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https://github.com/Card-Forge/forge.git
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992 lines
22 KiB
Java
992 lines
22 KiB
Java
/*
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* Forge: Play Magic: the Gathering.
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* Copyright (C) 2011 Forge Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package forge.card.spellability;
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import java.util.ArrayList;
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import java.util.List;
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import forge.game.phase.PhaseType;
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import forge.game.zone.ZoneType;
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/**
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* <p>
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* SpellAbilityVariables class.
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* </p>
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*
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* @author Forge
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* @version $Id$
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* @since 1.0.15
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*/
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public class SpellAbilityVariables {
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// A class for handling SpellAbility Variables. These restrictions include:
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// Zone, Phase, OwnTurn, Speed (instant/sorcery), Amount per Turn, Player,
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// Threshold, Metalcraft, Hellbent, LevelRange, etc
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// Each value will have a default, that can be overridden (mostly by
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// AbilityFactory)
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/**
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* <p>
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* Constructor for SpellAbility_Variables.
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* </p>
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*/
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public SpellAbilityVariables() {
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}
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/**
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*
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* @param sav
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* SpellAbilityVariables
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*/
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public void setVariables(SpellAbilityVariables sav) {
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this.zone = sav.getZone();
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this.phases = new ArrayList<PhaseType>(sav.getPhases());
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this.sorcerySpeed = sav.isSorcerySpeed();
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this.instantSpeed = sav.isInstantSpeed();
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this.anyPlayer = sav.isAnyPlayer();
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this.setOpponentOnly(sav.isAnyPlayer());
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this.opponentTurn = sav.isOpponentTurn();
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this.playerTurn = sav.isPlayerTurn();
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this.activationLimit = sav.getActivationLimit();
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this.numberTurnActivations = sav.getNumberTurnActivations();
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this.activationNumberSacrifice = sav.getActivationNumberSacrifice();
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this.cardsInHand = sav.getCardsInHand();
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this.chosenColors = sav.getColorToCheck();
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this.threshold = sav.isThreshold();
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this.metalcraft = sav.isThreshold();
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this.hellbent = sav.isHellbent();
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this.allTargetsLegal = sav.isAllTargetsLegal();
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this.prowl = new ArrayList<String>(sav.getProwl());
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this.isPresent = sav.getIsPresent();
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this.presentCompare = sav.getPresentCompare();
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this.presentDefined = sav.getPresentDefined();
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this.presentZone = sav.getPresentZone();
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this.sVarToCheck = sav.getsVarToCheck();
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this.sVarOperator = sav.getsVarOperator();
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this.sVarOperand = sav.getsVarOperand();
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this.lifeTotal = sav.getLifeTotal();
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this.lifeAmount = sav.getLifeAmount();
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this.manaSpent = sav.getManaSpent();
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this.pwAbility = sav.isPwAbility();
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this.allM12Empires = sav.isAllM12Empires();
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this.notAllM12Empires = sav.isNotAllM12Empires();
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}
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// default values for Sorcery speed abilities
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/** The zone. */
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private ZoneType zone = ZoneType.Battlefield;
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/** The phases. */
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private List<PhaseType> phases = new ArrayList<PhaseType>();
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/** The b sorcery speed. */
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private boolean sorcerySpeed = false;
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/** The b instant speed. */
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private boolean instantSpeed = false;
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/** The b any player. */
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private boolean anyPlayer = false;
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/** The b any player. */
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private boolean opponentOnly = false;
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/** The b opponent turn. */
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private boolean opponentTurn = false;
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/** The b player turn. */
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private boolean playerTurn = false;
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/** The activation limit. */
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private int activationLimit = -1;
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/** The limitToCheck to check. */
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private String limitToCheck = null;
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/** The number turn activations. */
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private int numberTurnActivations = 0;
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/** The activation number sacrifice. */
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private int activationNumberSacrifice = -1;
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/** The n cards in hand. */
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private int cardsInHand = -1;
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/** The threshold. */
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private boolean threshold = false;
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/** The metalcraft. */
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private boolean metalcraft = false;
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/** The hellbent. */
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private boolean hellbent = false;
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/** The Kicked. */
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private boolean kicked = false;
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private boolean allTargetsLegal = false;
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/** The prowl. */
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private ArrayList<String> prowl = new ArrayList<String>();
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/** The s is present. */
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private String isPresent = null;
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/** The present compare. */
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private String presentCompare = "GE1"; // Default Compare to Greater or
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// Equal to 1
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/** The present defined. */
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private String presentDefined = null;
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/** The present zone. */
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private ZoneType presentZone = ZoneType.Battlefield;
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/** The svar to check. */
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private String sVarToCheck = null;
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/** The svar operator. */
