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forge/CHANGES.txt
2013-07-11 11:15:25 +00:00

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Forge Beta: 07-##-2013 ver 1.4.3
12### cards in total.
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Release Notes
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- Forge now requires Java 7 -
Please update your Java runtime environment. At this point Forge versions 1.4.2 and above will no longer run under Java 6.
- Planechase AI -
This version of Forge includes basic support for AI opponents making use of the planar die in Planechase game mode. The AI will be able to use the "Roll the planar die" ability for most of the planes currently supported by Forge. Please note that this AI is currently in its infant stage, so don't expect it to utilize the planar die in a very smart fashion.
- New M14 cards -
Forge now includes most of the new M14 cards. It may take a few days before these new card pictures become available for downloading via the "Download LQ Card Pictures" button. The LQ set pictures tend to take a few more weeks to process before they become available for downloading via the "Download LQ Set Pictures" button. Please be patient.
- Match and Deck Editor Layout problems -
The match and deck editor windows contain panels that can be moved and/or resized. The changes that you make are saved to files that are named "editor.xml" and "match.xml". These files can be found in your userDir/preferences/ directory.
Sometimes people will decide that they do not like the changes that they made and wish to go back to the original layout. To reset layouts to deafult, go to the Game Settings -> Preferences -> Troubleshooting section. You will find at this location two buttons that will reset the match layout and the deck editor layouts.
Also use the mentioned measure if your match or deckeditor won't start - it would help in 90% of the cases.
- The Mac OS X application -
At this time Forge now requires Java 7 and will no longer run under Java 6.
Unfortunately, the Mac OS X builder that we were using does not support Java 7. We hope to find and to use a different Mac OS X builder in order to continue releasing a Mac OS bundled application like we have in the past.
Currently, the windows/unix release of Forge includes a launcher file named "forge.command". Double click on the "forge.command" launcher command file and this will in turn launch the Forge jar file via the terminal application while increasing the Java heap space. This should be a temporary inconvenience.
- Adding additional opponent decks to your /res/quest/duels/ directory -
Some people are adding additional opponent decks to their /res/quest/duels/ directory in an attempt to increase the number of opponents they will face while playing a quest.
The decks located in your /res/quest/duels/ directory are text files that have a file extension of ".dck" rather than the file extension ".txt". These deck files can be loaded into a basic text editor. You can view the contents of the deck files this way.
There is a metadata line for the deck's difficulty setting. Normal decks do not contain this metadata line for the deck's difficulty setting. Starting with Forge version 1.4.3 any deck file that does not include the deck's difficulty setting will be automatically assigned a value of "medium".
You can add a line for the deck's difficulty setting using a text editor and then saving the deck file. Currently, Forge will recognize the following settings:
Difficulty=easy
Difficulty=medium
Difficulty=hard
Difficulty=very hard
At the start of a new quest you will only face opponent decks that have an easy difficulty setting. After you have won a number of matches you will then face the opponent decks that have a medium difficulty setting. After you have won an additional number of matches you will then face the opponent decks that have a hard difficulty setting. Opponent decks that have a very hard difficulty setting may occassionally appear as a possible opponent instead of a opponent deck that has a hard difficulty setting.
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New Cards
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Candles' Glow
Temper
Test of Faith
Vengeful Archon
Heart of Bogardan
Sideswipe
Scars of the Veteran
Sacred Boon
Skyfire Kirin
Puppet Master
Fractured Powerstone
Accursed Spirit
Advocate of the Beast
Ajani's Chosen
Archangel of Thune
Awaken the Ancient
Battle Sliver
Blur Sliver
Bonescythe Sliver
Burning Earth
Charging Grffin
Corpse Hauler
Dawnstrike Paladin
Deathgaze Cockatrice
Devout Invocation
Elvish Mystic
Enlarge
Fleshpulper Giant
Garruk, Caller of Beasts
Glimpse the Future
Goblin Diplomats
Grim Return
Groundshaker Sliver
Guardian of the Ages
Hive Stirrings
Hunt the Weak
Into the Wilds
Jace's Mindseeker
Kalonian Tusker
Liliana's Reaver
Marauding Maulhorn
Master of Diversion
Megantic Sliver
Messenger Drake
Molten Birth
Ogre Battledriver
Predatory Sliver
Primeval Bounty
Regathan Firecat
Ring of Three Wishes
Rise of the Dark Realms
Rumbling Baloth
Scourge of Valkas
Seacoast Drake
Seismic Stomp
Sentinel Sliver
Seraph of the Sword
Shadowborn Apostle
Shadowborn Demon
Sliver Construct
Soulmender
Sporemound
Staff of the Death Magus
Staff of the Flame Magus
Staff of the Mind Magus
Staff of the Wild Magus
Steelform Sliver
Stonehorn Chanter
Striking Sliver
Thorncaster Sliver
Undead Minotaur
Vampire Warlord
Vastwood Hydra
Vial of Poison
Warden of Evos Isle
Windreader Sphinx
Woodborn Behemoth
Young Pyromancer
Minotaur Abomination
Staff of the Sun Magus
Trained Condor
Fiendslayer Paladin
Manaweft Sliver
Bogbrew Witch
Bubbling Cauldron
Festering Newt
Kalonian Hydra
Syphon Sliver
Galerider Sliver
Chandra, Pyromaster
Imposing Sovereign
Blightcaster
Dark Prophecy
Lifebane Zombie
Pyromancer's Gauntlet
Illusionary Armor
Encroaching Wastes
Mindsparker
Witchstalker
Angelic Accord
Voracious Wurm
Celestial Flare
Blood Bairn
Gnawing Zombie
Liturgy of Blood
Haunted Plate Mail
Oath of the Ancient Wood
Path of Bravery
Academy Raider
Dragon Egg
Cyclops Tyrant
Barrage of Expendables
Dismiss into Dream
Elite Arcanist
Tidebinder Mage
Zephyr Charge
Tenacious Dead
Xathrid Necromance
Savage Summoning
Artificer's Hex
Colossal Whale
Banisher Priest
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Known Issues
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Several people have noticed that the cards displayed on the battlefield will fail to be displayed when the number of cards on the battlefield increases. Maximizing the human panel can help to re-display the cards.
Some time was spent turning the static ETB triggers into the proper ETB replacement effects they should be, mainly to interact correctly with each other. This work is not yet finished. As a result there is currently some inconsistencies with "Enters the battlefield with counters" (Not incredibly noticeable).
A recent contribution to the code base should fix some of the bugs that people noticed with cloning type abilities. At this time there is one remaining issue that we hope will be addressed in the near future:
Copies of cards that setup Zone Change triggers via addComesIntoPlayCommand and addLeavesPlayCommand will not function correctly.
The Forge archive includes a readme.txt file and we ask that you spend a few minutes reading this file as it contains some information that may prove useful. We do tend to update this file at times and you should quickly read this file and look for new information for each and every new release. Thank you.
The archive format used for the Forge distribution is ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to extract/decompress these ".tar.bz2" archives. We recommend that you extract/decompress the Forge archive into a new and unused folder.
Some people use the Windows application 7zip. This utility can be found at http://www.7-zip.org/download.html. Mac users can double click on the archive and the application Archive Utility will launch and extract the archive. Mac users do not need to download a separate utility.
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Contributors to This Release
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(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
(Thanks to the MAGE team for permission to use their targeting arrows.)
(Thanks to http://www.freesound.org/browse/ for providing some sound files.)
end