mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-16 18:58:00 +00:00
2703 lines
117 KiB
Properties
2703 lines
117 KiB
Properties
language.name=English (US)
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#SplashScreen.java
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splash.loading.examining-cards=Loading cards, examining folder
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splash.loading.cards-folders=Loading cards from folders
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splash.loading.cards-archive=Loading cards from archive
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splash.loading.decks=Loading decks...
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splash.loading.processingimagesprites=Processing image sprites
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#FControl.java
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lblOpeningMainWindow=Opening main window...
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lblCloseScreen=Close Screen
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txCloseAction1=Forge now supports navigation tabs which allow closing and switching between different screens with ease. As a result, you no longer need to use the X button in the upper right to close the current screen and go back.
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txCloseAction2=Please select what you want to happen when clicking the X button in the upper right. This choice will be used going forward and you will not see this message again. You can change this behavior at any time in Preferences.
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titCloseAction=Select Your Close Action
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lblAreYouSureYouWishRestartForge=Are you sure you wish restart Forge?
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lblAreYouSureYouWishExitForge=Are you sure you wish exit Forge?
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lblOneOrMoreGamesActive=One or more games are currently active
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lblerrLoadingLayoutFile=Your %s layout file could not be read. It will be deleted after you press OK.\nThe game will proceed with default layout.
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lblLoadingQuest=Loading quest...
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#FScreen.java
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#translate lblHomeWithSpaces,lblDeckEditorWithSpaces need keep spaces in text
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lblHomeWithSpaces=Home
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lblDeckEditorWithSpaces=Deck Editor
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lblWorkshop=Workshop
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lblBacktoHome=Back to Home
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lblCloseEditor=Close Editor
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lblCommanderDeckEditor=Commander Deck Editor
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lblOathbreakerDeckEditor=Oathbreaker Deck Editor
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lblTinyLeadersDeckEditor=Tiny Leaders Deck Editor
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lblBrawlDeckEditor=Brawl Deck Editor
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lblDraftDeckEditor=Draft Deck Editor
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lblSealedDeckEditor=Sealed Deck Editor
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lblTokenViewer=Token Viewer
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lblCloseViewer=Close Viewer
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lblQuestDeckEditor=Quest Deck Editor
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lblQuestTournamentDeckEditor=Quest Tournament Deck Editor
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lblSpellShop=Spell Shop
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lblLeaveShop=Leave Shop
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lblLeaveDraft=Leave Draft
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lblBazaar=Bazaar
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lblConcedeGame=Concede Game
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txerrFailedtodeletelayoutfile=Failed to delete layout file.
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lblLeaveBazaar=Leave Bazaar
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#VSubmenuPreferences.java
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Preferences=Preferences
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btnReset=Reset to Default Settings
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btnDeleteMatchUI=Reset Match Layout
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btnDeleteEditorUI=Reset Editor Layout
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btnDeleteWorkshopUI=Reset Workshop Layout
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btnUserProfileUI=Open User Directory
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btnContentDirectoryUI=Open Content Directory
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btnResetJavaFutureCompatibilityWarnings=Reset Java Compatibility Warnings
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btnClearImageCache=Clear Image Cache
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btnTokenPreviewer=Token Previewer
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btnCopyToClipboard=Copy to Clipboard
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cbpAutoUpdater=Auto updater
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nlAutoUpdater=Select the release channel to use for updating Forge
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cbpSelectLanguage=Language
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nlSelectLanguage=Select Language (Excluded Game part. Still a work in progress) (REQUIRES RESTART)
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cbRemoveSmall=Remove Small Creatures
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cbCardBased=Include Card-based Deck Generation
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cbSingletons=Singleton Mode
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cbRemoveArtifacts=Remove Artifacts
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cbAnte=Play for Ante
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cbAnteMatchRarity=Match Ante Rarity
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cbEnableAICheats=Allow AI Cheating
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cbManaBurn=Mana Burn
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cbManaLostPrompt=Prompt Mana Pool Emptying
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cbDevMode=Developer Mode
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cbLoadCardsLazily=Load Card Scripts Lazily
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cbLoadHistoricFormats=Load Historic Formats
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cbWorkshopSyntax=Workshop Syntax Checker
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cbEnforceDeckLegality=Deck Conformance
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cbSideboardForAI=Human Sideboard for AI
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cbPerformanceMode=Performance Mode
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cbFilteredHands=Filtered Hands
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cbImageFetcher=Automatically Download Missing Card Art
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cbCloneImgSource=Clones Use Original Card Art
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cbScaleLarger=Scale Image Larger
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cbRenderBlackCardBorders=Render Black Card Borders
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cbLargeCardViewers=Use Large Card Viewers
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cbSmallDeckViewer=Use Small Deck Viewer
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cbDisplayFoil=Display Foil Overlay
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cbRandomFoil=Random Foil
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cbRandomArtInPools=Randomize Card Art in Generated Card Pools
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cbEnableSounds=Enable Sounds
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cbEnableMusic=Enable Music
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cbAdjustSoundsVolume=Adjust Sound Volume
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cbAdjustMusicVolume=Adjust Music Volume
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cbAltSoundSystem=Use Alternate Sound System
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cbSROptimize=Optimize UI for screen readers
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cbUiForTouchScreen=Enhance UI for Touchscreens
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cbTimedTargOverlay=Enable Targeting Overlay Optimization
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cbCompactMainMenu=Use Compact Main Sidebar Menu
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cbDetailedPaymentDesc=Spell Description in Payment Prompt
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cbPromptFreeBlocks=Free Block Handling
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cbPauseWhileMinimized=Pause While Minimized
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cbCompactPrompt=Compact Prompt
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cbEscapeEndsTurn=Use Escape Key to End Turn
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cbPreselectPrevAbOrder=Preselect Last Order of Abilities
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cbHideReminderText=Hide Reminder Text
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cbCardTextUseSansSerif=Use Sans-serif Font for Card Text Renderer
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cbCardTextHideReminder=Hide Reminder Text for Card Text Renderer
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cbOpenPacksIndiv=Open Packs Individually
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cbTokensInSeparateRow=Display Tokens in a Separate Row
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cbStackCreatures=Stack Creatures
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cbFilterLandsByColorId=Filter Lands by Color in Activated Abilities
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cbShowStormCount=Show Storm Count in Prompt Pane
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cbRemindOnPriority=Visually Alert on Receipt of Priority
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cbUseSentry=Automatically submit bug reports.
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cbpGameLogEntryType=Game Log Verbosity
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cbpCloseAction=Close Action
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cbpDefaultFontSize=Default Font Size
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cbpCardArtFormat=Card Art Format
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cbpAiProfiles=AI Personality
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cbpStackAdditions=Stack effect notifications
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cbpDisplayCurrentCardColors=Show Detailed Card Color
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cbpAutoYieldMode=Auto-Yield
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cbpCounterDisplayType=Counter Display Type
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cbpCounterDisplayLocation=Counter Display Location
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cbpGraveyardOrdering=Allow Ordering Cards Put in Graveyard
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lblAltLifeDisplay=Alternate Player Layout (Landscape Mode)
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nlAltLifeDisplay=Enables alternate layout for displaying Player Life, Poison, Energy and Experience counters.
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lblAltZoneTabs=Alternate Player Zone Layout (Landscape Mode)
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nlAltZoneTabs=Enables alternate layout for displaying Player Hand, Graveyard, Library and Exile zones.
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lblPreferredArt=Card Art Preference
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nlPreferredArt=Specifies which art should be selected for cards when no Edition is specified.
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lblPrefArtExpansionOnly=Prefer Card Art from Core, Expansions, and Reprint Sets
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nlPrefArtExpansionOnly=Whenever possible, prefer card arts gathered from Core, Expansion, and Reprint Sets (e.g. No Promo, No Online Editions).
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lblSmartCardArtOpt=Enable Smart Selection for Card Art in Decks
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nlSmartCardArtOpt=If enabled, Card Art in Decks will be automatically optimized to match up with card frames, editions and multiple art illustrations.
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nlSmartCardArtOptNote=NOTE: This option will only affect cards that have no specified edition. Other cards will be kept unchanged. (Warning: Experimental)
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latestArtOpt=Latest Art
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originalArtOpt=Original Art
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Troubleshooting=Troubleshooting
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GeneralConfiguration=General Configuration
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lblPlayerName=Player Name
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nlPlayerName=Sets the name that you will be referred to by Forge during gameplay.
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nlCompactMainMenu=Enable for a space efficient sidebar that displays only one menu group at a time (REQUIRES RESTART).
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nlUseSentry=When enabled, automatically submits bug reports to developers.
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GamePlay=Gameplay
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nlpMulliganRule=Choose the version of the Mulligan rule
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nlpAiProfiles=Choose your AI opponent
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nlpStackAdditions=Choose when you want to get visual notifications for an effect added to the stack: Never, always, or only for the effects cast/activated by a AI player or triggered by any player
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nlAnte=Determines whether or not the game is played for ante.
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nlAnteMatchRarity=Attempts to make antes the same rarity for all players.
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nlEnableAICheats=Allow the AI to cheat to gain advantage (for personalities that have cheat shuffling options set).
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nlManaBurn=Play with mana burn (from pre-Magic 2010 rules).
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nlManaLostPrompt=When enabled, you get a warning if passing priority would cause you to lose mana in your mana pool.
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nlEnforceDeckLegality=Enforces deck legality relevant to each environment (minimum deck sizes, max card count etc).
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nlSideboardForAI=Allows users to sideboard with the AIs deck and sideboard in constructed game formats.
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nlPerformanceMode=Disables additional static abilities checks to speed up the game engine. (Warning: breaks some ''as if had flash'' scenarios when casting cards owned by opponents).
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nlFilteredHands=Generates two starting hands and keeps the one with the closest to average land count for the deck. (REQUIRES RESTART)
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nlCloneImgSource=When enabled clones will use their original art instead of the cloned card''s art.
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nlPromptFreeBlocks=When enabled, if you would have to pay 0 to block, pay automatically without prompt.
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nlPauseWhileMinimized=When enabled, Forge pauses when minimized (primarily for AI vs AI).
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nlEscapeEndsTurn=When enabled, Escape key functions as an alternative shortcut to end the current turn.
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nlDetailedPaymentDesc=When enabled, detailed spell/ability descriptions are shown when choosing targets and paying costs.
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nlShowStormCount=When enabled, displays the current storm count in the prompt pane.
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nlRemindOnPriority=When enabled, flashes the player choice area upon receiving priority.
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nlPreselectPrevAbOrder=When enabled, preselects the last defined simultaneous ability order in the ordering dialog.
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nlpGraveyardOrdering=Determines when to let the player choose the order of cards simultaneously put in graveyard (never, always, or only when playing with cards for which it matters, for example, Volrath''s Shapeshifter).
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nlpAutoYieldMode=Defines the granularity level of auto-yields (per unique ability or per unique card).
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RandomDeckGeneration=Random Deck Generation
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nlRemoveSmall=Disables 1/1 and 0/X creatures in generated decks
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nlSingletons=Disables non-land duplicates in generated decks
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nlRemoveArtifacts=Disables artifact cards in generated decks
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nlCardBased=Builds more synergistic random decks (REQUIRES RESTART)
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DeckEditorOptions=Deck Editor Options
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nlFilterLandsByColorId=When using card color filters, filter lands in a way to make it easier to find relevant mana producing lands.
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AdvancedSettings=Advanced Settings
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nlDevMode=Enables menu with functions for testing during development.
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nlWorkshopSyntax=Enables syntax checking of card scripts in the Workshop. Note: functionality still in testing phase!
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nlGameLogEntryType=Changes how much information is displayed in the game log. Sorted by least to most verbose.
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nlCloseAction=Changes what happens when clicking the X button in the upper right.
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nlLoadCardsLazily=If turned on, Forge will load card scripts as they''re needed instead of at start up. (Warning: Experimental)
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nlLoadHistoricFormats=If turned on, Forge will load all historic format definitions, this may take slightly longer to load at startup.
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GraphicOptions=Graphic Options
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nlCardArtFormat=The format of card art images. (Full: image of entire card. Crop: only the art part)
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nlDefaultFontSize=The default font size within the UI. All font elements are scaled relative to this. (REQUIRES RESTART)
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cbpMulliganRule = Mulligan Rule
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nlImageFetcher=Enables live fetching of missing card images from an online resource.
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nlDisplayFoil=Displays foil cards with the visual foil overlay effect.
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nlRandomFoil=Adds foil effect to random cards.
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nlScaleLarger=Allows card pictures to be expanded larger than their original size.
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nlRenderBlackCardBorders=Render black borders around card images.
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nlLargeCardViewers=Makes all card viewers much larger for use with high resolution images. Will not fit on smaller screens.
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nlSmallDeckViewer=Sets the deck viewer window to be 800x600 rather than a proportion of the screen size.
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nlRandomArtInPools=Generates cards with random art in generated limited mode card pools.
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nlUiForTouchScreen=Increases some UI elements to provide a better experience on touchscreen devices. (REQUIRES RESTART)
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nlCompactPrompt=Hide header and use smaller font in Prompt pane to make it more compact.
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nlHideReminderText=Hide reminder text in Card Detail pane.
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nlCardTextUseSansSerif=Render card images by using Sans-serif font for card text. (Requires restart)
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nlCardTextHideReminder=When render card images, skip rendering reminder text.
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nlOpenPacksIndiv=When opening Fat Packs and Booster Boxes, booster packs will be opened and displayed one at a time.
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nlTokensInSeparateRow=Displays tokens in a separate row on the battlefield below the non-token creatures.
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nlStackCreatures=Stacks identical creatures on the battlefield like lands, artifacts, and enchantments.
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nlTimedTargOverlay=Enables throttling-based optimization of targeting overlay to reduce CPU use (only disable if you experience choppiness on older hardware, requires starting a new match).
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nlCounterDisplayType=Selects the style of the in-game counter display for cards. Text-based is a new tab-like display on the cards. Image-based is the old counter image. Hybrid displays both at once.
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nlCounterDisplayLocation=Determines where to position the text-based counters on the card: close to the top or close to the bottom.
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nlDisplayCurrentCardColors=Displays the breakdown of the current color of cards in the card detail information panel.
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SoundOptions=Sound Options
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nlEnableSounds=Enable sound effects during the game
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nlEnableMusic=Enable background music during the game
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nlAdjustSoundsVolume=Adjust sound effects volume during the game
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nlAdjustMusicVolume=Adjust background music during the game
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nlAltSoundSystem=Use the alternate sound system (only use if you have issues with sound not playing or disappearing)
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nlSrOptimize=Set various options to make Forge work better with screen readers
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KeyboardShortcuts=Keyboard Shortcuts
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cbpLandPlayed=Land entering battlefield notifications
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nlpLandPlayed=Choose when you want to get visual notifications for a land entering the battlefield: Never, always, or only for the lands entering a battlefield because of an action of a AI player
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cbpSwitchStates=Switch card states
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nlSwitchStates=Display alternate state for every second copy in deck viewers.
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#VSubmenuAchievements.java
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lblAchievements=Achievements
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#VSubmenuDownloaders.java
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btnCheckForUpdates=Check for Updates
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btnDownloadSetPics=Download LQ Set Pictures
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btnDownloadPicsHQ=Download HQ Card Pictures (Very Slow!)
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btnDownloadPics=Download LQ Card Pictures
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btnDownloadQuestImages=Download Quest Images
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btnDownloadAchievementImages=Download Achievement Images
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btnReportBug=Report a Bug
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btnListImageData=Audit Card and Image Data
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lblListImageData=Audit cards not implemented by Forge and missing card images
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btnImportPictures=Import Data
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btnHowToPlay=How To Play
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btnDownloadPrices=Download Card Prices
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btnDownloadSkins=Download Skins
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btnDownloadCJKFonts=Download CJK Fonts
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btnLicensing=License Details
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lblCheckForUpdates=Check Forge server to see if there''s a more recent release
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lblDownloadPics=Download default card picture for each card.
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lblDownloadPicsHQ=Download default card HQ picture for each card.
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lblDownloadSetPics=Download all pictures of each card (one for each set the card appeared in)
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lblDownloadQuestImages=Download tokens and icons used in Quest mode.
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lblDownloadAchievementImages=Download achievement images to really make your trophies stand out.
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lblDownloadPrices=Download up-to-date price list for in-game card shops.
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lblDownloadSkins=Download available skins used in customizing forge appearance.
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lblDownloadCJKFonts=Download fonts for locales using CJK glyphs.
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lblDownloadCJKFontPrompt=Select a font file to download
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lblYourVersionOfJavaIsTooOld=Your version of Java is too old to use the content downloaders.
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lblPleaseUpdateToTheLatestVersionOfJava=Please update to the latest version of Java
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lblYoureRunning=You''re running
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lblYouNeedAtLeastJavaVersion=You need at least version 1.8.0_101.
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lblImportPictures=Import data from a local directory.
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lblReportBug=Something broken?
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lblHowToPlay=Rules of the Game.
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lblLicensing=Forge legal.
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ContentDownloaders=Content Downloaders
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ReleaseNotes=Release Notes
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#CSubmenuPreferences.java
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CantChangeDevModeWhileNetworkMath=Can''t change DEV_MODE while a network match is in progress!
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CompatibilityWarningsReEnabled=Compatibility warnings re-enabled!
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AresetForgeSettingsToDefault=This will reset all preferences to their defaults and restart Forge.\n\n Reset and restart Forge?
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TresetForgeSettingsToDefault=Reset Settings
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AresetDeckEditorLayout=This will reset the Deck Editor screen layout.\n All tabbed views will be restored to their default positions.\n\n Reset layout?
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TresetDeckEditorLayout=Reset Deck Editor Layout
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OKresetDeckEditorLayout=Deck Editor layout has been reset.
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AresetWorkshopLayout=This will reset the Workshop screen layout.\n All tabbed views will be restored to their default positions.\n\n Reset layout?
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TresetWorkshopLayout=Reset Workshop Layout
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OKresetWorkshopLayout=Workshop layout has been reset.
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AresetMatchScreenLayout=This will reset the layout of the Match screen.\n If you want to save the current layout first, please use the Dock tab -> Save Layout option in the Match screen.\n\n Reset layout?
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TresetMatchScreenLayout=Reset Match Screen Layout
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OKresetMatchScreenLayout=Match Screen layout has been reset.
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#EMenuGroup.java
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lblSanctionedFormats=Sanctioned Formats
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lblOnlineMultiplayer=Online Multiplayer
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lblQuestMode=Quest Mode
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lblPuzzleMode=Puzzle Mode
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lblGauntlets=Gauntlets
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lblGameSettings=Game Settings
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#VLobby.java
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lblHeaderConstructedMode=Sanctioned Format: Constructed
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lblGetNewRandomName=Get new random name
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lbltypeofName=What type of name do you want to generate?
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lblconfirmName=Would you like to use the name %s, or try again?
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lblUseThisName=Use this name
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lblTryAgain=Try Again
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lblAddAPlayer=Add a Player
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lblVariants=Variants
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lblRandom=Random
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#VSubmenuConstructed.java
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lblConstructedMode=Constructed Mode
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lblConstructed=Constructed
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#PlayerPanel.java
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lblSelectaDeck=Select a deck
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lblSelectaSchemeDeck=Select a scheme deck
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lblSchemeDeckEditor=Scheme Deck Editor
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lblSelectaCommanderDeck=Select a Commander deck
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lblSelectaPlanarDeck=Select a planar deck
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lblPlanarDeckEditor=Planar Deck Editor
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lblSelectaVanguardAvatar=Select a Vanguard avatar
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lblVanguardAvatar=Vanguard avatar
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lblDeck=Deck
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lblSchemeDeck=Scheme Deck
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lblCommanderDeck=Commander Deck
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lblPlanarDeck=Planar Deck
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lblVanguard=Vanguard
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lblHuman=Human
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lblAI=AI
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lblOpen=Open
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lblUseSimulation=Use Simulation
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lblGetaNewRandomName=Get a new random name
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lblArchenemy=Archenemy
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lblHeroes=Heroes
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lblRemove=Remove
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ttlblAvatar=L-click: Select avatar. R-click: Randomize avatar.
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lblReady=Ready
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lblKick=Kick
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lblReallyKick=Really Kick %s?
