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* round 1 * round 2 * 10 more (Oct 1) * attempt to add "Pump" to EffectAi * more 10/4 * more/fixes 10/4 * more 10/4 (80 to go...) * more 10/4 (70 to go...) * 10/5 (60 to go...) * more 10/5 (50 to go...) * more 10/5 (40 to go...) * more 10/5 (30 to go...) * 10/6 (20 to go...) * more 10/6 (10 to go...) * more 10/6 (last of pump -> effect) * more 10/6 (continuous kw static > cantblockby... 30 to go) * more 10/6 (continuous > cantblockby... 20 to go) * more 10/6 (continuous > cantblockby... 10 to go) * last 10/6 (continuous > cantblockby) * Final keyword cleanup? * GameSimulationTest.testEquippedAbilities use Shroud instead of Unblockable * fish token! * CreatureEvaluator evaluate for unblockable * AttachAi evaluate for unblockable
10 lines
822 B
Plaintext
10 lines
822 B
Plaintext
Name:Thieves' Tools
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ManaCost:1 B
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Types:Artifact Equipment
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K:Equip:2
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T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ DBToken | TriggerDescription$ When CARDNAME enters the battlefield, create a Treasure token.
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SVar:DBToken:DB$ Token | TokenScript$ c_a_treasure_sac
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S:Mode$ CantBlockBy | ValidAttacker$ Creature.EquippedBy+powerLE3 | Description$ Equipped creature can't be blocked as long as its power is 3 or less.
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DeckHas:Ability$Token|Sacrifice & Type$Treasure
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Oracle:When Thieves' Tools enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\nEquipped creature can't be blocked as long as its power is 3 or less.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
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