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* round 1 * round 2 * 10 more (Oct 1) * attempt to add "Pump" to EffectAi * more 10/4 * more/fixes 10/4 * more 10/4 (80 to go...) * more 10/4 (70 to go...) * 10/5 (60 to go...) * more 10/5 (50 to go...) * more 10/5 (40 to go...) * more 10/5 (30 to go...) * 10/6 (20 to go...) * more 10/6 (10 to go...) * more 10/6 (last of pump -> effect) * more 10/6 (continuous kw static > cantblockby... 30 to go) * more 10/6 (continuous > cantblockby... 20 to go) * more 10/6 (continuous > cantblockby... 10 to go) * last 10/6 (continuous > cantblockby) * Final keyword cleanup? * GameSimulationTest.testEquippedAbilities use Shroud instead of Unblockable * fish token! * CreatureEvaluator evaluate for unblockable * AttachAi evaluate for unblockable
11 lines
1.3 KiB
Plaintext
11 lines
1.3 KiB
Plaintext
Name:Security Bypass
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ManaCost:1 U
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Types:Enchantment Aura
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K:Enchant creature
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A:SP$ Attach | ValidTgts$ Creature | AILogic$ Pump
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S:Mode$ CantBlockBy | ValidAttacker$ Creature.EnchantedBy+attacking | IsPresent$ Creature.attacking+!EnchantedBy | PresentCompare$ EQ0 | Description$ As long as enchanted creature is attacking alone, it can't be blocked.
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S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddTrigger$ DamageDone | AddSVar$ TrigConnive | Description$ Enchanted creature has "Whenever this creature deals combat damage to a player, it connives." (Its controller draws a card, then discards a card. If they discarded a nonland card, they put a +1/+1 counter on this creature.)
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SVar:DamageDone:Mode$ DamageDone | CombatDamage$ True | ValidSource$ Card.Self | ValidTarget$ Player | TriggerZones$ Battlefield | Execute$ TrigConnive | TriggerDescription$ Whenever this creature deals combat damage to a player, it connives.
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SVar:TrigConnive:DB$ Connive
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DeckHas:Ability$Discard|Counters
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Oracle:Enchant creature\nAs long as enchanted creature is attacking alone, it can't be blocked.\nEnchanted creature has "Whenever this creature deals combat damage to a player, it connives." (Its controller draws a card, then discards a card. If they discarded a nonland card, they put a +1/+1 counter on this creature.) |