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#ForgeMenu.java
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lblRestart=Restart
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lblExit=Exit
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#LayoutMenu.java
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lblLayout=Layout
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lblView=View
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lblFile=File
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lblTheme=Theme
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lblBackgroundImage=Background Image
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lblPanelTabs=Panel Tabs
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lblSaveCurrentLayout=Save Current Layout
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lblRefresh=Refresh
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lblSetWindowSize=Set Window Size
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lblChooseNewWindowSize=Choose new window size
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lblFullScreen=Full Screen
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lblExitFullScreen=Exit Full Screen
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#HelpMenu.java
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lblHelp=Help
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lblAboutForge=About Forge
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lblTroubleshooting=Troubleshooting
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lblArticles=Articles
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lblGettingStarted=Getting Started
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lblHowtoPlay=How to Play
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lblForgeLicense=Forge License
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lblReleaseNotes=Release Notes
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#GameMenu.java
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lblGame=Game
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lblSoundEffects=Sound Effects
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lblUndo=Undo
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lblAlphaStrike=Alpha Strike
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lblEndTurn=End Turn
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lblTargetingArcs=Targeting Arcs
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lblOff=Off
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lblCardMouseOver=Card Mouseover
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lblAlwaysOn=Always On
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lblAutoYields=Auto-Yields
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lblDeckList=Deck List
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lblClose=Close
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lblExitForge=Exit Forge
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#ConstructedGameMenu.java
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lblSelectAvatarFor=Select avatar for %s
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lblRemoveSmallCreatures=Remove 1/1 and 0/X creatures in generated decks.
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lblRemoveArtifacts=Remove artifact cards in generated decks.
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PreventNonLandDuplicates=Prevent non-land duplicates in generated decks.
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#PlayerPanel.java
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lblName=Name
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lblTeam=Team
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#InputConfirmMulligan.java
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lblKeep=Keep
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lblYouAreGoingFirst=you are going first!
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lblIsGoingFirst=is going first
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lblYouAreGoing=you are going
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lblMulligan=Mulligan
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lblDoYouWantToKeepYourHand=Do you want to keep your hand?
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lblReturnForLondon=Return %d card(s) to the bottom of your library
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lblOk=Ok
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lblReset=Reset
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lblAuto=Auto
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#VAssignDamage.java
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lbLAssignDamageDealtBy=Assign damage dealt by %s
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lblLClickDamageMessage=Left click: Assign 1 damage. (Left Click + Control): Assign remaining damage up to lethal
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lblRClickDamageMessage=Right click: Unassign 1 damage. (Right Click + Control): Unassign all damage.
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lblTotalDamageText=Available damage points: Unknown
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lblAssignRemainingText=Distribute the remaining damage points among lethally wounded entities
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lblLethal=Lethal
|
|
lblAvailableDamagePoints=Available damage points
|
|
#VAssignGenericAmount.java
|
|
# The {0} below should be amount label (like "shield" or "damage"), and {1} will be the name of the effect source
|
|
lbLAssignAmountForEffect=Assign {0} by {1}
|
|
lblLClickAmountMessage=Left click: Assign 1 {0}. (Left Click + Control): Assign maximum {0} points.
|
|
lblRClickAmountMessage=Right click: Unassign 1 {0}. (Right Click + Control): Unassign all {0} points.
|
|
lblTotalAmountText=Available {0} points: Unknown
|
|
lblAvailableAmount=Available {0} points
|
|
lblMax=Max
|
|
lblShield=shield
|
|
#KeyboardShortcuts.java
|
|
lblSHORTCUT_SHOWSTACK=Match: show stack panel
|
|
lblSHORTCUT_SHOWCOMBAT=Match: show combat panel
|
|
lblSHORTCUT_SHOWCONSOLE=Match: show console panel
|
|
lblSHORTCUT_SHOWDEV=Match: show dev panel
|
|
lblSHORTCUT_CONCEDE=Match: concede game
|
|
lblSHORTCUT_ENDTURN=Match: pass priority until EOT or next stack event
|
|
lblSHORTCUT_ALPHASTRIKE=Match: Alpha Strike (attack with all available)
|
|
lblSHORTCUT_SHOWTARGETING=Match: toggle targeting visual overlay
|
|
lblSHORTCUT_AUTOYIELD_ALWAYS_YES=Match: auto-yield ability on stack (Always Yes)
|
|
lblSHORTCUT_AUTOYIELD_ALWAYS_NO=Match: auto-yield ability on stack (Always No)
|
|
lblSHORTCUT_MACRO_RECORD=Match: record a macro sequence of actions
|
|
lblSHORTCUT_MACRO_NEXT_ACTION=Match: execute next action in a recorded macro
|
|
lblSHORTCUT_CARD_ZOOM=Match: zoom the currently selected card
|
|
#VSubmenuDraft.java
|
|
lblBoosterDraft=Booster Draft
|
|
lblHeaderBoosterDraft=Sanctioned Format: Booster Draft
|
|
lblPlayAnOpponent=Play an opponent
|
|
lblPlayMultipleOpponents=Play multiple opponents
|
|
lblPlayAll7opponents=Play all opponents
|
|
lblBuildorselectadeck=Build or select a deck
|
|
lblDraftText1=In Draft mode, three booster packs are rotated around eight players.
|
|
lblDraftText2=Build a deck from the cards you choose. The AI will do the same.
|
|
lblDraftText3=Then, play against one or all of the AI opponents.
|
|
lblNewBoosterDraftGame=New Booster Draft Game
|
|
lblDraftDecks=Draft Decks
|
|
#CSubmenuDraft.java
|
|
lblNoDeckSelected=No deck selected for human.\n(You may need to build a new deck)
|
|
lblNoDeck=No Deck
|
|
lblChooseDraftFormat=Choose Draft Format
|
|
#VSubmenuSealed.java
|
|
lblSealedDeck=Sealed Deck
|
|
lblSealedDecks=Sealed Decks
|
|
lblHeaderSealed=Sanctioned Format: Sealed Deck
|
|
lblSealedText1=Select a game, or build a new one
|
|
lblSealedText2=In Sealed mode, you build a deck from booster packs (maximum 10).
|
|
lblSealedText3=Build a deck from the cards you receive. A number of AI opponents will do the same.
|
|
lblSealedText4=Then, you may play against each of the AI opponents, or one of the opponents.
|
|
btnBuildNewSealedDeck=Build New Sealed Deck
|
|
lblSealedModeInstruction=SEALED DECK MODE INSTRUCTIONS\r\n\r\nIn Sealed Deck tournaments, each player receives six booster packs from which to build their deck.\r\n\r\nDepending on which sets are to be used in a sealed deck event, the distribution of packs can vary greatly.\r\n\r\nCredit: Wikipedia
|
|
#FDeckChooser.java
|
|
lblViewDeck=View Deck
|
|
lblRandomDeck=Random Deck
|
|
lblRandomColors=Random Colors
|
|
lblMustSelectGenerateNewDeck=You must select something before you can generate a new deck.
|
|
lblOK=OK
|
|
lblCannotEditDuplicateCustomDeck=cannot be edited directly. Would you like to duplicate %s for editing as a custom user deck?
|
|
lblDuplicateDeck=Duplicate Deck?
|
|
lblDuplicate=Duplicate
|
|
lblHowManyOpponents=How many opponents are you willing to face?
|
|
lblChooseAllowedDeckTypeOpponents=Choose allowed deck types for opponents
|
|
lblSelectOpponentDeck=Select Opponent''s Deck
|
|
lblGenerateNewDeck=Generate New Deck
|
|
lblRandomTheme=Random Theme
|
|
lblTestDeck=Test Deck
|
|
lblLoading=Loading
|
|
#GameType.java
|
|
lblSealed=Sealed
|
|
lblDraft=Draft
|
|
lblWinston=Winston
|
|
lblGauntlet=Gauntlet
|
|
lblTournament=Tournament
|
|
lblQuest=Quest
|
|
lblQuestDraft=Quest Draft
|
|
lblPlanarConquest=Planar Conquest
|
|
lblPuzzle=Puzzle
|
|
lblPuzzleDesc=Solve a puzzle from the given game state
|
|
lblDeckManager=Deck Manager
|
|
lblVanguardDesc=Each player has a special \"Avatar\" card that affects the game.
|
|
lblCommander=Commander
|
|
lblCommanderDesc=Each player has a legendary "General" card which can be cast at any time and determines deck colors.
|
|
lblOathbreaker=Oathbreaker
|
|
lblOathbreakerDesc=Each player has a Planeswalker card as their "Oathbreaker" which can be cast at any time and determines deck colors. Each player also has a signature spell that can be cast when their Oathbreaker is on the battlefield.
|
|
lblTinyLeaders=Tiny Leaders
|
|
lblTinyLeadersDesc=Each player has a legendary \"General\" card which can be cast at any time and determines deck colors. Each card must have mana value less than 4.
|
|
lblBrawl=Brawl
|
|
lblBrawlDesc=Each player has a legendary \"General\" card which can be cast at any time and determines deck colors. Only cards legal in Standard may be used.
|
|
lblPlaneswalker=Planeswalker
|
|
lblPlaneswalkerDesc=Each player has a Planeswalker card which can be cast at any time.
|
|
lblPlanechase=Planechase
|
|
lblPlanechaseDesc=Plane cards apply global effects. The Plane card changes when a player rolls \"Planeswalk\" on the planar die.
|
|
lblArchenemyDesc=One player is the Archenemy and fights the other players by playing Scheme cards.
|
|
lblArchenemyRumble=Archenemy Rumble
|
|
lblArchenemyRumbleDesc=All players are Archenemies and can play Scheme cards.
|
|
lblMomirBasic=Momir Basic
|
|
lblMomirBasicDesc=Each player has a deck containing 60 basic lands and the Momir Vig avatar.
|
|
lblMoJhoSto=MoJhoSto
|
|
lblMoJhoStoDesc=Each player has a deck containing 60 basic lands and the Momir Vig, Jhoira of the Ghitu, and Stonehewer Giant avatars.
|
|
#VSubmenuDuels.java
|
|
lblQuestDuels=Quest Duels
|
|
lblQuestModeDuels=Quest Mode: Duels
|
|
lblSelectNextDuel=Select your next duel.
|
|
lblNoDuelDeck=Current deck hasn''t been set yet.
|
|
lblNextChallengeNotYet=Next challenge in wins hasn''t been set yet.
|
|
btnUnlockSets=Unlock Sets
|
|
btnTravel=Travel
|
|
btnBazaar=Bazaar
|
|
btnSpellShop=Spell Shop
|
|
cbSummonPlant=Summon Plant
|
|
cbLaunchZeppelin=Launch Zeppelin
|
|
#VSubmenuQuest.java
|
|
lblQuestData=Quest Data
|
|
lblLoadQuestData=Load Quest Data
|
|
lblStartanewQuest=Start Quest
|
|
lblOldQuestData=Old quest data? Put into %s and restart Forge.
|
|
questDifficultyEasy=Novice
|
|
questDifficultyMedium=Trained
|
|
questDifficultyHard=Full
|
|
questDifficultyExpert=Master
|
|
rbFantasyMode=Fantasy Mode
|
|
rbCommanderSubformat=Commander Subformat
|
|
lblStartingWorld=Starting World
|
|
lblStartingPool=Starting Pool
|
|
lblAllCardsAvailable=All cards will be available to play.
|
|
lblStarterEventdeck=Starter/Event deck:
|
|
lblSanctionedFormat=Sanctioned format
|
|
lblCustomdeck=Custom deck
|
|
lblDefineCustomFormat=Define custom format
|
|
lblSelectFormat=Select format
|
|
lblStartWithAllCards=Start with all cards in selected sets
|
|
lblAllowDuplicateCards=Allow duplicate cards
|
|
lblStartingPoolDistribution=Starting pool distribution
|
|
lblChooseDistribution=Choose Distribution
|
|
lblPrizedCards=Prized cards
|
|
lblAllCardsAvailableWin=All cards will be available to win.
|
|
lblOnlySetsInStarting=Only sets in starting pool will be available.
|
|
lblAllowUnlockAdEd=Allow unlock of additional editions
|
|
lblEmbark=Embark!
|
|
lblboxCompleteSet=You will start the quest with 4 of each card in the sets you have selected.
|
|
lblboxAllowDuplicates=When your starting pool is generated, duplicates of cards may be included.
|
|
lblSameAsStartingPool=Same as starting pool
|
|
lblNewLoadQuest=Load Quest
|
|
#CSubmenuQChallenges.java
|
|
lblLaunchaZeppelin=Launch a Zeppelin.
|
|
lblPlant=Plant
|
|
lblChallenges=Challenges
|
|
lblMatchBestof=Match - Best of
|
|
lblDuels=Duels
|
|
#CSubmenuQuestData.java
|
|
lblNotFormatDefined=You have defined custom format as containing no sets.\nThis will choose all editions without restriction as prizes.\n\nContinue?
|
|
lbldckStartPool=You have not selected a deck to start.
|
|
lblCannotStartaQuest=Cannot start a quest
|
|
lblFromDeck=From deck
|
|
MsgQuestNewName=Poets will remember your quest as
|
|
TitQuestNewName=Quest Name
|
|
lblQuestNameEmpty=Please specify a quest name.
|
|
lblQuestExists=A quest already exists with that name. Please pick another quest name.
|
|
#CSubmenuQuestDecks.java
|
|
lblCreateaDeck=Create a Deck.
|
|
#CSubmenuQuestPrefs.java
|
|
lblEnteraNumber=Enter a number
|
|
lblSavefailed=Save failed
|
|
lblEnteraDecimal=Enter a decimal
|
|
#DialogChooseFormats.java
|
|
cbWantReprints=Allow compatible reprints from other sets
|
|
lblChooseFormats=Choose formats
|
|
lblSanctioned=Sanctioned
|
|
lblOther=Other
|
|
lblHistoric=Historic
|
|
lblCancel=Cancel
|
|
#DialogChoosePoolDistribution.java
|
|
lblBlack=Black
|
|
lblBlue=Blue
|
|
lblGreen=Green
|
|
lblRed=Red
|
|
lblWhite=White
|
|
lblColorless=Colorless
|
|
lblIncludeArtifacts=Include Artifacts
|
|
lblBalanced=Balanced
|
|
lblTrueRandom=True Random
|
|
lblSurpriseMe=Surprise Me
|
|
lblBoosters=Boosters
|
|
lblClearAll=Clear All
|
|
lblNumberofBoosters=Number of Boosters
|
|
lblColors=Colors
|
|
lblnoSettings=No settings are available for this selection.
|
|
lblDistribution=Distribution
|
|
lblHoverforDescription=Hover over each item for a more detailed description.
|
|
lblradBalanced=A "Balanced" distribution will provide a roughly equal number of cards in each selected color.
|
|
lblradRandom=A "True Random" distribution will be almost entirely randomly selected. This ignores any color selections.
|
|
lblradSurpriseMe=This is the same as a "Balanced" distribution, except the colors picked will be random and you will not be told what they are.
|
|
lblradBoosters=This ignores all color settings and instead generates a card pool out of a specified number of booster packs.
|
|
lblcbxArtifacts=When selected, artifacts will be included in your pool regardless of color selections. This mimics the old card pool behavior.
|
|
#VSubmenuChallenges.java
|
|
lblQuestChallenges=Quest Challenges
|
|
htmlLaunchZeppelin=<html>Launch<br>Zeppelin</html>
|
|
lblQuestModeChallenges=Quest Mode: Challenges
|
|
lblWhichChallenge=Which challenge will you attempt?
|
|
#VSubmenuQuestDraft.java
|
|
lblTournaments=Tournaments
|
|
lblQuestModeDraftTournament=Quest Mode: Draft Tournament
|
|
lblSelectaTournament=Select a tournament to join
|
|
lblNoTournaments=There are no tournaments available at this time.
|
|
btnEditDeck=Edit Deck
|
|
btnLeaveTournament=Leave Tournament
|
|
btnSpendToken=Spend Token
|
|
btnStartMatchSmall=Start Next Match
|
|
lblUndetermined=Undetermined
|
|
btnSpendTokenTT=Creates a new tournament that can be played immediately.
|
|
lblPastResults=Past Results
|
|
#VSubmenuQuestDecks.java
|
|
lblQuestDecks=Quest Decks
|
|
lblQuestDesc1=In Quest mode, you build a deck from a limited inventory.
|
|
lblQuestDesc2=Build and enhance decks from the cards in your quest inventory as it grows.
|
|
lblQuestDesc3=Then, switch to the Duels or Challenges submenu to play against AI opponents and unlock more cards.
|
|
lblBuildaNewDeck=Build a New Deck
|
|
#Decktype.java
|
|
lblCustomUserDecks=Custom User Decks
|
|
lblConstructedDecks=Constructed Decks
|
|
lblCommanderDecks=Commander Decks
|
|
lblRandomCommanderDecks=Random Commander Decks
|
|
lblRandomCommanderCard-basedDecks=Random Commander Card-based Decks
|
|
lblOathbreakerDecks=Oathbreaker Decks
|
|
lblTinyLeadersDecks=Tiny Leaders Decks
|
|
lblBrawlDecks=Brawl Decks
|
|
lblSchemeDecks=Scheme Decks
|
|
lblPlanarDecks=Planar Decks
|
|
lblPreconstructedDecks=Preconstructed Decks
|
|
lblPreconCommanderDecks=Precon Commander Decks
|
|
lblQuestOpponentDecks=Quest Opponent Decks
|
|
lblRandomColorDecks=Random Color Decks
|
|
lblRandomStandardArchetypeDecks=Random Standard Archetype Decks
|
|
lblRandomPioneerArchetypeDecks=Random Pioneer Archetype Decks
|
|
lblRandomHistoricArchetypeDecks=Random Historic Archetype Decks
|
|
lblRandomModernArchetypeDecks=Random Modern Archetype Decks
|
|
lblRandomLegacyArchetypeDecks=Random Legacy Archetype Decks
|
|
lblRandomVintageArchetypeDecks=Random Vintage Archetype Decks
|
|
lblRandomStandardColorDecks=Random Standard Color Decks
|
|
lblRandomModernColorDecks=Random Modern Color Decks
|
|
lblRandomThemeDecks=Random Theme Decks
|
|
lblRandomDecks=Random Decks
|
|
lblNetDecks=Net Decks
|
|
lblNetCommanderDecks=Net Commander Decks
|
|
lblNetArchiveStandardDecks=Net Archive Standard Decks
|
|
lblNetArchivePioneerDecks=Net Archive Pioneer Decks
|
|
lblNetArchiveModernDecks=Net Archive Modern Decks
|
|
lblNetArchiveLegacyDecks=Net Archive Legacy Decks
|
|
lblNetArchiveVintageDecks=Net Archive Vintage Decks
|
|
lblNetArchiveBlockDecks=Net Archive Block Decks
|
|
lblNetArchivePauperDecks=Net Archive Pauper Decks
|
|
#VSubmenuTutorial
|
|
lblTutorial=Tutorial
|
|
lblTutorialMode=Tutorial Mode
|
|
#VSubmenuPuzzleSolve.java
|
|
lblSolve=Solve
|
|
lblPuzzleModeSolve=Puzzle Mode: Solve
|
|
#VSubmenuPuzzleCreate.java
|
|
lblPuzzleModeCreate=Puzzle Mode: Create
|
|
lblCreate=Create
|
|
lblCreateNewPuzzle=Create a New Puzzle
|
|
lblCreatePuzzleDest1=In this mode, you will start with a clean battlefield and empty zones.
|
|
lblCreatePuzzleDest2=You will need to use the Developer Mode tools to create a game state for your puzzle.
|
|
lblCreatePuzzleDest3=Then, use the Dump Game State command to export your game state with metadata template.
|
|
lblCreatePuzzleDest4=You can edit the exported file in a text editor to change the puzzle name, description, and objectives.
|
|
lblCreatePuzzleDest5=The puzzle file needs to have the .pzl extension and must be placed in res/puzzles.
|
|
#VSubmenuGauntletLoad.java
|
|
lblQuickGauntlets=Quick Gauntlets
|
|
lblQuickGauntlet=Quick Gauntlet
|
|
lblLoadGauntlet=Load Gauntlet
|
|
lblLoadaGauntlet=Load a Gauntlet
|
|
lblLoadaPreviousGauntlet=Load a previous gauntlet (uses the deck with which it was started)
|
|
#VSubmenuGauntletQuick.java
|
|
lblQuickGauntletBuilder=Quick Gauntlet Builder
|
|
lblDecklistDesc=Double click a non-random deck for its decklist.
|
|
lblOptions=OPTIONS
|
|
lblMatchesperGauntlet=Matches per gauntlet
|
|
lblAllowedDeckTypes=Allowed deck types
|
|
lblAutosaveInf=A new quick gauntlet is auto-saved. They can be loaded in the "Load Gauntlet" screen.
|
|
#VSubmenuGauntletContests.java
|
|
lblGauntletContests=Gauntlet Contests
|
|
lblPickaContest=PICK A CONTEST
|
|
lblGauntletStartedDesc=A gauntlet that has been started will keep the same deck until it is finished.
|
|
#VSubmenuGauntletBuild.java
|
|
lblGauntletBuilder=Gauntlet Builder
|
|
lblGauntletDesc1=Left/right arrows add or remove decks.
