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https://github.com/Card-Forge/forge.git
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68 lines
2.0 KiB
Java
68 lines
2.0 KiB
Java
/*
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* Forge: Play Magic: the Gathering.
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* Copyright (C) 2011 Forge Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package forge.view;
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import forge.Singletons;
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import forge.control.FControl;
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import forge.error.ErrorViewer;
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import forge.error.ExceptionHandler;
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import forge.model.FModel;
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/**
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* Main class for Forge's swing application view.
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*/
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public final class Main {
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/**
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* Do not instantiate.
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*/
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private Main() {
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// intentionally blank
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}
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/**
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* Main method for Forge.
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*
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* @param args
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* an array of {@link java.lang.String} objects.
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*/
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public static void main(final String[] args) {
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ExceptionHandler.registerErrorHandling();
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try {
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final FModel model = new FModel();
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final FView view = new FView();
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final FControl control = FControl.SINGLETON_INSTANCE;
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Singletons.setModel(model);
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Singletons.setView(view);
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Singletons.setControl(control);
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// Instantiate FGameState for TriggerHandler on card objects created in preloader.
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model.resetGameState();
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// Start splash frame.
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view.initialize();
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// Start control on FView.
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control.initialize();
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} catch (final Throwable exn) {
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ErrorViewer.showError(exn);
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}
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}
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}
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