language.name=English (US)
#SplashScreen.java
splash.loading.examining-cards=Loading cards, examining folder
splash.loading.cards-folders=Loading cards from folders
splash.loading.cards-archive=Loading cards from archive
splash.loading.decks=Loading decks...
splash.loading.processingimagesprites=Processing image sprites
#FControl.java
lblOpeningMainWindow=Opening main window...
lblCloseScreen=Close Screen
txCloseAction1=Forge now supports navigation tabs which allow closing and switching between different screens with ease. As a result, you no longer need to use the X button in the upper right to close the current screen and go back.
txCloseAction2=Please select what you want to happen when clicking the X button in the upper right. This choice will be used going forward and you will not see this message again. You can change this behavior at any time in Preferences.
titCloseAction=Select Your Close Action
lblAreYouSureYouWishRestartForge=Are you sure you wish restart Forge?
lblAreYouSureYouWishExitForge=Are you sure you wish to exit Forge?
lblOneOrMoreGamesActive=One or more games are currently active
lblerrLoadingLayoutFile=Your %s layout file could not be read. It will be deleted after you press OK.\nThe game will proceed with default layout.
lblLoadingQuest=Loading quest...
#FScreen.java
#translate lblHomeWithSpaces,lblDeckEditorWithSpaces need keep spaces in text
lblHomeWithSpaces=Home
lblDeckEditorWithSpaces=Deck Editor
lblWorkshop=Workshop
lblBacktoHome=Back to Home
lblCloseEditor=Close Editor
lblCommanderDeckEditor=Commander Deck Editor
lblOathbreakerDeckEditor=Oathbreaker Deck Editor
lblTinyLeadersDeckEditor=Tiny Leaders Deck Editor
lblBrawlDeckEditor=Brawl Deck Editor
lblDraftDeckEditor=Draft Deck Editor
lblSealedDeckEditor=Sealed Deck Editor
lblTokenViewer=Token Viewer
lblCloseViewer=Close Viewer
lblQuestDeckEditor=Quest Deck Editor
lblQuestTournamentDeckEditor=Quest Tournament Deck Editor
lblSpellShop=Spell Shop
lblLeaveShop=Leave Shop
lblLeaveDraft=Leave Draft
lblBazaar=Bazaar
lblConcedeGame=Concede Game
txerrFailedtodeletelayoutfile=Failed to delete layout file.
lblLeaveBazaar=Leave Bazaar
#VSubmenuPreferences.java
Preferences=Preferences
btnReset=Reset to Default Settings
btnDeleteMatchUI=Reset Match Layout
btnDeleteEditorUI=Reset Editor Layout
btnDeleteWorkshopUI=Reset Workshop Layout
btnUserProfileUI=Open User Directory
btnContentDirectoryUI=Open Content Directory
btnResetJavaFutureCompatibilityWarnings=Reset Java Compatibility Warnings
btnClearImageCache=Clear Image Cache
btnTokenPreviewer=Token Previewer
btnCopyToClipboard=Copy to Clipboard
cbpAutoUpdater=Auto updater
nlAutoUpdater=Select the release channel to use for updating Forge
cbpSelectLanguage=Language
nlSelectLanguage=Select Language (Excluded Game part. Still a work in progress) (REQUIRES RESTART)
cbRemoveSmall=Remove Small Creatures
cbCardBased=Include Card-based Deck Generation
cbSingletons=Singleton Mode
cbRemoveArtifacts=Remove Artifacts
cbAnte=Play for Ante
cbAnteMatchRarity=Match Ante Rarity
cbEnableAICheats=Allow AI Cheating
cbManaBurn=Mana Burn
cbManaLostPrompt=Prompt Mana Pool Emptying
cbDevMode=Developer Mode
cbLoadCardsLazily=Load Card Scripts Lazily
cbLoadHistoricFormats=Load Historic Formats
cbWorkshopSyntax=Workshop Syntax Checker
cbEnforceDeckLegality=Deck Conformance
cbSideboardForAI=Human Sideboard for AI
cbPerformanceMode=Performance Mode
cbFilteredHands=Filtered Hands
cbImageFetcher=Automatically Download Missing Card Art
cbCloneImgSource=Clones Use Original Card Art
cbScaleLarger=Scale Image Larger
cbRenderBlackCardBorders=Render Black Card Borders
cbLargeCardViewers=Use Large Card Viewers
cbSmallDeckViewer=Use Small Deck Viewer
cbDisplayFoil=Display Foil Overlay
cbRandomFoil=Random Foil
cbRandomArtInPools=Randomize Card Art in Generated Card Pools
cbEnableSounds=Enable Sounds
cbEnableMusic=Enable Music
cbAdjustSoundsVolume=Adjust Sound Volume
cbAdjustMusicVolume=Adjust Music Volume
cbAltSoundSystem=Use Alternate Sound System
cbSROptimize=Optimize UI for screen readers
cbUiForTouchScreen=Enhance UI for Touchscreens
cbTimedTargOverlay=Enable Targeting Overlay Optimization
cbCompactMainMenu=Use Compact Main Sidebar Menu
cbDetailedPaymentDesc=Spell Description in Payment Prompt
cbGrayText=Gray out unmet conditions in card text
cbPromptFreeBlocks=Free Block Handling
cbPauseWhileMinimized=Pause While Minimized
cbCompactPrompt=Compact Prompt
cbEscapeEndsTurn=Use Escape Key to End Turn
cbPreselectPrevAbOrder=Preselect Last Order of Abilities
cbHideReminderText=Hide Reminder Text
cbCardTextUseSansSerif=Use Sans-serif Font for Card Text Renderer
cbCardTextHideReminder=Hide Reminder Text for Card Text Renderer
cbOpenPacksIndiv=Open Packs Individually
cbTokensInSeparateRow=Display Tokens in a Separate Row
cbStackCreatures=Stack Creatures
cbFilterLandsByColorId=Filter Lands by Color in Activated Abilities
cbShowStormCount=Show Storm Count in Prompt Pane
cbRemindOnPriority=Visually Alert on Receipt of Priority
cbUseSentry=Automatically submit bug reports.
cbpGameLogEntryType=Game Log Verbosity
cbpCloseAction=Close Action
cbpDefaultFontSize=Default Font Size
cbpCardArtFormat=Card Art Format
cbpAiProfiles=AI Personality
cbpStackAdditions=Stack effect notifications
cbpDisplayCurrentCardColors=Show Detailed Card Color
cbpAutoYieldMode=Auto-Yield
cbpCounterDisplayType=Counter Display Type
cbpCounterDisplayLocation=Counter Display Location
cbpGraveyardOrdering=Allow Ordering Cards Put in Graveyard
lblAltLifeDisplay=Alternate Player Layout (Landscape Mode)
nlAltLifeDisplay=Enables alternate layout for displaying Player Life, Poison, Energy and Experience counters.
lblAltZoneTabs=Alternate Player Zone Layout (Landscape Mode)
nlAltZoneTabs=Enables alternate layout for displaying Player Hand, Graveyard, Library and Exile zones.
lblAnimatedCardTapUntap=Enable Card Animations
nlAnimatedCardTapUntap=Enables Tap, Untap, Transform & Destroy Card Animations during gameplay.
lblPreferredArt=Card Art Preference
nlPreferredArt=Specifies which Card Art should be selected when no edition is specified.
lblPrefArtExpansionOnly=Prefer Card Art from Core, Expansions, and Reprint Sets
nlPrefArtExpansionOnly=Whenever possible, prefer card arts gathered from Core, Expansion, and Reprint Sets (e.g. No Promo, No Online Editions).
lblSmartCardArtOpt=Enable Smart Selection for Card Art in Decks
nlSmartCardArtOpt=If enabled, Card Art in Decks will be automatically optimized to match up with card frames, editions and multiple art illustrations.
nlSmartCardArtOptNote=NOTE: This option will only affect cards that have no specified edition. Other cards will be kept unchanged. (Warning: Experimental)
latestArtOpt=Latest Art
originalArtOpt=Original Art
Troubleshooting=Troubleshooting
GeneralConfiguration=General Configuration
lblPlayerName=Player Name
nlPlayerName=Sets the name that you will be referred to by Forge during gameplay.
nlCompactMainMenu=Enable for a space efficient sidebar that displays only one menu group at a time (REQUIRES RESTART).
nlUseSentry=When enabled, automatically submits bug reports to developers.
GamePlay=Gameplay
nlpMulliganRule=Choose the version of the Mulligan rule
nlpAiProfiles=Choose your AI opponent
nlpStackAdditions=Choose when you want to get visual notifications for an effect added to the stack: Never, always, or only for the effects cast/activated by a AI player or triggered by any player
nlAnte=Determines whether or not the game is played for ante.
nlAnteMatchRarity=Attempts to make antes the same rarity for all players.
nlEnableAICheats=Allow the AI to cheat to gain advantage (for personalities that have cheat shuffling options set).
nlManaBurn=Play with mana burn (from pre-Magic 2010 rules).
nlManaLostPrompt=When enabled, you get a warning if passing priority would cause you to lose mana in your mana pool.
nlEnforceDeckLegality=Enforces deck legality relevant to each environment (minimum deck sizes, max card count etc).
nlSideboardForAI=Allows users to sideboard with the AIs deck and sideboard in constructed game formats.
nlPerformanceMode=Disables additional static abilities checks to speed up the game engine. (Warning: breaks some ''as if had flash'' scenarios when casting cards owned by opponents).
nlFilteredHands=Generates two starting hands and keeps the one with the closest to average land count for the deck. (REQUIRES RESTART)
nlCloneImgSource=When enabled clones will use their original art instead of the cloned card''s art.
nlPromptFreeBlocks=When enabled, if you would have to pay 0 to block, pay automatically without prompt.
nlPauseWhileMinimized=When enabled, Forge pauses when minimized (primarily for AI vs AI).
nlEscapeEndsTurn=When enabled, Escape key functions as an alternative shortcut to end the current turn.
nlDetailedPaymentDesc=When enabled, detailed spell/ability descriptions are shown when choosing targets and paying costs.
nlGrayText=When enabled, ability text with unmet conditions will be grayed out in card detail panes.
nlShowStormCount=When enabled, displays the current storm count in the prompt pane.
nlRemindOnPriority=When enabled, flashes the player choice area upon receiving priority.
nlPreselectPrevAbOrder=When enabled, preselects the last defined simultaneous ability order in the ordering dialog.
nlpGraveyardOrdering=Determines when to let the player choose the order of cards simultaneously put in graveyard (never, always, or only when playing with cards for which it matters, for example, Volrath''s Shapeshifter).
nlpAutoYieldMode=Defines the granularity level of auto-yields (per unique ability or per unique card).