|
|
lblGauntletDesc2=Up/down arrows change opponent order.
|
|
lblDecklist=Double click a non-random deck for its decklist.
|
|
btnUp=Move this deck up in the gauntlet
|
|
btnDown=Move this deck down in the gauntlet
|
|
btnRight=Add this deck to the gauntlet
|
|
btnLeft=Remove this deck to the gauntlet
|
|
btnSaveGauntlet=Save this gauntlet
|
|
btnNewGauntlet=Build a new gauntlet
|
|
btnLoadaGauntlet=Load a gauntlet
|
|
lblGauntletName=Gauntlet Name
|
|
lblBuildAGauntlet=Build A Gauntlet
|
|
lblChangesNotSave=Changes not yet saved.
|
|
#QuestUtil.java
|
|
lblTravelBetweenWorlds=Travel between worlds.
|
|
lblWhereDoYouWishToTravel=Where do you wish to travel?
|
|
lblUncompleteChallengesWarning=WARNING: Uncompleted challenges
|
|
lblUncompleteChallengesDesc=You have uncompleted challenges in your current world. If you travel now, they will be LOST!\nAre you sure you wish to travel anyway?\n(Click "No" to go back and complete your current challenges first.)
|
|
lblDontSummonAPet=Don''t summon a pet
|
|
lblSummon=Summon %n
|
|
lblMatchBestOf1=Match - Best of 1
|
|
lblMatchBestOf3=Match - Best of 3
|
|
lblMatchBestOf5=Match - Best of 5
|
|
lblCredits=Credits
|
|
lblLife=Life
|
|
lblWins=Wins
|
|
lblLosses=Losses
|
|
lblWorld=World
|
|
lblNone=None
|
|
lblnextChallengeInWins0=Your exploits have been noticed. An opponent has challenged you.
|
|
lblnextChallengeInWins1=A new challenge will be available after 1 more win.
|
|
lblnextChallengeInWins2=A new challenge will be available in %n wins.
|
|
lblWinStreak=Win streak
|
|
lblBest=Best
|
|
lblBuildAndSelectaDeck=Build, then select a deck in the "Quest Decks" submenu.
|
|
lblCurrentDeck=Your current deck is %n
|
|
PleaseCreateAQuestBefore=Please create a Quest before attempting to %n.
|
|
lblNoQuest=No Quest
|
|
lblVisitTheSpellShop=Visit the Spell Shop.
|
|
lblVisitTheBazaar=Visit the Bazaar.
|
|
lblUnlockEditions=Unlock Editions.
|
|
lblUnlocked=You have successfully unlocked %n!
|
|
titleUnlocked=%n unlocked!
|
|
lblStartADuel=Start a duel.
|
|
lblSelectAQuestDeck=Please select a Quest Deck.
|
|
lblInvalidDeck=Invalid Deck
|
|
lblInvalidDeckDesc=Your deck %n\nPlease edit or choose a different deck.
|
|
#VSubmenuQuestPrefs.java
|
|
lblQuestPreferences=Quest Preferences
|
|
lblRewardsError=Rewards Error
|
|
lblDifficultyError=Difficulty Error
|
|
lblBoosterError=Booster Error
|
|
lblShopError=Shop Error
|
|
lblDraftTournamentsError=Draft Tournaments Error
|
|
lblRewards=Rewards
|
|
lblBoosterPackRatios=Booster Pack Ratios
|
|
lblDifficultyAdjustments=Difficulty Adjustments
|
|
lblShopPreferences=Shop Preferences
|
|
lblDraftTournaments=Draft Tournaments
|
|
lblBaseWinnings=Base Winnings
|
|
lblNoLosses=No Losses
|
|
lblPoisonWin=Poison Win
|
|
lblMillingWin=Milling Win
|
|
lblMulligan0Win=Mulligan 0 Win
|
|
lblAlternativeWin=Alternative Win
|
|
lblBonusMultiplierperWin=Bonus Multiplier per Win
|
|
ttBonusMultiplierperWin=Each previous win increases your reward by this much after winning a match.
|
|
lblMaxWinsforMultiplier=Max Wins for Multiplier
|
|
ttMaxWinsforMultiplier=Reward stops increasing after you have this many wins.
|
|
lblWinbyTurn15=Win by Turn 15
|
|
lblWinbyTurn10=Win by Turn 10
|
|
lblWinbyTurn5=Win by Turn 5
|
|
lblFirstTurnWin=First Turn Win
|
|
lblMaxLifeDiffBonus=Max Life Diff. Bonus
|
|
lblExcludePromosFromRewardPool=Exclude Promos
|
|
lblEasy=Easy
|
|
lblMedium=Medium
|
|
lblHard=Hard
|
|
lblExpert=Expert
|
|
lblWinsforBooster=Wins for Booster
|
|
lblWinsforRankIncrease=Wins for Rank Increase
|
|
lblWinsforMediumAI=Wins for Medium AI
|
|
lblWinsforHardAI=Wins for Hard AI
|
|
lblWinsforExpertAI=Wins for Expert AI
|
|
lblStartingCommons=Starting Commons
|
|
lblStartingUncommons=Starting Uncommons
|
|
lblStartingRares=Starting Rares
|
|
lblStartingCredits=Starting Credits
|
|
lblWinsforNewChallenge=Wins for New Challenge
|
|
lblStartingSnowLands=Starting Snow Lands
|
|
lblColorBias=Color Bias (1-100%)
|
|
ttColorBias=The percentage of cards in your starting pool that will be the colors you select.
|
|
lblPenaltyforLoss=Penalty for Loss
|
|
lblMoreDuelChoices=More Duel Choices
|
|
lblCommon=Common
|
|
lblUncommon=Uncommon
|
|
lblRare=Rare
|
|
lblSpecialBoosters=Special Boosters
|
|
ttSpecialBoosters=Allows special, color-specific boosters to appear in the shop and as match rewards.
|
|
lblMaximumPacks=Maximum Packs
|
|
lblMinimumPacks=Minimum Packs
|
|
lblStartingPacks=Starting Packs
|
|
lblWinsforPack=Wins for Pack
|
|
lblWinsperSetUnlock=Wins per Set Unlock
|
|
lblAllowFarUnlocks=Allow Far Unlocks
|
|
lblUnlockDistanceMultiplier=Unlock Distance Multiplier
|
|
lblCommonSingles=Common Singles
|
|
lblUncommonSingles=Uncommon Singles
|
|
lblRareSingles=Rare Singles
|
|
lblCardSalePercentageBase=Card Sale Percentage Base
|
|
lblCardSalePercentageCap=Card Sale Percentage Cap
|
|
lblCardSalePriceCap=Card Sale Price Cap
|
|
lblWinstoUncapSalePrice=Wins to Uncap Sale Price
|
|
lblPlaysetSize=Playset Size
|
|
ttPlaysetSize=The number of copies of cards to keep before selling extras.
|
|
lblPlaysetSizeBasicLand=Playset Size: Basic Land
|
|
ttPlaysetSizeBasicLand=The number of copies of basic lands to keep before selling extras.
|
|
lblPlaysetSizeAnyNumber=Playset Size: Any Number
|
|
ttPlaysetSizeAnyNumber=The number of copies of Relentless Rats or other similar cards with no limit to keep before selling extras.
|
|
lblItemLevelRestriction=Item Level Restriction
|
|
lblFoilfilterAlwaysOn=Foil filter Always On
|
|
lblRatingsfilterAlwaysOn=Ratings filter Always On
|
|
lblSimulateAIvsAIResults=Simulate AI vs. AI Results
|
|
ttSimulateAIvsAIResults=If set to 1, AI vs. AI matches in draft tournaments will not be played and their outcome will be decided randomly instead.
|
|
lblWinsforNewDraft=Wins for New Draft
|
|
lblWinsperDraftRotation=Wins per Draft Rotation
|
|
ttWinsperDraftRotation=If a Draft is not played for this many match wins, it will be removed or replaced.
|
|
lblRotationType=Rotation Type
|
|
ttRotationType=If set to 0, old drafts disappear, if set to 1, they are replaced with another one using different sets.
|
|
lblWildOpponentNumber=Number of Wild Opponents
|
|
lblWildOpponentMultiplier=Wild Multiplier
|
|
#StatTypeFilter.java
|
|
lblclicktotoogle=click to toggle the filter, right-click to show only
|
|
#SItemManagerUtil.java
|
|
lblWhitecards=White cards
|
|
lblBluecards=Blue cards
|
|
lblBlackcards=Black cards
|
|
lblRedcards=Red cards
|
|
lblGreencards=Green cards
|
|
lblColorlesscards=Colorless cards
|
|
lblMulticolorcards=Multicolor cards
|
|
lblPackordeck=Card packs and prebuilt decks
|
|
lblLands=Lands
|
|
lblArtifacts=Artifacts
|
|
lblCreatures=Creatures
|
|
lblEnchantments=Enchantments
|
|
lblPlaneswalkers=Planeswalkers
|
|
lblInstants=Instants
|
|
lblSorceries=Sorceries
|
|
lblCCMC0=Cards with mana value 0
|
|
lblCCMC1=Cards with mana value 1
|
|
lblCCMC2=Cards with mana value 2
|
|
lblCCMC3=Cards with mana value 3
|
|
lblCCMC4=Cards with mana value 4
|
|
lblCCMC5=Cards with mana value 5
|
|
lblCCMC6orMore=Cards with mana value 6+
|
|
lblWhitedecks=White decks
|
|
lblBluedecks=Blue decks
|
|
lblBlackdecks=Black decks
|
|
lblReddecks=Red decks
|
|
lblGreendecks=Green decks
|
|
lblColorlessdecks=Colorless decks
|
|
lblMulticolordecks=Multicolor decks
|
|
lblOldstyleFoilcards=Old style Foil cards
|
|
lblNewstyleFoilcards=New style Foil cards
|
|
lblNon-Foilcards=Non-Foil cards
|
|
lblUnratedcards=Unrated cards
|
|
lbl1starcards=1 star cards
|
|
lbl2starcards=2 star cards
|
|
lbl3starcards=3 star cards
|
|
lbl4starcards=4 star cards
|
|
lbl5starcards=5 star cards
|
|
lblXcopiesof=X copies of
|
|
lblcopiesof=copies of
|
|
#ItemListView.java
|
|
lblUniqueCardsOnly=Unique Cards Only
|
|
ttUniqueCardsOnly=Toggle whether to show unique cards only
|
|
lblListView=List View
|
|
#ACEditorBase.java
|
|
lblAddcard=Add card
|
|
ttAddcard=Add selected card to current deck (or double click the row or hit the spacebar)
|
|
lblAdd4ofcard=Add 4 of card
|
|
ttAdd4ofcard=Add up to 4 of selected card to current deck
|
|
lblRemovecard=Remove card
|
|
ttRemovecard=Remove selected card from current deck (or double click the row or hit the spacebar)
|
|
lblRemove4ofcard=Remove 4 of card
|
|
ttRemove4ofcard=Remove up to 4 of selected card to current deck
|
|
lblAddBasicLands=Add Basic Lands
|
|
ttAddBasicLands=Add basic lands to the deck
|
|
lblCardCatalog=Card Catalog
|
|
lblJumptoprevioustable=Jump to previous table
|
|
lblJumptopnexttable=Jump to next table
|
|
lblJumptotextfilter=Jump to text filter
|
|
lblChooseavalueforX=Choose a value for X
|
|
#VCurrentDeck.java
|
|
lblVCurrentDeck=Current Deck
|
|
ttbtnSave=Save Deck (Ctrl+S)
|
|
ttbtnSaveAs=Save Deck As (Ctrl+E)
|
|
ttbtnLoadDeck=Open Deck (Ctrl+O)
|
|
ttbtnNewDeck=New Deck (Ctrl+N)
|
|
ttbtnPrintProxies=Print to HTML file (Ctrl+P)
|
|
lblImport=Import
|
|
ttImportDeck=Attempt to import a deck from a non-Forge format (Ctrl+I)
|
|
lblTitle=Title
|
|
#ImageView.java
|
|
lblExpandallgroups=Expand all groups
|
|
lblCollapseallgroups=Collapse all groups
|
|
lblGroupby=group by
|
|
lblPileby=pile by
|
|
lblColumns=Columns
|
|
lblPiles=Piles:
|
|
lblGroups=Groups:
|
|
lblImageView=Image View
|
|
#CEditorVariant.java, CEditorConstructed.java
|
|
lblCatalog=Catalog
|
|
lblAdd=Add
|
|
lbltodeck=to deck
|
|
lblfromdeck=from deck
|
|
lbltosideboard=to sideboard
|
|
lblfromsideboard=from sideboard
|
|
lblascommander=as commander
|
|
lblasoathbreaker=as oathbreaker
|
|
lblassignaturespell=as signature spell
|
|
lblasavatar=as avatar
|
|
lblfromschemedeck=from scheme deck
|
|
lblfromplanardeck=from planar deck
|
|
lblfromconspiracydeck=from conspiracy deck
|
|
lbltoschemedeck=to scheme deck
|
|
lbltoplanardeck=to planar deck
|
|
lbltoconspiracydeck=to conspiracy deck
|
|
lblMove=Move
|
|
#VDock.java
|
|
lblDock=Dock
|
|
lblViewDeckList=View DeckList
|
|
lblRevertLayout=Revert Layout
|
|
lblOpenLayout=Open Layout
|
|
lblSaveLayout=Save Layout
|
|
#GroupDef.java
|
|
lblColor=Color
|
|
lblColorIdentity=Color Identity
|
|
lblSet=Set
|
|
#Set word has different meanings in other languages
|
|
lblDefault=Default
|
|
lblType=Type
|
|
lblPlaneswalkerDeckSort=Planeswalker Deck Sort
|
|
lblRarity=Rarity
|
|
lblConvertToFoil=Foil
|
|
lblMulticolor=Multicolor
|
|
#DeckFileMenu.java
|
|
lblNewDeck=New Deck
|
|
lblOpenDeck=Open Deck
|
|
lblImportDeck=Import Deck
|
|
lblSaveDeck=Save Deck
|
|
lblSaveDeckAs=Save Deck As
|
|
lblPrinttoHTMLfile=Print to HTML file
|
|
#PaperCard.java
|
|
lblCard=Card
|
|
#CardManager.java
|
|
lblFormat=Format
|
|
lblFormats=Formats
|
|
lblQuestWorld=Quest World
|
|
lblBlock=Block
|
|
lblSets=Sets
|
|
lblTypes=Types
|
|
lblConvertedManaCosts=Converted mana
|
|
lblCMCRange=Mana Value Range
|
|
lblPowerRange=Power Range
|
|
lblToughnessRange=Toughness Range
|
|
lblFoil=Foil
|
|
lblPersonalRating=Personal Rating
|
|
lblAdvanced=Advanced
|
|
#VDeckgen.java
|
|
lblDeckGeneration=Deck Generation
|
|
btnRandCardpool=Random Cardpool
|
|
ttbtnRandCardpool=Generate random constructed cardpool in current deck area
|
|
btnRandDeck2=Constructed (2 color)
|
|
ttbtnRandDeck2=Generate 2 color constructed deck in current deck area
|
|
btnRandDeck3=Constructed (3 color)
|
|
ttbtnRandDeck3=Generate 3 color constructed deck in current deck area
|
|
btnRandDeck5=Constructed (5 color)
|
|
ttbtnRandDeck5=Generate 5 color constructed deck in current deck area
|
|
#DeckCotroller.java
|
|
lblCurrentDeck2=Current Deck
|
|
lblUntitled=Untitled
|
|
#VPrompt.java
|
|
lblPrompt=Prompt
|
|
lblGameSetup=Game Setup
|
|
#ColumnDef.java
|
|
lblAIStatus=AI Status
|
|
lblCMC=Mana Value
|
|
ttCMC=Mana Value
|
|
lblCN=CN
|
|
ttCN=Collector Number
|
|
ttColor=Color
|
|
lblCost=Cost
|
|
ttCost=Cost
|
|
lblDecks=Decks
|
|
lblDeleteEdit=Delete/Edit
|
|
lblSetEdition=Set
|
|
ttFavorite=Favorite
|
|
lblFolder=Folder
|
|
ttFormats=Formats deck is legal in
|
|
lblMain=Main
|
|
ttMain=Main Deck
|
|
lblQty=Qty
|
|
lblQuantity=Quantity
|
|
lblSide=Side
|
|
lblSideboard=Sideboard
|
|
lblNew=New
|
|
lblOwned=Owned
|
|
lblPower=Power
|
|
ttPower=Power
|
|
lblPrice=Price
|
|
ttPrice=Price
|
|
lblRanking=Ranking
|
|
lblDraftRanking=Draft Ranking
|
|
lblToughness=Toughness
|
|
ttToughness=Toughness
|
|
ttType=Type
|
|
#HomeScreen.java
|
|
lblNewGame=New Game
|
|
lblLoadGame=Load Game
|
|
lblPlayOnline=Play Online
|
|
lblSettings=Settings
|
|
#SettingsPage.java
|
|
lblAutomaticBugReports=Automatic Bug Reports
|
|
lblBattlefieldTextureFiltering=Battlefield Texture Filtering
|
|
lblCompactListItems=Compact List Items
|
|
lblCompactTabs=Compact Tabs
|
|
lblCardOverlays=Card Overlays
|
|
lblCJKFont=CJK Font
|
|
lblDisableCardEffect=Disable Card ''Effect'' Images
|
|
lblDynamicBackgroundPlanechase=Dynamic Background Planechase
|
|
lblGameplayOptions=Gameplay Options
|
|
lblGeneralSettings=General Settings
|
|
lblHotSeatMode=Hot Seat Mode
|
|
lblLandscapeMode=Landscape Mode
|
|
lblLater=Later
|
|
lblMinimizeScreenLock=Minimize on Screen Lock
|
|
lblOrderGraveyard=Order Graveyard
|
|
lblRestartForge=Restart Forge
|
|
lblRestartForgeDescription=You must restart Forge for this change to take effect.
|
|
lblRotateZoomPlanesPhenomena=Rotate Zoom Image of Planes/Phenomena
|
|
lblRotateZoomSplit=Rotate Zoom Image of Split Cards
|
|
lblShowAbilityIconsOverlays=Show Ability Icons
|
|
lblShowCardIDOverlays=Show Card ID Overlays
|
|
lblShowCardManaCostOverlays=Show Card Mana Cost Overlays
|
|
lblShowCardNameOverlays=Show Card Name Overlays
|
|
lblShowCardOverlays=Show Card Overlays
|
|
lblShowCardPTOverlays=Show Card P/T Overlays
|
|
lblShowMatchBackground=Show Match Background
|
|
lblVibrateAfterLongPress=Vibrate After Long Press
|
|
lblVibrateWhenLosingLife=Vibrate When Losing Life
|
|
lblVibrationOptions=Vibration Options
|
|
nlAutomaticBugReports=Automatically send bug reports to the developers, without prompting.
|
|
nlBattlefieldTextureFiltering=Filter card art on battlefield to make it less pixelated on large screens (REQUIRES RESTART, MAY REDUCE PERFORMANCE).
|
|
nlCJKFont=Set the font for CJK glyphs. Will override skin font (REQUIRES RESTART).
|
|
nlCompactListItems=Show only a single line of text for cards and decks on all list views by default.
|
|
nlCompactTabs=Show smaller tabs on the top of tab page screens (such as this screen).
|
|
nlDisableCardEffect=Disable the zoomed image for the ''Effect'' cards.
|
|
nlDynamicBackgroundPlanechase=Use current plane images as background (Planes Card images must be on the cache/pics/planechase folder).
|
|
nlHotSeatMode=When starting a game with 2 human players, use single prompt to control both players.
|
|
nlLandscapeMode=Use landscape (horizontal) orientation for app instead of portrait (vertical).
|
|
nlMinimizeScreenLock=Minimize Forge when screen is locked (enable if you experience graphic glitches after locking your screen).
|
|
nlOrderGraveyard=Determines when to allow to order cards going to graveyard (never/always/only with relevant cards).
|
|
nlRotateZoomPlanesPhenomena=Rotates the zoomed image of Plane or Phenomenon cards.
|
|
nlRotateZoomSplit=Rotates the zoomed image of split cards.
|
|
nlShowAbilityIconsOverlays=Show ability icons for cards, otherwise they''re hidden.
|
|
nlShowCardIDOverlays=Show id overlays for cards, otherwise they''re hidden.
|
|
nlShowCardManaCostOverlays=Show mana cost overlays for cards, otherwise they''re hidden.
|
|
nlShowCardNameOverlays=Show name overlays for cards, otherwise they''re hidden.
|
|
nlShowCardOverlays=Show name, mana cost, p/t, and id overlays for cards, otherwise they''re hidden.
