Files
forge/forge-gui-mobile/src/forge/screens/SplashScreen.java
2022-02-06 22:40:33 +08:00

182 lines
6.3 KiB
Java

package forge.screens;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.utils.Align;
import forge.Forge;
import forge.Graphics;
import forge.assets.FSkinColor;
import forge.assets.FSkinFont;
import forge.assets.FSkinTexture;
import forge.toolbox.FButton;
import forge.toolbox.FContainer;
import forge.toolbox.FEvent;
import forge.toolbox.FProgressBar;
import forge.util.Localizer;
public class SplashScreen extends FContainer {
private TextureRegion background;
private final FProgressBar progressBar;
private FSkinFont disclaimerFont;
private boolean preparedForDialogs, showModeSelector, init;
private FButton btnAdventure, btnHome;
public SplashScreen() {
progressBar = new FProgressBar();
progressBar.setDescription("Welcome to Forge");
}
public FProgressBar getProgressBar() {
return progressBar;
}
public void setBackground(TextureRegion background0) {
background = background0;
}
@Override
protected void doLayout(float width, float height) {
}
//prepare for showing dialogs on top of splash screen if needed
public void prepareForDialogs() {
if (preparedForDialogs) { return; }
//establish fallback colors for before actual colors are loaded
Color defaultColor = new Color(0, 0, 0, 0);
for (final FSkinColor.Colors c : FSkinColor.Colors.values()) {
switch (c) {
case CLR_BORDERS:
case CLR_TEXT:
c.setColor(FProgressBar.SEL_FORE_COLOR);
break;
case CLR_ACTIVE:
case CLR_THEME2:
c.setColor(FProgressBar.SEL_BACK_COLOR);
break;
case CLR_INACTIVE:
c.setColor(FSkinColor.stepColor(FProgressBar.SEL_BACK_COLOR, -80));
break;
default:
c.setColor(defaultColor);
break;
}
}
FSkinColor.updateAll();
preparedForDialogs = true;
}
public void setShowModeSelector(boolean value) {
showModeSelector = value;
}
@Override
protected void drawBackground(Graphics g) {
if (showModeSelector)
showSelector(g);
else
showSplash(g);
}
private void showSelector(Graphics g) {
g.drawImage(FSkinTexture.BG_TEXTURE, 0, 0, getWidth(), getHeight());
float x, y, w, h;
float backgroundRatio = (float) background.getRegionWidth() / background.getRegionHeight();
float screenRatio = getWidth() / getHeight();
if (backgroundRatio > screenRatio) {
x = 0;
w = getWidth();
h = getWidth() * backgroundRatio;
y = (getHeight() - h) / 2;
}
else {
y = 0;
h = getHeight();
w = getHeight() / backgroundRatio;
x = (getWidth() - w) / 2;
}
float oldalpha = g.getfloatAlphaComposite();
g.setAlphaComposite(0.5f);
g.drawImage(background, x, y, w, h);
g.setAlphaComposite(oldalpha);
y += h * 295f / 450f;
float padding = 20f / 450f * w;
float height = 57f / 450f * h;
if (!init) {
btnAdventure = new FButton(Localizer.getInstance().getMessageorUseDefault("lblAdventureMode", "Adventure Mode"));
btnAdventure.setEnabled(true);
btnAdventure.setCommand(new FEvent.FEventHandler() {
@Override
public void handleEvent(FEvent e) {
btnHome.setEnabled(false);
btnAdventure.setEnabled(false);
Forge.openAdventure();
}
});
btnHome = new FButton(Localizer.getInstance().getMessageorUseDefault("lblClassicMode", "Classic Mode"));
btnHome.setEnabled(true);
btnHome.setCommand(new FEvent.FEventHandler() {
@Override
public void handleEvent(FEvent e) {
btnHome.setEnabled(false);
btnAdventure.setEnabled(false);
Forge.openHomeDefault();
}
});
float btn_w = (w - 2 * padding);
float btn_x = x + padding;
float btn_y = y + padding;
btnHome.setFont(FSkinFont.get(22));
btnAdventure.setFont(FSkinFont.get(22));
btnHome.setBounds(btn_x, btn_y, btn_w, height);
add(btnHome);
btnAdventure.setBounds(btn_x, btn_y+height+padding/2, btn_w, height);
add(btnAdventure);
init = true;
}
}
private void showSplash(Graphics g) {
if (background == null) { return; }
g.drawImage(FSkinTexture.BG_TEXTURE, 0, 0, getWidth(), getHeight());
float x, y, w, h;
float backgroundRatio = (float) background.getRegionWidth() / background.getRegionHeight();
float screenRatio = getWidth() / getHeight();
if (backgroundRatio > screenRatio) {
x = 0;
w = getWidth();
h = getWidth() * backgroundRatio;
y = (getHeight() - h) / 2;
}
else {
y = 0;
h = getHeight();
w = getHeight() / backgroundRatio;
x = (getWidth() - w) / 2;
}
g.drawImage(background, x, y, w, h);
y += h * 295f / 450f;
if (disclaimerFont == null) {
disclaimerFont = FSkinFont.get(9);
}
float disclaimerHeight = 30f / 450f * h;
String disclaimer = "Forge is not affiliated in any way with Wizards of the Coast.\n"
+ "Forge is open source software, released under the GNU General Public License.";
g.drawText(disclaimer, disclaimerFont, FProgressBar.SEL_FORE_COLOR,
x, y, w, disclaimerHeight, true, Align.center, true);
float padding = 20f / 450f * w;
float pbHeight = 57f / 450f * h;
y += 78f / 450f * h;
progressBar.setBounds(x + padding, y, w - 2 * padding, pbHeight);
g.draw(progressBar);
String version = "v. " + Forge.CURRENT_VERSION;
g.drawText(version, disclaimerFont, FProgressBar.SEL_FORE_COLOR, x, getHeight() - disclaimerHeight, w, disclaimerHeight, false, Align.center, true);
}
}