Files
forge/src/main/java/forge/card/cost/CostTap.java
2013-03-25 23:44:11 +00:00

117 lines
3.3 KiB
Java

/*
* Forge: Play Magic: the Gathering.
* Copyright (C) 2011 Forge Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package forge.card.cost;
import forge.Card;
import forge.card.spellability.SpellAbility;
import forge.game.GameState;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
/**
* The Class CostTap.
*/
public class CostTap extends CostPart {
/**
* Instantiates a new cost tap.
*/
public CostTap() {
}
@Override
public boolean isUndoable() { return true; }
@Override
public boolean isReusable() { return true; }
/*
* (non-Javadoc)
*
* @see forge.card.cost.CostPart#toString()
*/
@Override
public final String toString() {
return "Tap";
}
/*
* (non-Javadoc)
*
* @see forge.card.cost.CostPart#refund(forge.Card)
*/
@Override
public final void refund(final Card source) {
source.setTapped(false);
}
/*
* (non-Javadoc)
*
* @see
* forge.card.cost.CostPart#canPay(forge.card.spellability.SpellAbility,
* forge.Card, forge.Player, forge.card.cost.Cost)
*/
@Override
public final boolean canPay(final SpellAbility ability, final Card source, final Player activator, final Cost cost, final GameState game) {
return source.isUntapped() && (!source.isSick() || source.hasKeyword("CARDNAME may activate abilities as though it has haste."));
}
/*
* (non-Javadoc)
*
* @see forge.card.cost.CostPart#payAI(forge.card.spellability.SpellAbility,
* forge.Card, forge.card.cost.Cost_Payment)
*/
@Override
public final void payAI(final AIPlayer ai, final SpellAbility ability, final Card source, final CostPayment payment, final GameState game) {
source.tap();
}
/*
* (non-Javadoc)
*
* @see
* forge.card.cost.CostPart#payHuman(forge.card.spellability.SpellAbility,
* forge.Card, forge.card.cost.Cost_Payment)
*/
@Override
public final boolean payHuman(final SpellAbility ability, final GameState game) {
// if (!canPay(ability, source, ability.getActivatingPlayer(),
// payment.getCost()))
// return false;
ability.getSourceCard().tap();
return true;
}
/*
* (non-Javadoc)
*
* @see
* forge.card.cost.CostPart#decideAIPayment(forge.card.spellability.SpellAbility
* , forge.Card, forge.card.cost.Cost_Payment)
*/
@Override
public final boolean decideAIPayment(final AIPlayer ai, final SpellAbility ability, final Card source, final CostPayment payment) {
return true;
}
}