RandomDeckGeneration=Random Deck Generation
nlRemoveSmall=Disables 1/1 and 0/X creatures in generated decks
nlSingletons=Disables non-land duplicates in generated decks
nlRemoveArtifacts=Disables artifact cards in generated decks
nlCardBased=Builds more synergistic random decks (REQUIRES RESTART)
DeckEditorOptions=Deck Editor Options
nlFilterLandsByColorId=When using card color filters, filter lands in a way to make it easier to find relevant mana producing lands.
AdvancedSettings=Advanced Settings
nlDevMode=Enables menu with functions for testing during development.
nlWorkshopSyntax=Enables syntax checking of card scripts in the Workshop. Note: functionality still in testing phase!
nlGameLogEntryType=Changes how much information is displayed in the game log. Sorted by least to most verbose.
nlCloseAction=Changes what happens when clicking the X button in the upper right.
nlLoadCardsLazily=If turned on, Forge will load card scripts as they''re needed instead of at start up. (Warning: Experimental)
nlLoadHistoricFormats=If turned on, Forge will load all historic format definitions, this may take slightly longer to load at startup.
GraphicOptions=Graphic Options
nlCardArtFormat=The format of card art images. (Full: image of entire card. Crop: only the art part)
nlDefaultFontSize=The default font size within the UI. All font elements are scaled relative to this. (REQUIRES RESTART)
cbpMulliganRule = Mulligan Rule
nlImageFetcher=Enables live fetching of missing card images from an online resource.
nlDisplayFoil=Displays foil cards with the visual foil overlay effect.
nlRandomFoil=Adds foil effect to random cards.
nlScaleLarger=Allows card pictures to be expanded larger than their original size.
nlRenderBlackCardBorders=Render black borders around card images.
nlLargeCardViewers=Makes all card viewers much larger for use with high resolution images. Will not fit on smaller screens.
nlSmallDeckViewer=Sets the deck viewer window to be 800x600 rather than a proportion of the screen size.
nlRandomArtInPools=Generates cards with random art in generated limited mode card pools.
nlUiForTouchScreen=Increases some UI elements to provide a better experience on touchscreen devices. (REQUIRES RESTART)
nlCompactPrompt=Hide header and use smaller font in Prompt pane to make it more compact.
nlHideReminderText=Hide reminder text in Card Detail pane.
nlCardTextUseSansSerif=Render card images by using Sans-serif font for card text. (Requires restart)
nlCardTextHideReminder=When render card images, skip rendering reminder text.
nlOpenPacksIndiv=When opening Fat Packs and Booster Boxes, booster packs will be opened and displayed one at a time.
nlTokensInSeparateRow=Displays tokens in a separate row on the battlefield below the non-token creatures.
nlStackCreatures=Stacks identical creatures on the battlefield like lands, artifacts, and enchantments.
nlTimedTargOverlay=Enables throttling-based optimization of targeting overlay to reduce CPU use (only disable if you experience choppiness on older hardware, requires starting a new match).
nlCounterDisplayType=Selects the style of the in-game counter display for cards. Text-based is a new tab-like display on the cards. Image-based is the old counter image. Hybrid displays both at once.
nlCounterDisplayLocation=Determines where to position the text-based counters on the card: close to the top or close to the bottom.
nlDisplayCurrentCardColors=Displays the breakdown of the current color of cards in the card detail information panel.
SoundOptions=Sound Options
nlEnableSounds=Enable sound effects during the game
nlEnableMusic=Enable background music during the game
nlAdjustSoundsVolume=Adjust sound effects volume during the game
nlAdjustMusicVolume=Adjust background music during the game
nlAltSoundSystem=Use the alternate sound system (only use if you have issues with sound not playing or disappearing)
nlSrOptimize=Set various options to make Forge work better with screen readers
KeyboardShortcuts=Keyboard Shortcuts
cbpLandPlayed=Land entering battlefield notifications
nlpLandPlayed=Choose when you want to get visual notifications for a land entering the battlefield: Never, always, or only for the lands entering a battlefield because of an action of a AI player
cbpSwitchStates=Switch card states
nlSwitchStates=Display alternate state for every second copy in deck viewers.
#VSubmenuAchievements.java
lblAchievements=Achievements
#VSubmenuDownloaders.java
btnCheckForUpdates=Check for Updates
btnDownloadSetPics=Download LQ Set Pictures
btnDownloadPicsHQ=Download HQ Card Pictures (Very Slow!)
btnDownloadPics=Download LQ Card Pictures
btnDownloadQuestImages=Download Quest Images
btnDownloadAchievementImages=Download Achievement Images
btnReportBug=Report a Bug
btnListImageData=Audit Card and Image Data
lblListImageData=Audit cards not implemented by Forge and missing card images
btnImportPictures=Import Data
btnHowToPlay=How To Play
btnDownloadPrices=Download Card Prices
btnDownloadSkins=Download Skins
btnDownloadCJKFonts=Download CJK Fonts
btnLicensing=License Details
lblCheckForUpdates=Check Forge server to see if there''s a more recent release
lblDownloadPics=Download default card picture for each card.
lblDownloadPicsHQ=Download default card HQ picture for each card.
lblDownloadSetPics=Download all pictures of each card (one for each set the card appeared in)
lblDownloadQuestImages=Download tokens and icons used in Quest mode.
lblDownloadAchievementImages=Download achievement images to really make your trophies stand out.
lblDownloadPrices=Download up-to-date price list for in-game card shops.
lblDownloadSkins=Download available skins used in customizing forge appearance.
lblDownloadCJKFonts=Download fonts for locales using CJK glyphs.
lblDownloadCJKFontPrompt=Select a font file to download
lblYourVersionOfJavaIsTooOld=Your version of Java is too old to use the content downloaders.
lblPleaseUpdateToTheLatestVersionOfJava=Please update to the latest version of Java
lblYoureRunning=You''re running
lblYouNeedAtLeastJavaVersion=You need at least version 1.8.0_101.
lblImportPictures=Import data from a local directory.
lblReportBug=Something broken?
lblHowToPlay=Rules of the Game.
lblLicensing=Forge legal.
ContentDownloaders=Content Downloaders
ReleaseNotes=Release Notes
#CSubmenuPreferences.java
CantChangeDevModeWhileNetworkMath=Can''t change DEV_MODE while a network match is in progress!
CompatibilityWarningsReEnabled=Compatibility warnings re-enabled!
AresetForgeSettingsToDefault=This will reset all preferences to their defaults and restart Forge.\n\n Reset and restart Forge?
TresetForgeSettingsToDefault=Reset Settings
AresetDeckEditorLayout=This will reset the Deck Editor screen layout.\n All tabbed views will be restored to their default positions.\n\n Reset layout?
TresetDeckEditorLayout=Reset Deck Editor Layout
OKresetDeckEditorLayout=Deck Editor layout has been reset.
AresetWorkshopLayout=This will reset the Workshop screen layout.\n All tabbed views will be restored to their default positions.\n\n Reset layout?
TresetWorkshopLayout=Reset Workshop Layout
OKresetWorkshopLayout=Workshop layout has been reset.
AresetMatchScreenLayout=This will reset the layout of the Match screen.\n If you want to save the current layout first, please use the Dock tab -> Save Layout option in the Match screen.\n\n Reset layout?
TresetMatchScreenLayout=Reset Match Screen Layout
OKresetMatchScreenLayout=Match Screen layout has been reset.
#EMenuGroup.java
lblSanctionedFormats=Sanctioned Formats
lblOnlineMultiplayer=Online Multiplayer
lblQuestMode=Quest Mode
lblPuzzleMode=Puzzle Mode
lblGauntlets=Gauntlets
lblGameSettings=Game Settings
#VLobby.java
lblHeaderConstructedMode=Sanctioned Format: Constructed
lblGetNewRandomName=Get new random name
lbltypeofName=What type of name do you want to generate?
lblconfirmName=Would you like to use the name %s, or try again?
lblUseThisName=Use this name
lblTryAgain=Try Again
lblAddAPlayer=Add a Player
lblVariants=Variants
lblRandom=Random
#VSubmenuConstructed.java
lblConstructedMode=Constructed Mode
lblConstructed=Constructed
#PlayerPanel.java
lblSelectaDeck=Select a deck
lblSelectaSchemeDeck=Select a scheme deck
lblSchemeDeckEditor=Scheme Deck Editor
lblSelectaCommanderDeck=Select a Commander deck
lblSelectaPlanarDeck=Select a planar deck
lblPlanarDeckEditor=Planar Deck Editor
lblSelectaVanguardAvatar=Select a Vanguard avatar
lblVanguardAvatar=Vanguard avatar
lblDeck=Deck
lblSchemeDeck=Scheme Deck
lblCommanderDeck=Commander Deck
lblPlanarDeck=Planar Deck
lblVanguard=Vanguard
lblHuman=Human
lblAI=AI
lblOpen=Open
lblUseSimulation=Use Simulation
lblGetaNewRandomName=Get a new random name
lblArchenemy=Archenemy
lblHeroes=Heroes
lblRemove=Remove
ttlblAvatar=L-click: Select avatar. R-click: Randomize avatar.
lblReady=Ready
lblKick=Kick
lblReallyKick=Really Kick %s?
