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15 lines
2.1 KiB
Plaintext
15 lines
2.1 KiB
Plaintext
Name:Vision Charm
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ManaCost:U
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Types:Instant
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A:SP$ Charm | Cost$ U | Choices$ MillOpp,ChangeType,PhaseArtifact | CharmNum$ 1 | SpellDescription$ Choose one - Target player puts the top four cards of his or her library into his or her graveyard; or choose a land type and a basic land type, and each land of the first chosen type becomes the second chosen type until end of turn; or target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.)
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SVar:MillOpp:DB$ Mill | NumCards$ 4 | ValidTgts$ Player | TgtPrompt$ Choose a player | SpellDescription$ Target player puts the top four cards of his or her library into his or her graveyard.
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SVar:ChangeType:DB$ ChooseType | Defined$ You | Type$ Land | SubAbility$ RemFirstLand | SpellDescription$ Choose a land type and a basic land type, and each land of the first chosen type becomes the second chosen type until end of turn.
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SVar:RemFirstLand:DB$ PumpAll | ValidCards$ Land.ChosenType | RememberAllPumped$ True | SubAbility$ ChooseType2
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SVar:ChooseType2:DB$ ChooseType | Defined$ You | Type$ Basic Land | AILogic$ MostNeededType | SubAbility$ AnimateFirst
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SVar:AnimateFirst:DB$ AnimateAll | ValidCards$ Land.IsRemembered | Types$ ChosenType | OverwriteTypes$ True | KeepSupertypes$ True | KeepCardTypes$ True | RemoveAllAbilities$ True | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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SVar:PhaseArtifact:DB$ Phases | ValidTgts$ Artifact | TgtPrompt$ Choose a artifact | SpellDescription$ Target artifact phases out.
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SVar:RemAIDeck:True
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SVar:Picture:http://www.wizards.com/global/images/magic/general/vision_charm.jpg
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Oracle:Choose one - Target player puts the top four cards of his or her library into his or her graveyard; or choose a land type and a basic land type, and each land of the first chosen type becomes the second chosen type until end of turn; or target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.)
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SetInfo:VIS Common |