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117 lines
3.3 KiB
Java
117 lines
3.3 KiB
Java
/*
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* Forge: Play Magic: the Gathering.
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* Copyright (C) 2011 Forge Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package forge.card.cost;
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import forge.Card;
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import forge.card.spellability.SpellAbility;
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import forge.game.GameState;
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import forge.game.player.AIPlayer;
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import forge.game.player.Player;
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/**
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* The Class CostTap.
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*/
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public class CostTap extends CostPart {
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/**
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* Instantiates a new cost tap.
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*/
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public CostTap() {
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}
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@Override
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public boolean isUndoable() { return true; }
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@Override
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public boolean isReusable() { return true; }
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/*
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* (non-Javadoc)
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*
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* @see forge.card.cost.CostPart#toString()
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*/
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@Override
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public final String toString() {
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return "Tap";
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}
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/*
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* (non-Javadoc)
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*
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* @see forge.card.cost.CostPart#refund(forge.Card)
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*/
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@Override
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public final void refund(final Card source) {
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source.setTapped(false);
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}
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/*
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* (non-Javadoc)
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*
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* @see
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* forge.card.cost.CostPart#canPay(forge.card.spellability.SpellAbility,
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* forge.Card, forge.Player, forge.card.cost.Cost)
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*/
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@Override
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public final boolean canPay(final SpellAbility ability, final Card source, final Player activator, final Cost cost, final GameState game) {
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return source.isUntapped() && (!source.isSick() || source.hasKeyword("CARDNAME may activate abilities as though it has haste."));
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}
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/*
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* (non-Javadoc)
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*
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* @see forge.card.cost.CostPart#payAI(forge.card.spellability.SpellAbility,
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* forge.Card, forge.card.cost.Cost_Payment)
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*/
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@Override
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public final void payAI(final AIPlayer ai, final SpellAbility ability, final Card source, final CostPayment payment, final GameState game) {
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source.tap();
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}
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/*
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* (non-Javadoc)
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*
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* @see
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* forge.card.cost.CostPart#payHuman(forge.card.spellability.SpellAbility,
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* forge.Card, forge.card.cost.Cost_Payment)
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*/
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@Override
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public final boolean payHuman(final SpellAbility ability, final GameState game) {
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// if (!canPay(ability, source, ability.getActivatingPlayer(),
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// payment.getCost()))
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// return false;
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ability.getSourceCard().tap();
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return true;
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}
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/*
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* (non-Javadoc)
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*
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* @see
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* forge.card.cost.CostPart#decideAIPayment(forge.card.spellability.SpellAbility
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* , forge.Card, forge.card.cost.Cost_Payment)
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*/
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@Override
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public final boolean decideAIPayment(final AIPlayer ai, final SpellAbility ability, final Card source, final CostPayment payment) {
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return true;
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}
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}
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