Files
forge/forge-game
Agetian ce976bd391 - When checking state-based effects, check the game over condition early to account for win conditions that trigger before the cards die due to zero toughness (e.g. Platinum Angel + lethal Hurricane that gets both players to zero or below).
- To be on the safe side I left the original check intact and I'm running it in case the first check wasn't positive, assuming that the situation may change somehow after all the card-based state effects are checked and relevant effects apply. Is this necessary?
- Please test this in various win/lose conditions and let me know if anything is wrong with this approach, I can try to adapt or revert as necessary.
2015-05-27 16:35:26 +00:00
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2015-05-03 17:19:52 +00:00
2014-03-02 14:19:50 +00:00