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* Fixing an issue in which touching the space the map occupies outside of the world map does not allow the player to move (very relevant on maps with content in the top left corner) * Attempt to band-aid two problems relating to showing a dialog to return to the main map, one in which some patrolling enemies ignore the menu restriction and another in which such enemies touching a player who is transitioning out of a dungeon causing a soft lock upon returning to the map