#ForgeMenu.java
lblRestart=Restart
lblExit=Exit
#LayoutMenu.java
lblLayout=Layout
lblView=View
lblFile=File
lblTheme=Theme
lblBackgroundImage=Background Image
lblPanelTabs=Panel Tabs
lblSaveCurrentLayout=Save Current Layout
lblRefresh=Refresh
lblSetWindowSize=Set Window Size
lblChooseNewWindowSize=Choose new window size
lblFullScreen=Full Screen
lblExitFullScreen=Exit Full Screen
#HelpMenu.java
lblHelp=Help
lblAboutForge=About Forge
lblTroubleshooting=Troubleshooting
lblArticles=Articles
lblGettingStarted=Getting Started
lblHowtoPlay=How to Play
lblForgeLicense=Forge License
lblReleaseNotes=Release Notes
#GameMenu.java
lblGame=Game
lblSoundEffects=Sound Effects
lblUndo=Undo
lblAlphaStrike=Alpha Strike
lblEndTurn=End Turn
lblTargetingArcs=Targeting Arcs
lblOff=Off
lblCardMouseOver=Card Mouseover
lblAlwaysOn=Always On
lblAutoYields=Auto-Yields
lblDeckList=Deck List
lblClose=Close
lblExitForge=Exit Forge
#ConstructedGameMenu.java
lblSelectAvatarFor=Select avatar for %s
lblRemoveSmallCreatures=Remove 1/1 and 0/X creatures in generated decks.
lblRemoveArtifacts=Remove artifact cards in generated decks.
PreventNonLandDuplicates=Prevent non-land duplicates in generated decks.
#PlayerPanel.java
lblName=Name
lblTeam=Team
#InputConfirmMulligan.java
lblKeep=Keep
lblYouAreGoingFirst=you are going first!
lblIsGoingFirst=is going first
lblYouAreGoing=you are going
lblMulligan=Mulligan
lblDoYouWantToKeepYourHand=Do you want to keep your hand?
lblReturnForLondon=Return %d card(s) to the bottom of your library
lblOk=Ok
lblReset=Reset
lblAuto=Auto
#VAssignDamage.java
lbLAssignDamageDealtBy=Assign damage dealt by %s
lblLClickDamageMessage=Left click: Assign 1 damage. (Left Click + Control): Assign remaining damage up to lethal
lblRClickDamageMessage=Right click: Unassign 1 damage. (Right Click + Control): Unassign all damage.
lblTotalDamageText=Available damage points: Unknown
lblAssignRemainingText=Distribute the remaining damage points among lethally wounded entities
lblLethal=Lethal
lblAvailableDamagePoints=Available damage points
#VAssignGenericAmount.java
# The {0} below should be amount label (like "shield" or "damage"), and {1} will be the name of the effect source
lbLAssignAmountForEffect=Assign {0} by {1}
lblLClickAmountMessage=Left click: Assign 1 {0}. (Left Click + Control): Assign maximum {0} points.
lblRClickAmountMessage=Right click: Unassign 1 {0}. (Right Click + Control): Unassign all {0} points.
lblTotalAmountText=Available {0} points: Unknown
lblAvailableAmount=Available {0} points
lblMax=Max
lblShield=shield
#KeyboardShortcuts.java
lblSHORTCUT_SHOWSTACK=Match: show stack panel
lblSHORTCUT_SHOWCOMBAT=Match: show combat panel
lblSHORTCUT_SHOWCONSOLE=Match: show console panel
lblSHORTCUT_SHOWDEV=Match: show dev panel
lblSHORTCUT_CONCEDE=Match: concede game
lblSHORTCUT_ENDTURN=Match: pass priority until EOT or next stack event
lblSHORTCUT_ALPHASTRIKE=Match: Alpha Strike (attack with all available)
lblSHORTCUT_SHOWTARGETING=Match: toggle targeting visual overlay
lblSHORTCUT_AUTOYIELD_ALWAYS_YES=Match: auto-yield ability on stack (Always Yes)
lblSHORTCUT_AUTOYIELD_ALWAYS_NO=Match: auto-yield ability on stack (Always No)
lblSHORTCUT_MACRO_RECORD=Match: record a macro sequence of actions
lblSHORTCUT_MACRO_NEXT_ACTION=Match: execute next action in a recorded macro
lblSHORTCUT_CARD_ZOOM=Match: zoom the currently selected card
#VSubmenuDraft.java
lblBoosterDraft=Booster Draft
lblHeaderBoosterDraft=Sanctioned Format: Booster Draft
lblPlayAnOpponent=Play an opponent
lblPlayMultipleOpponents=Play multiple opponents
lblPlayAll7opponents=Play all opponents
lblBuildorselectadeck=Build or select a deck
lblDraftText1=In Draft mode, three booster packs are rotated around eight players.
lblDraftText2=Build a deck from the cards you choose. The AI will do the same.
lblDraftText3=Then, play against one or all of the AI opponents.
lblNewBoosterDraftGame=New Booster Draft Game
lblDraftDecks=Draft Decks
#CSubmenuDraft.java
lblNoDeckSelected=No deck selected for human.\n(You may need to build a new deck)
lblNoDeck=No Deck
lblChooseDraftFormat=Choose Draft Format
#VSubmenuSealed.java
lblSealedDeck=Sealed Deck
lblSealedDecks=Sealed Decks
lblHeaderSealed=Sanctioned Format: Sealed Deck
lblSealedText1=Select a game, or build a new one
lblSealedText2=In Sealed mode, you build a deck from booster packs (maximum 10).
lblSealedText3=Build a deck from the cards you receive. A number of AI opponents will do the same.
lblSealedText4=Then, you may play against each of the AI opponents, or one of the opponents.
btnBuildNewSealedDeck=Build New Sealed Deck
lblSealedModeInstruction=SEALED DECK MODE INSTRUCTIONS\r\n\r\nIn Sealed Deck tournaments, each player receives six booster packs from which to build their deck.\r\n\r\nDepending on which sets are to be used in a sealed deck event, the distribution of packs can vary greatly.\r\n\r\nCredit: Wikipedia
#FDeckChooser.java
lblViewDeck=View Deck
lblRandomDeck=Random Deck
lblRandomColors=Random Colors
lblMustSelectGenerateNewDeck=You must select something before you can generate a new deck.
lblOK=OK
lblCannotEditDuplicateCustomDeck=cannot be edited directly. Would you like to duplicate %s for editing as a custom user deck?
lblDuplicateDeck=Duplicate Deck?
lblDuplicate=Duplicate
lblHowManyOpponents=How many opponents are you willing to face?
lblChooseAllowedDeckTypeOpponents=Choose allowed deck types for opponents
lblSelectOpponentDeck=Select Opponent''s Deck
lblGenerateNewDeck=Generate New Deck
lblRandomTheme=Random Theme
lblTestDeck=Test Deck
lblLoading=Loading
#GameType.java
lblSealed=Sealed
lblDraft=Draft
lblWinston=Winston
lblGauntlet=Gauntlet
lblTournament=Tournament
lblQuest=Quest
lblQuestDraft=Quest Draft
lblPlanarConquest=Planar Conquest
lblPuzzle=Puzzle
lblPuzzleDesc=Solve a puzzle from the given game state
lblDeckManager=Deck Manager
lblVanguardDesc=Each player has a special \"Avatar\" card that affects the game.
lblCommander=Commander
lblCommanderDesc=Each player has a legendary "General" card which can be cast at any time and determines deck colors.
lblOathbreaker=Oathbreaker
lblOathbreakerDesc=Each player has a Planeswalker card as their "Oathbreaker" which can be cast at any time and determines deck colors. Each player also has a signature spell that can be cast when their Oathbreaker is on the battlefield.
lblTinyLeaders=Tiny Leaders
lblTinyLeadersDesc=Each player has a legendary \"General\" card which can be cast at any time and determines deck colors. Each card must have mana value less than 4.
lblBrawl=Brawl
lblBrawlDesc=Each player has a legendary \"General\" card which can be cast at any time and determines deck colors. Only cards legal in Standard may be used.
lblPlaneswalker=Planeswalker
lblPlaneswalkerDesc=Each player has a Planeswalker card which can be cast at any time.
lblPlanechase=Planechase
lblPlanechaseDesc=Plane cards apply global effects. The Plane card changes when a player rolls \"Planeswalk\" on the planar die.
lblArchenemyDesc=One player is the Archenemy and fights the other players by playing Scheme cards.
lblArchenemyRumble=Archenemy Rumble
lblArchenemyRumbleDesc=All players are Archenemies and can play Scheme cards.
lblMomirBasic=Momir Basic
lblMomirBasicDesc=Each player has a deck containing 60 basic lands and the Momir Vig avatar.
lblMoJhoSto=MoJhoSto
lblMoJhoStoDesc=Each player has a deck containing 60 basic lands and the Momir Vig, Jhoira of the Ghitu, and Stonehewer Giant avatars.
#VSubmenuDuels.java
lblQuestDuels=Quest Duels
lblQuestModeDuels=Quest Mode: Duels
lblSelectNextDuel=Select your next duel.
lblNoDuelDeck=Current deck hasn''t been set yet.
lblNextChallengeNotYet=Next challenge in wins hasn''t been set yet.
btnUnlockSets=Unlock Sets
btnTravel=Travel
btnBazaar=Bazaar
btnSpellShop=Spell Shop
cbSummonPlant=Summon Plant
cbLaunchZeppelin=Launch Zeppelin
#VSubmenuQuest.java
lblQuestData=Quest Data
lblLoadQuestData=Load Quest Data
lblStartanewQuest=Start Quest
lblOldQuestData=Old quest data? Put into %s and restart Forge.
questDifficultyEasy=Novice
questDifficultyMedium=Trained
questDifficultyHard=Full
questDifficultyExpert=Master
rbFantasyMode=Fantasy Mode
rbCommanderSubformat=Commander Subformat
lblStartingWorld=Starting World
lblStartingPool=Starting Pool
lblAllCardsAvailable=All cards will be available to play.
lblStarterEventdeck=Starter/Event deck:
lblSanctionedFormat=Sanctioned format
lblCustomdeck=Custom deck
lblDefineCustomFormat=Define custom format
lblSelectFormat=Select format
lblStartWithAllCards=Start with all cards in selected sets
lblAllowDuplicateCards=Allow duplicate cards
lblStartingPoolDistribution=Starting pool distribution
lblChooseDistribution=Choose Distribution
lblPrizedCards=Prized cards
lblAllCardsAvailableWin=All cards will be available to win.
lblOnlySetsInStarting=Only sets in starting pool will be available.
lblAllowUnlockAdEd=Allow unlock of additional editions
lblEmbark=Embark!
lblboxCompleteSet=You will start the quest with 4 of each card in the sets you have selected.
lblboxAllowDuplicates=When your starting pool is generated, duplicates of cards may be included.
lblSameAsStartingPool=Same as starting pool
lblNewLoadQuest=Load Quest
#CSubmenuQChallenges.java
lblLaunchaZeppelin=Launch a Zeppelin.
lblPlant=Plant
lblChallenges=Challenges
lblMatchBestof=Match - Best of
lblDuels=Duels
#CSubmenuQuestData.java
lblNotFormatDefined=You have defined custom format as containing no sets.\nThis will choose all editions without restriction as prizes.\n\nContinue?
lbldckStartPool=You have not selected a deck to start.
lblCannotStartaQuest=Cannot start a quest
lblFromDeck=From deck
MsgQuestNewName=Poets will remember your quest as
TitQuestNewName=Quest Name
lblQuestNameEmpty=Please specify a quest name.
lblQuestExists=A quest already exists with that name. Please pick another quest name.