|
|
nlShowCardPTOverlays=Show power/toughness/loyalty overlays for cards, otherwise they''re hidden.
|
|
nlShowMatchBackground=Show match background image on battlefield, otherwise background texture shown instead.
|
|
nlTheme=Sets the theme that determines how display components are skinned.
|
|
nlVibrateAfterLongPress=Enable quick vibration to signify a long press, such as for card zooming.
|
|
nlVibrateWhenLosingLife=Enable vibration when your player loses life or takes damage during a game.
|
|
lblBorderMaskOption=Border Mask Option
|
|
nlBorderMaskOption=Applies the selected border option for card images (If unsure, choose Crop).
|
|
lblEnableRoundBorder=Enable Round Border Mask
|
|
nlEnableRoundBorder=When enabled, the card corners are rounded (Preferably Card with Full Borders).
|
|
lblPreloadExtendedArtCards=Preload Extended Art Cards
|
|
nlPreloadExtendedArtCards=When enabled, Preloads Extended Art Cards to Cache on Startup (High RAM usage).
|
|
lblMatchScrollIndicator=Match Scroll Indicator
|
|
nlMatchScrollIndicator=When enabled, show the scroll indicator on the match screen.
|
|
lblShowFPSDisplay=Show FPS Display
|
|
nlShowFPSDisplay=When enabled, show the FPS Display (Experimental).
|
|
lblEnableUnknownCards=Enable Unknown Cards
|
|
nlEnableUnknownCards=Enable loading cards not found in any edition to be matched to UNKNOWN Set. (REQUIRES RESTART)
|
|
lblEnableNonLegalCards=Enable Non-Legal Cards
|
|
nlEnableNonLegalCards=Enable Non-Legal Cards like Un-sets and PlayTest Cards. (REQUIRES RESTART)
|
|
lblAllowCustomCardsInDecks=Allow Custom Cards in Decks
|
|
nlAllowCustomCardsInDecks=Allow Custom Cards to be used in Decks (Ignored if Deck Conformance is disabled). (REQUIRES RESTART)
|
|
lblDisableCardImages=Disable Card Images
|
|
nlDisableCardImages=When enabled, Forge will not display card images.
|
|
lblExperimentalNetworkCompatibility=Experimental Network Compatibility
|
|
nlExperimentalNetworkCompatibility=Forge switches to compatible network stream. (If unsure, turn OFF this option)
|
|
lblDisposeTextures=Dispose Textures
|
|
nlDisposeTextures=When enabled, disposes the card art caches. (If unsure, turn OFF this option)
|
|
lblAutoCacheSize=Enable Auto Cache Size
|
|
nlAutoCacheSize=When enabled, Cache size are automatically determined on startup. (If unsure, turn OFF this option)
|
|
#MatchScreen.java
|
|
lblPlayers=Players
|
|
lblLog=Log
|
|
lblDev=Dev
|
|
lblCombatTab=Combat
|
|
lblStack=Stack
|
|
lblMustWaitPriority=Must wait for priority...
|
|
#FDeckEditor.java
|
|
lblImportFromClipboard=Import from Clipboard
|
|
lblSaveAs=Save As...
|
|
lblNameNewCopyDeck=Enter name for new copy of deck
|
|
lblRenameDeck=Rename Deck
|
|
lblNewNameDeck=Enter new name for deck
|
|
lblDeleteDeck=Delete Deck
|
|
lblDelete=Delete
|
|
lblConfirmDelete=Are you sure you want to delete
|
|
lblNameNewDeck=Enter name for new deck
|
|
lblSaveChangesCurrentDeck=Save changes to current deck?
|
|
lblAddFavorites=Add to Favorites
|
|
lblRemoveFavorites=Remove from Favorites
|
|
lblChangePreferredArt=Change Preferred Art
|
|
lblSelectPreferredArt=Select preferred art for
|
|
lblTo=to
|
|
lblAvatar=Avatar
|
|
lblCards=Cards
|
|
lblPlanes=Planes
|
|
lblSchemes=Schemes
|
|
lblToMainDeck=to Main Deck
|
|
lblHowMany=how many?
|
|
lblInventory=Inventory
|
|
lblCollection=Collection
|
|
lblCommanders=Commanders
|
|
lblOathbreakers=Oathbreakers
|
|
lblSave=Save
|
|
lblDontSave=Don''t Save
|
|
lblPackN=Pack {0}
|
|
#Forge.java
|
|
lblLoadingFonts=Loading fonts...
|
|
lblLoadingCardTranslations=Loading card translations...
|
|
lblFinishingStartup=Finishing startup...
|
|
lblPreloadExtendedArt=Preload Extended Art...
|
|
#LobbyScreen.java
|
|
lblMore=More...
|
|
lblLoadingNewGame=Loading new game...
|
|
lblSelectVariants=Select Variants
|
|
msgSelectAdeckBeforeReadying=Select a deck before readying!
|
|
#PlayerPanel.java
|
|
lblLoadingDeck=Loading Deck...
|
|
lblSchemeDeckRandomGenerated=Scheme Deck: Random Generated Deck
|
|
lblCommanderDeckRandomGenerated=Commander Deck: Random Generated Deck
|
|
lblOathbreakerDeckRandomGenerated=Oathbreaker Deck: Random Generated Deck
|
|
lblTinyLeadersDeckRandomGenerated=Tiny Leaders Deck: Random Generated Deck
|
|
lblBrawlDeckRandomGenerated=Brawl Deck: Random Generated Deck
|
|
lblPlanarDeckRandomGenerated=Planar Deck: Random Generated Deck
|
|
lblVanguardAvatarRandom=Vanguard Avatar: Random
|
|
lblNotReady=Not Ready
|
|
lblNormal=Normal
|
|
lblDevMode=Dev Mode
|
|
lblOathbreakerDeck=Oathbreaker Deck
|
|
lblTinyLeadersDeck=Tiny Leaders Deck
|
|
lblBrawlDeck=Brawl Deck
|
|
lblSelectDeckFor=Select Deck for %s
|
|
lblSelectCommanderDeckFor=Select Commander Deck for %s
|
|
lblSelectOathbreakerDeckFor=Select Oathbreaker Deck for %s
|
|
lblSelectTinyLeadersDeckFor=Select Tiny Leaders Deck for %s
|
|
lblSelectBrawlDeckFor=Select Brawl Deck for %s
|
|
lblSelectSchemeDeckFor=Select Scheme Deck for %s
|
|
lblSelectPlanarDeckFor=Select Planar Deck for %s
|
|
lblSelectVanguardFor=Select Vanguard for %s
|
|
lblMale=Male
|
|
lblFemale=Female
|
|
lblAny=Any
|
|
lblFantasy=Fantasy
|
|
lblGeneric=Generic
|
|
#MatchController.java
|
|
lblChooseAbilityToPlay=Choose ability to play
|
|
lblSelected=Selected
|
|
#ItemManager.java
|
|
lblAdvancedSearch=Advanced Search
|
|
lblSort=Sort
|
|
lblResetFilters=Reset Filters
|
|
lblSelectCard=select card
|
|
lblClickToconfigureFilters=Click to configure filters
|
|
lblShownOfTotalCards=Number of cards shown / Total available cards
|
|
lblToggleShowOrHideOptionsForCurrentView=Toggle to show/hide options for current view
|
|
lblFilterMenu=FilterMenu
|
|
lblShowFilters=Show Filters
|
|
lblAddOrEditFilter=Add/Edit Filter
|
|
lblCurrentTextSearch=Current text search
|
|
lblHideFilters=Hide Filters
|
|
#AdvancedSearchFilter.java
|
|
lblEditExpression=Edit Expression
|
|
lblRemoveFilter=Remove Filter
|
|
lblClearFilter=Clear Filter
|
|
#CardZoom.java
|
|
lblSwipeUpTo=Swipe up to %s
|
|
lblSwipeDownDetailView=Swipe down to switch to detail view
|
|
lblSwipeDownPictureView=Swipe down to switch to picture view
|
|
#VGameMenu.java
|
|
lblShowWinLoseOverlay=Show WinLose Overlay
|
|
lblNoPlayerPriorityNoDeckListViewed=No player has priority at the moment, so deck list can''t be viewed.
|
|
#FilesPage.java
|
|
lblFiles=Files
|
|
lblStorageLocations=Storage Locations
|
|
lblCardPicsLocation=Card Pics Location
|
|
lblDecksLocation=Decks Location
|
|
lblDataLocation=Data Location (e.g. Settings and Quests)
|
|
lblImageCacheLocation=Image Cache Location
|
|
lblRestartForgeMoveFilesNewLocation=You''ll need to restart Forge for this change to take effect. Be sure to move any necessary files to the new location before you do.
|
|
lblRestartRequired=Restart Required
|
|
lblSelect=Select %s
|
|
#AddBasicLandsDialog.java
|
|
lblLandSet=Land Set
|
|
lblAddBasicLandsAutoSuggest=Add Basic Lands to %s\n(double-tap statistics to auto-suggest)
|
|
lblDeckStatisticsAutoSuggest=Deck statistics. Double click to auto-suggest basic lands.
|
|
lblAssortedArt=Assorted Art
|
|
lblCardArtN=Card Art {0}
|
|
lblNonLandCount=%d non-lands
|
|
lblOldLandCount=%d lands
|
|
lblNewLandCount=%d added lands
|
|
lblNewTotalCount=%d cards
|
|
#FDeckImportDialog.java
|
|
lblImportLatestVersionCard=Import latest version of card
|
|
lblUseOnlySetsReleasedBefore=Use only sets released before:
|
|
lblUseOnlyCoreAndExpansionSets=Use only core and expansion sets
|
|
lblFollowingCardsCannotBeImported=The following cards cannot be imported due to misspelling, set restrictions, or not being in Forge yet:
|
|
lblImportRemainingCards=Import remaining cards?
|
|
lblNoKnownCardsOnClipboard=No known cards found on clipboard.\n\nCopy the decklist to the clipboard, then reopen this dialog.
|
|
#FDeckViewer.java
|
|
lblChangeSection=Change Section
|
|
lblDeckListCopiedClipboard=Deck list for ''{0}'' copied to clipboard.
|
|
#FSideboardDialog.java
|
|
lblUpdateMainFromSideboard=Update main deck from sideboard%s
|
|
#FVanguardChooser.java
|
|
lblRandomVanguard=Random Vanguard
|
|
#FOptionPane.java
|
|
lblYes=Yes
|
|
lblNo=No
|
|
#FSpinner.java
|
|
lblSelectANumber=Select a number
|
|
#FTextField.java
|
|
lblCut=Cut
|
|
lblCopy=Copy
|
|
lblPaste=Paste
|
|
#ListChooser.java
|
|
lblSearch=Search
|
|
#InputBase.java
|
|
lblPriority=Priority
|
|
lblTurn=Turn
|
|
lblPhase=Phase
|
|
lblEmpty=Empty
|
|
lbltoResolve=to Resolve.
|
|
lblStormCount=Storm Count
|
|
#InputAttack.java
|
|
lblCallBack=Call Back
|
|
lblDisabled=Disabled
|
|
lblSelectAttackCreatures=Select creatures to attack
|
|
lblSelectAttackTarget= or select player/planeswalker you wish to attack.
|
|
lblSelectBandingTarget= To attack as a band, select an attacking creature to activate its ''band'' then select another to join it.
|
|
#InputBlock.java
|
|
lblSelectBlockTarget=Select another attacker to declare blockers for.
|
|
lblSelectBlocker=Select creatures to block
|
|
lblOrSelectBlockTarget= or select another attacker to declare blockers for.
|
|
lblMorph=Morph
|
|
#PlayerControllerHuman.java
|
|
lblYouHaveWonTheCoinToss={0}, you have won the coin toss.
|
|
lblYouLostTheLastGame={0}, you lost the last game.
|
|
lblWouldYouLiketoPlayorDraw=Would you like to play or draw?
|
|
lblWhoWouldYouLiketoStartthisGame=Who would you like to start this game? (Click on the portrait.)
|
|
lblPlay=Play
|
|
lblDraw=Draw
|
|
lblTooFewCardsMainDeck=Too few cards in your main deck (minimum {0}), please make modifications to your deck again.
|
|
lblTooManyCardsSideboard=Too many cards in your sideboard (maximum {0}), please make modifications to your deck again.
|
|
lblAssignCombatDamageWerentBlocked=Do you want to assign its combat damage as though it weren''t blocked?
|
|
lblAssignCombatDamageAsChoose=Do you want to divide {0}''s combat damage as you choose?
|
|
lblAssignCombatDamageToCreature=Do you want to assign {0}''s combat damage to a creature defending player controls?
|
|
lblChooseCreature=Choose a creature
|
|
lblChosenCards=Chosen Cards
|
|
lblAttacker=Attacker
|
|
lblTriggeredby=Triggered by
|
|
lblChooseWhichCardstoReveal=Choose Which Cards to Reveal
|
|
lblChooseCardsActivateOpeningHandandOrder=Choose cards to activate from opening hand and their order
|
|
lblActivateFirst=Activate first
|
|
lblChooseOptionalCosts=Choose optional Costs
|
|
lblOptionalCosts=Optional Costs
|
|
lblDoYouWanttoScry=Do you want to scry?
|
|
lblChooseCardstoSpliceonto=Choose cards to Splice onto
|
|
lblDoNextActioninSequence=Do Next Action in Sequence
|
|
lblPleaseDefineanActionSequenceFirst=Please define an action sequence first.
|
|
lblRememberActionSequence=Remember Action Sequence
|
|
lblYouMustHavePrioritytoUseThisFeature=You must have priority to use this feature.
|
|
lblNameTheCard=Name the card
|
|
lblWhichPlayerShouldRoll=Which player should roll?
|
|
lblChooseResult=Choose result
|
|
lblChosenCardNotPermanentorCantExistIndependentlyontheBattleground=The chosen card is not a permanent or can''t exist independently on the battlefield.\nIf you''d like to cast a non-permanent spell, or if you''d like to cast a permanent spell and place it on stack, please use the Cast Spell/Play Land button.
|
|
lblError=Error
|
|
lblWinGame=Win Game
|
|
lblSetLifetoWhat=Set life to what?
|
|
lblSetLifeforWhichPlayer=Set life for which player
|
|
lblChoosePermanentstoTap=Choose permanents to tap
|
|
lblChoosePermanentstoUntap=Choose permanents to untap
|
|
lblWhichTypeofCounter=Which type of counter?
|
|
lblHowManyCounters=How many counters?
|
|
lblRemoveCountersFromWhichCard=Remove counters from which card?
|
|
lblAddCountersToWhichCard=Add counters to which card?
|
|
lblChooseaCard=Choose a card
|
|
lblNoPlayerPriorityDeckCantBeTutoredFrom=No player has priority at the moment, so their deck can''t be tutored from.
|
|
lblNoPlayerPriorityGameStateCannotBeSetup=No player has priority at the moment, so game state cannot be setup.
|
|
lblErrorLoadingBattleSetupFile=Error loading battle setup file!
|
|
lblSelectCardstoAddtoYourDeck=Select cards to add to your deck
|
|
lblAddTheseToMyDeck=Add these to my deck
|
|
lblChooseaPile=Choose a pile
|
|
lblSelectOrderForSimultaneousAbilities=Select order for simultaneous abilities
|
|
lblReorderSimultaneousAbilities=Reorder simultaneous abilities
|
|
lblResolveFirst=Resolve first
|
|
lblMoveCardstoToporBbottomofLibrary=Move cards to top or bottom of library
|
|
lblSelectCardsToBeOutOnTheBottomOfYourLibrary=Select cards to be put on the bottom of your library
|
|
lblCardsToPutOnTheBottom=Cards to put on the bottom
|
|
lblArrangeCardsToBePutOnTopOfYourLibrary=Arrange cards to be put on top of your library
|
|
lblTopOfLibrary=Top of Library
|
|
lblSelectCardsToBePutIntoTheGraveyard=Select cards to be put into the graveyard
|
|
lblCardsToPutInTheGraveyard=Cards to put in the graveyard
|
|
lblDiscardUpToNCards=Discard up to %d card(s)
|
|
lblDiscardNCards=Discard %d card(s)
|
|
lblSelectNCardsToDiscardUnlessDiscarduType=Select %d card(s) to discard, unless you discard a {0}.
|
|
lblCleanupPhase=Cleanup Phase
|
|
lblSelectCardsToDiscardHandDownMaximum=Select {0} card(s) to discard to bring your hand down to the maximum of {1} cards.
|
|
lblChooseMinCardToDiscard=Choose %d card(s) to discard
|
|
lblDiscarded=Discarded
|
|
lblChooseDamageOrderFor=Choose Damage Order for {0}
|
|
lblDamagedFirst=Damaged First
|
|
lblChooseBlockerAfterWhichToPlaceAttackert=Choose blocker after which to place {0} in damage order; cancel to place it first
|
|
lblPutCardOnTopOrBottomLibrary=Put {0} on the top or bottom of your library?
|
|
lblChooseOrderCardsPutIntoLibrary=Choose order of cards to put into the library
|
|
lblClosestToTop=Closest to top
|
|
lblChooseOrderCardsPutOntoBattlefield=Choose order of cards to put onto the battlefield
|
|
lblChooseOrderCardsPutIntoExile=Choose order of cards to put into the exile zone
|
|
lblPutFirst=Put first
|
|
lblChooseOrderCardsPutIntoGraveyard=Choose order of cards to put into the graveyard
|
|
lblClosestToBottom=Closest to bottom
|
|
lblChooseOrderCardsPutIntoPlanarDeck=Choose order of cards to put into the planar deck
|
|
lblChooseOrderCardsPutIntoSchemeDeck=Choose order of cards to put into the scheme deck
|
|
lblChooseOrderCopiesCast=Choose order of copies to cast
|
|
lblDelveHowManyCards=Delve how many cards?
|
|
lblExileWhichCard=Exile which card({0}/{1})?
|
|
lblDestroy=destroy
|
|
lblSelectUpToNumTargetToAction=Select up to %d {0}(s) to {1}.
|
|
lblSelectNumTargetToAction=Select %d {0}(s) to {1}.
|
|
lblHighestBidder=Highest Bidder
|
|
lblUseTriggeredAbilityOf=Use triggered ability of
|
|
lblExertAttackersConfirm=Exert Attackers?
|
|
lblThereNoCardInPlayerZone=There are no cards in {0} {1}
|
|
lblPutCardsOnTheTopLibraryOrGraveyard=Put {0} on the top of library or graveyard?
|
|
lblLibrary=Library
|
|
lblGraveyard=Graveyard
|
|
lblTop=Top
|
|
lblBottom=Bottom
|
|
lblNColorManaFromCard={0} {1} mana from {2}
|
|
lblPayManaFromManaPool=Pay Mana from Mana Pool
|
|
lblChooseATargetType=Choose a {0} type
|
|
lblUntap=Untap
|
|
lblOdds=Odds
|
|
lblEvens=Evens
|
|
lblLeaveTapped=Leave tapped
|
|
lblUntapAndSkipThisTurn=Untap (and skip this turn)
|
|
lblLeft=Left
|
|
lblRight=Right
|
|
lblAddCounter=Add Counter
|
|
lblRemoveCounter=Remove Counter
|
|
lblWinTheFlip=win the flip
|
|
lblLoseTheFlip=lose the flip
|
|
lblChooseAResult=Choose a result
|
|
lblSelectPreventionShieldToUse=select which prevention shield to use
|
|
lblPlayerActivatedCardChooseMode={0} activated {1} - Choose a mode
|
|
lblNoPlayerHasPriorityCannotAddedManaToPool=No player has priority at the moment, so mana cannot be added to their pool.
|
|
lblOverwriteExistFileConfirm=Overwrite existing file?
|
|
lblFileExists=File exists!
|
|
lblSelectGameStateFile=Select Game State File
|
|
lblFileNotFound=File not found
|
|
lblPutCardInWhichPlayerZone=Put card in {0} for which player?
|
|
lblPutCardInWhichPlayerBattlefield=Put card on the battlefield for which player?
|
|
lblPutCardInWhichPlayerPlayOrStack=Put card on the stack / in play for which player?
|
|
lblCardShouldBeSummoningSicknessConfirm=Should {0} be affected with Summoning Sickness?
|
|
lblCardShouldBeAddedToLibraryTopOrBottom=Should {0} be added to the top or to the bottom of the library?
|
|
lblExileCardsFromPlayerHandConfirm=Exile card(s) from which player''s hand?
|
|
lblChooseCardsExile=Choose cards to exile
|
|
lblExileCardsFromPlayerBattlefieldConfirm=Exile card(s) from which player''s battlefield?
|
|
lblRemoveCardBelongingWitchPlayer=Remove card(s) belonging to which player?