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private String sVarOperator = "GE";
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/** The svar operand. */
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private String sVarOperand = "1";
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/** The life total. */
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private String lifeTotal = null;
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/** The life amount. */
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private String lifeAmount = "GE1";
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/** The mana spent. */
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private String manaSpent = "";
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/** The pw ability. */
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private boolean pwAbility = false;
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/** The all m12 empires. */
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private boolean allM12Empires = false;
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/** The not all m12 empires. */
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private boolean notAllM12Empires = false;
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/** The chosen colors string. */
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private String chosenColors = null;
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/**
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* <p>
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* Setter for the field <code>notAllM12Empires</code>.
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* </p>
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*
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* @param b
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* a boolean
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*/
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public final void setNotAllM12Empires(final boolean b) {
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this.notAllM12Empires = b;
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}
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/**
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* <p>
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* Getter for the field <code>notAllM12Empires</code>.
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* </p>
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*
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* @return a boolean
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*/
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public final boolean getNotAllM12Empires() {
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return this.isNotAllM12Empires();
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}
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/**
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* <p>
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* Setter for the field <code>allM12Empires</code>.
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* </p>
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*
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* @param b
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* a boolean
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*/
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public final void setAllM12Empires(final boolean b) {
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this.allM12Empires = b;
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}
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/**
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* <p>
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* Getter for the field <code>allM12Empires</code>.
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* </p>
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*
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* @return a boolean
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*/
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public final boolean getAllM12Empires() {
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return this.isAllM12Empires();
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}
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/**
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* <p>
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* Setter for the field <code>manaSpent</code>.
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* </p>
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*
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* @param s
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* a {@link java.lang.String} object.
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*/
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public final void setManaSpent(final String s) {
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this.manaSpent = s;
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}
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/**
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* <p>
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* Getter for the field <code>manaSpent</code>.
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* </p>
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*
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* @return a {@link java.lang.String} object.
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*/
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public final String getManaSpent() {
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return this.manaSpent;
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}
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/**
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* <p>
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* Setter for the field <code>zone</code>.
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* </p>
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*
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* @param zone
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* a {@link java.lang.String} object.
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*/
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public final void setZone(final ZoneType zone) {
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this.zone = zone;
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}
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/**
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* <p>
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* Getter for the field <code>zone</code>.
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* </p>
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*
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* @return a {@link java.lang.String} object.
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*/
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public final ZoneType getZone() {
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return this.zone;
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}
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/**
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* <p>
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* setSorcerySpeed.
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* </p>
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*
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* @param bSpeed
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* a boolean.
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*/
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public final void setSorcerySpeed(final boolean bSpeed) {
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this.sorcerySpeed = bSpeed;
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}
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/**
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* <p>
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* getSorcerySpeed.
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* </p>
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*
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* @return a boolean.
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*/
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public final boolean isSorcerySpeed() {
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return this.sorcerySpeed;
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}
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/**
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* <p>
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* setInstantSpeed.
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* </p>
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*
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* @param bSpeed
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* a boolean.
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*/
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public final void setInstantSpeed(final boolean bSpeed) {
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this.instantSpeed = bSpeed;
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}
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/**
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* <p>
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* getInstantSpeed.
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* </p>
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*
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* @return a boolean.
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*/
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public final boolean isInstantSpeed() {
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return this.instantSpeed;
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}
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/**
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* <p>
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* setAnyPlayer.
