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synced 2025-11-15 04:28:03 +00:00
Fix some pylint issues and issue with single digit colors
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@@ -35,7 +35,7 @@ def openid_variations(openid):
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var3 = var2[0:-1]
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var3 = var2[0:-1]
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return (openid, var1, var2, var3)
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return (openid, var1, var2, var3)
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def mm_ng(hash, size=80, add_red=0, add_green=0, add_blue=0):
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def mm_ng(idhash, size=80, add_red=0, add_green=0, add_blue=0): #pylint: disable=too-many-locals
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'''
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'''
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Return an MM (mystery man) image, based on a given hash
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Return an MM (mystery man) image, based on a given hash
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add some red, green or blue, if specified
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add some red, green or blue, if specified
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@@ -43,7 +43,8 @@ def mm_ng(hash, size=80, add_red=0, add_green=0, add_blue=0):
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# Make sure the lightest bg color we paint is e0, else
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# Make sure the lightest bg color we paint is e0, else
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# we do not see the MM any more
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# we do not see the MM any more
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if hash[0] == 'f': hash = 'e0'
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if idhash[0] == 'f':
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idhash = 'e0'
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# How large is the circle?
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# How large is the circle?
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circlesize = size*0.6
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circlesize = size*0.6
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@@ -56,21 +57,30 @@ def mm_ng(hash, size=80, add_red=0, add_green=0, add_blue=0):
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# All are the same, based on the input hash
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# All are the same, based on the input hash
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# this should always result in a "gray-ish" background
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# this should always result in a "gray-ish" background
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red = hash[0:2]
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red = idhash[0:2]
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green = hash[0:2]
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green = idhash[0:2]
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blue = hash[0:2]
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blue = idhash[0:2]
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# Add some red (i/a) and make sure it's not over 255
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# Add some red (i/a) and make sure it's not over 255
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red = hex(int(red, 16)+add_red).replace('0x', '')
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red = hex(int(red, 16)+add_red).replace('0x', '')
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if int(red, 16)>255: red='ff'
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if int(red, 16) > 255:
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red = 'ff'
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if len(red) == 1:
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red = '0%s' % red
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# Add some green (i/a) and make sure it's not over 255
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# Add some green (i/a) and make sure it's not over 255
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green = hex(int(green, 16)+add_green).replace('0x', '')
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green = hex(int(green, 16)+add_green).replace('0x', '')
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if int(green, 16)>255: green='ff'
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if int(green, 16) > 255:
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green = 'ff'
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if len(green) == 1:
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green = '0%s' % green
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# Add some blue (i/a) and make sure it's not over 255
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# Add some blue (i/a) and make sure it's not over 255
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blue = hex(int(blue, 16)+add_blue).replace('0x', '')
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blue = hex(int(blue, 16)+add_blue).replace('0x', '')
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if int(blue, 16)>255: blue='ff'
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if int(blue, 16) > 255:
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blue = 'ff'
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if len(blue) == 1:
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blue = '0%s' % blue
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# Assemable the bg color "string" in webnotation. Eg. '#d3d3d3'
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# Assemable the bg color "string" in webnotation. Eg. '#d3d3d3'
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bg_color = '#' + red + green + blue
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bg_color = '#' + red + green + blue
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@@ -80,12 +90,16 @@ def mm_ng(hash, size=80, add_red=0, add_green=0, add_blue=0):
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draw = ImageDraw.Draw(image)
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draw = ImageDraw.Draw(image)
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# Draw background
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# Draw background
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draw.rectangle(((0,0), (size, size)), fill=bg_color)
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draw.rectangle(((0, 0), (size, size)), fill=bg_color)
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# Draw MMs head
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# Draw MMs head
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draw.ellipse((start_x, start_y, end_x, end_y), fill='white')
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draw.ellipse((start_x, start_y, end_x, end_y), fill='white')
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# Draw MMs 'body'
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# Draw MMs 'body'
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draw.polygon(((start_x+circlesize/2, size/2.5), (size*0.15, size), (size-size*0.15, size)), fill='white')
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draw.polygon((
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(start_x+circlesize/2, size/2.5),
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(size*0.15, size),
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(size-size*0.15, size)),
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fill='white')
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return image
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return image
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