|
|
lblRemoveCardFromWhichZone=Remove card(s) from which zone?
|
|
lblChooseCardsRemoveFromGame=Choose cards to remove from game
|
|
lblRemoved=Removed
|
|
lblEnterASequence=Enter a sequence (card IDs and/or "opponent"/"me"). (e.g. 7, opponent, 18)
|
|
lblActionSequenceCleared=Action sequence cleared.
|
|
lblRestartingActionSequence=Restarting action sequence.
|
|
lblErrorPleaseCheckID=Error: Check IDs and ensure they''re separated by spaces and/or commas.
|
|
lblErrorEntityWithId=Error: Entity with ID
|
|
lblNotFound=not found
|
|
lblChooseAnnounceForCard=Choose {0} for {1}
|
|
lblSacrifice=Sacrifice
|
|
lblLookCardInPlayerZone=Looking at cards in {0} {1}
|
|
lblPlayerZone={0} {1}
|
|
lblActionFromPlayerDeck={0} from {1} Deck
|
|
#AbstractGuiGame.java
|
|
lblConcedeCurrentGame=This will concede the current game and you will lose.\n\nConcede anyway?
|
|
lblConcedeTitle=Concede Game?
|
|
lblConcede=Concede
|
|
lblCloseGameSpectator=This will close this game and you will not be able to resume watching it.\n\nClose anyway?
|
|
lblCloseGame=Close Game?
|
|
lblWaitingForOpponent=Waiting for opponent...
|
|
lblYieldingUntilEndOfTurn=Yielding until end of turn.\nYou may cancel this yield to take an action.
|
|
lblStopWatching=Stop Watching
|
|
lblEnterNumberBetweenMinAndMax=Enter a number between {0} and {1}:
|
|
lblEnterNumberGreaterThanOrEqualsToMin=Enter a number greater than or equal to {0}:
|
|
lblEnterNumberLessThanOrEqualsToMax=Enter a number less than or equal to {0}:
|
|
#PlayerOutcome.java
|
|
lblWonBecauseAllOpponentsHaveLost=has won because all opponents have lost
|
|
lblWonDueToEffectOf=has won due to effect of ''%s''
|
|
lblConceded=has conceded
|
|
lblLostTryingToDrawCardsFromEmptyLibrary=has lost trying to draw cards from empty library
|
|
lblLostBecauseLifeTotalReachedZero=has lost because life total reached 0
|
|
lblLostBecauseOfObtainingTenPoisonCounters=has lost because of obtaining 10 poison counters
|
|
lblLostBecauseAnOpponentHasWonBySpell=has lost because an opponent has won by spell ''%s''
|
|
lblLostDueToEffectOfSpell=has lost due to effect of spell ''%s''
|
|
lblLostDueToAccumulationOf21DamageFromGenerals=has lost due to accumulation of 21 damage from generals
|
|
lblAcceptedThatTheGameIsADraw=has accepted that the game is a draw
|
|
lblLostForUnknownReasonBug=has lost for unknown reason (this is a bug)
|
|
#ViewWinLose.java
|
|
btnNextGame=Next Game
|
|
btnStartNewMatch=Start New Match
|
|
btnQuitMatch=Quit Match
|
|
lblItsADraw=It''s a draw!
|
|
lblTeamWon=Team %s won!
|
|
lblWinnerWon=%s won!
|
|
lblGameLog=Game Log
|
|
#NewDraftScreen.java
|
|
lblLoadingNewDraft=Loading new draft...
|
|
#LoadDraftScreen.java
|
|
lblDoubleTapToEditDeck=Double-tap to edit deck (Long-press to view)
|
|
lblMode=Mode:
|
|
lblYouMustSelectExistingDeck=You must select an existing deck or build a deck from a new booster draft game.
|
|
lblWhichOpponentWouldYouLikeToFace=Which opponent would you like to face?
|
|
lblSingleMatch=Single Match
|
|
#NewGauntletScreen.java
|
|
lblGauntletText1=In Gauntlet mode, you select a deck and play against multiple opponents.
|
|
lblGauntletText2=Configure how many opponents you wish to face and what decks or types of decks they will play.
|
|
lblGauntletText3=Then, try to beat all AI opponents without losing a match.
|
|
lblSelectGauntletType=Select a Gauntlet Type
|
|
lblCustomGauntlet=Custom Gauntlet
|
|
lblGauntletContest=Gauntlet Contest
|
|
lblSelectYourDeck=Select Your Deck
|
|
lblSelectDeckForOpponent=Select Deck for Opponent
|
|
lblSelectGauntletContest=Select Gauntlet Contest
|
|
#PuzzleScreen.java
|
|
lblPuzzleText1=Puzzle Mode loads in a puzzle that you have to win in a predetermined time/way.
|
|
lblPuzzleText2=To begin, press the Start button below, then select a puzzle from a list.
|
|
lblPuzzleText3=Your objective will be displayed in a pop-up window when the puzzle starts and also specified on a special effect card which will be placed in your command zone.
|
|
lblChooseAPuzzle=Choose a puzzle
|
|
lblLoadingThePuzzle=Loading the puzzle...
|
|
#InputPassPriority.java
|
|
lblCastSpell=cast spell
|
|
lblPlayLand=play land
|
|
lblActivateAbility=activate ability
|
|
lblYouHaveManaFloatingInYourManaPoolCouldBeLostIfPassPriority=You have mana floating in your mana pool that could be lost if you pass priority now.
|
|
lblYouWillTakeManaBurnDamageEqualAmountFloatingManaLostThisWay=You will take mana burn damage equal to the amount of floating mana lost this way.
|
|
lblManaFloating=Mana Floating
|
|
#InputPayManaOfCostPayment.java
|
|
lblPayManaCost=Pay Mana Cost:
|
|
lblLifePaidForPhyrexianMana=(%d life paid for phyrexian mana)
|
|
lblClickOnYourLifeTotalToPayLifeForPhyrexianMana=Click on your life total to pay life for phyrexian mana.
|
|
lblClickOnYourLifeTotalToPayLifeForBlackMana=Click on your life total to pay life for black mana.
|
|
lblClickOnYourLifeTotalToPayLifeForPhyrexianOrBlackMana=Click on your life total to pay life for phyrexian mana or black mana.
|
|
#GameLogFormatter.java
|
|
lblLogScryTopBottomLibrary=%s scried %top card(s) to the top of the library and %bottom card(s) to the bottom of the library
|
|
lblLogScryTopLibrary=%s scried %top card(s) to the top of the library
|
|
lblLogScryBottomLibrary=%s scried %bottom card(s) to the bottom of the library
|
|
lblLogSurveiledToLibraryGraveyard={0} surveiled {1} card(s) to the top of the library and {2} card(s) to the graveyard
|
|
lblLogSurveiledToLibrary={0} surveiled {1} card(s) to the top of the library
|
|
lblLogSurveiledToGraveyard={0} surveiled {1} card(s) to the graveyard
|
|
lblLogCardAbilityFizzles={0} ability fizzles.
|
|
lblCast=cast
|
|
lblTriggered=triggered
|
|
lblActivated=activated
|
|
lblLogPlayerActionObjectWitchTarget={0} {1} {2} targeting {3}
|
|
lblLogPlayerActionObject={0} {1} {2}
|
|
lblLogPlayerChosenModeForCard={0} has chosen {1} for {2}.
|
|
lblLogPlayerHasRestoredControlThemself={0} has restored control over themself
|
|
lblLogPlayerControlledTargetPlayer={0} is controlled by {1}
|
|
lblDeathtouch=Deathtouch
|
|
lblAsM1M1Counters=As -1/-1 Counters
|
|
lblRemovingNLoyaltyCounter=Removing {0} loyalty counter
|
|
lblSourceDealsNDamageToDest={0} deals {1} damage ({2}) to {3}.
|
|
lblLogPlayerPlayedLand={0} played {1}
|
|
lblLogTurnNOwnerByPlayer=Turn {0} ({1})
|
|
lblLogAsPoisonCounters=(as poison counters)
|
|
lblCombat=combat
|
|
lblNonCombat=non-combat
|
|
lblLogSourceDealsNDamageOfTypeToDest={0} deals {1} {2} damage to {3}{4}.
|
|
lblLogPlayerReceivesNPosionCounterFrom={0} receives {1} poison counter from {2}
|
|
lblLogPlayerAssignedAttackerToAttackTarget={0} assigned {1} to attack {2}.
|
|
lblLogPlayerDidntBlockAttacker={0} didn''t block {1}.
|
|
lblLogPlayerAssignedBlockerToBlockAttacker={0} assigned {1} to block {2}.
|
|
lblPlayerHasMulliganedDownToNCards=%s has mulliganed down to %d cards.
|
|
lblPlayerDidntAttackThisTurn=%s didn''t attack this turn.
|
|
#FormatFilter.java
|
|
lblAllSetsFormats=All Sets/Formats
|
|
lblOtherFormats=Other Formats
|
|
#HistoricFormatSelect.java
|
|
lblChooseFormat=Choose Format
|
|
#Card.java
|
|
lblAdventure=Adventure
|
|
#TriggerAdapt.java
|
|
lblAdapt=Adapt
|
|
#TriggerAttached.java
|
|
lblAttachee=Attachee
|
|
#TriggerAttackerBlocked.java
|
|
lblNumberBlockers=Number Blockers
|
|
lblBlocker=Blocker
|
|
#TriggerAttackersDeclared.java
|
|
lblNumberAttackers=Number Attackers
|
|
#TriggerAttackerUnblockedOnce.java
|
|
lblAttackingPlayer=AttackingPlayer
|
|
lblDefenders=Defenders
|
|
#TriggerBecomeMonarch.java
|
|
lblPlayer=Player
|
|
#TriggerBecomeMonstrous.java
|
|
lblMonstrous=Monstrous
|
|
#TriggerBecomeRenowned.java
|
|
lblRenowned=Renowned
|
|
#TriggerBecomesTarget.java
|
|
lblSource=Source
|
|
lblTarget=Target
|
|
#TriggerBecomesTargetOnce.java
|
|
lblTargets=Targets
|
|
#TriggerBlockersDeclared.java
|
|
lblBlockers=Blockers
|
|
#TriggerChampioned.java
|
|
lblChampioned=Championed
|
|
#TriggerChangesController.java
|
|
lblChangedController=Changed Controller
|
|
#TriggerChangesZone.java
|
|
lblZoneChanger=Zone Changer
|
|
#TriggerChangesZoneAll.java
|
|
lblAmount=Amount
|
|
#TriggerCounterAdded.java
|
|
lblAddedOnce=Added once
|
|
#TriggerCountered.java
|
|
lblCountered=Countered
|
|
lblCause=Cause
|
|
#TriggerCounteredRemoved.java
|
|
lblRemovedFrom=Removed from
|
|
#TriggerCrewed.java
|
|
lblVehicle=Vehicle
|
|
lblCrew=Crew
|
|
#TriggerCycled.java
|
|
lblCycled=Cycled
|
|
#TriggerDamageDealtOnce.java
|
|
lblDamageSource=Damage Source
|
|
lblDamaged=Damaged
|
|
#TriggerDamagePrevented.java
|
|
lblDamageTarget=Damage Target
|
|
#TriggerDestroyed.java
|
|
lblDestroyed=Destroyed
|
|
lblDestroyer=Destroyer
|
|
#TriggerDevoured.java
|
|
lblDevoured=Devoured
|
|
#TriggerEvolved.java
|
|
lblEvolved=Evolved
|
|
#TriggerExerted.java
|
|
lblExerted=Exerted
|
|
#TriggerExiled.java
|
|
lblExiled=Exiled
|
|
#TriggerExploited.java
|
|
lblExploited=Exploited
|
|
lblExploiter=Exploiter
|
|
#TriggerExplores.java
|
|
lblExplorer=Explorer
|
|
#TriggerFight.java
|
|
lblFighter=Fighter
|
|
#TriggerLandPlayed.java
|
|
lblLandPlayed=Land played
|
|
#TriggerLifeGained.java
|
|
lblGainedAmount=Gained Amount
|
|
#TriggerLifeLost.java
|
|
lblLostAmount=Lost Amount
|
|
#TriggerPayCumulativeUpkeep.java
|
|
lblMana=Mana
|
|
#TriggerPayLife.java
|
|
lblPaidAmount=Paid Amount
|
|
#TriggerPhaseIn.java
|
|
lblPhasedIn=Phased In
|
|
#TriggerPhaseOut.java
|
|
lblPhasedOut=Phased Out
|
|
#TriggerRoller.java
|
|
lblRoller=Roller
|
|
#TriggerPlaneswalkedFrom.java
|
|
lblPlaneswalkedFrom=Planeswalked From
|
|
#TriggerPlaneswalkedTo.java
|
|
lblPlaneswalkedTo=Planeswalked To
|
|
#TriggerRegenerated.java
|
|
lblRegenerated=Regenerated
|
|
#TriggerRevealed.java
|
|
lblRevealed=Revealed
|
|
#TriggerSacrificed.java
|
|
lblSacrificed=Sacrificed
|
|
#TriggerScry.java
|
|
lblScryer=Scryer
|
|
#TriggerSearchLibrary.java
|
|
lblSearcher=Searcher
|
|
#TriggerShuffled.java
|
|
lblShuffler=Shuffler
|
|
#TriggerSpellAbilityCast.java
|
|
lblActivator=Activator
|
|
#TriggerSpellAbilityCast.java
|
|
lblSpellAbility=SpellAbility
|
|
#TriggerTaps.java
|
|
lblTapped=Tapped
|
|
#TriggerTapsForMana.java
|
|
lblTappedForMana=Tapped for Mana
|
|
lblProduced=Produced
|
|
#TriggerTransformed.java
|
|
lblTransformed=Transformed
|
|
#TriggerTurnFaceUp.java
|
|
lblTurnFaceUp=Turn Face up
|
|
#TriggerUnattach.java
|
|
lblObject=Object
|
|
lblAttachment=Attachment
|
|
#TriggerUntaps.java
|
|
lblUntapped=Untapped
|
|
#TriggerVote.java
|
|
lblVoters=Voters
|
|
#PermanentCreatureEffect.java
|
|
lblCreature=Creature
|
|
#LimitedWinLoseController.java
|
|
btnRestartRound=Restart Round
|
|
btnTournamentInfo=Tournament Info
|
|
btnNextRound=Next Round
|
|
btnWonRound=YOU HAVE WON ROUND
|
|
btnWonTournament=***CONGRATULATIONS! YOU HAVE WON THE TOURNAMENT!***
|
|
btnLoseRound=YOU HAVE LOST ON ROUND
|
|
btnQuit=Quit
|
|
btnContinue=Continue
|
|
btnRestart=Restart
|
|
#TournamentWinLoseController.java
|
|
btnSaveQuit=Save and Quit
|
|
lblCongratulations=CONGRATULATIONS!
|
|
lblThroughTournament=You made it through the tournament!
|
|
lblDefeated=DEFEATED!
|
|
lblFailedTournament=You have failed to pass the tournament.
|
|
#GauntletWinLoseController.java
|
|
lblGauntletTournament=You made it through the gauntlet!
|
|
lblFailedGauntlet=You have failed to pass the gauntlet.
|
|
#QuestTournamentController.java
|
|
lblLeaveTournamentDraftWarning1=If you leave now, this tournament will be forever gone.\nYou will keep the cards you drafted, but will receive no other prizes.\n\nWould you still like to quit the tournament?
|
|
lblLeaveTournamentDraftWarning2=You have matches left to play!\nLeaving the tournament early will forfeit your potential future winnings.\nYou will still receive winnings as if you conceded your next match and you will keep the cards you drafted.\n\nWould you still like to quit the tournament?
|
|
lblReallyQuit=Really Quit?
|
|
lblForPlacing=For placing
|
|
lblHaveBeAward=, you have been awarded
|
|
lblTournamentReward=Tournament Reward
|
|
lblParticipateingTournamentReward=For participating in the tournament, you have been awarded the following promotional card:
|
|
lblCreditsAwarded=Credits Awarded
|
|
lblBoosterPack=Booster Pack
|
|
lblAwarded=Awarded
|
|
lblFoundCards=You have found the following cards inside
|
|
lblRareAwarded=Rare Awarded
|
|
lblSelectRareAwarded=, you may select a rare or mythic rare card from the drafted block.
|
|
lblSelectACard=Select a Card
|
|
lblSelectKeepCard=Select a card to keep:
|
|
lblAddToCollection=has been added to your collection!
|
|
lblCardAdded=Card Added
|
|
lblBonusToken=Bonus Token
|
|
lblHaveBeAwardToken=, you have been awarded a token!\nUse tokens to create new drafts to play.
|
|
lblWouldLikeSaveDraft=Would you like to save this draft to the regular draft mode?
|
|
lblSaveDraft=Save Draft
|
|
lblNoAvailableDraftsMessage=You do not have any draft-able sets unlocked!\nCome back later when you''ve unlocked more sets.
|
|
lblNoAvailableDrafts=No Available Drafts
|
|
lblEntryFeeOfDraftTournament=The entry fee for this booster draft tournament is
|
|
lblWouldLikeCreateTournament= credits.\nWould you like to spend a token and create this tournament?
|
|
lblCreatingDraftTournament=Creating a Booster Draft Tournament
|
|
lblUnexpectedCreatingDraftTournament=Unexpected error when creating a draft tournament
|
|
lblPleaseReportBug=. Please report this as a bug.
|
|
lbl1stPlace=1st Place:
|
|
lbl2ndPlace=2nd Place:
|
|
lbl3rdPlace=3rd Place:
|
|
lbl4thPlace=4th Place:
|
|
lblTime= time
|
|
lblCollectPrizes=Collect Prizes
|
|
lblCurrentlyInDraft=You are currently in a draft.\nYou should leave or finish that draft before starting another.
|
|
lblYouNeed=You need
|
|
lblMoreCredits=more credits to enter this tournament.
|
|
lblNotEnoughCredits=Not Enough Credits
|
|
lblTournamentCosts=This tournament costs
|
|
lblSureEnterTournament= credits to enter.\nAre you sure you wish to enter?
|
|
lblEnterDraftTournament=Enter Draft Tournament?
|
|
lblLeaveDraftConfirm=This will end the current draft and you will not be able to join this tournament again.\nYour credits will be refunded and the draft will be removed.\n\nLeave anyway?
|
|
lblLeave=Leave
|
|
lblDeckInvalid=Deck Invalid
|
|
lblAlreadyMatchPleaseWait=There is already a match in progress.\nPlease wait for the current round to end before attempting to continue.
|
|
#DraftingProcessScreen.java
|
|
lblSaveDraftAs=Save this draft as
|
|
lblAlreadyDeckName=There is already a deck named ''
|
|
lblOverwriteConfirm=''. Overwrite?
|
|
lblOverwriteDeck=Overwrite Deck?
|
|
lblEndDraftConfirm=This will end the current draft and you will not be able to resume.\n\nLeave anyway?
|
|
#Match.java
|
|
lblAICantPlayCards=AI can''t play these cards well
|
|
lblAnteCardsRemoved=These ante cards were removed
|
|
#CEditorDraftingProcess.java
|
|
lblQuitWithoutSaving=Quit without saving
|
|
lblQuitDraft=Quit Draft
|
|
lblDraftPicks=Draft Picks
|
|
lblPackNCards=Pack {0} - Cards
|
|
#LoadQuestScreen.java
|
|
lblLoadingExistingQuests=Loading Existing Quests...
|
|
lblNewQuest=New
|
|
lblRename=Rename
|
|
lblEnterNewQuestName=Enter new name for quest:
|
|
lblRenameQuest=Rename Quest
|
|
lblDeleteQuest=Delete Quest
|
|
#NewQuestScreen.java
|
|
lblDifficulty=Difficulty
|
|
lblStartingPoolColors=Starting pool colors
|
|
lblStartingPoolOptions=Starting pool options
|
|
lblAllowDuplicatesStartingPool=Allow duplicates in starting pool
|
|
lblIncludeArtifactsStartingPool=Include artifacts in starting pool
|
|
lblDefinedFormat=Defined format
|
|
lblOnlyInStartingPoolAvailable=Only sets found in starting pool will be available.
|
|
lblCustomFormatWithoutRestrictionGame=You have defined a custom format that doesn''t contain any sets.\nThis will start a game without restriction.\n\nContinue?
|
|
lblCustomFormatWithoutRestrictionPrized=You have defined custom format as containing no sets.\nThis will choose all editions without restriction as prized.\n\nContinue?
|
|
lblCreatingNewQuest=Creating new quest...
|
|
#QuestBazaarScreen.java
|
|
lblMerchantDoesHaveCommodity=The merchant does not have anything useful for sale.
