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- Regenerate or RegenerateAll does create an Effect in Command which does replace Destroy if possible - Trigger Regenerated will be added to the Effect if something does care about "regenerated that way" - new Regeneration Api is the internal effect that does handle the actual regeneration - ReplaceDestroy has Section to handle if Regeneration is possible - CardShields are removed with the option in PlayerController
12 lines
879 B
Plaintext
12 lines
879 B
Plaintext
Name:Skeleton Scavengers
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ManaCost:2 B
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Types:Creature Skeleton
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PT:0/0
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K:etbCounter:P1P1:1
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A:AB$ Regenerate | Cost$ X | CostDesc$ Pay {1} for each +1/+1 counter on CARDNAME: | References$ X,TrigPutCounter | RegenerationTrigger$ TrigPutCounter | SpellDescription$ Regenerate CARDNAME. When it regenerates this way, put a +1/+1 counter on it.
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SVar:TrigPutCounter:DB$ PutCounter | Defined$ TriggeredCard | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ When it regenerates this way, put a +1/+1 counter on it.
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SVar:X:Count$CardCounters.P1P1
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DeckHas:Ability$Counters
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SVar:Picture:http://www.wizards.com/global/images/magic/general/skeleton_scavengers.jpg
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Oracle:Skeleton Scavengers enters the battlefield with a +1/+1 counter on it.\nPay {1} for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers. When it regenerates this way, put a +1/+1 counter on it.
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