#CSubmenuQuestDecks.java
lblCreateaDeck=Create a Deck.
#CSubmenuQuestPrefs.java
lblEnteraNumber=Enter a number
lblSavefailed=Save failed
lblEnteraDecimal=Enter a decimal
#DialogChooseFormats.java
cbWantReprints=Allow compatible reprints from other sets
lblChooseFormats=Choose formats
lblSanctioned=Sanctioned
lblOther=Other
lblHistoric=Historic
lblCancel=Cancel
#DialogChoosePoolDistribution.java
lblBlack=Black
lblBlue=Blue
lblGreen=Green
lblRed=Red
lblWhite=White
lblColorless=Colorless
lblIncludeArtifacts=Include Artifacts
lblBalanced=Balanced
lblTrueRandom=True Random
lblSurpriseMe=Surprise Me
lblBoosters=Boosters
lblClearAll=Clear All
lblNumberofBoosters=Number of Boosters
lblColors=Colors
lblnoSettings=No settings are available for this selection.
lblDistribution=Distribution
lblHoverforDescription=Hover over each item for a more detailed description.
lblradBalanced=A "Balanced" distribution will provide a roughly equal number of cards in each selected color.
lblradRandom=A "True Random" distribution will be almost entirely randomly selected. This ignores any color selections.
lblradSurpriseMe=This is the same as a "Balanced" distribution, except the colors picked will be random and you will not be told what they are.
lblradBoosters=This ignores all color settings and instead generates a card pool out of a specified number of booster packs.
lblcbxArtifacts=When selected, artifacts will be included in your pool regardless of color selections. This mimics the old card pool behavior.
#VSubmenuChallenges.java
lblQuestChallenges=Quest Challenges
htmlLaunchZeppelin=Launch
Zeppelin
lblQuestModeChallenges=Quest Mode: Challenges
lblWhichChallenge=Which challenge will you attempt?
#VSubmenuQuestDraft.java
lblTournaments=Tournaments
lblQuestModeDraftTournament=Quest Mode: Draft Tournament
lblSelectaTournament=Select a tournament to join
lblNoTournaments=There are no tournaments available at this time.
btnEditDeck=Edit Deck
btnLeaveTournament=Leave Tournament
btnSpendToken=Spend Token
btnStartMatchSmall=Start Next Match
lblUndetermined=Undetermined
btnSpendTokenTT=Creates a new tournament that can be played immediately.
lblPastResults=Past Results
#VSubmenuQuestDecks.java
lblQuestDecks=Quest Decks
lblQuestDesc1=In Quest mode, you build a deck from a limited inventory.
lblQuestDesc2=Build and enhance decks from the cards in your quest inventory as it grows.
lblQuestDesc3=Then, switch to the Duels or Challenges submenu to play against AI opponents and unlock more cards.
lblBuildaNewDeck=Build a New Deck
#Decktype.java
lblCustomUserDecks=Custom User Decks
lblConstructedDecks=Constructed Decks
lblCommanderDecks=Commander Decks
lblRandomCommanderDecks=Random Commander Decks
lblRandomCommanderCard-basedDecks=Random Commander Card-based Decks
lblOathbreakerDecks=Oathbreaker Decks
lblTinyLeadersDecks=Tiny Leaders Decks
lblBrawlDecks=Brawl Decks
lblSchemeDecks=Scheme Decks
lblPlanarDecks=Planar Decks
lblPreconstructedDecks=Preconstructed Decks
lblPreconCommanderDecks=Precon Commander Decks
lblQuestOpponentDecks=Quest Opponent Decks
lblRandomColorDecks=Random Color Decks
lblRandomStandardArchetypeDecks=Random Standard Archetype Decks
lblRandomPioneerArchetypeDecks=Random Pioneer Archetype Decks
lblRandomHistoricArchetypeDecks=Random Historic Archetype Decks
lblRandomModernArchetypeDecks=Random Modern Archetype Decks
lblRandomLegacyArchetypeDecks=Random Legacy Archetype Decks
lblRandomVintageArchetypeDecks=Random Vintage Archetype Decks
lblRandomStandardColorDecks=Random Standard Color Decks
lblRandomModernColorDecks=Random Modern Color Decks
lblRandomThemeDecks=Random Theme Decks
lblRandomDecks=Random Decks
lblNetDecks=Net Decks
lblNetCommanderDecks=Net Commander Decks
lblNetArchiveStandardDecks=Net Archive Standard Decks
lblNetArchivePioneerDecks=Net Archive Pioneer Decks
lblNetArchiveModernDecks=Net Archive Modern Decks
lblNetArchiveLegacyDecks=Net Archive Legacy Decks
lblNetArchiveVintageDecks=Net Archive Vintage Decks
lblNetArchiveBlockDecks=Net Archive Block Decks
lblNetArchivePauperDecks=Net Archive Pauper Decks
#VSubmenuTutorial
lblTutorial=Tutorial
lblTutorialMode=Tutorial Mode
#VSubmenuPuzzleSolve.java
lblSolve=Solve
lblPuzzleModeSolve=Puzzle Mode: Solve
#VSubmenuPuzzleCreate.java
lblPuzzleModeCreate=Puzzle Mode: Create
lblCreate=Create
lblCreateNewPuzzle=Create a New Puzzle
lblCreatePuzzleDest1=In this mode, you will start with a clean battlefield and empty zones.
lblCreatePuzzleDest2=You will need to use the Developer Mode tools to create a game state for your puzzle.
lblCreatePuzzleDest3=Then, use the Dump Game State command to export your game state with metadata template.
lblCreatePuzzleDest4=You can edit the exported file in a text editor to change the puzzle name, description, and objectives.
lblCreatePuzzleDest5=The puzzle file needs to have the .pzl extension and must be placed in res/puzzles.
#VSubmenuGauntletLoad.java
lblQuickGauntlets=Quick Gauntlets
lblQuickGauntlet=Quick Gauntlet
lblLoadGauntlet=Load Gauntlet
lblLoadaGauntlet=Load a Gauntlet
lblLoadaPreviousGauntlet=Load a previous gauntlet (uses the deck with which it was started)
#VSubmenuGauntletQuick.java
lblQuickGauntletBuilder=Quick Gauntlet Builder
lblDecklistDesc=Double click a non-random deck for its decklist.
lblOptions=OPTIONS
lblMatchesperGauntlet=Matches per gauntlet
lblAllowedDeckTypes=Allowed deck types
lblAutosaveInf=A new quick gauntlet is auto-saved. They can be loaded in the "Load Gauntlet" screen.
#VSubmenuGauntletContests.java
lblGauntletContests=Gauntlet Contests
lblPickaContest=PICK A CONTEST
lblGauntletStartedDesc=A gauntlet that has been started will keep the same deck until it is finished.
#VSubmenuGauntletBuild.java
lblGauntletBuilder=Gauntlet Builder
lblGauntletDesc1=Left/right arrows add or remove decks.
lblGauntletDesc2=Up/down arrows change opponent order.
lblDecklist=Double click a non-random deck for its decklist.
btnUp=Move this deck up in the gauntlet
btnDown=Move this deck down in the gauntlet
btnRight=Add this deck to the gauntlet
btnLeft=Remove this deck to the gauntlet
btnSaveGauntlet=Save this gauntlet
btnNewGauntlet=Build a new gauntlet
btnLoadaGauntlet=Load a gauntlet
lblGauntletName=Gauntlet Name
lblBuildAGauntlet=Build A Gauntlet
lblChangesNotSave=Changes not yet saved.
#QuestUtil.java
lblTravelBetweenWorlds=Travel between worlds.
lblWhereDoYouWishToTravel=Where do you wish to travel?
lblUncompleteChallengesWarning=WARNING: Uncompleted challenges
lblUncompleteChallengesDesc=You have uncompleted challenges in your current world. If you travel now, they will be LOST!\nAre you sure you wish to travel anyway?\n(Click "No" to go back and complete your current challenges first.)
lblDontSummonAPet=Don''t summon a pet
lblSummon=Summon %n
lblMatchBestOf1=Match - Best of 1
lblMatchBestOf3=Match - Best of 3
lblMatchBestOf5=Match - Best of 5
lblCredits=Credits
lblLife=Life
lblWins=Wins
lblLosses=Losses
lblWorld=World
lblNone=None
lblnextChallengeInWins0=Your exploits have been noticed. An opponent has challenged you.
lblnextChallengeInWins1=A new challenge will be available after 1 more win.
lblnextChallengeInWins2=A new challenge will be available in %n wins.
lblWinStreak=Win streak
lblBest=Best
lblBuildAndSelectaDeck=Build, then select a deck in the "Quest Decks" submenu.
lblCurrentDeck=Your current deck is %n
PleaseCreateAQuestBefore=Please create a Quest before attempting to %n.
lblNoQuest=No Quest
lblVisitTheSpellShop=Visit the Spell Shop.
lblVisitTheBazaar=Visit the Bazaar.
lblUnlockEditions=Unlock Editions.
lblUnlocked=You have successfully unlocked %n!
titleUnlocked=%n unlocked!
lblStartADuel=Start a duel.
lblSelectAQuestDeck=Please select a Quest Deck.
lblInvalidDeck=Invalid Deck
lblInvalidDeckDesc=Your deck %n\nPlease edit or choose a different deck.