|
|
lblBuy=Buy
|
|
#QuestMenu.java
|
|
lblStatistics=Statistics
|
|
lblLoadingCurrentQuest=Loading current quest...
|
|
#QuestPrefsScreen.java
|
|
lblSellingPercentageBase=Selling Percentage Base
|
|
lblSellingPercentageMax=Selling Percentage Max
|
|
lblSellingPriceMax=Selling Price Max
|
|
lblDifficultyAdjustmentsAll=Difficulty Adjustments (All)
|
|
lblDifficultyAdjustmentsEasy=Difficulty Adjustments (Easy)
|
|
lblDifficultyAdjustmentsMedium=Difficulty Adjustments (Medium)
|
|
lblDifficultyAdjustmentsHard=Difficulty Adjustments (Hard)
|
|
lblDifficultyAdjustmentsExpert=Difficulty Adjustments (Expert)
|
|
lblWinsForBooster=Wins For Booster
|
|
lblWinsForRankIncrease=Wins For Rank Increase
|
|
lblWinsForMediumAI=Wins For Medium AI
|
|
lblWinsForHardAI=Wins For Hard AI
|
|
lblWinsForExpertAI=Wins For Expert AI
|
|
lblSaveFailed=Save Failed -
|
|
#QuestSpellShopScreen.java
|
|
lblMaximumSellingCredits=Maximum selling price is %d credits.
|
|
lblSellCardsAt=Selling cards at
|
|
lblTheirValue=% of their value.\n
|
|
lblSell=Sell
|
|
lblItem=item
|
|
lblCardsForSale=Cards for Sale
|
|
lblSellAllExtras=Sell all extras
|
|
lblSelectAllCards=Select All
|
|
lblYourCards=Your Cards
|
|
#QuestStatsScreen.java
|
|
lblTournamentResults=Tournament Results
|
|
lblQuestStatistics=Quest Statistics
|
|
#QuestTournamentsScreen.java
|
|
lblWinner=Winner
|
|
lblQuarterfinals=QUARTERFINALS
|
|
lblSemifinals=SEMIFINALS
|
|
lblFinalMatch=FINAL MATCH
|
|
#DualListBox.java
|
|
lblSelectOrder=Select Order
|
|
#HumanPlay.java
|
|
lblIfYouDo=if you do
|
|
lblOr=or
|
|
lblDoYouWantPay=Do you want to pay
|
|
lblDoYouWantPayNLife=Do you want to pay {0} life?
|
|
lblDoyouWantTo=Do you want to
|
|
lblDoYouWantMillNCardsOrDoAction=Do you want to mill {0} card(s)? {1}
|
|
lblDoYouWantFlipNCoinAction=Do you want to flip {0} coin(s)?
|
|
lblDoYouWantRollNDiceAction=Do you want to roll {0}{1}?
|
|
lblDoYouWantRemoveNTargetTypeCounterFromCard=Do you want to remove {0} {1} counter from {2}?
|
|
lblDoYouWantRemoveCountersFromCard=Do you want to remove counters from {0}?
|
|
lblDoYouWantExileNCardsFromYourLibrary=Do you want to exile {0} card(s) from your library?
|
|
lblDoYouWantExileAllCardYouGraveyard=Do you want to exile all cards in your graveyard?
|
|
lblDoYouWantDiscardYourHand=Do you want to discard your hand?
|
|
lblDoYouWantSpendNTargetTypeCounter=Do you want to spend {0} {1} counter?
|
|
lblDoYouWantLetThatPlayerDrawNCardOrDoAction=Do you want to let that player draw {0} card(s)?{1}
|
|
lblDoYouWantDrawNCardOrDoAction=Do you want to draw {0} card(s)?{1}
|
|
lblSelectRemoveCounterCard=Select a card to remove a counter
|
|
lblSelectRemoveCounterType=Select type counters to remove
|
|
lblExileFromZone=Exile from {0}
|
|
lblPutCardFromWhoseZone=Put cards from whose {0}?
|
|
lblPutCardToLibrary=Put cards to Library
|
|
lblPutIntoLibrary=put into library.
|
|
lblGainControl=gain control.
|
|
lblReturnToHand=return to hand.
|
|
lbldiscard=discard.
|
|
lblReveal=reveal
|
|
lblTap=tap
|
|
lblCurrentCard=Current Card
|
|
lblSelectNSpecifyTypeCardsToAction=Select %d {0} card(s) to {1}
|
|
#AbandonEffect.java
|
|
lblWouldYouLikeAbandonSource=Would you like to abandon the scheme {0}?
|
|
#ActivateAbilityEffect.java
|
|
lblChooseManaAbility=Choose a mana ability:
|
|
#AddTurnEffect.java
|
|
lblPlayerTakesExtraTurn={0} takes an extra turn.
|
|
#AmassEffect.java.
|
|
lblChooseAnArmy=Choose an army to put counters on
|
|
#AssignGroupEffect.java
|
|
lblChooseAbilityForObject=Choose ability for {0}
|
|
#AttachEffect.java
|
|
lblDoYouWantAttachSourceToTarget=Do you want to attach {0} to {1}?
|
|
lblSelectAPlayerAttachSourceTo={0} - Select a player to attach to.
|
|
lblSelectACardAttachSourceTo={0} - Select a card to attach to.
|
|
#BidLifeEffect.java
|
|
lblBidLife=Choose a higher bid
|
|
lblChooseStartingBid=Choose a starting bid
|
|
lblDoYouWantTopBid=Do you want to top bid? Current Bid \=
|
|
lblTopBidWithValueLife=topped bid with {0} life
|
|
#BondEffect.java
|
|
lblSelectACardPair=Select a card to pair with
|
|
#CamouflageEffect.java
|
|
lblChooseBlockerForAttacker=Choose a creature to block {0}
|
|
lblChooseBlockersForPile=Choose creatures to put in pile {0} (can be empty)
|
|
#ChangeCombatantsEffect.java
|
|
lblChooseDefenderToAttackWithCard=Choose which defender to attack with {0}
|
|
#ChangeTargetsEffect.java
|
|
lblDoYouWantChangeAbilityTargets=Do you want to change targets of {0}?
|
|
#ChangeTextEffect.java
|
|
lblChooseColorReplace=Choose a color word to replace
|
|
lblChooseNewColor=Choose a new color word
|
|
#ChangeZoneEffect.java
|
|
lblDoYouWantMoveTargetFromOriToDest=Do you want to move {0} from {1} to {2}?
|
|
lblPutThatCardFromPlayerOriginToDestination=Put that card from {0} {1} to {2}?
|
|
lblSearchPlayerZoneConfirm=Search {0} {1}?
|
|
lblCardMatchSearchingTypeInAlternateZones=cards match your searching type in Alternate Zones.
|
|
lblLookingCardIn=Looking at cards in
|
|
lblDoYouWantPlayCard=Do you want to play {0}?
|
|
lblSelectCardFromPlayerZone=Select a card from {0} {1}
|
|
lblSelectUpToNumCardFromPlayerZone=Select up to {0} cards from {1} {2}
|
|
lblSelectCardsFromPlayerZone=Select cards from {0} {1}
|
|
lblCancelSearchUpToSelectNumCards=Cancel Search? Up to {0} more card(s) can be selected.
|
|
#ChangeZoneAllEffect.java
|
|
lblMoveTargetFromOriginToDestination=Move {0} from {1} to {2}?
|
|
#CharmEffect.java
|
|
lblWouldYouLikeCharm=Do you want to choose modes?
|
|
#ChooseCardEffect.java
|
|
lblChoose=Choose
|
|
lblSelectCreatureWithTotalPowerLessOrEqualTo=Select creature(s) with total power less than or equal to {0}
|
|
lblTotalPowerNum=Total Power: {0}
|
|
lblCancelChooseConfirm=Cancel Choose?
|
|
#ChooseCardNameEffect.java
|
|
lblChooseACardName=Choose a card name
|
|
lblChooseASpecificCard=Choose a {0} card name.
|
|
lblPlayerPickedChosen={0} picked {1}
|
|
#ChooseColorEffect.java
|
|
lblChooseAColor=Choose a color
|
|
lblChooseNColors=Choose {0} color
|
|
lblAtLastChooseNumColors=Choose {0} or more color
|
|
lblChooseSpecifiedRangeColors=Choose {0} to {1} color
|
|
#ChooseDirectionEffect.java
|
|
lblLeftClockwise=Left (clockwise)
|
|
lblRightAntiClockwise=Right (anticlockwise)
|
|
lblChooseDirection=Choose a direction
|
|
#ChooseGenericEffect.java
|
|
lblChooseOne=Choose one
|
|
#ChooseNumberEffect.java
|
|
lblChooseNumber=Choose a number
|
|
lblPlayerChoseNum={0} chose {1}
|
|
#ChoosePlayerEffect.java
|
|
lblChoosePlayer=Choose a player
|
|
#ChooseSourceEffect.java
|
|
lblChooseSource=Choose a source
|
|
#ClashEffect.java
|
|
lblChooseOpponent=Choose a opponent
|
|
lblReveals=reveals
|
|
lblWinsClash=wins clash
|
|
lblLosesClash=loses clash
|
|
#CloneEffect.java
|
|
lblDoYouWantCopy=Do you want to copy {0}?
|
|
#ControlExchangeEffect.java
|
|
lblExchangeControl=Do you want to exchange control of {0} and {1}?
|
|
#ControlExchangeVariantEffect.java
|
|
lblChooseCards=Choose cards
|
|
#CopyPermanentEffect.java
|
|
lblCopyPermanentConfirm=Copy this permanent?
|
|
lblDefender=defender
|
|
#CopySpellAbilityEffect.java
|
|
lblDoyouWantCopyTheSpell=Do you want to copy the spell {0}?
|
|
lblSelectMultiSpellCopyToStack=Select {0} spell to copy to stack
|
|
lblSelectASpellCopy=Select a spell to copy
|
|
#CounterEffect.java
|
|
lblRemoveDestination=a destination to remove
|
|
#CountersMoveEffect.java
|
|
lblChooseTakeCountersCard=Choose card to take {0} counters from
|
|
lblTakeHowManyTargetCounterFromCard=Take how many {0} counters from {1}?
|
|
lblChooseCardToGetCountersFrom=Choose cards to get {0} counters from {1}.
|
|
lblPutHowManyTargetCounterOnCard=Put how many {0} counters on {1}?
|
|
lblTakeHowManyTargetCounters=Take how many {0} counters?
|
|
#CountersProliferateEffect.java
|
|
lblChooseProliferateTarget=Choose any number of permanents and/or players for proliferate
|
|
#CountersPutEffect.java
|
|
lblDoYouWantPutCounter=Do you want to put the counter?
|
|
lblChooseACreatureWithLeastToughness=Choose a creature with the least toughness
|
|
lblSelectCounterTypeAddTo=Select counter type to add to
|
|
lblHowManyCountersThis=How many counters do you want to put on {0}?
|
|
lblChooseAnOpponent=Choose an opponent
|
|
lblDoYouWantPutTargetP1P1CountersOnCard=Do you want to put {0} +1/+1 counters on {1}?
|
|
#CountersPutOrRemoveEffect.java
|
|
lblSelectCounterTypeToAddOrRemove=Select type of counters to add or remove
|
|
lblWhatToDoWithTargetCounter=What to do with that ''{0}'' counter
|
|
#CountersRemoveEffect.java
|
|
lblAllCounters=all counters
|
|
lblACounters=a counter
|
|
lblCounters=counters
|
|
lblChooseCardsToTakeTargetCounters=Choose cards to take {0} counters from
|
|
lblSelectRemoveCountersNumberOfTarget=Select the number of {0} counters to remove
|
|
lblSelectCountersTypeToRemove=Select type of counters to remove
|
|
#DamageDealEffect.java
|
|
lblDoyouWantDealTargetDamageToTarget=Do you want to deal {0} damage to {1}?
|
|
#DigEffect.java
|
|
lblChooser=Chooser
|
|
lblWouldYouLikeProceedWithOptionalAbility=Would you like to proceed with the optional ability for
|
|
lblChooseACardToLeaveTargetLibraryTop=Choose a card to leave on top of {0} library
|
|
lblChooseACardLeaveTarget=Choose a card to leave in {0} {1}
|
|
lblChooseCardsPutIntoZone=Choose card(s) to put into {0}
|
|
lblChooseCardPutOnTargetLibraryBottom=Choose card(s) to put on the bottom of {0} library
|
|
lblChooseCardPutOnTargetLibraryTop=Choose card(s) to put on top of {0} library
|
|
lblPlayerPickedCardFrom={0} picked card(s) from
|
|
lblNoValidCards=No valid cards
|
|
#DigUntilEffect.java
|
|
lblDoYouWantDigYourLibrary=Do you want to dig your library?
|
|
lblDoYouWantPutCardToZone=Do you want to put that card to {0}?
|
|
#DiscardEffect.java
|
|
lblWouldYouLikeRandomDiscardTargetCard=Would you like to discard {0} random card(s)?
|
|
lblPlayerHasChosenCardsFrom={0} has chosen card(s) from
|
|
#DrawEffect.java
|
|
lblDoYouWantDrawCards=Do you want to draw {0}?
|
|
lblHowManyCardDoYouWantDraw=How many cards do you want to draw?
|
|
#EncodeEffect.java
|
|
lblDoYouWantExileCardAndEncodeOntoYouCreature=Do you want to exile {0} and encode it onto a creature you control?
|
|
lblChooseACreatureYouControlToEncode=Choose a creature you control to encode
|
|
#EndTurnEffect.java
|
|
lblDoYouWantEndTurn=Do you want to end the turn?
|
|
#ExploreEffect.java
|
|
lblRevealedForExplore=Revealed for Explore
|
|
lblPutThisCardToYourGraveyard=Put this card in your graveyard?
|
|
#FightEffect.java
|
|
lblWouldYouLikeFight=Do you want {0} to fight {1}?
|
|
#FlipCoinEffect.java
|
|
lblHeads=heads
|
|
lblTails=tails
|
|
lblCallCoinFlip=Call coin flip
|
|
lblWin=win
|
|
lblLose=lose
|
|
#LifeSetEffect.java
|
|
lblLifeTotal=Life Total
|
|
#ManaEffect.java
|
|
lblDoYouWantAddMana=Do you want to add mana?
|
|
lblSelectManaProduce=Select Mana to Produce
|
|
lblChooseSingleColorFromTarget=Choose a single color from {0}
|
|
#ManifestEffect.java
|
|
lblChooseCardToManifest=Choose cards to manifest
|
|
#MeldEffect.java
|
|
lblChooseCardToMeld=Choose card to meld with
|
|
#MillEffect.java
|
|
lblDoYouWantPutLibraryCardsTo=Do you want to put card(s) from library to {0}?
|
|
#MultiplePilesEffect.java
|
|
lblChooseCardsInTargetPile=Choose cards in Pile {0}?
|
|
#MutateEffect.java
|
|
lblChooseCreatureToBeTop=Choose which creature to be the top
|
|
#PeekAndRevealEffect.java
|
|
lblRevealingCardFrom=Revealing cards from
|
|
lblRevealCardToOtherPlayers=Reveal cards to other players?
|
|
#PlayEffect.java
|
|
lblChooseUpTo=Choose up to
|
|
lblSelectCardToPlay=Select a card to play
|
|
#ProtectAllEffect.java
|
|
lblChooseAProtection=Choose a protection
|
|
#PumpEffect.java
|
|
lblApplyPumpToTarget=Apply pump to {0}?
|
|
#RearrangeTopOfLibraryEffect.java
|
|
lblDoyouWantShuffleTheLibrary=Do you want to shuffle the library?
|
|
#RepeatEffect.java
|
|
lblDoYouWantRepeatProcessAgain=Do you want to repeat this process again?
|
|
#RevealHandEffect.java
|
|
lblDoYouWantRevealYourHand=Do you want to reveal your hand?
|
|
#RollPlanarDiceEffect.java
|
|
lblPlayerRolledResult={0} rolled {1}
|
|
#SacrificeEffect.java
|
|
lblDoYouWantPayEcho=Do you want to pay Echo
|
|
lblPayEcho=Pay Echo
|
|
lblDoYouWantSacrifice=Do you want to sacrifice?
|
|
#SetStateEffect.java
|
|
lblFaceDownCardCantTurnFaceUp=Face-down card can''t turn face up
|
|
#ShuffleEffect.java
|
|
lblHaveTargetShuffle=Have {0} shuffle?
|
|
#SubgameEffect.java
|
|
lblSubgameStart=Subgame started by {0}''s effect.
|
|
lblSubgameEnd=Subgame ended. {0} wins. {1} loses.
|
|
lblSubgameEndDraw=Subgame ended in a draw.
|
|
#SurveilEffect.java
|
|
lblDoYouWantSurveil=Do you want to surveil?
|
|
#TapOrUntapAllEffect.java
|
|
lblPermanents=Permanents
|
|
lblTapOrUntapTarget=Tap or Untap {0}?
|
|
#TwoPilesEffect.java
|
|
lblSelectCardForFaceDownPile=Select cards for a face down pile
|
|
lblDivideCardIntoTwoPiles=Divide cards into two piles
|
|
lblSelectCardForLeftPile=Select cards for the left pile
|
|
lblLeftPile=Left pile
|
|
lblRightPile=Right pile
|
|
lblChoosesPile=chooses Pile
|
|
lblEmptyPile=Empty pile
|
|
#UntapEffect.java
|
|
lblSelectCardToUntap=Select cards to untap
|
|
#VentureEffect.java
|
|
lblChooseDungeon=Which dungeon do you want to venture into?
|
|
lblChooseRoom=Which room do you want to venture into?
|
|
#VoteEffect.java
|
|
lblVote=Vote
|
|
lblCurrentVote=Current Votes
|
|
lblHowManyAdditionalVotesDoYouWant=How many additional votes do you want?
|
|
#VDevMenu.java
|
|
lblUnlimitedLands=Play Unlimited Lands
|
|
lblGenerateMana=Generate Mana
|
|
lblViewAll=View All Cards
|
|
lblSetupGame=Setup Game State
|
|
lblDumpGame=Dump Game State
|
|
lblTutor=Tutor for Card
|
|
lblRollbackPhase=Rollback Phase
|
|
lblAddCounterPermanent=Add Counters to Card
|
|
lblSubCounterPermanent=Sub Counters from Card
|
|
lblTapPermanent=Tap Permanents
|
|
lblUntapPermanent=Untap Permanents
|
|
lblSetLife=Set Player Life
|
|
lblCardToBattlefield=Add Card to Battlefield
|
|
lblExileFromPlay=Exile Card from Play
|
|
lblCardToHand=Add Card to Hand
|
|
lblExileFromHand=Exile Card from Hand
|
|
lblCardToLibrary=Add Card to Library
|
|
lblCardToGraveyard=Add Card to Graveyard
|
|
lblCardToExile=Add Card to Exile
|
|
lblCastSpellOrPlayLand=Cast Spell/Play Land
|
|
lblRepeatAddCard=Repeat Last Add Card
|
|
lblRemoveFromGame=Remove Card from Game
|
|
lblRiggedRoll=Rigged Planar Roll
|
|
lblWalkTo=Planeswalk to
|
|
lblAskAI=Ask AI for suggestion
|
|
#PhaseType.java
|
|
lblUntapStep=Untap step
|
|
lblUpkeepStep=Upkeep step
|
|
lblDrawStep=Draw step
|
|
lblMainPhase1=Main phase, precombat
|
|
lblCombatBeginStep=Beginning of Combat Step
|
|
lblCombatDeclareAttackersStep=Declare Attackers Step
|
|
lblCombatDeclareBlockersStep=Declare Blockers Step
|
|
lblCombatFirstStrikeDamageStep=First Strike Damage Step
|
|
lblCombatDamageStep=Combat Damage Step
|
|
lblCombatEndStep=End of Combat Step
|
|
lblMainPhase2=Main phase, postcombat
|
|
lblEndStep=End step
|
|
lblCleanupStep=Cleanup step
|
|
#ZoneType.java
|
|
lblHandZone=hand
|
|
lblLibraryZone=library
|
|
lblGraveyardZone=graveyard
|
|
lblBattlefieldZone=battlefield
|
|
lblExileZone=exile
|
|
lblFlashbackZone=flashback
|
|
lblCommandZone=command
|
|
lblStackZone=stack
|
|
lblSideboardZone=sideboard
|
|
lblAnteZone=ante
|
|
lblSchemeDeckZone=schemedeck
|
|
lblPlanarDeckZone=planardeck
|
|
lblSubgameZone=subgame
|
|
lblNoneZone=none
|
|
#BoosterDraft.java
|
|
lblChooseBlock=Choose Block
|
|
lblChooseChaosTheme=Choose Chaos Draft Theme
|
|
lblBlockNotContainSetCombinations={0} does not contain any set combinations.