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* </p>
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*
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* @param anyPlayer
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* a boolean.
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*/
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public final void setAnyPlayer(final boolean anyPlayer) {
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this.anyPlayer = anyPlayer;
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}
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/**
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* <p>
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* setPlayerTurn.
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* </p>
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*
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* @param bTurn
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* a boolean.
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*/
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public final void setPlayerTurn(final boolean bTurn) {
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this.playerTurn = bTurn;
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}
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/**
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* <p>
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* getPlayerTurn.
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* </p>
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*
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* @return a boolean.
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*/
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public final boolean getPlayerTurn() {
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return this.isPlayerTurn();
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}
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/**
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* <p>
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* setOpponentTurn.
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* </p>
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*
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* @param bTurn
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* a boolean.
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*/
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public final void setOpponentTurn(final boolean bTurn) {
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this.opponentTurn = bTurn;
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}
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/**
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* <p>
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* getOpponentTurn.
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* </p>
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*
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* @return a boolean.
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*/
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public final boolean getOpponentTurn() {
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return this.isOpponentTurn();
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}
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/**
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* <p>
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* Setter for the field <code>activationLimit</code>.
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* </p>
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*
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* @param limit
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* a int.
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*/
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public final void setActivationLimit(final int limit) {
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this.activationLimit = limit;
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}
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/**
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* <p>
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* abilityActivated.
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* </p>
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*/
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public final void abilityActivated() {
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this.numberTurnActivations++;
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}
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/**
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* <p>
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* Getter for the field <code>numberTurnActivations</code>.
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* </p>
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*
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* @return a int.
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*/
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public final int getNumberTurnActivations() {
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return this.numberTurnActivations;
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}
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/**
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* <p>
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* resetTurnActivations.
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* </p>
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*/
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public final void resetTurnActivations() {
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this.numberTurnActivations = 0;
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}
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/**
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* <p>
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* Setter for the field <code>activationNumberSacrifice</code>.
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* </p>
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*
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* @param num
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* a int.
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*/
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public final void setActivationNumberSacrifice(final int num) {
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this.activationNumberSacrifice = num;
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}
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/**
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* <p>
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* Getter for the field <code>activationNumberSacrifice</code>.
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* </p>
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*
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* @return a int.
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*/
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public final int getActivationNumberSacrifice() {
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return this.activationNumberSacrifice;
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}
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/**
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* <p>
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* Setter for the field <code>phases</code>.
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* </p>
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*
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* @param phases
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* a {@link java.lang.String} object.
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*/
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public final void setPhases(final List<PhaseType> phases) {
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this.phases.addAll(phases);
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}
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/**
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* <p>
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* setActivateCardsInHand.
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* </p>
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*
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* @param cards
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* a int.
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*/
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public final void setActivateCardsInHand(final int cards) {
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this.setCardsInHand(cards);
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}
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// specific named conditions
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/**
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* <p>
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* Setter for the field <code>hellbent</code>.
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* </p>
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*
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* @param bHellbent
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* a boolean.
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*/
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public final void setHellbent(final boolean bHellbent) {
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this.hellbent = bHellbent;
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}
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/**
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* <p>
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* Setter for the field <code>threshold</code>.
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* </p>
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*
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* @param bThreshold
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* a boolean.
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*/
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public final void setThreshold(final boolean bThreshold) {
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this.threshold = bThreshold;
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}
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/**
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* <p>
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* Setter for the field <code>metalcraft</code>.
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* </p>
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*
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* @param bMetalcraft
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* a boolean.
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*/
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public final void setMetalcraft(final boolean bMetalcraft) {
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this.metalcraft = bMetalcraft;
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}
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/**
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* @return the kicked
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*/
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public boolean isKicked() {
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return kicked;
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}
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/**
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* @param kicked the kicked to set
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*/
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public void setKicked(boolean kicked) {
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this.kicked = kicked;
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}
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/**
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* @return the allTargetsLegal
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*/
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public boolean isAllTargetsLegal() {
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return allTargetsLegal;
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}
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/**
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* @param allTargetsLegal0 the allTargetsLegal to set
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*/
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public void setAllTargetsLegal(boolean allTargets) {
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this.allTargetsLegal = allTargets;
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}
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/**
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* <p>
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* Setter for the field <code>prowl</code>.
