Files
forge/res/cardsfolder/t/the_zephyr_maze.txt
Agetian d668d9c3bb - Added some conditions to the AI for rolling a planar die.
- Some of the planes will now be used more intelligently by the AI depending on battlefield conditions.
- Some AI hint fixes for planes.
2013-07-05 18:49:47 +00:00

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Name:The Zephyr Maze
ManaCost:no cost
Types:Plane Kyneth
S:Mode$ Continuous | EffectZone$ Command | Affected$ Creature.withFlying | AddPower$ 2 | Description$ Creatures with flying get +2/+0.
S:Mode$ Continuous | EffectZone$ Command | Affected$ Creature.withoutFlying | AddPower$ -2 | Description$ Creatures without flying get -2/-0.
T:Mode$ PlanarDice | Result$ Chaos | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever you roll Chaos, target creature gains flying until end of turn.
SVar:RolledChaos:AB$ Pump | Cost$ 0 | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Flying
SVar:Picture:http://www.wizards.com/global/images/magic/general/the_zephyr_maze.jpg
SVar:AIRollPlanarDieParams:Mode$ Always | HasCreatureInPlay$ True
Oracle:Creatures with flying get +2/+0.\nCreatures without flying get -2/-0.\nWhenever you roll {C}, target creature gains flying until end of turn.