Files
forge/src/main/java/forge/control/input/InputMulligan.java
Maxmtg b19e5c82d8 Quest mulligan code moved out of HumanPlayer
QuestController is listening for some events and reacts to human's first mulligan
2013-03-16 11:19:24 +00:00

200 lines
7.2 KiB
Java

/*
* Forge: Play Magic: the Gathering.
* Copyright (C) 2011 Forge Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package forge.control.input;
import java.util.ArrayList;
import java.util.List;
import com.google.common.collect.Iterables;
import forge.Card;
import forge.CardPredicates;
import forge.Singletons;
import forge.card.ability.AbilityFactory;
import forge.card.spellability.SpellAbility;
import forge.game.GameAction;
import forge.game.GameState;
import forge.game.GameType;
import forge.game.ai.ComputerUtil;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.game.zone.Zone;
import forge.game.zone.ZoneType;
import forge.gui.GuiDialog;
import forge.gui.framework.SDisplayUtil;
import forge.gui.match.CMatchUI;
import forge.gui.match.nonsingleton.VField;
import forge.gui.match.views.VMessage;
import forge.view.ButtonUtil;
/**
* <p>
* InputMulligan class.
* </p>
*
* @author Forge
* @version $Id$
*/
public class InputMulligan extends Input {
/** Constant <code>serialVersionUID=-8112954303001155622L</code>. */
private static final long serialVersionUID = -8112954303001155622L;
/** {@inheritDoc} */
@Override
public final void showMessage() {
ButtonUtil.setButtonText("No", "Yes");
ButtonUtil.enableAllFocusOk();
GameState game = Singletons.getModel().getGame();
Player startingPlayer = game.getPhaseHandler().getPlayerTurn();
Player localPlayer = Singletons.getControl().getPlayer();
StringBuilder sb = new StringBuilder();
sb.append(startingPlayer.getName()).append(" is going first. ");
if (!startingPlayer.equals(localPlayer)) {
sb.append("You are going ").append(game.getOrdinalPosition(localPlayer, startingPlayer)).append(". ");
}
sb.append("Do you want to Mulligan?");
CMatchUI.SINGLETON_INSTANCE.showMessage(sb.toString());
}
/** {@inheritDoc} */
@Override
public final void selectButtonOK() {
this.end();
}
/** {@inheritDoc} */
@Override
public final void selectButtonCancel() {
final Player humanPlayer = Singletons.getControl().getPlayer();
humanPlayer.doMulligan();
if (humanPlayer.getCardsIn(ZoneType.Hand).isEmpty()) {
this.end();
} else {
ButtonUtil.enableAllFocusOk();
}
}
final void end() {
GameState game = Singletons.getModel().getGame();
// Computer mulligan
for (Player p : game.getPlayers()) {
if (!(p instanceof AIPlayer)) {
continue;
}
AIPlayer ai = (AIPlayer) p;
while (ComputerUtil.wantMulligan(ai)) {
ai.doMulligan();
}
}
// Human Leylines & Chancellors
ButtonUtil.reset();
final GameAction ga = game.getAction();
for (Player p : game.getPlayers()) {
final List<Card> openingHand = new ArrayList<Card>(p.getCardsIn(ZoneType.Hand));
for (final Card c : openingHand) {
if (p.isHuman()) {
for (String kw : c.getKeyword()) {
if (kw.startsWith("MayEffectFromOpeningHand")) {
final String effName = kw.split(":")[1];
final SpellAbility effect = AbilityFactory.getAbility(c.getSVar(effName), c);
if (GuiDialog.confirm(c, "Use " + c +"'s ability?")) {
// If we ever let the AI memorize cards in the players
// hand, this would be a place to do so.
game.getActionPlay().playSpellAbilityNoStack(p, effect, false);
}
}
}
if (c.getName().startsWith("Leyline of")) {
if (GuiDialog.confirm(c, "Use " + c + "'s ability?")) {
ga.moveToPlay(c);
}
}
} else { // Computer Leylines & Chancellors
if (!c.getName().startsWith("Leyline of")) {
for (String kw : c.getKeyword()) {
if (kw.startsWith("MayEffectFromOpeningHand")) {
final String effName = kw.split(":")[1];
final SpellAbility effect = AbilityFactory.getAbility(c.getSVar(effName), c);
// Is there a better way for the AI to decide this?
if (effect.doTrigger(false, (AIPlayer)p)) {
GuiDialog.message("Computer reveals " + c.getName() + "(" + c.getUniqueNumber() + ").");
ComputerUtil.playNoStack((AIPlayer)p, effect, game);
}
}
}
}
if (c.getName().startsWith("Leyline of")
&& !(c.getName().startsWith("Leyline of Singularity")
&& (Iterables.any(game.getCardsIn(ZoneType.Battlefield), CardPredicates.nameEquals("Leyline of Singularity"))))) {
ga.moveToPlay(c);
//ga.checkStateEffects();
}
}
}
}
ga.checkStateEffects();
Player next = game.getPhaseHandler().getPlayerTurn();
if(game.getType() == GameType.Planechase)
{
next.initPlane();
}
//Set Field shown to current player.
VField nextField = CMatchUI.SINGLETON_INSTANCE.getFieldViewFor(next);
SDisplayUtil.showTab(nextField);
game.setMulliganned(true);
Singletons.getModel().getMatch().getInput().clearInput();
Singletons.getModel().getMatch().getInput().resetInput();
}
@Override
public void selectCard(Card c0) {
Zone z0 = Singletons.getModel().getGame().getZoneOf(c0);
if (c0.getName().equals("Serum Powder") && z0.is(ZoneType.Hand)) {
if (GuiDialog.confirm(c0, "Use " + c0.getName() + "'s ability?")) {
List<Card> hand = new ArrayList<Card>(c0.getController().getCardsIn(ZoneType.Hand));
for (Card c : hand) {
Singletons.getModel().getGame().getAction().exile(c);
}
c0.getController().drawCards(hand.size());
}
} else {
SDisplayUtil.remind(VMessage.SINGLETON_INSTANCE);
}
}
@Override
public void isClassUpdated() {
}
}