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New avatar option mmng (Mistery Man Next Generation (NextGen). Related to #63
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@@ -3,6 +3,7 @@ Simple module providing reusable random_string function
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'''
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import random
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import string
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from PIL import Image, ImageDraw
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def random_string(length=10):
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@@ -33,3 +34,58 @@ def openid_variations(openid):
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var2 = openid.replace('http://', 'https://')
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var3 = var2[0:-1]
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return (openid, var1, var2, var3)
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def mm_ng(hash, size=80, add_red=0, add_green=0, add_blue=0):
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'''
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Return an MM (mystery man) image, based on a given hash
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add some red, green or blue, if specified
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'''
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# Make sure the lightest bg color we paint is e0, else
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# we do not see the MM any more
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if hash[0] == 'f': hash = 'e0'
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# How large is the circle?
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circlesize = size*0.6
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# Coordinates for the circle
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start_x = int(size*0.2)
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end_x = start_x+circlesize
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start_y = int(size*0.05)
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end_y = start_y+circlesize
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# All are the same, based on the input hash
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# this should always result in a "gray-ish" background
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red = hash[0:2]
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green = hash[0:2]
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blue = hash[0:2]
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# Add some red (i/a) and make sure it's not over 255
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red = hex(int(red, 16)+add_red).replace('0x', '')
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if int(red, 16)>255: red='ff'
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# Add some green (i/a) and make sure it's not over 255
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green = hex(int(green, 16)+add_green).replace('0x', '')
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if int(green, 16)>255: green='ff'
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# Add some blue (i/a) and make sure it's not over 255
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blue = hex(int(blue, 16)+add_blue).replace('0x', '')
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if int(blue, 16)>255: blue='ff'
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# Assemable the bg color "string" in webnotation. Eg. '#d3d3d3'
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bg_color = '#' + red + green + blue
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# Image
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image = Image.new('RGB', (size, size))
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draw = ImageDraw.Draw(image)
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# Draw background
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draw.rectangle(((0,0), (size, size)), fill=bg_color)
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# Draw MMs head
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draw.ellipse((start_x, start_y, end_x, end_y), fill='white')
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# Draw MMs 'body'
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draw.polygon(((start_x+circlesize/2, size/2.5), (size*0.15, size), (size-size*0.15, size)), fill='white')
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return image
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