|
|
lblChooseSetCombination=Choose Set Combination
|
|
lblNotFoundCustomDraftFiles=No custom draft files found.
|
|
lblChooseCustomDraft=Choose Custom Draft
|
|
lblChooseSetForNPack=Choose set for Pack {0} of {1}
|
|
#SealedCardPoolGenerator.java
|
|
lblChooseSealedDeckFormat=Choose Sealed Deck Format
|
|
lblSaveCardPoolAs=Save this card pool as
|
|
lblSaveCardPool=Save Card Pool
|
|
lblDeckExistsReplaceConfirm=''{0}'' already exists. Do you want to replace it?
|
|
lblSealedDeckGameExists=Sealed Deck Game Exists
|
|
lblChooseAnEdition=Choose an edition
|
|
lblChoosePackNumberToPlay=Choose packs to play with
|
|
lblNotFoundCustomSealedFiles=No custom sealed files found.
|
|
lblChooseCustomSealedPool=Choose Custom Sealed Pool
|
|
lblHowManyBoosterPacks=How many booster packs?
|
|
#DialogChooseSets.java
|
|
lblChooseSets=Choose Card Sets
|
|
lblDisplayRecentSetReprints=Include Compatible Reprints from other Sets
|
|
lblSelectRandomSets=Random Selection Options
|
|
nlSelectRandomSets=Decide how many card sets per type should be selected at random.
|
|
lblFormatRestrictions=Sanctioned Formats
|
|
lblNoFormatRestriction=No Format Restriction
|
|
lblRandomizeSets=Select Random Card Sets
|
|
lblClearSelection=Clear Selection
|
|
lblCardEditionTypeList=Card Editions (per Type)
|
|
#CMatchUI.java
|
|
lblAbilities=Abilities
|
|
#VAutoYields.java
|
|
lblDisableAllAutoYields=Disable All Auto Yields
|
|
lblRemoveYield=Remove Yield
|
|
lblNoActiveAutoYield=There are no active auto-yields.
|
|
lblNoAutoYield=No Auto-Yields
|
|
#GameEntityPicker.java
|
|
lblChoices=Choices
|
|
#ConquestRewardDialog.java
|
|
lblSkip=Skip
|
|
#ConquestChaosBattle.java
|
|
lblGreat=Great
|
|
#ConquestData.java
|
|
lblExileCard=Exile Card
|
|
lblExileNCard=Exile {0} Cards
|
|
lblExileFollowCardsToReceiveNAE=Exile the following {0} to receive {1} {2}?\n
|
|
lblCurrentPlaneswalkerCannotBeExiled=Current planeswalker cannot be exiled.
|
|
lblCannotCommanderWithDefinedDeck=Cannot exile a commander with a defined deck.
|
|
lblCardCannotBeExiledCommandersCard={0} is in use by the following commanders and cannot be exiled:\n{1}
|
|
lblRetrieveCard=Retrieve Card
|
|
lblRetrieveNCard=Retrieve {0} Cards
|
|
lblNotEnoughShardsToRetrieveCards=Not enough shards to retrieve {0}.
|
|
lblSpendAECostToRetrieveCardsFromExile=Spend {0} {1} to retrieve the following {2} from exile?\n
|
|
lblAetherShards=Aether Shards
|
|
lblPlaneswalkEmblems=Planeswalk Emblems
|
|
lblTotalWins=Total Wins
|
|
lblTotalLosses=Total Losses
|
|
lblConqueredEvents=Conquered Events
|
|
lblUnlockedCards=Unlocked Cards
|
|
#QuestWinLoseController.java
|
|
lblQuitByPayCredits=Quit (-15 Credits)
|
|
lblSpoilsWonAnteCard=Spoils! Cards won from ante
|
|
lblLootedLostAnteCard=Looted! Cards lost to ante
|
|
lblAchieving25WinStreakAwarded =For achieving a 25 win streak, you have been awarded a draft token!\nUse these tokens to generate new tournaments.
|
|
lblBonusDraftTokenReward=Bonus Draft Token Reward
|
|
lblAchievedNWinStreakWinMTypeCards=You have achieved a {0} win streak and won {1} {2} card(s)!
|
|
lblJustWonTenRandomRares=You just won 10 random rares!
|
|
lblChooseBonusBoosterFormat=Choose bonus booster format
|
|
lblBonusFormatBoosterPack=Bonus booster pack from the "{0}" format!
|
|
lblChooseBonusBoosterSet=Choose bonus booster set
|
|
lblBonusSetBoosterPack=Bonus {0} Booster Pack!
|
|
lblChallengeCompletedBountyIS=Challenge completed.\n\nChallenge bounty: {0} credits.
|
|
lblChallengeRewardsForEvent=Challenge Rewards for "{0}"
|
|
lblYouHaveLostNCredits=You lose! You have lost {0} credits.
|
|
lblGameplayResults=Gameplay Results
|
|
#MessageUtil.java
|
|
lblResultIs=Result: {0}
|
|
lblPlayerRandomChosenNumberIs=Randomly chosen number for {0} is {1}
|
|
lblPlayerChoosesNumberIs={0} chooses number: {1}
|
|
lblPlayerChooseValueOfEffectOfCard={0} choose {1} for effect of {2}
|
|
lblPlayerFlipComesUpValue={0} flip comes up {1}
|
|
lblPlayerActionFlip={0} {1} the flip
|
|
lblPlayerChooseValue={0} choose {1}
|
|
lblPlayerVoteValue={0} vote {1}
|
|
lblCardEffectValueIs={0} effect''s value is {1}
|
|
lblCardEffectToTargetValueIs={0} effect''s value for {1} is {2}
|
|
lblYou=you
|
|
#CardListChooser.java
|
|
lblAreYouSureWantPickCard=Are you sure you want to pick ''{0}'' ?
|
|
lblSelectThisCardConfirm=Select this card?
|
|
#CardView.java
|
|
lblMainGame=Main game
|
|
lblSubgame=Subgame ({0} parent)
|
|
#PlayerView.java
|
|
lblCommanderCastCard=Cast from command zone {0} times
|
|
lblCommanderCastPlayer={0} cast from command zone {1} times
|
|
lblCommanderDealNDamageToPlayer=Commander damage to {0} from {1}: {2}\r\n
|
|
lblNCommanderDamageFromOwnCommander=Commander damage from own commander {0}: {1}\r\n
|
|
lblNCommanderDamageFromPlayerCommander=Commander damage from {0} {1}: {2}\r\n
|
|
lblUnlimited=unlimited
|
|
lblLifeHas=Life: {0}
|
|
lblTypeCounterHas={0} counters: {1}
|
|
lblCardInHandHas=Cards in hand: {0}/{1}
|
|
lblLandsPlayed=Lands played: {0}/{1}
|
|
lblCardDrawnThisTurnHas=Cards drawn this turn: {0}
|
|
lblDamagepreventionHas=Damage prevention: {0}
|
|
lblIsExtraTurn=Extra Turn: Yes
|
|
lblExtraTurnCountHas=Extra Turn Count: {0}
|
|
lblAntedHas=Ante''d: {0}
|
|
lblAdditionalVotes=You get {0} additional votes.
|
|
lblOptionalAdditionalVotes=You may vote {0} additional times.
|
|
lblControlsVote=You choose how each player votes.
|
|
#VStack.java
|
|
lblAlwaysYes=Always Yes
|
|
lblAlwaysNo=Always No
|
|
lblZoomOrDetails=Zoom/Details
|
|
#AdvancedSearch.java
|
|
lblRulesText=Rules Text
|
|
lblKeywords=Keywords
|
|
lblPlane=Plane
|
|
lblRegion=Region
|
|
lblColorCount=Color Count
|
|
lblSubtype=Subtype
|
|
lblGenericCost=Generic Cost
|
|
lblManaCost=Mana Cost
|
|
lblFirstPrinting=First Printing
|
|
lblAverageCMC=Average Mana Value
|
|
lblMainDeck=Main Deck
|
|
lblMainDeckSize=Main Deck Size
|
|
lblSideboardSize=Sideboard Size
|
|
lblOrigin=Origin
|
|
lblDeckAverageCMC=Deck Average Mana Value
|
|
lblDeckContents=Deck Contents
|
|
lblDeckSize=Deck Size
|
|
lblBuyPrice=Buy Price
|
|
lblSellPrice=Sell Price
|
|
lblUsedInQuestDecks=Used in # Quest Decks
|
|
lblIsTrue=is true
|
|
lblIsFalse=is false
|
|
lblEqual=\=
|
|
lblNotEqual=<>
|
|
lblGreaterThan=>
|
|
lblLessThan=<
|
|
lblGreaterThanOrEqual=>\=
|
|
lblLessThanOrEqual=<\=
|
|
lblBetweenInclusive=<\=|<\=
|
|
lblBetweenExclusive=<|<
|
|
lblContains=contains
|
|
lblStartsWith=starts with
|
|
lblEndsWith=ends with
|
|
lblIsExactly=is exactly
|
|
lblIsAnyOf=is any of
|
|
lblContainsAnyOf=contains any of
|
|
lblContainsAllOf=contains all of
|
|
lblContainAnyOf=contain any of
|
|
lblContainAllOf=contain all of
|
|
lblContainsCard=contains card
|
|
lblContainsXCopiesCard=contains X copies of card
|
|
lblHowManyCopiesOfN=How many copies of {0}?
|
|
lblSelectAFilterType=Select a filter type
|
|
lblSelectOperatorFor=Select an operator for {0}
|
|
lblSelectingFilter=Select Filter...
|
|
lblLoadingKeywords=Loading keywords...
|
|
#LoadSealedScreen.java
|
|
lblYouMustSelectExistingSealedPool=You must select an existing deck or build a deck from a new sealed pool.
|
|
#LoadGauntletScreen.java
|
|
lblYouMustCreateAndSelectGauntlet=You must create and select a gauntlet.
|
|
lblSelectGauntletDeck=Select Deck for Gauntlet
|
|
lblEnterNewGauntletGameName=Enter new name for gauntlet:
|
|
lblRenameGauntlet=Rename Gauntlet
|
|
lblPleaseSpecifyGauntletName=Please specify a gauntlet name.
|
|
lblGauntletNameExistsPleasePickAnotherName=A gauntlet already exists with that name. Please pick another gauntlet name.
|
|
lblAreYouSuerDeleteGauntlet=Are you sure you want to delete {0}?
|
|
lblDeleteGauntlet=Delete Gauntlet
|
|
#LoadConquestScreen.java
|
|
lblLoadingExistingConquests=Loading Existing Conquests...
|
|
lblOldConquestDataPutIntoDirAndRestartForge=Old conquest data? Put into {0} and restart Forge.
|
|
lblEnterNewConquestName=Enter new name for conquest:
|
|
lblRenameConquest=Rename Conquest
|
|
lblPleaseSpecifyConquestName=Please specify a conquest name.
|
|
lblConquestNameExistsPleasePickAnotherName=A conquest already exists with that name. Please pick another conquest name.
|
|
lblAreYouSuerDeleteConquest=Are you sure you want to delete {0}?
|
|
lblDeleteConquest=Delete Conquest
|
|
#NewConquestScreen.java
|
|
lblStartingNewConquest=Starting new conquest...
|
|
lblSelectStartingPlane=Select Starting Plane\n(Tap art for more info)
|
|
lblSelectStartingCommander=Select Starting Commander
|
|
lblSelectStartingPlaneswalker=Select Starting Planeswalker
|
|
#ConquestStatsScreen.java
|
|
lblAllPlanes=All Planes
|
|
#MultiStepWizardScreen.java
|
|
lblBack=Back
|
|
lblNext=Next
|
|
lblFinish=Finish
|
|
#ConquestPrefsScreen.java
|
|
lblConquestPreference=Conquest Preferences
|
|
lblBaseDuplicateValue=Base Duplicate Value
|
|
lblBaseExileValue=Base Exile Value
|
|
lblBaseRetrieveCost=Base Retrieve Cost
|
|
lblBasePullCost=Base Pull Cost
|
|
lblUncommonMultiplier=Uncommon Multiplier
|
|
lblRareMultiplier=Rare Multiplier
|
|
lblMythicMultiplier=Mythic Multiplier
|
|
lblStartingShards=Starting Shards
|
|
lblChaosWheelShardValue=Chaos Wheel Shard Value
|
|
lblBoosterPacks=Booster Packs
|
|
lblCommons=Commons
|
|
lblUncommons=Uncommons
|
|
lblRares=Rares
|
|
lblBoostersPerMythic=Boosters per Mythic
|
|
lblBaseConquerReward=Base Conquer Reward
|
|
lblChaosWheelBonus=Chaos Wheel Bonus
|
|
lblFirstPlaneUnlockCost=First Plane Unlock Cost
|
|
lblCostIncreasePerUnlock=Cost Increase Per Unlock
|
|
lblChaosBattles=Chaos Battles
|
|
#ConquestMenu.java
|
|
lblTheMultiverse=The Multiverse
|
|
lblTheAether=The Aether
|
|
lblPlaneswalk=Planeswalk
|
|
lblLoadingCurrentConquest=Loading current conquest...
|
|
#ConquestCommandersScreen.java
|
|
lblSelectCommander=Select Commander
|
|
lblCantSelectDeckBecause=Can''t select {0} \nDeck {1}
|
|
#ConquestAEtherScreen.java
|
|
lblShardsAE=Shards: {0}
|
|
lblHaveNAEShards=Shards: {0} {1}
|
|
lblTapToPullFromAE=Tap to pull from the Aether\n{0}
|
|
lblSelectCaptionFilter=Select {0} Filter
|
|
#ConquestCollectionScreen.java
|
|
lblExile=Exile
|
|
lblRetrieve=Retrieve
|
|
lblExileRetrieveProportion=Exile unneeded cards at {0}% value.\nRetrieve exiled cards for {1}% value.
|
|
lblRetrieveForNAE=Retrieve for {0} {1}
|
|
lblExileForNAE=Exile for {0} {1}
|
|
#ConquestBattle.java
|
|
lblRetry=Retry
|
|
lblQuit=Quit
|
|
#ConquestMultiverseScreen.java
|
|
lblAllPlanesUnlockedNotify=With a feeling that you don''t need more planeswalker emblems, you attempt to tap the Aether for another reward, causing a chaotic disturbance. An unknown entity is summoned from the Aether. It approaches you and a chaos battle ensues...
|
|
lblAllPlanesUnlocked=All Planes Unlocked
|
|
lblReceivedBoosterPack=Received Booster Pack
|
|
lblReceivedBoosterPackNOfTotal=Received Booster Pack\n({0} of {1})
|
|
lblReceivedAetherShards=Received Aether Shards
|
|
lblReceivedAetherShardsForDuplicateCards=Received Aether Shards for Duplicate Cards
|
|
lblReceivedBonusPlaneswalkEmblems=Received Bonus Planeswalk Emblems
|
|
lblStartingBattle=Starting battle...
|
|
lblChaosApproaching=Chaos approaching...
|
|
lblBattle=Battle
|
|
#ConquestDeckEditor.java
|
|
lblConquestCommander=Conquest Commander
|
|
#ConquestPlaneSelector.java
|
|
lblThisPlaneHasNoDesc=This plane has no description.
|
|
#ConquestUtil.java
|
|
lblHistoriiansWillRecallYourConquestAs=Historians will recall your conquest as:
|
|
lblConquestName=Conquest Name
|
|
#HumanCostDecision.java
|
|
lblChooseXValueForCard={0} - Choose a Value for X
|
|
lblSelectOneSameNameCardToDiscardAlreadyChosen=Select one of the cards with the same name to discard. Already chosen:
|
|
lblSelectOneDifferentNameCardToDiscardAlreadyChosen=Select one of the cards with a different name to discard. Already chosen:
|
|
lblSelectNMoreTargetTypeCardToDiscard=Select {0} more {1} to discard.
|
|
lblDoYouWantCardDealNDamageToYou=Do you want {0} to deal {1} damage to you?
|
|
lblDrawNCardsConfirm=Draw {0} Card(s)?
|
|
lblExileConfirm=Exile {0}?
|
|
lblExileNCardsFromYourZone=Exile {0} card(s) from your {1}
|
|
lblExileFromWhoseZone=Exile from whose {0}
|
|
lblExileProgressFromZone=Exile {0}/{1} from {2}
|
|
lblToBeExiled=To be exiled
|
|
lblExileFromStack=Exile from Stack
|
|
lblExileNCardFromYourTopLibraryConfirm=Exile {0} card from the top of your library?
|
|
lblChooseAnExiledCardPutIntoGraveyard=Choose an exiled card to put into graveyard
|
|
lblToGraveyard=To graveyard
|
|
lblExertCardConfirm=Exert {0}?
|
|
lblSelectACostToExert=Select a {0} to exert ({1} left)
|
|
lblGainNTargetControl=Gain control of {0} {1}
|
|
lblCardChooseAnOpponentToGainNLife={0} - Choose an opponent to gain {1} life
|
|
lblMillNCardsFromYourLibraryConfirm=Mill {0} card(s) from your library?
|
|
lblPayNLifeConfirm=Pay {0} life?
|
|
lblPayEnergyConfirm={0}?\n(You have {1} {2})
|
|
lblPutCardToLibraryConfirm=Put {0} to library?
|
|
lblPutNCardsFromYourZone=Put {0} card(s) from your {1}
|
|
lblFromZonePutToLibrary=Put from {0} to library
|
|
lblPutCardsFromWhoseZone=Put cards from whose {0}?
|
|
lblPutZoneCardsToLibrary=Put cards from {0} to Library
|
|
lblPutNTypeCounterOnTarget=Put {0} {1} counter on {2}
|
|
lblReturnCardToHandConfirm=Return {0} to hand?
|
|
lblNTypeCardsToHand=Return {0} {1} card(s) to Hand
|
|
lblSelectNCardOfSameColorToReveal=Select {0} card(s) of same color to reveal.
|
|
lblSelectNMoreTypeCardsTpReveal=Select {0} more {1} card(s) to reveal.
|
|
lblSelectTargetCounter=Select {0} to remove a counter
|
|
lblRemoveCounterFromCard=remove counter from card
|
|
lblRemoveAllCountersConfirm=Remove all counters?
|
|
lblRemoveNTargetCounterFromCardPayCostConfirm=Remove {0} {1} counter(s) from {2}?
|
|
lblRemoveCountersFromAInZoneCard=Remove counter(s) from a card in {0}
|
|
lblSacrificeCardConfirm=Sacrifice {0}?
|
|
lblSelectATargetToSacrifice=Select {0} to sacrifice ({1} left)
|
|
lblSelectOneOfCardsToTapAlreadyChosen=Select one of the cards to tap. Already chosen:
|
|
lblSelectACreatureToTap=Select a creature to tap.
|
|
lblEnoughValidCardNotToPayTheCost=Not enough valid cards left to tap to pay the cost.
|
|
lblCostPaymentInvalid=Cost payment invalid
|
|
lblSelectATargetToTap=Select a {0} to tap ({1} left)
|
|
lblSelectATargetToUntap=Select a {0} to untap ({1} left)
|
|
lblUnattachCardConfirm=Unattach {0}?
|
|
#ReplacementHandler.java
|
|
lblChooseFirstApplyReplacementEffect=Choose a replacement effect to apply first.
|
|
lblApplyCardReplacementEffectToCardConfirm=Apply replacement effect of {0} to {1}?\r\n{2}
|
|
lblApplyReplacementEffectOfCardConfirm=Apply replacement effect of {0}?\r\n{1}
|
|
#SleeveSelector.java
|
|
lblSelectSleevesFroPlayer=Select Sleeves for {0}
|
|
#SEditorIO.java
|
|
lblPleaseTitleBoxNameYourDeck=Please name your deck using the ''Title'' box.
|
|
lblSaveErrorWarning=Save Error!
|
|
lblThisWillCreateNewDeckNameIs=This will create a new deck named {0}. Continue?
|
|
lblCreateDeckConfirm=Create Deck?
|
|
lblSaveChangesConfirm=Save Changes?
|
|
#CCardScript.java
|
|
lblSaveChangesToDestConfirm=Save Changes to {0}?