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* </p>
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*
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* @param types
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* the new prowl
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*/
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public final void setProwl(final ArrayList<String> types) {
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this.prowl = types;
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}
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// IsPresent for Valid battlefield stuff
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/**
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* <p>
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* setIsPresent.
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* </p>
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*
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* @param present
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* a {@link java.lang.String} object.
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*/
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public final void setIsPresent(final String present) {
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this.isPresent = present;
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}
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/**
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* <p>
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* Setter for the field <code>presentCompare</code>.
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* </p>
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*
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* @param compare
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* a {@link java.lang.String} object.
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*/
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public final void setPresentCompare(final String compare) {
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this.presentCompare = compare;
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}
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/**
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* Gets the present zone.
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*
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* @return the present zone
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*/
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public final ZoneType getPresentZone() {
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return this.presentZone;
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}
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/**
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* Sets the present zone.
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*
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* @param presentZone
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* the new present zone
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*/
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public final void setPresentZone(final ZoneType presentZone) {
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this.presentZone = presentZone;
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}
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/**
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* <p>
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* Setter for the field <code>presentDefined</code>.
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* </p>
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*
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* @param defined
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* a {@link java.lang.String} object.
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*/
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public final void setPresentDefined(final String defined) {
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this.presentDefined = defined;
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}
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// used to define as a Planeswalker ability
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/**
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* <p>
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* setPlaneswalker.
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* </p>
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*
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* @param bPlaneswalker
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* a boolean.
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*/
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public final void setPlaneswalker(final boolean bPlaneswalker) {
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this.setPwAbility(bPlaneswalker);
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}
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/**
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* <p>
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* getPlaneswalker.
|
|
* </p>
|
|
*
|
|
* @return a boolean.
|
|
*/
|
|
public final boolean getPlaneswalker() {
|
|
return this.isPwAbility();
|
|
}
|
|
|
|
// Checking the values of SVars (Mostly for Traps)
|
|
/**
|
|
* <p>
|
|
* Setter for the field <code>svarToCheck</code>.
|
|
* </p>
|
|
*
|
|
* @param sVar
|
|
* a {@link java.lang.String} object.
|
|
*/
|
|
public final void setSvarToCheck(final String sVar) {
|
|
this.setsVarToCheck(sVar);
|
|
}
|
|
|
|
/**
|
|
* <p>
|
|
* Setter for the field <code>svarOperator</code>.
|
|
* </p>
|
|
*
|
|
* @param operator
|
|
* a {@link java.lang.String} object.
|
|
*/
|
|
public final void setSvarOperator(final String operator) {
|
|
this.setsVarOperator(operator);
|
|
}
|
|
|
|
/**
|
|
* <p>
|
|
* Setter for the field <code>svarOperand</code>.
|
|
* </p>
|
|
*
|
|
* @param operand
|
|
* a {@link java.lang.String} object.
|
|
*/
|
|
public final void setSvarOperand(final String operand) {
|
|
this.setsVarOperand(operand);
|
|
}
|
|
|
|
/**
|
|
* Gets the activation limit.
|
|
*
|
|
* @return the activationLimit
|
|
*/
|
|
public final int getActivationLimit() {
|
|
return this.activationLimit;
|
|
}
|
|
|
|
/**
|
|
* <p>
|
|
* Setter for the field <code>limitToCheck</code>.
|
|
* </p>
|
|
*
|
|
* @param limit
|
|
* a {@link java.lang.String} object.
|
|
*/
|
|
public final void setLimitToCheck(final String limit) {
|
|
this.limitToCheck = limit;
|
|
}
|
|
|
|
/**
|
|
* <p>
|
|
* Getter for the field <code>limitToCheck</code>.
|
|
* </p>
|
|
*
|
|
* @return the limitToCheck
|
|
* a {@link java.lang.String} object.
