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forge/forge-gui/res/ai/Default.ai
2017-06-10 13:32:36 +00:00

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# Aggro preferences (enabling these will generally make the AI attack more aggressively)
PLAY_AGGRO=false
USE_BERSERK_AGGRESSIVELY=false
# The amount of cards at which to stop considering mulligan
MULLIGAN_THRESHOLD=4
# Only works when AI cheating is enabled in preferences, otherwise does nothing
CHEAT_WITH_MANA_ON_SHUFFLE=true
# Planechase logic
DEFAULT_MAX_PLANAR_DIE_ROLLS_PER_TURN=1
DEFAULT_MIN_TURN_TO_ROLL_PLANAR_DIE=3
DEFAULT_PLANAR_DIE_ROLL_CHANCE=50
PLANAR_DIE_ROLL_HESITATION_CHANCE=10
# Timings for moving equipment to other targets
MOVE_EQUIPMENT_TO_BETTER_CREATURES=from_useless_only
MOVE_EQUIPMENT_CREATURE_EVAL_THRESHOLD=60
PRIORITIZE_MOVE_EQUIPMENT_IF_USELESS=true
# Currently disabled
PREDICT_SPELLS_FOR_MAIN2=true
RESERVE_MANA_FOR_MAIN2_CHANCE=100
# If enabled, the AI will target artifacts and non-aura enchantments with removal aggressively
ACTIVELY_DESTROY_ARTS_AND_NONAURA_ENCHS=true
# Counterspell timings
MIN_SPELL_CMC_TO_COUNTER=0
ALWAYS_COUNTER_OTHER_COUNTERSPELLS=true
ALWAYS_COUNTER_DAMAGE_SPELLS=true
ALWAYS_COUNTER_CMC_0_MANA_MAKING_PERMS=true
ALWAYS_COUNTER_REMOVAL_SPELLS=true
ALWAYS_COUNTER_SPELLS_FROM_NAMED_CARDS=None
# Storm spell logic
PRIORITY_REDUCTION_FOR_STORM_SPELLS=0
MIN_COUNT_FOR_STORM_SPELLS=0
# Logic for Strip Mine, Wasteland, Ghost Quarter and other similar sac-destroy lands marked with
# AILogic$ LandForLand or GhostQuarter.
STRIPMINE_MIN_LANDS_IN_HAND_TO_ACTIVATE=1
STRIPMINE_MIN_LANDS_FOR_NO_TIMING_CHECK=9999
STRIPMINE_MIN_LANDS_OTB_FOR_NO_TEMPO_CHECK=6
STRIPMINE_MAX_LANDS_TO_ATTEMPT_MANALOCKING=3
STRIPMINE_HIGH_PRIORITY_ON_SKIPPED_LANDDROP=true