Files
forge/forge-gui/res/cardsfolder/c/cephalid_pathmage.txt
Northmoc 2834993cb5 Refactor K:Unblockable > Static (#1551)
* round 1

* round 2

* 10 more (Oct 1)

* attempt to add "Pump" to EffectAi

* more 10/4

* more/fixes 10/4

* more 10/4 (80 to go...)

* more 10/4 (70 to go...)

* 10/5 (60 to go...)

* more 10/5 (50 to go...)

* more 10/5 (40 to go...)

* more 10/5 (30 to go...)

* 10/6 (20 to go...)

* more 10/6 (10 to go...)

* more 10/6 (last of pump -> effect)

* more 10/6 (continuous kw static > cantblockby... 30 to go)

* more 10/6 (continuous > cantblockby... 20 to go)

* more 10/6 (continuous > cantblockby... 10 to go)

* last 10/6 (continuous > cantblockby)

* Final keyword cleanup?

* GameSimulationTest.testEquippedAbilities use Shroud instead of Unblockable

* fish token!

* CreatureEvaluator evaluate for unblockable

* AttachAi evaluate for unblockable
2022-10-08 11:39:26 +03:00

10 lines
630 B
Plaintext

Name:Cephalid Pathmage
ManaCost:2 U
Types:Creature Cephalid Wizard
PT:1/2
S:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | Description$ CARDNAME can't be blocked.
A:AB$ Effect | Cost$ T Sac<1/CARDNAME> | ValidTgts$ Creature | RememberObjects$ Targeted | StaticAbilities$ STUnblockable | SpellDescription$ Target creature can't be blocked this turn.
SVar:STUnblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.
DeckHas:Ability$Sacrifice
Oracle:Cephalid Pathmage can't be blocked.\n{T}, Sacrifice Cephalid Pathmage: Target creature can't be blocked this turn.