Files
forge/forge-gui/tools/deckAiCompat.py
Agetian d5bdf2c2ae Update the deck conversion toolchain to the latest version. (#3128)
* - Fix the name of the swamp tribal town.

* - Update deck conversion toolchain to the one that was used for the May 2023 MTGDecks.net archive update.
2023-05-17 17:07:33 +03:00

114 lines
5.4 KiB
Python
Executable File

#!/usr/bin/env python3
CARDSFOLDER = "../res/cardsfolder"
DECKFOLDER = "."
import argparse, os, re
print("Agetian's MTG Forge Deck AI Compatibility Analyzer v5.0\n")
parser = argparse.ArgumentParser(description="Analyze MTG Forge decks for AI compatibility.")
parser.add_argument("-p", action="store_true", help="print only AI-playable decks")
parser.add_argument("-u", action="store_true", help="print only AI-unplayable decks")
parser.add_argument("-d", action="store_true", help="physically delete unplayable decks")
parser.add_argument("-s", action="store_true", help="ignore sideboard when judging playability of decks")
args = parser.parse_args()
# simple structural self-test (can this tool work?)
if not (os.access(os.path.join(CARDSFOLDER,"a","abu_jafar.txt"),os.F_OK) or os.access(os.path.join("decks"),os.F_OK)):
print("Fatal error:\n This utility requires the 'cardsfolder' folder with unpacked card files at " + CARDSFOLDER + " and the 'decks' folder with .dck files at " + DECKFOLDER + " in order to operate. Exiting.")
exit(1)
if args.p and args.u:
print("Fatal error:\n The -p and -u options are mutually exclusive, please specify one of these options and not both of them at the same time.")
exit(1)
# basic variables
cardlist = {}
total_cards = 0
ai_playable_cards = 0
total_decks = 0
playable_decks = 0
nonplayable_in_deck = 0
# main algorithm
print("Loading cards...")
for root, dirs, files in os.walk(CARDSFOLDER):
for name in files:
if name.find(".txt") != -1:
total_cards += 1
fullpath = os.path.join(root, name)
cardtext = open(fullpath).read()
cardtext_lower = cardtext.lower()
cardname_lines = cardtext.replace('\r','').split('\n')
cardname = ""
for line in cardname_lines:
if line.strip().lower().startswith("name:"):
if line.count(':') == 1:
cardname = line.split(':')[1].strip().lower()
break
if cardname == "":
cardname_literal = cardtext.replace('\r','').split('\n')[0].split(':')
cardname = ":".join(cardname_literal[1:]).strip().lower()
if (cardtext_lower.find("alternatemode:split") != -1) or (cardtext_lower.find("alternatemode: split") != -1):
# split card, special handling needed
cardsplittext = cardtext.replace('\r','').split('\n')
cardnames = []
for line in cardsplittext:
if line.lower().find("name:") != -1:
cardnames.extend([line.split('\n')[0].split(':')[1].lower()])
cardname = " // ".join(cardnames)
if (cardtext_lower.find("alternatemode:modal") != -1) or (cardtext_lower.find("alternatemode: modal") != -1):
# ZNR modal card, special handling needed
cardsplittext = cardtext.replace('\r','').split('\n')
cardnames = []
for line in cardsplittext:
if line.lower().find("name:") != -1:
cardnames.extend([line.split('\n')[0].split(':')[1].lower()])
cardname = cardnames[0].strip()
if cardtext.lower().find("remaideck") != -1 or cardtext.lower().find("ai:removedeck:all") != -1:
cardlist[cardname] = 0
else:
cardlist[cardname] = 1
ai_playable_cards += 1
perc_playable = (float(ai_playable_cards) / total_cards) * 100
perc_unplayable = ((float(total_cards) - ai_playable_cards) / total_cards) * 100
print("Loaded %d cards, among them %d playable by the AI (%d%%), %d unplayable by the AI (%d%%).\n" % (total_cards, ai_playable_cards, perc_playable, total_cards - ai_playable_cards, perc_unplayable))
print("Scanning decks...")
for root, dirs, files in os.walk(DECKFOLDER):
for name in files:
if name.find(".dck") != -1:
total_decks += 1
nonplayable_in_deck = 0
cardnames = []
fullpath = os.path.join(root, name)
deckdata = open(fullpath).readlines()
for line in deckdata:
if args.s:
if line.strip().lower() == "[sideboard]":
break
regexobj = re.search('^([0-9]+) +([^|]+)', line)
if regexobj:
cardname = regexobj.groups()[1].replace('\n','').replace('\r','').strip()
cardname = cardname.replace('\xC6', 'AE').lower()
if cardlist[cardname] == 0:
cardnames.extend([cardname])
nonplayable_in_deck += 1
if nonplayable_in_deck == 0:
if not args.u:
playable_decks += 1
print("%s is PLAYABLE by the AI." % name)
else:
if not args.p:
print("%s is UNPLAYABLE by the AI (%d unplayable cards: %s)." % (name, nonplayable_in_deck, str(cardnames)))
if args.d:
os.remove(os.path.join(root, name))
perc_playable_decks = (float(playable_decks) / total_decks) * 100
perc_unplayable_decks = ((float(total_decks) - playable_decks) / total_decks) * 100
print("\nScanned %d decks, among them %d playable by the AI (%d%%), %d unplayable by the AI (%d%%)." % (total_decks, playable_decks, perc_playable_decks, total_decks - playable_decks, perc_unplayable_decks))