Files
forge/forge-gui/res/cardsfolder/d/dungeon_master.txt

19 lines
2.0 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

Name:Dungeon Master
ManaCost:2 W U
Types:Legendary Planeswalker Dungeon Master
Loyalty:1
K:ETBReplacement:Other:RollLoyal
SVar:RollLoyal:DB$ RollDice | Sides$ 4 | ResultSVar$ Result | SubAbility$ DBLoyalty | SpellDescription$ Add 1d4 loyalty counters to CARDNAME
SVar:DBLoyalty:DB$ PutCounter | Defined$ Self | CounterType$ LOYALTY | CounterNum$ Result | ETB$ True
A:AB$ Token | Cost$ AddCounter<1/LOYALTY> | ValidTgts$ Opponent | TokenOwner$ Targeted | TokenScript$ b_1_1_skeleton_opp_life | Planeswalker$ True | SpellDescription$ Target opponent creates a 1/1 black Skeleton creature token with "When this creature dies, each opponent gains 2 life."
A:AB$ RollDice | Cost$ AddCounter<1/LOYALTY> | Sides$ 20 | ResultSubAbilities$ 1:DBSkipTurn,12-20:DBDraw | Planeswalker$ True | SpellDescription$ Roll a d20. If you roll a 1, skip your next turn. If you roll a 12 or higher, draw a card.
SVar:DBSkipTurn:DB$ SkipTurn | Defined$ You | NumTurns$ 1
SVar:DBDraw:DB$ Draw
A:AB$ Token | Cost$ SubCounter<6/LOYALTY> | Planeswalker$ True | Ultimate$ True | TokenScript$ r_3_3_fighter_first_strike | SubAbility$ DBCleric | SpellDescription$ You get an adventuring party. (Your party is a 3/3 red Fighter with first strike, a 1/1 white Cleric with lifelink, a 2/2 black Rogue with hexproof, and a 1/1 blue Wizard with flying.)
SVar:DBCleric:DB$ Token | TokenScript$ w_1_1_cleric_lifelink | SubAbility$ DBRogue
SVar:DBRogue:DB$ Token | TokenScript$ b_2_2_rogue_hexproof | SubAbility$ DBWizard
SVar:DBWizard:DB$ Token | TokenScript$ u_1_1_wizard_flying
DeckHas:Ability$Token & Ability$LifeGain
DeckHints:Ability$Party
Oracle:[+1]: Target opponent creates a 1/1 black Skeleton creature token with "When this creature dies, each opponent gains 2 life."\n[+1]: Roll a d20. If you roll a 1, skip your next turn. If you roll a 12 or higher, draw a card.\n[6]: You get an adventuring party. (Your party is a 3/3 red Fighter with first strike, a 1/1 white Cleric with lifelink, a 2/2 black Rogue with hexproof, and a 1/1 blue Wizard with flying.)