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* ManaEffect.resolve add runTriggers boolean * AbilityManaPart.produceMana incorporate runTriggers boolean * caged_sun.txt refactor * AbilityManaPart.produceMana split to add TriggerManaAdded * TriggerManaAdded.java * TriggerTapsForMana.java refactor out unneeded * TriggerType.ManaAdded * Adjust checks for new Trigger * Caged Sun fix * Fix False Dawn only affecting mana abilities * Rework tapsForMana call * Clean up * Support default rules value Co-authored-by: tool4EvEr <tool4EvEr@192.168.0.59> Co-authored-by: tool4ever <therealtoolkit@hotmail.com>
7 lines
412 B
Plaintext
7 lines
412 B
Plaintext
Name:Mana Reflection
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ManaCost:4 G G
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Types:Enchantment
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R:Event$ ProduceMana | ActiveZones$ Battlefield | ValidActivator$ You | ValidCard$ Permanent | ReplaceWith$ ProduceTwice | Description$ If you tap a permanent for mana, it produces twice as much of that mana instead.
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SVar:ProduceTwice:DB$ ReplaceMana | ReplaceAmount$ 2
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Oracle:If you tap a permanent for mana, it produces twice as much of that mana instead.
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