# Aggro preferences (enabling these will generally make the AI attack more aggressively) PLAY_AGGRO=false USE_BERSERK_AGGRESSIVELY=false # The amount of cards at which to stop considering mulligan MULLIGAN_THRESHOLD=4 # Only works when AI cheating is enabled in preferences, otherwise does nothing CHEAT_WITH_MANA_ON_SHUFFLE=true # Planechase logic DEFAULT_MAX_PLANAR_DIE_ROLLS_PER_TURN=1 DEFAULT_MIN_TURN_TO_ROLL_PLANAR_DIE=3 DEFAULT_PLANAR_DIE_ROLL_CHANCE=50 PLANAR_DIE_ROLL_HESITATION_CHANCE=10 # Timings for moving equipment to other targets MOVE_EQUIPMENT_TO_BETTER_CREATURES=from_useless_only MOVE_EQUIPMENT_CREATURE_EVAL_THRESHOLD=60 PRIORITIZE_MOVE_EQUIPMENT_IF_USELESS=true # Currently disabled PREDICT_SPELLS_FOR_MAIN2=true RESERVE_MANA_FOR_MAIN2_CHANCE=100 # If enabled, the AI will target artifacts and non-aura enchantments with removal aggressively ACTIVELY_DESTROY_ARTS_AND_NONAURA_ENCHS=true # Counterspell timings MIN_SPELL_CMC_TO_COUNTER=2 ALWAYS_COUNTER_OTHER_COUNTERSPELLS=true ALWAYS_COUNTER_DAMAGE_SPELLS=true ALWAYS_COUNTER_CMC_0_MANA_MAKING_PERMS=true ALWAYS_COUNTER_REMOVAL_SPELLS=true ALWAYS_COUNTER_SPELLS_FROM_NAMED_CARDS=None # Storm spell logic PRIORITY_REDUCTION_FOR_STORM_SPELLS=9 MIN_COUNT_FOR_STORM_SPELLS=1 # Logic for Strip Mine, Wasteland, Ghost Quarter and other similar sac-destroy lands marked with # AILogic$ LandForLand or GhostQuarter. STRIPMINE_MIN_LANDS_IN_HAND_TO_ACTIVATE=1 STRIPMINE_MIN_LANDS_FOR_NO_TIMING_CHECK=9999 STRIPMINE_MIN_LANDS_OTB_FOR_NO_TEMPO_CHECK=8 STRIPMINE_MAX_LANDS_TO_ATTEMPT_MANALOCKING=3 STRIPMINE_HIGH_PRIORITY_ON_SKIPPED_LANDDROP=true