#VSubmenuQuestPrefs.java
lblQuestPreferences=Quest Preferences
lblRewardsError=Rewards Error
lblDifficultyError=Difficulty Error
lblBoosterError=Booster Error
lblShopError=Shop Error
lblDraftTournamentsError=Draft Tournaments Error
lblRewards=Rewards
lblBoosterPackRatios=Booster Pack Ratios
lblDifficultyAdjustments=Difficulty Adjustments
lblShopPreferences=Shop Preferences
lblDraftTournaments=Draft Tournaments
lblBaseWinnings=Base Winnings
lblNoLosses=No Losses
lblPoisonWin=Poison Win
lblMillingWin=Milling Win
lblMulligan0Win=Mulligan 0 Win
lblAlternativeWin=Alternative Win
lblBonusMultiplierperWin=Bonus Multiplier per Win
ttBonusMultiplierperWin=Each previous win increases your reward by this much after winning a match.
lblMaxWinsforMultiplier=Max Wins for Multiplier
ttMaxWinsforMultiplier=Reward stops increasing after you have this many wins.
lblWinbyTurn15=Win by Turn 15
lblWinbyTurn10=Win by Turn 10
lblWinbyTurn5=Win by Turn 5
lblFirstTurnWin=First Turn Win
lblMaxLifeDiffBonus=Max Life Diff. Bonus
lblExcludePromosFromRewardPool=Exclude Promos
lblEasy=Easy
lblMedium=Medium
lblHard=Hard
lblExpert=Expert
lblWinsforBooster=Wins for Booster
lblWinsforRankIncrease=Wins for Rank Increase
lblWinsforMediumAI=Wins for Medium AI
lblWinsforHardAI=Wins for Hard AI
lblWinsforExpertAI=Wins for Expert AI
lblStartingCommons=Starting Commons
lblStartingUncommons=Starting Uncommons
lblStartingRares=Starting Rares
lblStartingCredits=Starting Credits
lblWinsforNewChallenge=Wins for New Challenge
lblStartingSnowLands=Starting Snow Lands
lblColorBias=Color Bias (1-100%)
ttColorBias=The percentage of cards in your starting pool that will be the colors you select.
lblPenaltyforLoss=Penalty for Loss
lblMoreDuelChoices=More Duel Choices
lblCommon=Common
lblUncommon=Uncommon
lblRare=Rare
lblSpecialBoosters=Special Boosters
ttSpecialBoosters=Allows special, color-specific boosters to appear in the shop and as match rewards.
lblMaximumPacks=Maximum Packs
lblMinimumPacks=Minimum Packs
lblStartingPacks=Starting Packs
lblWinsforPack=Wins for Pack
lblWinsperSetUnlock=Wins per Set Unlock
lblAllowFarUnlocks=Allow Far Unlocks
lblUnlockDistanceMultiplier=Unlock Distance Multiplier
lblCommonSingles=Common Singles
lblUncommonSingles=Uncommon Singles
lblRareSingles=Rare Singles
lblCardSalePercentageBase=Card Sale Percentage Base
lblCardSalePercentageCap=Card Sale Percentage Cap
lblCardSalePriceCap=Card Sale Price Cap
lblWinstoUncapSalePrice=Wins to Uncap Sale Price
lblPlaysetSize=Playset Size
ttPlaysetSize=The number of copies of cards to keep before selling extras.
lblPlaysetSizeBasicLand=Playset Size: Basic Land
ttPlaysetSizeBasicLand=The number of copies of basic lands to keep before selling extras.
lblPlaysetSizeAnyNumber=Playset Size: Any Number
ttPlaysetSizeAnyNumber=The number of copies of Relentless Rats or other similar cards with no limit to keep before selling extras.
lblItemLevelRestriction=Item Level Restriction
lblFoilfilterAlwaysOn=Foil filter Always On
lblRatingsfilterAlwaysOn=Ratings filter Always On
lblSimulateAIvsAIResults=Simulate AI vs. AI Results
ttSimulateAIvsAIResults=If set to 1, AI vs. AI matches in draft tournaments will not be played and their outcome will be decided randomly instead.
lblWinsforNewDraft=Wins for New Draft
lblWinsperDraftRotation=Wins per Draft Rotation
ttWinsperDraftRotation=If a Draft is not played for this many match wins, it will be removed or replaced.
lblRotationType=Rotation Type
ttRotationType=If set to 0, old drafts disappear, if set to 1, they are replaced with another one using different sets.
lblWildOpponentNumber=Number of Wild Opponents
lblWildOpponentMultiplier=Wild Multiplier
#StatTypeFilter.java
lblclicktotoogle=click to toggle the filter, right-click to show only
#SItemManagerUtil.java
lblWhitecards=White cards
lblBluecards=Blue cards
lblBlackcards=Black cards
lblRedcards=Red cards
lblGreencards=Green cards
lblColorlesscards=Colorless cards
lblMulticolorcards=Multicolor cards
lblPackordeck=Card packs and prebuilt decks
lblLands=Lands
lblArtifacts=Artifacts
lblCreatures=Creatures
lblEnchantments=Enchantments
lblPlaneswalkers=Planeswalkers
lblInstants=Instants
lblSorceries=Sorceries
lblCCMC0=Cards with mana value 0
lblCCMC1=Cards with mana value 1
lblCCMC2=Cards with mana value 2
lblCCMC3=Cards with mana value 3
lblCCMC4=Cards with mana value 4
lblCCMC5=Cards with mana value 5
lblCCMC6orMore=Cards with mana value 6+
lblWhitedecks=White decks
lblBluedecks=Blue decks
lblBlackdecks=Black decks
lblReddecks=Red decks
lblGreendecks=Green decks
lblColorlessdecks=Colorless decks
lblMulticolordecks=Multicolor decks
lblOldstyleFoilcards=Old style Foil cards
lblNewstyleFoilcards=New style Foil cards
lblNon-Foilcards=Non-Foil cards
lblUnratedcards=Unrated cards
lbl1starcards=1 star cards
lbl2starcards=2 star cards
lbl3starcards=3 star cards
lbl4starcards=4 star cards
lbl5starcards=5 star cards
lblXcopiesof=X copies of
lblcopiesof=copies of
#ItemListView.java
lblUniqueCardsOnly=Unique Cards Only
ttUniqueCardsOnly=Toggle whether to show unique cards only
lblListView=List View
#ACEditorBase.java
lblAddcard=Add card
ttAddcard=Add selected card to current deck (or double click the row or hit the spacebar)
lblAdd4ofcard=Add 4 of card
ttAdd4ofcard=Add up to 4 of selected card to current deck
lblRemovecard=Remove card
ttRemovecard=Remove selected card from current deck (or double click the row or hit the spacebar)
lblRemove4ofcard=Remove 4 of card
ttRemove4ofcard=Remove up to 4 of selected card to current deck
lblAddBasicLands=Add Basic Lands
ttAddBasicLands=Add basic lands to the deck
lblCardCatalog=Card Catalog
lblJumptoprevioustable=Jump to previous table
lblJumptopnexttable=Jump to next table
lblJumptotextfilter=Jump to text filter
lblChooseavalueforX=Choose a value for X
#VCurrentDeck.java
lblVCurrentDeck=Current Deck
ttbtnSave=Save Deck (Ctrl+S)
ttbtnSaveAs=Save Deck As (Ctrl+E)
ttbtnLoadDeck=Open Deck (Ctrl+O)
ttbtnNewDeck=New Deck (Ctrl+N)
ttbtnPrintProxies=Print to HTML file (Ctrl+P)
lblImport=Import
ttImportDeck=Attempt to import a deck from a non-Forge format (Ctrl+I)
lblTitle=Title
#ImageView.java
lblExpandallgroups=Expand all groups
lblCollapseallgroups=Collapse all groups
lblGroupby=group by
lblPileby=pile by
lblColumns=Columns
lblPiles=Piles:
lblGroups=Groups:
lblImageView=Image View
#CEditorVariant.java, CEditorConstructed.java
lblCatalog=Catalog
lblAdd=Add
lbltodeck=to deck
lblfromdeck=from deck
lbltosideboard=to sideboard
lblfromsideboard=from sideboard
lblascommander=as commander
lblasoathbreaker=as oathbreaker
lblassignaturespell=as signature spell
lblasavatar=as avatar
lblfromschemedeck=from scheme deck
lblfromplanardeck=from planar deck
lblfromconspiracydeck=from conspiracy deck
lblfromdungeondeck=from dungeon deck
lbltoschemedeck=to scheme deck
lbltoplanardeck=to planar deck
lbltoconspiracydeck=to conspiracy deck
lbltodungeondeck=to dungeon deck
lblMove=Move
#VDock.java
lblDock=Dock
lblViewDeckList=View DeckList
lblRevertLayout=Revert Layout
lblOpenLayout=Open Layout
lblSaveLayout=Save Layout
#GroupDef.java
lblColor=Color
lblColorIdentity=Color Identity
lblSet=Set
#Set word has different meanings in other languages
lblDefault=Default
lblType=Type
lblPlaneswalkerDeckSort=Planeswalker Deck Sort
lblRarity=Rarity
lblConvertToFoil=Foil
lblMulticolor=Multicolor
#DeckFileMenu.java
lblNewDeck=New Deck
lblOpenDeck=Open Deck
lblImportDeck=Import Deck
lblSaveDeck=Save Deck
lblSaveDeckAs=Save Deck As
lblPrinttoHTMLfile=Print to HTML file
#PaperCard.java
lblCard=Card
#CardManager.java
lblFormat=Format
lblFormats=Formats
lblQuestWorld=Quest World
lblBlock=Block
lblSets=Sets
lblTypes=Types
lblConvertedManaCosts=Converted mana
lblCMCRange=Mana Value Range
lblPowerRange=Power Range
lblToughnessRange=Toughness Range
lblFoil=Foil
lblPersonalRating=Personal Rating
lblAdvanced=Advanced
#VDeckgen.java
lblDeckGeneration=Deck Generation
btnRandCardpool=Random Cardpool
ttbtnRandCardpool=Generate random constructed cardpool in current deck area
btnRandDeck2=Constructed (2 color)
ttbtnRandDeck2=Generate 2 color constructed deck in current deck area
btnRandDeck3=Constructed (3 color)
ttbtnRandDeck3=Generate 3 color constructed deck in current deck area
btnRandDeck5=Constructed (5 color)
ttbtnRandDeck5=Generate 5 color constructed deck in current deck area
#DeckCotroller.java
lblCurrentDeck2=Current Deck
lblUntitled=Untitled
#VPrompt.java
lblPrompt=Prompt
lblGameSetup=Game Setup
#ColumnDef.java
lblAIStatus=AI Status
lblCMC=Mana Value
ttCMC=Mana Value
lblCN=CN
ttCN=Collector Number
ttColor=Color
lblCost=Cost
ttCost=Cost
lblDecks=Decks
lblDeleteEdit=Delete/Edit
lblSetEdition=Set
ttFavorite=Favorite
lblFolder=Folder
ttFormats=Formats deck is legal in
lblMain=Main
ttMain=Main Deck
lblQty=Qty
lblQuantity=Quantity
lblSide=Side
lblSideboard=Sideboard
lblNew=New
lblOwned=Owned
lblPower=Power
ttPower=Power
lblPrice=Price
ttPrice=Price
lblRanking=Ranking
lblDraftRanking=Draft Ranking
lblToughness=Toughness
ttToughness=Toughness
ttType=Type
#HomeScreen.java
lblNewGame=New Game
lblLoadGame=Load Game
lblPlayOnline=Play Online
lblSettings=Settings
#SettingsPage.java
lblAutomaticBugReports=Automatic Bug Reports
lblBattlefieldTextureFiltering=Battlefield Texture Filtering
lblCompactListItems=Compact List Items
lblCompactTabs=Compact Tabs
lblCardOverlays=Card Overlays
lblCJKFont=CJK Font
lblDisableCardEffect=Disable Card ''Effect'' Images
lblDynamicBackgroundPlanechase=Dynamic Background Planechase
lblGameplayOptions=Gameplay Options
lblGeneralSettings=General Settings
lblHotSeatMode=Hot Seat Mode
lblLandscapeMode=Landscape Mode
lblLater=Later
lblMinimizeScreenLock=Minimize on Screen Lock
lblOrderGraveyard=Order Graveyard
lblRestartForge=Restart Forge
lblRestartForgeDescription=You must restart Forge for this change to take effect.
