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160 lines
10 KiB
XML
160 lines
10 KiB
XML
<?xml version="1.0" ?>
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<bazaar>
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<options>
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<iconSize>80</iconSize>
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</options>
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<stalls>
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<stall name="Alchemist" displayName="Orim, Samite Healer" icon="ICO_BOTTLES">
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<description>The walls of this alchemist's stall are covered with shelves with potions, oils, powders, poultices and elixirs, each meticulously labeled.</description>
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<items>
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<string>Elixir of Life</string>
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<string>Pound of Flesh</string>
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</items>
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</stall>
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<stall name="Banker" displayName="Bank of Sarpadia" icon="ICO_COIN">
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<description>A large book large enough to be seen from the outside rests on the Banker's desk.</description>
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<items>
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<string>Estates</string>
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<string>Lucky Coin</string>
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</items>
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</stall>
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<stall name="Bookstore" displayName="Beleren's Books" icon="ICO_BOOK">
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<description>Tomes of different sizes are stacked in man-high towers.</description>
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<items>
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<string>Sleight</string>
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</items>
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</stall>
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<stall name="Gear" displayName="The Rope and Axe" icon="ICO_GEAR">
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<description>This adventurer's market has a tool for every need ... or so the plaque on the wall claims.</description>
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<items>
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<string>Map</string>
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<string>Zeppelin</string>
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</items>
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</stall>
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<stall name="Nursery" displayName="Force of Nature Nursery" icon="ICO_LEAF">
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<description>The smells of the one hundred and one different plants forms a unique fragrance.</description>
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<items>
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<string>Plant</string>
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</items>
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</stall>
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<stall name="Pet Shop" displayName="The Hive" icon="ICO_FOX">
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<description>This large menagerie echoes with a multitude of animal noises.</description>
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<items>
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<string>Ape</string>
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<string>Bird</string>
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<string>Crocodile</string>
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<string>Hound</string>
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<string>Wolf</string>
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</items>
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</stall>
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</stalls>
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<questItems>
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<item name="Sleight" purchaseName="Sleight of Hand Vol. I" maxLevel="1" basePrice="2000" itemType="SLEIGHT" icon="ICO_BOOK">
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<description>These volumes explain how to perform the most difficult of sleights.
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Effect: Your first mulligan is free.</description>
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</item>
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<item name="Map" purchaseName="Adventurer's Map" maxLevel="1" basePrice="2000" itemType="MAP" icon="ICO_MAP">
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<description>These ancient charts should facilitate navigation during your travels significantly.
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Effect: Quest challenges become available more frequently</description>
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</item>
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<item name="Lucky Coin" maxLevel="1" basePrice="2000" itemType="LUCKY_COIN" icon="ICO_COIN">
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<description>This coin is believed to give good luck to its owner.
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Effect: Improves the chance of getting a random rare after each match by 15%.</description>
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</item>
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<item name="Estates" maxLevel="3" basePrice="250" itemType="ESTATES" icon="ICO_GOLD">
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<description>Land owners have a strong voice in community matters.
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Effect: Gives a bonus of %d%% to match winnings.
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Effect: Improves sell percentage by %.2f%%.</description>
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</item>
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<item name="Zeppelin" maxLevel="1" basePrice="5000" itemType="ZEPPELIN" icon="ICO_ZEP">
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<description>This extremely comfortable airship allows for more efficient and safe travel to faraway destinations.
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Effect: Quest challenges become available more frequently.
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Effect: +3 life
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Effect: Activate once for a new set of challenges (re-fuels after a challenge is attempted).</description>
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</item>
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<item name="Pound of Flesh" maxLevel="29" basePrice="250" itemType="POUND_FLESH" icon="ICO_BREW">
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<description>The Alchemist welcomes contributions to his famous Elixir.
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But beware, you may build an immunity to its effects...
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Effect: Alchemist gives you %d credits.
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Effect: Reduces maximum life by 1."</description>
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</item>
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<item name="Elixir of Life" maxLevel="15" basePrice="250" itemType="ELIXIR_OF_LIFE" icon="ICO_ELIXIR">
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<description>A salty sweet smell rises from the vials bubbling behind the counter.
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Effect: Gives +1 to maximum life.
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Fine Print: Loses effectiveness after 15 uses.</description>
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</item>
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</questItems>
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<pets>
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<pet name="Plant" slot="0" saveFileKey="Plant" maxLevel="6">
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<desc>Start each of your battles with this lush, verdant plant on your side.
