Files
forge/forge-gui/res/cardsfolder/s/security_bypass.txt
Northmoc 2834993cb5 Refactor K:Unblockable > Static (#1551)
* round 1

* round 2

* 10 more (Oct 1)

* attempt to add "Pump" to EffectAi

* more 10/4

* more/fixes 10/4

* more 10/4 (80 to go...)

* more 10/4 (70 to go...)

* 10/5 (60 to go...)

* more 10/5 (50 to go...)

* more 10/5 (40 to go...)

* more 10/5 (30 to go...)

* 10/6 (20 to go...)

* more 10/6 (10 to go...)

* more 10/6 (last of pump -> effect)

* more 10/6 (continuous kw static > cantblockby... 30 to go)

* more 10/6 (continuous > cantblockby... 20 to go)

* more 10/6 (continuous > cantblockby... 10 to go)

* last 10/6 (continuous > cantblockby)

* Final keyword cleanup?

* GameSimulationTest.testEquippedAbilities use Shroud instead of Unblockable

* fish token!

* CreatureEvaluator evaluate for unblockable

* AttachAi evaluate for unblockable
2022-10-08 11:39:26 +03:00

11 lines
1.3 KiB
Plaintext

Name:Security Bypass
ManaCost:1 U
Types:Enchantment Aura
K:Enchant creature
A:SP$ Attach | ValidTgts$ Creature | AILogic$ Pump
S:Mode$ CantBlockBy | ValidAttacker$ Creature.EnchantedBy+attacking | IsPresent$ Creature.attacking+!EnchantedBy | PresentCompare$ EQ0 | Description$ As long as enchanted creature is attacking alone, it can't be blocked.
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddTrigger$ DamageDone | AddSVar$ TrigConnive | Description$ Enchanted creature has "Whenever this creature deals combat damage to a player, it connives." (Its controller draws a card, then discards a card. If they discarded a nonland card, they put a +1/+1 counter on this creature.)
SVar:DamageDone:Mode$ DamageDone | CombatDamage$ True | ValidSource$ Card.Self | ValidTarget$ Player | TriggerZones$ Battlefield | Execute$ TrigConnive | TriggerDescription$ Whenever this creature deals combat damage to a player, it connives.
SVar:TrigConnive:DB$ Connive
DeckHas:Ability$Discard|Counters
Oracle:Enchant creature\nAs long as enchanted creature is attacking alone, it can't be blocked.\nEnchanted creature has "Whenever this creature deals combat damage to a player, it connives." (Its controller draws a card, then discards a card. If they discarded a nonland card, they put a +1/+1 counter on this creature.)