|
|
#BugReporter.java
|
|
lblReport=Report
|
|
lblDiscardError=Discard
|
|
lblAutoSubmitBugReports=Submit bug reports automatically
|
|
lblReportCrash=Report a crash
|
|
lblThereErrorWasDuringSaving=There was an error during saving. Sorry!\n{0}
|
|
lblErrorSavingFile=Error saving file
|
|
#CardDetailPanel.java
|
|
lblCardNameAndCost=Card Name and Cost
|
|
lblCardType=Card Type
|
|
lblCardID=Card ID
|
|
lblCardPTOrLoyalty=Card P/T or Loyalty
|
|
#ArcaneMaster.java
|
|
lblArcaneMaster=Arcane Master
|
|
lblWinGameWithOutCasting=Win a game without casting
|
|
lblMore3Spells=more than 3 spells
|
|
lblMore2Spells=more than 2 spells
|
|
lblMore1Spell=more than 1 spell
|
|
lblAnySpells=any spells
|
|
lblSpell=Spell
|
|
#Blackjack.java
|
|
lblBlackjack=Blackjack
|
|
lblWinGameFromYourCommanderDealing=Win a game from your commander dealing
|
|
lblNCombatDamage={0} combat damage
|
|
lblDamage=Damage
|
|
#ChallengeAchievements.java
|
|
lblChromatic=Chromatic
|
|
lblWinGameAfterCasting5CSpell=Win a game after casting a 5 color spell
|
|
lblGreatColorComesPower=With great color requirements comes great power.
|
|
lblEpic=Epic
|
|
lblWinGameAfterResolvingWithEpicSpell=Win a game after resolving a spell with the Epic keyword
|
|
lblWhenItsYouLastSpellBetterMakeCount=When it''s the last spell you ever cast, you better make it count!
|
|
lblWinGameUsingTargetDeck=Win a game using a deck {0}
|
|
#DeckedOut.java
|
|
lblDeckedOut=Decked Out
|
|
lblWinGameFromOpponent=Win a game from opponent
|
|
lblDrawingEmptyLibrary=drawing into an empty library
|
|
lblDrawingEmptyLibraryByNTurn=drawing into an empty library by turn {0}
|
|
#Domain.java
|
|
lblDomain=Domain
|
|
lblWinGameWithOneOfEachBasicLandOnTheBattlefield=Win a game with one of each basic land on the battlefield
|
|
lblAbleToCastAnytingNiceBeing=It''s nice being able to cast anything you want
|
|
#GameWinStreak.java
|
|
lblGameWinStreak=Game Win Streak
|
|
lblWinNGamesInARow=Win {0} games in a row
|
|
#Hellbent.java
|
|
lblHellbent=Hellbent
|
|
lblWinGameWithNoCardsInYour=Win a game with no cards in your
|
|
lblhandOrlibrary=hand or library
|
|
lblHandOrLibraryOrGraveyard=hand, library, or graveyard
|
|
lblHandOrLibraryOrGraveyardOrBattlefield=hand, library, graveyard, or battlefield
|
|
#LifeToSpare.java
|
|
lblLifeToSpare=Life to Spare
|
|
lblWinGameWith=Win a game with
|
|
lblMoreThanStartedLifeN={0} life more than you started with
|
|
#ManaFlooded.java
|
|
lblManaFlooded=Mana Flooded
|
|
lblWinGameWithLeast=Win a game with at Least
|
|
lblNLandOnTheBattlefield={0} lands on the battlefield
|
|
lblLand=Land
|
|
#ManaScrewed.java
|
|
lblManaScrewed=Mana Screwed
|
|
lblWinGameOnlyPlaing=Win a game despite playing only
|
|
lblNLands={0} land(s)
|
|
#MatchWinStreak.java
|
|
lblMatchWinStreak=Match Win Streak
|
|
lblWinNMatchesInARow=Win {0} matches in a row
|
|
#NeedForSpeed.java
|
|
lblNeedForSpeed=Need for Speed
|
|
lblWinGameByNTurn=Win a game by turn {0}
|
|
#NoCreatures.java
|
|
lblNoCreatures=No Creatures
|
|
lblWithNoCreatures=with no creatures
|
|
lblIMNotReallyAnimalPerson=I''m not really an animal person.
|
|
#NoLands.java
|
|
lblNoLands=No Lands
|
|
lblWithNoLands=with no lands
|
|
lblIMorePreferManaFromArtificial=I prefer mana from more artificial sources.
|
|
#NoSpells.java
|
|
lblNoSpells=No Spells
|
|
lblWithOnlyCreaturesAndLands=with only creatures and lands
|
|
lblILetMyArmyTalking=I let my army do the talking.
|
|
#Overkill.java
|
|
lblOverkill=Overkill
|
|
lblWinGameWithOppentAt=Win a game with opponent at
|
|
lblNLife={0} life
|
|
#PlaneswalkerAchievements.java
|
|
lblPlaneswalkerUltimates=Planeswalker Ultimates
|
|
lblWinGameAfterActivatingCardUltimate=Win a game after activating {0} ultimate
|
|
#Poisoned.java
|
|
lblPoisoned=Poisoned
|
|
lblWinGameByGivingOppoent=Win a game by giving opponent
|
|
lblNPoisonCounters={0} poison counters
|
|
lblCounter=Counter
|
|
#RagsToRiches.java
|
|
lblRagsToRiches=Rags to Riches
|
|
lblWinGameAfterMulliganingTo=Win a game after mulliganing to
|
|
lblNCards={0} card(s)
|
|
#StormChaser.java
|
|
lblStormChaser=Storm Chaser
|
|
lblWinGameAfterCasting=Win a game after casting
|
|
lblNSpellInSingleTurn={0} spells in a single turn
|
|
#TotalGameWins.java
|
|
lblTotalGameWins=Total Game Wins
|
|
lblWinNGames=Win {0} games
|
|
#TotalMatchWins.java
|
|
lblTotalMatchWins=Total Match Wins
|
|
lblWinNMatches=Win {0} Matches
|
|
lblMatch=Match
|
|
#TotalPuzzlesSolved.java
|
|
lblTotalPuzzlesSolved=Total Puzzles Solved
|
|
lblSolveNPuzzles=Solve {0} puzzles
|
|
#VariantWins.java
|
|
lblWinNVariantGame=Win {0} {1} game
|
|
#AbstractMulligan.java
|
|
lblPlayerKeepNCardsHand={0} has kept a hand of {1} cards
|
|
#VSubmenuAvatars.java
|
|
lblAvatars=Avatars
|
|
#AltWinAchievements.java
|
|
lblAlternateWinConditions=Alternate Win Conditions
|
|
lblWinGameWithCard=Win a game with {0}
|
|
#VSubmenuOnlineLobby.java
|
|
lblLobby=Lobby
|
|
lblConnectToServer=Connect to Server
|
|
lblOnlineLobbyTitle=Online Multiplayer: Lobby
|
|
lblLeaveLobbyConfirm=Leave lobby?
|
|
lblLeaveLobbyDescription=Leave lobby? Doing so will shut down all connections and stop hosting.
|
|
#VDetail.java
|
|
lblCardDetail=Card Detail
|
|
#VCardDesigner.java
|
|
lblCardDesigner=Card Designer
|
|
lblSaveAndApplyCardChanges=Save and Apply Card Changes
|
|
#VCardScript.java
|
|
lblCardScript=Card Script
|
|
#VPicture.java
|
|
lblCardPicture=Card Picture
|
|
#VProbabilities.java
|
|
lblDrawOrder=Draw Order
|
|
lblClickHereToReshuffle=CLICK HERE TO RE-SHUFFLE
|
|
lblSeeANewSampleShuffle=See a new sample shuffle
|
|
lblSampleHand=SAMPLE HAND
|
|
lblRemainingDraws=REMAINING DRAWS
|
|
#VStatistics.java
|
|
lblTotalCards=Total cards
|
|
lblTotalManaCost=Total mana cost
|
|
lblAverageManaCost=Average mana cost
|
|
lblCardByColorTypeCMC=CARDS BY COLOR, TYPE AND MANA VALUE:
|
|
lblBreakdownOfColorTypeCMC=Breakdown of cards by color, type and mana value
|
|
lblColoredManaSymbolsINManaCost=COLORED MANA SYMBOLS IN MANA COST:
|
|
lblAmountOfManaSymbolsInManaCostOfCards=Amount of mana symbols in mana cost of cards
|
|
lblMulticolorCardCount=Multicolor Card Count
|
|
lblBlackCardCount=Black Card Count
|
|
lblBlueCardCount=Blue Card Count
|
|
lblGreenCardCount=Green Card Count
|
|
lblRedCardCount=Red Card Count
|
|
lblWhiteCardCount=White Card Count
|
|
lblColorlessCardCount=Colorless Card Count
|
|
lblBlackManaSymbolCount=Black Mana Symbol Count
|
|
lblBlueManaSymbolCount=Blue Mana Symbol Count
|
|
lblGreenManaSymbolCount=Green Mana Symbol Count
|
|
lblRedManaSymbolCount=Red Mana Symbol Count
|
|
lblWhiteManaSymbolCount=White Mana Symbol Count
|
|
lblArtifactCardCount=Artifact Card Count
|
|
lblCreatureCardCount=Creature Card Count
|
|
lblEnchantmentCardCount=Enchantment Card Count
|
|
lblInstantCardCount=Instant Card Count
|
|
lblLandCardCount=Land Card Count
|
|
lblPlaneswalkerCardCount=Planeswalker Card Count
|
|
lblSorceryCardCount=Sorcery Card Count
|
|
lblCMCNCardCount=Mana Value {0} Card Count
|
|
#FFileChooser.java
|
|
lblNewFolder=New Folder
|
|
lblInvalidFolder=Invalid Folder
|
|
lblInvalidName=Invalid Name
|
|
lblInvalidFile=Invalid File
|
|
lblCannotAddNewFolderToInvaildFolder=Cannot add new folder to invalid folder.
|
|
lblEnterNewFolderName=Enter name for new folder
|
|
lblEnterFolderNameNotValid="{0}" is not a valid folder name.
|
|
lblNoFolderExistsWithSelectPath=No folder exists with the selected path.
|
|
lblNoFileExistsWithSelectPath=No file exists with the selected path.
|
|
lblCannotRenameFileInInvalidFolder=Cannot rename file in invalid folder.
|
|
lblEnterNewNameForFolder=Enter new name for folder
|
|
lblEnterNewNameForFile=Enter new name for file
|
|
lblEnterNameNotValid="{0}" is not a valid name.
|
|
lblAreYouSureProceedDelete=Are you sure you wish to proceed with delete? This action cannot be undone.
|
|
lblDeleteFolder=Delete Folder
|
|
lblDeleteFile=Delete File
|
|
lblRenameFolder=Rename Folder
|
|
lblRenameFile=Rename File
|
|
lblCouldBotDeleteFile=Could not delete file.
|
|
#FloatingZone.java
|
|
lblRightClickToUnSort=- sorted by name (right click in title to not sort)
|
|
lblRightClickToSort=(right click in title to sort)
|
|
lblPlayerZoneNCardSortStatus={0} {1} ({2}) {3}
|
|
#OnlineMenu.java
|
|
lblOnline=Online
|
|
lblShowChatPanel=Show Chat Panel
|
|
lblDisconnect=Disconnect
|
|
#CardOverlaysMenu.java
|
|
lblCardName=Card Name
|
|
lblPowerOrToughness=Power/Toughness
|
|
lblAbilityIcon=Ability Icon
|
|
lblShow=Show
|
|
#VField.java
|
|
lblField=Field
|
|
lblPlayField={0} Field
|
|
lblNoPlayerForEDocID=NO PLAYER FOR {0}
|
|
#VHand.java
|
|
lblYourHand=Your Hand
|
|
lblPlayerHand={0} Hand
|
|
lblNoPlayerHand=NO PLAYER Hand
|
|
#PlayerDetailsPanel.java
|
|
lblHandNOfMax=Hand ({0}/{1})
|
|
lblGraveyardNCardsNTypes=Graveyard ({0}) Types[{1}]
|
|
lblLibraryNCards=Library ({0})
|
|
lblExileNCards=Exile ({0})
|
|
lblFlashbackNCards=Flashback cards ({0})
|
|
lblCommandZoneNCards=Command zone ({0})
|
|
lblAnteZoneNCards=Ante zone ({0})
|
|
lblSideboardNCards=Sideboard ({0})
|
|
lblWhiteManaOfN=White mana ({0})
|
|
lblBlueManaOfN=Blue mana ({0})
|
|
lblBlackManaOfN=Black mana ({0})
|
|
lblRedManaOfN=Red mana ({0})
|
|
lblGreenManaOfN=Green mana ({0})
|
|
lblColorlessManaOfN=Colorless mana ({0})
|
|
#FTitleBarBase.java
|
|
lblLockTitleBar=lock Title Bar
|
|
lblUnlockTitleBar=Unlock Title Bar
|
|
lblRestoreDown=Restore Down
|
|
lblMaximize=Maximize
|
|
lblMinimize=Minimize
|
|
#QuestFileLister.java
|
|
lblNameAndRank=Name | Rank
|
|
lblModeAndDifficulty=Mode | Difficulty
|
|
lblRecordAndAssets=Record | Assets
|
|
lblXWinOfYLost={0} W/{1} L
|
|
lblDeleteThisQuest=Delete this quest
|
|
lblRenameThisQuest=Rename this quest
|
|
lblRenameQuestTo=Rename quest to
|
|
lblQuestRename=Quest Rename
|
|
#StartingPoolType.java
|
|
lblUnrestricted=Unrestricted
|
|
lblCasualOrHistoricFormat=Casual/Historic format
|
|
lblCustomFormat=Custom format
|
|
lblEventOrStartDeck=Event or starter deck
|
|
lblMySealedDeck=My sealed deck
|
|
lblMyDraftDeck=My draft deck
|
|
lblPredefinedCube=Predefined cube
|
|
#DevModeMenu.java
|
|
lblDeveloperCorner=Developer''s Corner
|
|
#CSubmenuPuzzleSolve.java
|
|
lblPleaseFirstSelectAPuzzleFromList=Please select a puzzle from the list first!
|
|
lblNoSelectedPuzzle=No puzzle selected
|
|
#CSubmenuPuzzleCreate.java
|
|
lblWhoShouldBeFirstTakeTurn=Who should be the first to take a turn?
|
|
lblWelcomePuzzleModeMessage=Welcome to the Create a Puzzle mode.\n\nPlease make sure that Developer Mode is enabled in Forge preferences.\nRemember that rule enforcement is active, so players will lose the game\nfor drawing from empty library!
|
|
#CDock.java
|
|
lblTargetingArcsOff=Targeting arcs: Off
|
|
lblTargetingArcsCardMouseover=Targeting arcs: Card mouseover
|
|
lblTargetingArcsAlwaysOn=Targeting arcs: Always on
|
|
#ListCardArea.java
|
|
lblDone=Done
|
|
#DeckImport.java
|
|
lblSideboardSummayLine=Line for sideboard summary
|
|
lblImportedDeckSummay=Imported deck summary will appear here
|
|
lblDeckImporter=Deck Importer
|
|
lblPasteTypeDecklist=Paste or type a decklist
|
|
lblExpectRecognizedLines=Expect the recognized lines to appear
|
|
lblDeckImporterSummaryOfMain=Main: {0} cards recognized, {1} unknown cards
|
|
lblDeckImporterSummaryOfSideboard=Sideboard: {0} cards recognized, {1} unknown cards
|
|
#CEditorTokenViewer.java
|
|
lblAllTokens=All Tokens
|
|
#StartRenderer.java
|
|
lblClickToAddTargetToFavorites=Click to add {0} to your favorites
|
|
lblClickToRemoveTargetToFavorites=Click to remove {0} from your favorites
|
|
#PhaseIndicator.java
|
|
#translate html*** please keep HTML Tags
|
|
htmlPhaseUpkeepTooltip=<html>Phase: Upkeep<br>Click to toggle.</html>
|
|
htmlPhaseDrawTooltip=<html>Phase: Draw<br>Click to toggle.</html>
|
|
htmlPhaseMain1Tooltip=<html>Phase: Main 1<br>Click to toggle.</html>
|
|
htmlPhaseBeginCombatTooltip=<html>Phase: Begin Combat<br>Click to toggle.</html>
|
|
htmlPhaseDeclareAttackersTooltip=<html>Phase: Declare Attackers<br>Click to toggle.</html>
|
|
htmlPhaseDeclareBlockersTooltip=<html>Phase: Declare Blockers<br>Click to toggle.</html>
|
|
htmlPhaseFirstStrikeDamageTooltip=<html>Phase: First Strike Damage<br>Click to toggle.</html>
|
|
htmlPhaseCombatDamageTooltip=<html>Phase: Combat Damage<br>Click to toggle.</html>
|
|
htmlPhaseEndCombatTooltip=<html>Phase: End Combat<br>Click to toggle.</html>
|
|
htmlPhaseMain2Tooltip=<html>Phase: Main 2<br>Click to toggle.</html>
|
|
htmlPhaseEndTurnTooltip=<html>Phase: End Turn<br>Click to toggle.</html>
|
|
htmlPhaseCleanupTooltip=<html>Phase: Cleanup<br>Click to toggle.</html>
|
|
#GuiChoose.java
|
|
lblSideboardForPlayer=Sideboard for {0}
|
|
lblOtherInteger=Other...
|
|
#DeckImportController.java
|
|
lblReplaceCurrentDeckConfirm=This will replace the contents of your current deck with these cards.\n\nProceed?
|
|
lblReplaceCurrentDeck=Replace Current Deck
|
|
lblReplace=Replace
|
|
#FNetOverlay.java
|
|
lblChat=Chat
|
|
lblSend=Send
|
|
#CSubmenuOnlineLobby.java
|
|
lblUnableStartServerPortAlreadyUse=Unable to start server, port already in use!
|
|
lblStartingServer=Starting server...
|
|
lblConnectingToServer=Connecting to server...
|
|
#NetConnectUtil.java
|
|
lblOnlineMultiplayerDest=This feature is under active development.\nYou are likely to find bugs.\n\n - = * H E R E B E E L D R A Z I * = -\n\nEnter the URL of the server to join.\nLeave blank to host your own server.
|
|
lblHostingPortOnN=Hosting on port {0}.
|
|
lblShareURLToMakePlayerJoinServer=Share the following URL with anyone who wishes to join your server. It has been copied to your clipboard for convenience.\n\n{0}\n\nFor internal games, use the following URL: {1}
|
|
lblForgeUnableDetermineYourExternalIP=Forge was unable to determine your external IP!\n\n{0}
|
|
lblServerURL=Server URL
|
|
lblYourConnectionToHostWasInterrupted=Your connection to the host ({0}) was interrupted.
|
|
lblConnectedIPPort=Connected to {0}:{1}
|
|
#GameLobby.java
|
|
lblRequiredLeastTwoPlayerStartGame=At least two players are required to start a game.
|
|
lblNotEnoughTeams=There are not enough teams! Please adjust team allocations.
|
|
lblPlayerIsNotReady=Player {0} is not ready
|
|
lblPleaseSpecifyPlayerDeck=Please specify a deck for {0}
|
|
lblPlayerDoesntHaveCommander={0} doesn''t have a commander
|
|
lblPlayerDeckError={0} deck {1}
|
|
lblInvalidCommanderGameTypeDeck=Invalid {0} Deck
|
|
lblInvalidSchemeDeck=Invalid Scheme Deck
|
|
lblInvalidPlanarDeck=Invalid Planar Deck
|
|
lblNoSelectedVanguardAvatarForPlayer=No Vanguard avatar selected for {0}. Please choose one or disable the Vanguard variant
|
|
#AutoUpdater.java
|
|
lblYouHaventSetUpdateChannel=You haven''t set an update channel. Do you want to check a channel now?
|
|
lblManualCheck=Manual Check
|
|
lblNewVersionForgeAvailableUpdateConfirm=A new version of Forge is available ({0}).\nYou are currently on version ({1})\n\nWould you like to update to the new version now?
|
|
lblUpdateNow=Update Now
|
|
lblUpdateLater=Update Later
|
|
lblNewVersionAvailable=New Version Available
|
|
lblNewVersionDownloading=Download the new version..
|
|
lblForgeHasBeenUpdateRestartForgeToUseNewVersion=Forge has been downloaded. You should extract the package and restart Forge for the new version.
|
|
lblExitNowConfirm=Exit now?
|
|
#OnlineChatScreen.java
|
|
lblEnterMessageToSend=Enter message to send
|
|
#OnlineLobbyScreen.java
|
|
lblDetectedInvalidHostAddress=Invalid host address ({0}) was detected.
|
|
#Player.java
|
|
lblChooseACompanion=Choose a companion
|
|
lblChooseAColorFor=Choose a color for {0}
|
|
lblRevealFaceDownCards=Revealing face-down cards from
|
|
lblLearnALesson=Learn a Lesson
|
|
#QuestPreferences.java
|
|
lblWildOpponentNumberError=Wild Opponents can only be 0 to 3
|
|
#GauntletWinLose.java
|
|
lblGauntletProgress=Gauntlet Progress
|
|
#SpellAbility.java
|
|
lblInvalidTargetSpecification=Not all target requirements are met.
|