGType } from '../../codecs/mozjpeg/encoder';
import { type as identityType } from '../../codecs/identity/encoder';
import { EncoderState, EncoderType, EncoderOptions, encoders } from '../../codecs/encoders';
const encoderOptionsComponentMap = {
[mozJPEGType]: MozJpegEncoderOptions,
[identityType]: undefined
};
interface Props {
class?: string;
encoderState: EncoderState;
onTypeChange(newType: EncoderType): void;
onOptionsChange(newOptions: EncoderOptions): void;
}
interface State {}
export default class Options extends Component<Props, State> {
typeSelect?: HTMLSelectElement;
@bind
onTypeChange(event: Event) {
const el = event.currentTarget as HTMLSelectElement;
// The select element only has values matching encoder types,
// so 'as' is safe here.
const type = el.value as EncoderType;
this.props.onTypeChange(type);
}
render({ class: className, encoderState, onOptionsChange }: Props) {
const EncoderOptionComponent = encoderOptionsComponentMap[encoderState.type];
return (
<div class={`${style.options}${className ? (' ' + className) : ''}`}>
<label>
Mode:
<select value={encoderState.type} onChange={this.onTypeChange}>
{encoders.map(encoder => (
<option value={encoder.type}>{encoder.label}</option>
))}
</select>
</label>
{EncoderOptionComponent &&
<EncoderOptionComponent
options={
// Casting options, as encoderOptionsComponentMap[encodeData.type] ensures the correct type,
// but typescript isn't smart enough.
encoderState.options as typeof EncoderOptionComponent['prototype']['props']['options']
}
onChange={onOptionsChange}
/>
}
</div>
);
}
}

View File

@@ -0,0 +1,38 @@
/*
Note: These styles are temporary. They will be replaced before going live.
*/
.options {
width: 180px;
padding: 10px;
background: rgba(50,50,50,0.8);
border: 1px solid #222;
box-shadow: inset 0 0 1px #fff, 0 0 1px #fff;
border-radius: 3px;
color: #eee;
overflow: auto;
z-index: 1;
transition: opacity 300ms ease;
&:not(:hover) {
opacity: .6;
}
label {
display: block;
padding: 5px;
font-weight: bold;
select {
margin-left: 5px;
}
input {
vertical-align: middle;
}
}
pre {
font-size: 10px;
}
}

View File

@@ -62,7 +62,7 @@ export default class PinchZoom extends HTMLElement {
// Current transform.
private _transform: SVGMatrix = createMatrix();
constructor () {
constructor() {
super();
// Watch for children changes.
@@ -87,26 +87,26 @@ export default class PinchZoom extends HTMLElement {
this.addEventListener('wheel', event => this._onWheel(event));
}
connectedCallback () {
connectedCallback() {
this._stageElChange();
}
get x () {
get x() {
return this._transform.e;
}
get y () {
get y() {
return this._transform.f;
}
get scale () {
get scale() {
return this._transform.a;
}
/**
* Update the stage with a given scale/x/y.
*/
setTransform (opts: SetTransformOpts = {}) {
setTransform(opts: SetTransformOpts = {}) {
const {
scale = this.scale,
allowChangeEvent = false,
@@ -174,7 +174,7 @@ export default class PinchZoom extends HTMLElement {
/**
* Update transform values without checking bounds. This is only called in setTransform.
*/
_updateTransform (scale: number, x: number, y: number, allowChangeEvent: boolean) {
_updateTransform(scale: number, x: number, y: number, allowChangeEvent: boolean) {
// Return if there's no change
if (
scale === this.scale &&
@@ -202,7 +202,7 @@ export default class PinchZoom extends HTMLElement {
* require a single element to be the child of <pinch-zoom>, and
* that's the element we pan/scale.
*/
private _stageElChange () {
private _stageElChange() {
this._positioningEl = undefined;
if (this.children.length === 0) {
@@ -220,7 +220,7 @@ export default class PinchZoom extends HTMLElement {
this.setTransform();
}
private _onWheel (event: WheelEvent) {
private _onWheel(event: WheelEvent) {
event.preventDefault();
const thisRect = this.getBoundingClientRect();
@@ -243,7 +243,7 @@ export default class PinchZoom extends HTMLElement {
});
}
private _onPointerMove (previousPointers: Pointer[], currentPointers: Pointer[]) {
private _onPointerMove(previousPointers: Pointer[], currentPointers: Pointer[]) {
// Combine next points with previous points
const thisRect = this.getBoundingClientRect();
@@ -268,7 +268,7 @@ export default class PinchZoom extends HTMLElement {
}
/** Transform the view & fire a change event */
private _applyChange (opts: ApplyChangeOpts = {}) {
private _applyChange(opts: ApplyChangeOpts = {}) {
const {
panX = 0, panY = 0,
originX = 0, originY = 0,

