Files
forge/forge-gui/res/cardsfolder/s/skeleton_scavengers.txt
Hanmac ff7a0f1ae6 Regeneration Rework:
- Regenerate or RegenerateAll does create an Effect
in Command which does replace Destroy if possible
- Trigger Regenerated will be added to the Effect
if something does care about "regenerated that way"
- new Regeneration Api is the internal effect
that does handle the actual regeneration
- ReplaceDestroy has Section to handle if Regeneration is possible
- CardShields are removed with the option in PlayerController
2018-02-06 12:56:02 +01:00

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Name:Skeleton Scavengers
ManaCost:2 B
Types:Creature Skeleton
PT:0/0
K:etbCounter:P1P1:1
A:AB$ Regenerate | Cost$ X | CostDesc$ Pay {1} for each +1/+1 counter on CARDNAME: | References$ X,TrigPutCounter | RegenerationTrigger$ TrigPutCounter | SpellDescription$ Regenerate CARDNAME. When it regenerates this way, put a +1/+1 counter on it.
SVar:TrigPutCounter:DB$ PutCounter | Defined$ TriggeredCard | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ When it regenerates this way, put a +1/+1 counter on it.
SVar:X:Count$CardCounters.P1P1
DeckHas:Ability$Counters
SVar:Picture:http://www.wizards.com/global/images/magic/general/skeleton_scavengers.jpg
Oracle:Skeleton Scavengers enters the battlefield with a +1/+1 counter on it.\nPay {1} for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers. When it regenerates this way, put a +1/+1 counter on it.