Files
forge/res/cardsfolder/t/tember_city.txt
Agetian 7e3858ef31 - Added a way to deprioritize the AI planar die roll compared to casting spells for mana.
- Made the AI roll the die for some of the planes multiple times (but only after casting spells).
- Some other optimizations and modifications of the plane AI hints.
2013-07-05 12:59:51 +00:00

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Name:Tember City
ManaCost:no cost
Types:Plane Kinshala
T:Mode$ TapsForMana | ValidCard$ Land | Execute$ TrigDmg | TriggerZones$ Command | TriggerDescription$ Whenever a player taps a land for mana, CARDNAME deals 1 damage to that player.
SVar:TrigDmg:AB$ DealDamage | Cost$ 0 | Defined$ TriggeredCardController | NumDmg$ 1
T:Mode$ PlanarDice | Result$ Chaos | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever you roll Chaos, each other player sacrifices a nonland permanent.
SVar:RolledChaos:AB$ Sacrifice | Cost$ 0 | Defined$ Player.Other | SacValid$ Permanent.nonLand
SVar:Picture:http://www.wizards.com/global/images/magic/general/tember_city.jpg
SVar:AIRollPlanarDieParams:Mode$ Always | LowPriority$ True | MaxRollsPerTurn$ 9
Oracle:Whenever a player taps a land for mana, Tember City deals 1 damage to that player.\nWhenever you roll {C}, each other player sacrifices a nonland permanent.