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forge/res/cardsfolder/v/vision_charm.txt
2013-03-12 02:46:54 +00:00

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Name:Vision Charm
ManaCost:U
Types:Instant
A:SP$ Charm | Cost$ U | Choices$ MillOpp,ChangeType,PhaseArtifact | CharmNum$ 1 | SpellDescription$ Choose one - Target player puts the top four cards of his or her library into his or her graveyard; or choose a land type and a basic land type, and each land of the first chosen type becomes the second chosen type until end of turn; or target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.)
SVar:MillOpp:DB$ Mill | NumCards$ 4 | ValidTgts$ Player | TgtPrompt$ Choose a player | SpellDescription$ Target player puts the top four cards of his or her library into his or her graveyard.
SVar:ChangeType:DB$ ChooseType | Defined$ You | Type$ Land | SubAbility$ RemFirstLand | SpellDescription$ Choose a land type and a basic land type, and each land of the first chosen type becomes the second chosen type until end of turn.
SVar:RemFirstLand:DB$ PumpAll | ValidCards$ Land.ChosenType | RememberAllPumped$ True | SubAbility$ ChooseType2
SVar:ChooseType2:DB$ ChooseType | Defined$ You | Type$ Basic Land | AILogic$ MostNeededType | SubAbility$ AnimateFirst
SVar:AnimateFirst:DB$ AnimateAll | ValidCards$ Land.IsRemembered | Types$ ChosenType | OverwriteTypes$ True | KeepSupertypes$ True | KeepCardTypes$ True | RemoveAllAbilities$ True | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:PhaseArtifact:DB$ Phases | ValidTgts$ Artifact | TgtPrompt$ Choose a artifact | SpellDescription$ Target artifact phases out.
SVar:RemAIDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/vision_charm.jpg
Oracle:Choose one - Target player puts the top four cards of his or her library into his or her graveyard; or choose a land type and a basic land type, and each land of the first chosen type becomes the second chosen type until end of turn; or target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.)
SetInfo:VIS Common