lblRotateZoomPlanesPhenomena=Rotate Zoom Image of Planes/Phenomena
lblRotateZoomSplit=Rotate Zoom Image of Split Cards
lblShowAbilityIconsOverlays=Show Ability Icons
lblShowCardIDOverlays=Show Card ID Overlays
lblShowCardManaCostOverlays=Show Card Mana Cost Overlays
lblShowCardNameOverlays=Show Card Name Overlays
lblShowCardOverlays=Show Card Overlays
lblShowCardPTOverlays=Show Card P/T Overlays
lblShowMatchBackground=Show Match Background
lblVibrateAfterLongPress=Vibrate After Long Press
lblVibrateWhenLosingLife=Vibrate When Losing Life
lblVibrationOptions=Vibration Options
nlAutomaticBugReports=Automatically send bug reports to the developers, without prompting.
nlBattlefieldTextureFiltering=Filter card art on battlefield to make it less pixelated on large screens (REQUIRES RESTART, MAY REDUCE PERFORMANCE).
nlCJKFont=Set the font for CJK glyphs. Will override skin font (REQUIRES RESTART).
nlCompactListItems=Show only a single line of text for cards and decks on all list views by default.
nlCompactTabs=Show smaller tabs on the top of tab page screens (such as this screen).
nlDisableCardEffect=Disable the zoomed image for the ''Effect'' cards.
nlDynamicBackgroundPlanechase=Use current plane images as background (Planes Card images must be on the cache/pics/planechase folder).
nlHotSeatMode=When starting a game with 2 human players, use single prompt to control both players.
nlLandscapeMode=Use landscape (horizontal) orientation for app instead of portrait (vertical).
nlMinimizeScreenLock=Minimize Forge when screen is locked (enable if you experience graphic glitches after locking your screen).
nlOrderGraveyard=Determines when to allow to order cards going to graveyard (never/always/only with relevant cards).
nlRotateZoomPlanesPhenomena=Rotates the zoomed image of Plane or Phenomenon cards.
nlRotateZoomSplit=Rotates the zoomed image of split cards.
nlShowAbilityIconsOverlays=Show ability icons for cards, otherwise they''re hidden.
nlShowCardIDOverlays=Show id overlays for cards, otherwise they''re hidden.
nlShowCardManaCostOverlays=Show mana cost overlays for cards, otherwise they''re hidden.
nlShowCardNameOverlays=Show name overlays for cards, otherwise they''re hidden.
nlShowCardOverlays=Show name, mana cost, p/t, and id overlays for cards, otherwise they''re hidden.
nlShowCardPTOverlays=Show power/toughness/loyalty overlays for cards, otherwise they''re hidden.
nlShowMatchBackground=Show match background image on battlefield, otherwise background texture shown instead.
nlTheme=Sets the theme that determines how display components are skinned.
nlVibrateAfterLongPress=Enable quick vibration to signify a long press, such as for card zooming.
nlVibrateWhenLosingLife=Enable vibration when your player loses life or takes damage during a game.
lblBorderMaskOption=Border Mask Option
nlBorderMaskOption=Applies the selected border option for card images (If unsure, choose Crop).
lblEnableRoundBorder=Enable Round Border Mask
nlEnableRoundBorder=When enabled, the card corners are rounded (Preferably Card with Full Borders).
lblPreloadExtendedArtCards=Preload Extended Art Cards
nlPreloadExtendedArtCards=When enabled, Preloads Extended Art Cards to Cache on Startup (High RAM usage).
lblMatchScrollIndicator=Match Scroll Indicator
nlMatchScrollIndicator=When enabled, show the scroll indicator on the match screen.
lblShowFPSDisplay=Show FPS Display
nlShowFPSDisplay=When enabled, show the FPS Display (Experimental).
lblEnableUnknownCards=Enable Unknown Cards
nlEnableUnknownCards=Enable loading cards not found in any edition to be matched to UNKNOWN Set. (REQUIRES RESTART)
lblEnableNonLegalCards=Enable Non-Legal Cards
nlEnableNonLegalCards=Enable Non-Legal Cards like Un-sets and PlayTest Cards. (REQUIRES RESTART)
lblAllowCustomCardsInDecks=Allow Custom Cards in Decks
nlAllowCustomCardsInDecks=Allow Custom Cards to be used in Decks (Ignored if Deck Conformance is disabled). (REQUIRES RESTART)
lblDisableCardImages=Disable Card Images
nlDisableCardImages=When enabled, Forge will not display card images.
lblExperimentalNetworkCompatibility=Experimental Network Compatibility
nlExperimentalNetworkCompatibility=Forge switches to compatible network stream. (If unsure, turn OFF this option)
lblDisposeTextures=Dispose Textures
nlDisposeTextures=When enabled, disposes the card art caches. (If unsure, turn OFF this option)
lblAutoCacheSize=Enable Auto Cache Size
nlAutoCacheSize=When enabled, Cache size are automatically determined on startup. (If unsure, turn OFF this option)
lblUseLaserArrows=Use Laser Arrows
nlUseLaserArrows=When enabled, Forge will use the new Targeting Arrows Overlay.
#MatchScreen.java
lblPlayers=Players
lblLog=Log
lblDev=Dev
lblCombatTab=Combat
lblStack=Stack
lblMustWaitPriority=Must wait for priority...
#FDeckEditor.java
lblImportFromClipboard=Import from Clipboard
lblSaveAs=Save As...
lblNameNewCopyDeck=Enter name for new copy of deck
lblRenameDeck=Rename Deck
lblNewNameDeck=Enter new name for deck
lblDeleteDeck=Delete Deck
lblDelete=Delete
lblConfirmDelete=Are you sure you want to delete
lblNameNewDeck=Enter name for new deck
lblSaveChangesCurrentDeck=Save changes to current deck?
lblAddFavorites=Add to Favorites
lblRemoveFavorites=Remove from Favorites
lblChangePreferredArt=Change Preferred Art
lblSelectPreferredArt=Select preferred art for
lblReplaceCard=Replace Card Variant
lblSelectReplacementCard=Select Replacement Card Variant for
lblTo=to
lblAvatar=Avatar
lblCards=Cards
lblPlanes=Planes
lblSchemes=Schemes
lblToMainDeck=to Main Deck
lblHowMany=how many?
lblInventory=Inventory
lblCollection=Collection
lblCommanders=Commanders
lblOathbreakers=Oathbreakers
lblSave=Save
lblDontSave=Don''t Save
lblPackN=Pack {0}
#Forge.java
lblLoadingFonts=Loading fonts...
lblLoadingCardTranslations=Loading card translations...
lblFinishingStartup=Finishing startup...
lblPreloadExtendedArt=Preload Extended Art...
#LobbyScreen.java
lblMore=More...
lblLoadingNewGame=Loading new game...
lblSelectVariants=Select Variants
msgSelectAdeckBeforeReadying=Select a deck before readying!