|
|
*/
|
|
public final String getLimitToCheck() {
|
|
return this.limitToCheck;
|
|
}
|
|
|
|
/**
|
|
* Checks if is threshold.
|
|
*
|
|
* @return the threshold
|
|
*/
|
|
public final boolean isThreshold() {
|
|
return this.threshold;
|
|
}
|
|
|
|
/**
|
|
* Checks if is metalcraft.
|
|
*
|
|
* @return the metalcraft
|
|
*/
|
|
public final boolean isMetalcraft() {
|
|
return this.metalcraft;
|
|
}
|
|
|
|
/**
|
|
* Checks if is hellbent.
|
|
*
|
|
* @return the hellbent
|
|
*/
|
|
public final boolean isHellbent() {
|
|
return this.hellbent;
|
|
}
|
|
|
|
/**
|
|
* Checks if is pw ability.
|
|
*
|
|
* @return the pwAbility
|
|
*/
|
|
public final boolean isPwAbility() {
|
|
return this.pwAbility;
|
|
}
|
|
|
|
/**
|
|
* Sets the pw ability.
|
|
*
|
|
* @param pwAbility0
|
|
* the new pw ability
|
|
*/
|
|
public final void setPwAbility(final boolean pwAbility0) {
|
|
this.pwAbility = pwAbility0;
|
|
}
|
|
|
|
/**
|
|
* Checks if is player turn.
|
|
*
|
|
* @return the playerTurn
|
|
*/
|
|
public final boolean isPlayerTurn() {
|
|
return this.playerTurn;
|
|
}
|
|
|
|
/**
|
|
* Gets the prowl.
|
|
*
|
|
* @return the prowl
|
|
*/
|
|
public final ArrayList<String> getProwl() {
|
|
return this.prowl;
|
|
}
|
|
|
|
/**
|
|
* Gets the present compare.
|
|
*
|
|
* @return the presentCompare
|
|
*/
|
|
public final String getPresentCompare() {
|
|
return this.presentCompare;
|
|
}
|
|
|
|
/**
|
|
* Gets the life total.
|
|
*
|
|
* @return the lifeTotal
|
|
*/
|
|
public final String getLifeTotal() {
|
|
return this.lifeTotal;
|
|
}
|
|
|
|
/**
|
|
* Sets the life total.
|
|
*
|
|
* @param lifeTotal0
|
|
* the lifeTotal to set
|
|
*/
|
|
public final void setLifeTotal(final String lifeTotal0) {
|
|
this.lifeTotal = lifeTotal0;
|
|
}
|
|
|
|
/**
|
|
* Gets the life amount.
|
|
*
|
|
* @return the lifeAmount
|
|
*/
|
|
public final String getLifeAmount() {
|
|
return this.lifeAmount;
|
|
}
|
|
|
|
/**
|
|
* Sets the life amount.
|
|
*
|
|
* @param lifeAmount0
|
|
* the lifeAmount to set
|
|
*/
|
|
public final void setLifeAmount(final String lifeAmount0) {
|
|
this.lifeAmount = lifeAmount0;
|
|
}
|
|
|
|
/**
|
|
* Gets the phases.
|
|
*
|
|
* @return the phases
|
|
*/
|
|
public final List<PhaseType> getPhases() {
|
|
return this.phases;
|
|
}
|
|
|
|
|
|
/**
|
|
* Gets the present defined.
|
|
*
|
|
* @return the presentDefined
|
|
*/
|
|
public final String getPresentDefined() {
|
|
return this.presentDefined;
|
|
}
|
|
|
|
/**
|
|
* Checks if is all m12 empires.
|
|
*
|
|
* @return the allM12Empires
|
|
*/
|
|
public final boolean isAllM12Empires() {
|
|
return this.allM12Empires;
|
|
}
|
|
|
|
/**
|
|
* Checks if is not all m12 empires.
|
|
*
|
|
* @return the notAllM12Empires
|
|
*/
|
|
public final boolean isNotAllM12Empires() {
|
|
return this.notAllM12Empires;
|
|
}
|
|
|
|
/**
|
|
* Gets the s var operand.
