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* round 1 * round 2 * 10 more (Oct 1) * attempt to add "Pump" to EffectAi * more 10/4 * more/fixes 10/4 * more 10/4 (80 to go...) * more 10/4 (70 to go...) * 10/5 (60 to go...) * more 10/5 (50 to go...) * more 10/5 (40 to go...) * more 10/5 (30 to go...) * 10/6 (20 to go...) * more 10/6 (10 to go...) * more 10/6 (last of pump -> effect) * more 10/6 (continuous kw static > cantblockby... 30 to go) * more 10/6 (continuous > cantblockby... 20 to go) * more 10/6 (continuous > cantblockby... 10 to go) * last 10/6 (continuous > cantblockby) * Final keyword cleanup? * GameSimulationTest.testEquippedAbilities use Shroud instead of Unblockable * fish token! * CreatureEvaluator evaluate for unblockable * AttachAi evaluate for unblockable
10 lines
630 B
Plaintext
10 lines
630 B
Plaintext
Name:Cephalid Pathmage
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ManaCost:2 U
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Types:Creature Cephalid Wizard
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PT:1/2
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S:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | Description$ CARDNAME can't be blocked.
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A:AB$ Effect | Cost$ T Sac<1/CARDNAME> | ValidTgts$ Creature | RememberObjects$ Targeted | StaticAbilities$ STUnblockable | SpellDescription$ Target creature can't be blocked this turn.
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SVar:STUnblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.
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DeckHas:Ability$Sacrifice
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Oracle:Cephalid Pathmage can't be blocked.\n{T}, Sacrifice Cephalid Pathmage: Target creature can't be blocked this turn.
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