#PlayerPanel.java
lblLoadingDeck=Loading Deck...
lblSchemeDeckRandomGenerated=Scheme Deck: Random Generated Deck
lblCommanderDeckRandomGenerated=Commander Deck: Random Generated Deck
lblOathbreakerDeckRandomGenerated=Oathbreaker Deck: Random Generated Deck
lblTinyLeadersDeckRandomGenerated=Tiny Leaders Deck: Random Generated Deck
lblBrawlDeckRandomGenerated=Brawl Deck: Random Generated Deck
lblPlanarDeckRandomGenerated=Planar Deck: Random Generated Deck
lblVanguardAvatarRandom=Vanguard Avatar: Random
lblNotReady=Not Ready
lblNormal=Normal
lblDevMode=Dev Mode
lblOathbreakerDeck=Oathbreaker Deck
lblTinyLeadersDeck=Tiny Leaders Deck
lblBrawlDeck=Brawl Deck
lblSelectDeckFor=Select Deck for %s
lblSelectCommanderDeckFor=Select Commander Deck for %s
lblSelectOathbreakerDeckFor=Select Oathbreaker Deck for %s
lblSelectTinyLeadersDeckFor=Select Tiny Leaders Deck for %s
lblSelectBrawlDeckFor=Select Brawl Deck for %s
lblSelectSchemeDeckFor=Select Scheme Deck for %s
lblSelectPlanarDeckFor=Select Planar Deck for %s
lblSelectVanguardFor=Select Vanguard for %s
lblMale=Male
lblFemale=Female
lblAny=Any
lblFantasy=Fantasy
lblGeneric=Generic
#MatchController.java
lblChooseAbilityToPlay=Choose ability to play
lblSelected=Selected
#ItemManager.java
lblAdvancedSearch=Advanced Search
lblSort=Sort
lblResetFilters=Reset Filters
lblSelectCard=select card
lblClickToconfigureFilters=Click to configure filters
lblShownOfTotalCards=Number of cards shown / Total available cards
lblToggleShowOrHideOptionsForCurrentView=Toggle to show/hide options for current view
lblFilterMenu=FilterMenu
lblShowFilters=Show Filters
lblAddOrEditFilter=Add/Edit Filter
lblCurrentTextSearch=Current text search
lblHideFilters=Hide Filters
#AdvancedSearchFilter.java
lblEditExpression=Edit Expression
lblRemoveFilter=Remove Filter
lblClearFilter=Clear Filter
#CardZoom.java
lblSwipeUpTo=Swipe up to %s
lblSwipeDownDetailView=Swipe down to switch to detail view
lblSwipeDownPictureView=Swipe down to switch to picture view
#VGameMenu.java
lblShowWinLoseOverlay=Show WinLose Overlay
lblNoPlayerPriorityNoDeckListViewed=No player has priority at the moment, so deck list can''t be viewed.
#FilesPage.java
lblFiles=Files
lblStorageLocations=Storage Locations
lblCardPicsLocation=Card Pics Location
lblDecksLocation=Decks Location
lblDataLocation=Data Location (e.g. Settings and Quests)
lblImageCacheLocation=Image Cache Location
lblRestartForgeMoveFilesNewLocation=You''ll need to restart Forge for this change to take effect. Be sure to move any necessary files to the new location before you do.
lblRestartRequired=Restart Required
lblSelect=Select %s
#AddBasicLandsDialog.java
lblLandSet=Land Set
lblAddBasicLandsAutoSuggest=Add Basic Lands to %s\n(double-tap statistics to auto-suggest)
lblDeckStatisticsAutoSuggest=Deck statistics. Double click to auto-suggest basic lands.
lblAssortedArt=Assorted Art
lblCardArtN=Card Art {0}
lblNonLandCount=%d non-lands
lblOldLandCount=%d lands
lblNewLandCount=%d added lands
lblNewTotalCount=%d cards
#FDeckImportDialog.java
lblImportLatestVersionCard=Import latest version of card
lblUseOnlySetsReleasedBefore=Use only sets released before:
lblUseOnlyCoreAndExpansionSets=Use only core and expansion sets
lblFollowingCardsCannotBeImported=The following cards cannot be imported due to misspelling, set restrictions, or not being in Forge yet:
lblImportRemainingCards=Import remaining cards?
lblNoKnownCardsOnClipboard=No known cards found on clipboard.\n\nCopy the decklist to the clipboard, then reopen this dialog.
#FDeckViewer.java
lblChangeSection=Change Section
lblDeckListCopiedClipboard=Deck list for ''{0}'' copied to clipboard.
#FSideboardDialog.java
lblUpdateMainFromSideboard=Update main deck from sideboard%s
#FVanguardChooser.java
lblRandomVanguard=Random Vanguard
#FOptionPane.java
lblYes=Yes
lblNo=No
#FSpinner.java
lblSelectANumber=Select a number
#FTextField.java
lblCut=Cut
lblCopy=Copy
lblPaste=Paste
#ListChooser.java
lblSearch=Search
#InputBase.java
lblPriority=Priority
lblTurn=Turn
lblPhase=Phase
lblEmpty=Empty
lbltoResolve=to Resolve.
lblStormCount=Storm Count
#InputAttack.java
lblCallBack=Call Back
lblDisabled=Disabled
lblSelectAttackCreatures=Select creatures to attack
lblSelectAttackTarget= or select player/planeswalker you wish to attack.
lblSelectBandingTarget= To attack as a band, select an attacking creature to activate its ''band'' then select another to join it.
#InputBlock.java
lblSelectBlockTarget=Select another attacker to declare blockers for.
lblSelectBlocker=Select creatures to block
lblOrSelectBlockTarget= or select another attacker to declare blockers for.
lblMorph=Morph
#PlayerControllerHuman.java
lblYouHaveWonTheCoinToss={0}, you have won the coin toss.
lblYouLostTheLastGame={0}, you lost the last game.
lblWouldYouLiketoPlayorDraw=Would you like to play or draw?
lblWhoWouldYouLiketoStartthisGame=Who would you like to start this game? (Click on the portrait.)
lblPlay=Play
lblDraw=Draw
lblTooFewCardsMainDeck=Too few cards in your main deck (minimum {0}), please make modifications to your deck again.
lblTooManyCardsSideboard=Too many cards in your sideboard (maximum {0}), please make modifications to your deck again.
lblAssignCombatDamageWerentBlocked=Do you want to assign its combat damage as though it weren''t blocked?
lblAssignCombatDamageAsChoose=Do you want to divide {0}''s combat damage as you choose?
lblAssignCombatDamageToCreature=Do you want to assign {0}''s combat damage to a creature defending player controls?
lblChooseCreature=Choose a creature
lblChosenCards=Chosen Cards
lblAttacker=Attacker
lblTriggeredby=Triggered by
lblChooseWhichCardstoReveal=Choose Which Cards to Reveal
lblChooseCardsActivateOpeningHandandOrder=Choose cards to activate from opening hand and their order
lblActivateFirst=Activate first
lblChooseOptionalCosts=Choose optional Costs
lblOptionalCosts=Optional Costs
lblDoYouWanttoScry=Do you want to scry?
lblChooseCardstoSpliceonto=Choose cards to Splice onto
lblDoNextActioninSequence=Do Next Action in Sequence
lblPleaseDefineanActionSequenceFirst=Please define an action sequence first.
lblRememberActionSequence=Remember Action Sequence
lblYouMustHavePrioritytoUseThisFeature=You must have priority to use this feature.
lblNameTheCard=Name the card
lblWhichPlayerShouldRoll=Which player should roll?
lblChooseResult=Choose result
lblChosenCardNotPermanentorCantExistIndependentlyontheBattleground=The chosen card is not a permanent or can''t exist independently on the battlefield.\nIf you''d like to cast a non-permanent spell, or if you''d like to cast a permanent spell and place it on stack, please use the Cast Spell/Play Land button.
lblError=Error
lblWinGame=Win Game
lblSetLifetoWhat=Set life to what?
lblSetLifeforWhichPlayer=Set life for which player
lblChoosePermanentstoTap=Choose permanents to tap
lblChoosePermanentstoUntap=Choose permanents to untap
lblWhichTypeofCounter=Which type of counter?
lblHowManyCounters=How many counters?
lblRemoveCountersFromWhichCard=Remove counters from which card?
lblAddCountersToWhichCard=Add counters to which card?
lblChooseaCard=Choose a card
lblNoPlayerPriorityDeckCantBeTutoredFrom=No player has priority at the moment, so their deck can''t be tutored from.
lblNoPlayerPriorityGameStateCannotBeSetup=No player has priority at the moment, so game state cannot be setup.
lblErrorLoadingBattleSetupFile=Error loading battle setup file!
lblSelectCardstoAddtoYourDeck=Select cards to add to your deck
lblAddTheseToMyDeck=Add these to my deck
lblChooseaPile=Choose a pile
lblSelectOrderForSimultaneousAbilities=Select order for simultaneous abilities
lblReorderSimultaneousAbilities=Reorder simultaneous abilities
lblResolveFirst=Resolve first
lblMoveCardstoToporBbottomofLibrary=Move cards to top or bottom of library
lblSelectCardsToBeOutOnTheBottomOfYourLibrary=Select cards to be put on the bottom of your library
lblCardsToPutOnTheBottom=Cards to put on the bottom
lblArrangeCardsToBePutOnTopOfYourLibrary=Arrange cards to be put on top of your library
lblTopOfLibrary=Top of Library
lblSelectCardsToBePutIntoTheGraveyard=Select cards to be put into the graveyard
lblCardsToPutInTheGraveyard=Cards to put in the graveyard
lblDiscardUpToNCards=Discard up to %d card(s)
lblDiscardNCards=Discard %d card(s)
lblSelectNCardsToDiscardUnlessDiscarduType=Select %d card(s) to discard, unless you discard a {0}.
lblCleanupPhase=Cleanup Phase
lblSelectCardsToDiscardHandDownMaximum=Select {0} card(s) to discard to bring your hand down to the maximum of {1} cards.
lblChooseMinCardToDiscard=Choose %d card(s) to discard
lblDiscarded=Discarded
lblChooseDamageOrderFor=Choose Damage Order for {0}
lblDamagedFirst=Damaged First
lblChooseBlockerAfterWhichToPlaceAttackert=Choose blocker after which to place {0} in damage order; cancel to place it first
lblPutCardOnTopOrBottomLibrary=Put {0} on the top or bottom of your library?
lblChooseOrderCardsPutIntoLibrary=Choose order of cards to put into the library
lblClosestToTop=Closest to top
lblChooseOrderCardsPutOntoBattlefield=Choose order of cards to put onto the battlefield
lblChooseOrderCardsPutIntoExile=Choose order of cards to put into the exile zone
lblPutFirst=Put first
lblChooseOrderCardsPutIntoGraveyard=Choose order of cards to put into the graveyard
lblClosestToBottom=Closest to bottom
lblChooseOrderCardsPutIntoPlanarDeck=Choose order of cards to put into the planar deck
lblChooseOrderCardsPutIntoSchemeDeck=Choose order of cards to put into the scheme deck
lblChooseOrderCopiesCast=Choose order of copies to cast
lblDelveHowManyCards=Delve how many cards?