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Excellent at blocking the nastiest of critters!</desc>
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<levels>
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<level value="0" stats="You do not own a plant" nextLevel="Purchase Plant"/>
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<level value="1" pic="plantwall_lvl1" stats="0/1, G, Defender" cost="100" cardFile="plant_wall_l1.txt" nextLevel="Improve the defense power of your plant." />
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<level value="2" pic="plantwall_lvl2" stats="0/2, G, Defender" cost="150" cardFile="plant_wall_l2.txt" nextLevel="Improve the defense power of your plant." />
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<level value="3" pic="plantwall_lvl3" stats="0/3, G, Defender" cost="200" cardFile="plant_wall_l3.txt" nextLevel="Improve the defense power of your plant."/>
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<level value="4" pic="plantwall_lvl4" stats="1/3, G, Defender" cost="300" cardFile="plant_wall_l4.txt" nextLevel="Grow venomous thorns on your plant." />
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<level value="5" pic="plantwall_lvl5" stats="1/3, G, Defender, Wither" cost="750" cardFile="plant_wall_l5.txt" nextLevel="Improve the defense power of your plant and your plant will have healing properties" />
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<level value="6" pic="plantwall_lvl6" stats="1/4, G, Defender, Wither, T: Gain 1 life" cost="1000" cardFile="plant_wall_l6.txt" nextLevel="You cannot train your plant any further."/>
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</levels>
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</pet>
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<pet name="Wolf" slot="1" saveFileKey="Wolf" maxLevel="4" >
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<desc>This ferocious animal may have been raised in captivity, but it has been trained to kill.</desc>
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<levels>
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<level value="0" stats="You do not own a wolf" nextLevel="Purchase Wolf"/>
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<level value="1" pic="petwolf_lvl1" stats="1/1 W" cost="250" cardFile="wolf_pet_l1.txt" nextLevel="The wolf's speed allows it to strike first." />
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<level value="2" pic="petwolf_lvl2" stats="1/1 W First Strike" cost="350" cardFile="wolf_pet_l2.txt" nextLevel="Improve offensive prowess of your wolf." />
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<level value="3" pic="petwolf_lvl3" stats="2/1 W First Strike" cost="500" cardFile="wolf_pet_l3.txt" nextLevel="Your wolf stands ever vigilant."/>
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<level value="4" pic="petwolf_lvl4" stats="2/1 W First Strike Vigilance" cost="750" cardFile="wolf_pet_l4.txt" nextLevel="You cannot train your wolf any further"/>
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</levels>
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</pet>
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<pet name="Bird" slot="1" saveFileKey="Bird" maxLevel="4">
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<desc>Unmatched in speed, agility and awareness, this trained hawk makes a fantastic hunter.</desc>
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<levels>
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<level value="0" stats="You do not own a bird" nextLevel="Purchase Bird"/>
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<level value="1" pic="petbird_lvl1" stats="1/1 U" cost="250" cardFile="bird_pet_l1.txt" nextLevel="Your baby bird learns how to fly." />
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<level value="2" pic="petbird_lvl2" stats="1/1 U Flying" cost="350" cardFile="bird_pet_l2.txt" nextLevel="Toughen up your bird by having it fly through storms like a crow." />
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<level value="3" pic="petbird_lvl3" stats="1/2 U Flying" cost="450" cardFile="bird_pet_l3.txt" nextLevel="Your bird learns the art of looting, picking up scraps anywhere it can."/>
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<level value="4" pic="petbird_lvl4" stats="1/3 Flying Loot" cost="750" cardFile="bird_pet_l4.txt" nextLevel="You cannot train your bird any further"/>
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</levels>
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</pet>
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<pet name="Hound" slot="1" saveFileKey="Hound" maxLevel="4">
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<desc>Dogs are said to be man's best friend. Definitely not this one.</desc>
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<levels>
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<level value="0" stats="You do not own a hound" nextLevel="Purchase Hound"/>
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<level value="1" pic="pethound_lvl1" stats="1/1 R" cost="250" cardFile="hound_pet_l1.txt" nextLevel="Give Haste to your hound." />
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<level value="2" pic="pethound_lvl2" stats="1/1 R Haste" cost="400" cardFile="hound_pet_l2.txt" nextLevel="Improve the attack power of your hound." />
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<level value="3" pic="pethound_lvl3" stats="2/1 R Haste" cost="500" cardFile="hound_pet_l3.txt" nextLevel="Your hound can burst into flames, dealing extra damage but perishing in the process."/>
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<level value="4" pic="pethound_lvl4" stats="2/1 R Haste Burst Into Flames" cost="700" cardFile="hound_pet_l4.txt" nextLevel="You cannot train your hound any further"/>
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</levels>
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</pet>
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<pet name="Crocodile" slot="1" saveFileKey="Crocodile" maxLevel="4">
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<desc>With its razor sharp teeth, this monster is extremely dangerous and hard to track.</desc>
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<levels>
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<level value="0" stats="You do not own a crocodile" cost="0" cardfile="null" nextLevel="Purchase Crocodile"/>
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<level value="1" pic="petcrocodile_lvl1" stats="1/1 B" cost="250" cardFile="crocodile_pet_l1.txt" nextLevel="Crocodile hides, not able to block or be tracked when its not your turn." />
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<level value="2" pic="petcrocodile_lvl2" stats="2/1 B Hides" cost="350" cardFile="crocodile_pet_l2.txt" nextLevel="Improve the durability of your Crocodile" />
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<level value="3" pic="petcrocodile_lvl3" stats="2/2 B Hides" cost="450" cardFile="crocodile_pet_l3.txt" nextLevel="Crocodiles teeth become razor sharp, being a major danger for anything in its way"/>
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<level value="4" pic="petcrocodile_lvl4" stats="2/2 B Hides Deathtouch" cost="750" cardFile="crocodile_pet_l4.txt" nextLevel="You cannot train your crocodile any further"/>
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</levels>
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</pet>
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<pet name="Ape" slot="1" saveFileKey="Ape" maxLevel="4">
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<desc>This beast swells up to deal some hearty damage.</desc>
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<levels>
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<level value="0" stats="You do not own an Ape" cost="0" cardfile="null" nextLevel="Purchase Ape"/>
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<level value="1" pic="petape_lvl1" stats="1/1 G" cost="250" cardFile="ape_pet_l1.txt" nextLevel="Ape starts putting on some extra pounds." />
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<level value="2" pic="petape_lvl2" stats="2/1 G" cost="400" cardFile="ape_pet_l2.txt" nextLevel="Your Ape uses his weight advantage to stomp past smaller beasts." />
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<level value="3" pic="petape_lvl3" stats="2/1 G Trample" cost="450" cardFile="ape_pet_l3.txt" nextLevel="Your Ape intensity grows in battle able to dish out and take more damage."/>
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<level value="4" pic="petape_lvl4" stats="2/1 G Trample Pump" cost="750" cardFile="ape_pet_l4.txt" nextLevel="You cannot train your Ape any further"/>
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</levels>
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</pet>
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</pets>
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</bazaar> |