|
|
*
|
|
* @return the sVarOperand
|
|
*/
|
|
public final String getsVarOperand() {
|
|
return this.sVarOperand;
|
|
}
|
|
|
|
/**
|
|
* Sets the s var operand.
|
|
*
|
|
* @param sVarOperand0
|
|
* the sVarOperand to set
|
|
*/
|
|
public final void setsVarOperand(final String sVarOperand0) {
|
|
this.sVarOperand = sVarOperand0;
|
|
}
|
|
|
|
/**
|
|
* Gets the s var to check.
|
|
*
|
|
* @return the sVarToCheck
|
|
*/
|
|
public final String getsVarToCheck() {
|
|
return this.sVarToCheck;
|
|
}
|
|
|
|
/**
|
|
* Sets the s var to check.
|
|
*
|
|
* @param sVarToCheck
|
|
* the sVarToCheck to set
|
|
*/
|
|
public final void setsVarToCheck(final String sVarToCheck) {
|
|
this.sVarToCheck = sVarToCheck;
|
|
}
|
|
|
|
/**
|
|
* Gets the s var operator.
|
|
*
|
|
* @return the sVarOperator
|
|
*/
|
|
public final String getsVarOperator() {
|
|
return this.sVarOperator;
|
|
}
|
|
|
|
/**
|
|
* Sets the s var operator.
|
|
*
|
|
* @param sVarOperator0
|
|
* the sVarOperator to set
|
|
*/
|
|
public final void setsVarOperator(final String sVarOperator0) {
|
|
this.sVarOperator = sVarOperator0;
|
|
}
|
|
|
|
/**
|
|
* Checks if is opponent turn.
|
|
*
|
|
* @return the opponentTurn
|
|
*/
|
|
public final boolean isOpponentTurn() {
|
|
return this.opponentTurn;
|
|
}
|
|
|
|
/**
|
|
* Gets the cards in hand.
|
|
*
|
|
* @return the cardsInHand
|
|
*/
|
|
public final int getCardsInHand() {
|
|
return this.cardsInHand;
|
|
}
|
|
|
|
/**
|
|
* Sets the cards in hand.
|
|
*
|
|
* @param cardsInHand0
|
|
* the cardsInHand to set
|
|
*/
|
|
public final void setCardsInHand(final int cardsInHand0) {
|
|
this.cardsInHand = cardsInHand0;
|
|
}
|
|
|
|
/**
|
|
* Gets the checks if is present.
|
|
*
|
|
* @return the isPresent
|
|
*/
|
|
public final String getIsPresent() {
|
|
return this.isPresent;
|
|
}
|
|
|
|
/**
|
|
* Checks if is any player.
|
|
*
|
|
* @return the anyPlayer
|
|
*/
|
|
public final boolean isAnyPlayer() {
|
|
return this.anyPlayer;
|
|
}
|
|
|
|
/**
|
|
* @return the opponentOnly
|
|
*/
|
|
public boolean isOpponentOnly() {
|
|
return opponentOnly;
|
|
}
|
|
|
|
/**
|
|
* @param opponentOnly the opponentOnly to set
|
|
*/
|
|
public void setOpponentOnly(boolean opponentOnly) {
|
|
this.opponentOnly = opponentOnly;
|
|
}
|
|
|
|
/**
|
|
* <p>
|
|
* Setter for the field <code>ColorToCheck</code>.
|
|
* </p>
|
|
*
|
|
* @param s
|
|
* a {@link java.lang.String} object.
|
|
*/
|
|
public final void setColorToCheck(final String s) {
|
|
this.chosenColors = s;
|
|
}
|
|
|
|
/**
|
|
* <p>
|
|
* Getter for the field <code>ColorToCheck</code>.
|
|
* </p>
|
|
*
|
|
* @return the String, chosenColors.
|
|
*/
|
|
public final String getColorToCheck() {
|
|
return this.chosenColors;
|
|
}
|
|
|
|
} // end class SpellAbilityVariables
|