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16 lines
300 B
GLSL
16 lines
300 B
GLSL
uniform mat4 u_projTrans;
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attribute vec4 a_position;
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attribute vec2 a_texCoord0;
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attribute vec4 a_color;
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varying vec4 v_color;
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varying vec2 v_texCoord;
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uniform vec2 u_viewportInverse;
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void main() {
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gl_Position = u_projTrans * a_position;
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v_texCoord = a_texCoord0;
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v_color = a_color;
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} |