Files
forge/forge-gui-mobile-dev/shaders/grayscale.frag
Anthony Calosa 4ce8d7bac2 update Shaders
- fix ripple effect
- fix flip effect
2022-11-29 16:29:33 +08:00

16 lines
441 B
GLSL

#ifdef GL_ES
precision mediump float;
#endif
varying vec4 v_color;
varying vec2 v_texCoords;
uniform sampler2D u_texture;
uniform float u_grayness;
uniform float u_bias;
void main() {
vec4 c = v_color * texture2D(u_texture, v_texCoords);
float grey = dot( c.rgb, vec3(0.22, 0.707, 0.071) );
vec3 blendedColor = mix(c.rgb, vec3(grey), u_grayness);
gl_FragColor = mix(vec4(0.0, 0.0, 0.0, 1.0), vec4(blendedColor.rgb, c.a), u_bias);
}