# Custom music for adventure mode In the `res/adventure/common/music` folder resides all the music that is played in various parts of adventure mode: * `black` - Tracks that are played in the black magic biome in the overworld * `blue` - Tracks that are played in the blue magic biome in the overworld * `boss` - Tracks that are played in a boss battle * `castle` - Tracks that are played inside biome boss dungeons * `cave` - Tracks that are played in any dungeon that is not a biome boss dungeon * `colorless` - Tracks that are played in the colorless magic (wastes) biome in the overworld * `green` - Tracks that are played in the green magic biome in the overworld * `match` - Tracks that are played during a non-boss battle * `menus` - Tracks that are played in the opening menu of adventure mode * `red` - Tracks that are played in the red magic biome in the overworld * `town` - Tracks that are played when you are in any town * `white` - Tracks that are played in the white magic biome in the overworld The game will play a track from any of the above folders at random. The tracks can be any file name with a `.mp3`, `.wav` or `.m4a` extension. NOTE: On Steam Deck, if you added Forge Adventure mode to Steam Deck gaming mode, the game may have issues playing tracks that have non-ascii characters in its name. A current workaround is to rename such tracks with accented characters to their ascii equivalents (eg. `é` to `e`) and such tracks will play again. Reference: https://github.com/Card-Forge/forge/issues/8290 To customize the music in adventure mode, simply [add to -OR- replace] the existing music track files in the folders referenced above. # Custom music for regular Forge In the `res/music` folder resides all the music that is played in regular Forge if you have music enabled. * `match` - Tracks that are played inside a game * `menus` - Tracks that are played outside of any game (ie. menus) All the same playback rules apply. The process for customizing the music here is the same as adventure mode.