View File

@@ -3,16 +3,17 @@ import PinchZoom from './custom-els/PinchZoom';
import './custom-els/PinchZoom';
import './custom-els/TwoUp';
import * as style from './style.scss';
import { bind } from '../../lib/util';
import { bind, drawBitmapToCanvas } from '../../lib/util';
import { twoUpHandle } from './custom-els/TwoUp/styles.css';
type Props = {
img: ImageBitmap
leftImg: ImageBitmap,
rightImg: ImageBitmap
};
type State = {};
export default class App extends Component<Props, State> {
export default class Output extends Component<Props, State> {
state: State = {};
canvasLeft?: HTMLCanvasElement;
canvasRight?: HTMLCanvasElement;
@@ -20,26 +21,22 @@ export default class App extends Component<Props, State> {
pinchZoomRight?: PinchZoom;
retargetedEvents = new WeakSet<Event>();
updateCanvases(img: ImageBitmap) {
for (const [i, canvas] of [this.canvasLeft, this.canvasRight].entries()) {
if (!canvas) throw Error('Missing canvas');
const ctx = canvas.getContext('2d');
if (!ctx) throw Error('Expected 2d canvas context');
if (i === 1) {
// This is temporary, to show the images are different
ctx.filter = 'hue-rotate(180deg)';
}
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.drawImage(img, 0, 0);
componentDidMount() {
if (this.canvasLeft) {
drawBitmapToCanvas(this.canvasLeft, this.props.leftImg);
}
if (this.canvasRight) {
drawBitmapToCanvas(this.canvasRight, this.props.rightImg);
}
}
componentDidMount() {
this.updateCanvases(this.props.img);
}
componentDidUpdate({ img }: Props) {
if (img !== this.props.img) this.updateCanvases(this.props.img);
componentWillReceiveProps({ leftImg, rightImg }: Props) {
if (leftImg !== this.props.leftImg && this.canvasLeft) {
drawBitmapToCanvas(this.canvasLeft, leftImg);
}
if (rightImg !== this.props.rightImg && this.canvasRight) {
drawBitmapToCanvas(this.canvasRight, rightImg);
}
}
@bind
@@ -78,9 +75,9 @@ export default class App extends Component<Props, State> {
this.pinchZoomLeft.dispatchEvent(clonedEvent);
}
render({ img }: Props, { }: State) {
render({ leftImg, rightImg }: Props, { }: State) {
return (
<div>
<div class={style.output}>
<two-up
// Event redirecting. See onRetargetableEvent.
onTouchStartCapture={this.onRetargetableEvent}
@@ -91,13 +88,12 @@ export default class App extends Component<Props, State> {
onWheelCapture={this.onRetargetableEvent}
>
<pinch-zoom onChange={this.onPinchZoomLeftChange} ref={p => this.pinchZoomLeft = p as PinchZoom}>
<canvas class={style.outputCanvas} ref={c => this.canvasLeft = c as HTMLCanvasElement} width={img.width} height={img.height} />
<canvas class={style.outputCanvas} ref={c => this.canvasLeft = c as HTMLCanvasElement} width={leftImg.width} height={leftImg.height} />
</pinch-zoom>
<pinch-zoom ref={p => this.pinchZoomRight = p as PinchZoom}>
<canvas class={style.outputCanvas} ref={c => this.canvasRight = c as HTMLCanvasElement} width={img.width} height={img.height} />
<canvas class={style.outputCanvas} ref={c => this.canvasRight = c as HTMLCanvasElement} width={rightImg.width} height={rightImg.height} />
</pinch-zoom>
</two-up>
<p>And that's all the app does so far!</p>
</div>
);
}

View File

@@ -1,3 +1,29 @@
/*
Note: These styles are temporary. They will be replaced before going live.
*/
%fill {
position: absolute;
left: 0;
top: 0;
width: 100%;
height: 100%;
overflow: hidden;
contain: strict;
}
.output {
@extend %fill;
> two-up {
@extend %fill;
> pinch-zoom {
@extend %fill;
}
}
}
.outputCanvas {
image-rendering: pixelated;
}