mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-17 03:08:02 +00:00
178 lines
7.0 KiB
Java
178 lines
7.0 KiB
Java
package forge.app;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
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import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
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import com.badlogic.gdx.backends.lwjgl.LwjglClipboard;
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import forge.Forge;
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import forge.assets.AssetsDownloader;
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import forge.interfaces.IDeviceAdapter;
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import forge.model.FModel;
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import forge.properties.ForgePreferences;
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import forge.util.FileUtil;
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import forge.util.OperatingSystem;
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import forge.util.RestartUtil;
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import forge.util.Utils;
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import org.apache.commons.cli.*;
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import javax.imageio.ImageIO;
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import java.awt.*;
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import java.awt.image.BufferedImage;
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import java.io.*;
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public class Main {
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public static void main(String[] args) {
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Options options = new Options();
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options.addOption("h","help", false, "Show help.");
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options.addOption("f","fullscreen", false,"fullscreen mode");
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options.addOption("l","landscape", false,"landscape mode");
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options.addOption("r","resolution", true,"resolution (WxH)");
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CommandLineParser parser = new DefaultParser();
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HelpFormatter formatter = new HelpFormatter();
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CommandLine cmd;
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try {
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cmd = parser.parse(options, args);
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} catch (ParseException e) {
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System.out.println(e.getMessage());
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formatter.printHelp("forge-mobile-dev", options);
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System.exit(1);
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return;
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}
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// Set this to "true" to make the mobile game port run as a full-screen desktop application
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boolean desktopMode = true; // cmd.hasOption("fullscreen");
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// Set this to the location where you want the mobile game port to look for assets when working as a full-screen desktop application
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// (uncomment the bottom version and comment the top one to load the res folder from the current folder the .jar is in if you would
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// like to make the game load from a desktop game folder configuration).
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//String desktopModeAssetsDir = "../forge-gui/";
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String desktopModeAssetsDir = "./";
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// Assets directory used when the game fully emulates smartphone/tablet mode (desktopMode = false), useful when debugging from IDE
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String assetsDir = AssetsDownloader.SHARE_DESKTOP_ASSETS ? "../forge-gui/" : "testAssets/";
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if (!AssetsDownloader.SHARE_DESKTOP_ASSETS) {
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FileUtil.ensureDirectoryExists(assetsDir);
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}
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// Place the file "switch_orientation.ini" to your assets folder to make the game switch to landscape orientation (unless desktopMode = true)
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String switchOrientationFile = assetsDir + "switch_orientation.ini";
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Boolean landscapeMode = FileUtil.doesFileExist(switchOrientationFile) || cmd.hasOption("landscape");
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String[] res;
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// Width and height for standard smartphone/tablet mode (desktopMode = false)
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int screenWidth = landscapeMode ? (int)(Utils.BASE_HEIGHT * 16 / 9) : (int)Utils.BASE_WIDTH;
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int screenHeight = (int)Utils.BASE_HEIGHT;
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if (cmd.hasOption("resolution")) {
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res = cmd.getOptionValue("resolution").split("x");
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if (res.length >= 2) {
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screenWidth = Integer.parseInt(res[0].trim());
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screenHeight = Integer.parseInt(res[1].trim());
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}
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}
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// Fullscreen width and height for desktop mode (desktopMode = true)
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// Can be specified inside the file fullscreen_resolution.ini to override default (in the format WxH, e.g. 1920x1080)
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int desktopScreenWidth = LwjglApplicationConfiguration.getDesktopDisplayMode().width;
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int desktopScreenHeight = LwjglApplicationConfiguration.getDesktopDisplayMode().height;
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boolean fullscreenFlag = true;
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if (FileUtil.doesFileExist(desktopModeAssetsDir + "screen_resolution.ini")) {
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res = FileUtil.readFileToString(desktopModeAssetsDir + "screen_resolution.ini").split("x");
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fullscreenFlag = res.length != 3 || Integer.parseInt(res[2].trim()) > 0;
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if (res.length >= 2) {
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desktopScreenWidth = Integer.parseInt(res[0].trim());
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desktopScreenHeight = Integer.parseInt(res[1].trim());
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}
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}
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LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
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config.resizable = false;
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config.width = desktopMode ? desktopScreenWidth : screenWidth;
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config.height = desktopMode ? desktopScreenHeight : screenHeight;
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config.fullscreen = desktopMode && fullscreenFlag;
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config.title = "Forge";
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config.useHDPI = desktopMode; // enable HiDPI on Mac OS
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ForgePreferences prefs = FModel.getPreferences();
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boolean propertyConfig = prefs != null && prefs.getPrefBoolean(ForgePreferences.FPref.UI_NETPLAY_COMPAT);
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new LwjglApplication(Forge.getApp(new LwjglClipboard(), new DesktopAdapter(switchOrientationFile),//todo get totalRAM && isTabletDevice
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desktopMode ? desktopModeAssetsDir : assetsDir, propertyConfig, false, 0, false, 0), config);
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}
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private static class DesktopAdapter implements IDeviceAdapter {
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private final String switchOrientationFile;
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private DesktopAdapter(String switchOrientationFile0) {
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switchOrientationFile = switchOrientationFile0;
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}
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//just assume desktop always connected to wifi
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@Override
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public boolean isConnectedToInternet() {
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return true;
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}
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@Override
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public boolean isConnectedToWifi() {
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return true;
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}
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@Override
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public String getDownloadsDir() {
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return System.getProperty("user.home") + "/Downloads/";
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}
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@Override
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public boolean openFile(String filename) {
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try {
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Desktop.getDesktop().open(new File(filename));
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return true;
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}
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catch (IOException e) {
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e.printStackTrace();
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}
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return false;
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}
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@Override
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public void restart() {
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if (RestartUtil.prepareForRestart()) {
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Gdx.app.exit();
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}
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}
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@Override
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public void exit() {
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Gdx.app.exit(); //can just use Gdx.app.exit for desktop
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}
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@Override
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public boolean isTablet() {
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return true; //treat desktop the same as a tablet
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}
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@Override
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public void setLandscapeMode(boolean landscapeMode) {
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//create file to indicate that landscape mode should be used
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if (landscapeMode) {
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FileUtil.writeFile(switchOrientationFile, "1");
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}
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else {
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FileUtil.deleteFile(switchOrientationFile);
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}
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}
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@Override
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public void preventSystemSleep(boolean preventSleep) {
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OperatingSystem.preventSystemSleep(preventSleep);
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}
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@Override
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public void convertToJPEG(InputStream input, OutputStream output) throws IOException {
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BufferedImage image = ImageIO.read(input);
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ImageIO.write(image, "jpg", output);
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}
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}
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}
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