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Added creatures with low power that have -abilities that tap for something really valuable like drawing a card -abilities that usually need to be saved until enemy turn (counter a spell, tap a creature, prevent damage) -abilities that usually deal equal or more damage if not attacking (prodigal sorcerer, grim lavamancer) Generally avoided abilities where activating before combat is an acceptable choice and thus the attack decision doesn't come up anyway as the AI already used the ability. However, this behavior is unacceptable on certain abilities (mostly those with higher mana costs) which should not be used before the end of main 2 as it prevents the AI from actually playing their cards. (like Hanna Ship Navigator) I suspect this will need quite a bit of improvement in the future but we have to start somewhere.
9 lines
446 B
Plaintext
9 lines
446 B
Plaintext
Name:Temporal Adept
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ManaCost:1 U U
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Types:Creature Human Wizard
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PT:1/1
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A:AB$ ChangeZone | Cost$ U U U T | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target permanent to its owner's hand.
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SVar:NonCombatPriority:1
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SVar:Picture:http://www.wizards.com/global/images/magic/general/temporal_adept.jpg
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Oracle:{U}{U}{U}, {T}: Return target permanent to its owner's hand.
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