Files
forge/forge-gui/res/cardsfolder/r/raging_river.txt

21 lines
3.1 KiB
Plaintext

Name:Raging River
ManaCost:R R
Types:Enchantment
T:Mode$ AttackersDeclared | AttackingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigRepeatDefender | TriggerDescription$ Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.
SVar:TrigRepeatDefender:DB$ RepeatEach | RepeatPlayers$ TriggeredAttackedTarget | RepeatSubAbility$ DBDefLeftEffect | SubAbility$ DBAtkLeftRight
SVar:DBDefLeftEffect:DB$ Effect | EffectOwner$ Remembered | Name$ Raging River Left | StaticAbilities$ DBCantBlock | ImprintOnHost$ True | Duration$ UntilEndOfCombat | SubAbility$ DBDefRightEffect
SVar:DBDefRightEffect:DB$ Effect | EffectOwner$ Remembered | Name$ Raging River Right | StaticAbilities$ DBCantBlock | ImprintOnHost$ True | Duration$ UntilEndOfCombat | SubAbility$ DBDefLeftRight
SVar:DBCantBlock:Mode$ CantBlockBy | ValidAttacker$ Creature.IsRemembered | ValidBlocker$ Creature.withoutFlying+IsNotImprinted+YouCtrl | EffectZone$ Command
SVar:DBDefLeftRight:DB$ TwoPiles | Defined$ Remembered | Separator$ Remembered | ValidCards$ Creature.withoutFlying+RememberedPlayerCtrl | Zone$ Battlefield | LeftRightPile$ True | ChosenPile$ DBDefLeftPile | UnchosenPile$ DBDefRightPile | AILogic$ Random | SubAbility$ DBClearImprinted
SVar:DBDefLeftPile:DB$ Animate | Defined$ ValidCommand Effect.namedRaging River Left+IsImprinted | ImprintCards$ Remembered | Duration$ Permanent | SubAbility$ DBLeftPump
SVar:DBDefRightPile:DB$ Animate | Defined$ ValidCommand Effect.namedRaging River Right+IsImprinted | ImprintCards$ Remembered | Duration$ Permanent | SubAbility$ DBRightPump
SVar:DBClearImprinted:DB$ Cleanup | ClearImprinted$ True
SVar:DBAtkLeftRight:DB$ TwoPiles | Defined$ You | Separator$ You | ValidCards$ Creature.attacking+YouCtrl | Zone$ Battlefield | LeftRightPile$ True | ChosenPile$ DBAtkLeftPile | UnchosenPile$ DBAtkRightPile | AILogic$ Random | SubAbility$ DBCleanup
SVar:DBAtkLeftPile:DB$ Animate | Defined$ ValidCommand Effect.namedRaging River Left | RememberObjects$ RememberedCard | Duration$ Permanent | SubAbility$ DBLeftPump
SVar:DBAtkRightPile:DB$ Animate | Defined$ ValidCommand Effect.namedRaging River Right | RememberObjects$ RememberedCard | Duration$ Permanent | SubAbility$ DBRightPump
SVar:DBLeftPump:DB$ Pump | Defined$ Remembered | KW$ "Left" pile | Duration$ UntilEndOfCombat
SVar:DBRightPump:DB$ Pump | Defined$ Remembered | KW$ "Right" pile | Duration$ UntilEndOfCombat
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:PlayMain1:TRUE
Oracle:Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.