lblExileWhichCard=Exile which card({0}/{1})?
lblDestroy=destroy
lblSelectUpToNumTargetToAction=Select up to %d {0}(s) to {1}.
lblSelectNumTargetToAction=Select %d {0}(s) to {1}.
lblHighestBidder=Highest Bidder
lblUseTriggeredAbilityOf=Use triggered ability of
lblExertAttackersConfirm=Exert Attackers?
lblThereNoCardInPlayerZone=There are no cards in {0} {1}
lblPutCardsOnTheTopLibraryOrGraveyard=Put {0} on the top of library or graveyard?
lblLibrary=Library
lblGraveyard=Graveyard
lblTop=Top
lblBottom=Bottom
lblNColorManaFromCard={0} {1} mana from {2}
lblPayManaFromManaPool=Pay Mana from Mana Pool
lblChooseATargetType=Choose a {0} type
lblUntap=Untap
lblOdds=Odds
lblEvens=Evens
lblLeaveTapped=Leave tapped
lblUntapAndSkipThisTurn=Untap (and skip this turn)
lblLeft=Left
lblRight=Right
lblAddCounter=Add Counter
lblRemoveCounter=Remove Counter
lblWinTheFlip=win the flip
lblLoseTheFlip=lose the flip
lblChooseAResult=Choose a result
lblSelectPreventionShieldToUse=select which prevention shield to use
lblPlayerActivatedCardChooseMode={0} activated {1} - Choose a mode
lblNoPlayerHasPriorityCannotAddedManaToPool=No player has priority at the moment, so mana cannot be added to their pool.
lblOverwriteExistFileConfirm=Overwrite existing file?
lblFileExists=File exists!
lblSelectGameStateFile=Select Game State File
lblFileNotFound=File not found
lblPutCardInWhichPlayerZone=Put card in {0} for which player?
lblPutCardInWhichPlayerBattlefield=Put card on the battlefield for which player?
lblPutCardInWhichPlayerPlayOrStack=Put card on the stack / in play for which player?
lblCardShouldBeSummoningSicknessConfirm=Should {0} be affected with Summoning Sickness?
lblCardShouldBeAddedToLibraryTopOrBottom=Should {0} be added to the top or to the bottom of the library?
lblExileCardsFromPlayerHandConfirm=Exile card(s) from which player''s hand?
lblChooseCardsExile=Choose cards to exile
lblExileCardsFromPlayerBattlefieldConfirm=Exile card(s) from which player''s battlefield?
lblRemoveCardBelongingWitchPlayer=Remove card(s) belonging to which player?
lblRemoveCardFromWhichZone=Remove card(s) from which zone?
lblChooseCardsRemoveFromGame=Choose cards to remove from game
lblRemoved=Removed
lblEnterASequence=Enter a sequence (card IDs and/or "opponent"/"me"). (e.g. 7, opponent, 18)
lblActionSequenceCleared=Action sequence cleared.
lblRestartingActionSequence=Restarting action sequence.
lblErrorPleaseCheckID=Error: Check IDs and ensure they''re separated by spaces and/or commas.
lblErrorEntityWithId=Error: Entity with ID
lblNotFound=not found
lblChooseAnnounceForCard=Choose {0} for {1}
lblHowManyTimesToPay=How many times do you want to pay {0} for {1}?
lblSacrifice=Sacrifice
lblLookCardInPlayerZone=Looking at cards in {0} {1}
lblPlayerZone={0} {1}
lblActionFromPlayerDeck={0} from {1} Deck
#AbstractGuiGame.java
lblConcedeCurrentGame=This will concede the current game and you will lose.\n\nConcede anyway?
lblConcedeTitle=Concede Game?
lblConcede=Concede
lblCloseGameSpectator=This will close this game and you will not be able to resume watching it.\n\nClose anyway?
lblCloseGame=Close Game?
lblWaitingForOpponent=Waiting for opponent...
lblYieldingUntilEndOfTurn=Yielding until end of turn.\nYou may cancel this yield to take an action.
lblStopWatching=Stop Watching
lblEnterNumberBetweenMinAndMax=Enter a number between {0} and {1}:
lblEnterNumberGreaterThanOrEqualsToMin=Enter a number greater than or equal to {0}:
lblEnterNumberLessThanOrEqualsToMax=Enter a number less than or equal to {0}:
#PlayerOutcome.java
lblWonBecauseAllOpponentsHaveLost=has won because all opponents have lost
lblWonDueToEffectOf=has won due to effect of ''%s''
lblConceded=has conceded
lblLostTryingToDrawCardsFromEmptyLibrary=has lost trying to draw cards from empty library
lblLostBecauseLifeTotalReachedZero=has lost because life total reached 0
lblLostBecauseOfObtainingTenPoisonCounters=has lost because of obtaining 10 poison counters
lblLostBecauseAnOpponentHasWonBySpell=has lost because an opponent has won by spell ''%s''
lblLostDueToEffectOfSpell=has lost due to effect of spell ''%s''
lblLostDueToAccumulationOf21DamageFromGenerals=has lost due to accumulation of 21 damage from generals
lblAcceptedThatTheGameIsADraw=has accepted that the game is a draw
lblLostForUnknownReasonBug=has lost for unknown reason (this is a bug)
#ViewWinLose.java
btnNextGame=Next Game
btnStartNewMatch=Start New Match
btnQuitMatch=Quit Match
lblItsADraw=It''s a draw!
lblTeamWon=Team %s won!
lblWinnerWon=%s won!
lblGameLog=Game Log
#NewDraftScreen.java
lblLoadingNewDraft=Loading new draft...
#LoadDraftScreen.java
lblDoubleTapToEditDeck=Double-tap to edit deck (Long-press to view)
lblMode=Mode:
lblYouMustSelectExistingDeck=You must select an existing deck or build a deck from a new booster draft game.
lblWhichOpponentWouldYouLikeToFace=Which opponent would you like to face?
lblSingleMatch=Single Match
#NewGauntletScreen.java
lblGauntletText1=In Gauntlet mode, you select a deck and play against multiple opponents.
lblGauntletText2=Configure how many opponents you wish to face and what decks or types of decks they will play.
lblGauntletText3=Then, try to beat all AI opponents without losing a match.
lblSelectGauntletType=Select a Gauntlet Type
lblCustomGauntlet=Custom Gauntlet
lblGauntletContest=Gauntlet Contest
lblSelectYourDeck=Select Your Deck
lblSelectDeckForOpponent=Select Deck for Opponent
lblSelectGauntletContest=Select Gauntlet Contest
#PuzzleScreen.java
lblPuzzleText1=Puzzle Mode loads in a puzzle that you have to win in a predetermined time/way.
lblPuzzleText2=To begin, press the Start button below, then select a puzzle from a list.
lblPuzzleText3=Your objective will be displayed in a pop-up window when the puzzle starts and also specified on a special effect card which will be placed in your command zone.
lblChooseAPuzzle=Choose a puzzle
lblLoadingThePuzzle=Loading the puzzle...
#InputPassPriority.java
lblCastSpell=cast spell
lblPlayLand=play land
lblActivateAbility=activate ability
lblYouHaveManaFloatingInYourManaPoolCouldBeLostIfPassPriority=You have mana floating in your mana pool that could be lost if you pass priority now.
lblYouWillTakeManaBurnDamageEqualAmountFloatingManaLostThisWay=You will take mana burn damage equal to the amount of floating mana lost this way.
lblManaFloating=Mana Floating
#InputPayManaOfCostPayment.java
lblPayManaCost=Pay Mana Cost:
lblLifePaidForPhyrexianMana=(%d life paid for phyrexian mana)
lblClickOnYourLifeTotalToPayLifeForPhyrexianMana=Click on your life total to pay life for phyrexian mana.
lblClickOnYourLifeTotalToPayLifeForBlackMana=Click on your life total to pay life for black mana.
lblClickOnYourLifeTotalToPayLifeForPhyrexianOrBlackMana=Click on your life total to pay life for phyrexian mana or black mana.
#GameLogFormatter.java
lblLogScryTopBottomLibrary=%s scried %top card(s) to the top of the library and %bottom card(s) to the bottom of the library
lblLogScryTopLibrary=%s scried %top card(s) to the top of the library
lblLogScryBottomLibrary=%s scried %bottom card(s) to the bottom of the library
lblLogSurveiledToLibraryGraveyard={0} surveiled {1} card(s) to the top of the library and {2} card(s) to the graveyard
lblLogSurveiledToLibrary={0} surveiled {1} card(s) to the top of the library
lblLogSurveiledToGraveyard={0} surveiled {1} card(s) to the graveyard
lblLogCardAbilityFizzles={0} ability fizzles.
lblCast=cast
lblTriggered=triggered
lblActivated=activated
lblLogPlayerActionObjectWitchTarget={0} {1} {2} targeting {3}
lblLogPlayerActionObject={0} {1} {2}
lblLogRandomMode={0}''s random mode: {1}
lblLogPlayerChosenModeForCard={0} has chosen {1} for {2}.
lblLogPlayerHasRestoredControlThemself={0} has restored control over themself
lblLogPlayerControlledTargetPlayer={0} is controlled by {1}
lblDeathtouch=Deathtouch
lblAsM1M1Counters=As -1/-1 Counters
lblRemovingNLoyaltyCounter=Removing {0} loyalty counter
lblSourceDealsNDamageToDest={0} deals {1} damage ({2}) to {3}.
lblLogPlayerPlayedLand={0} played {1}
lblLogTurnNOwnerByPlayer=Turn {0} ({1})
lblLogAsPoisonCounters=(as poison counters)
lblCombat=combat
lblNonCombat=non-combat
lblLogSourceDealsNDamageOfTypeToDest={0} deals {1} {2} damage to {3}{4}.
lblLogPlayerReceivesNPosionCounterFrom={0} receives {1} poison counter from {2}
lblLogPlayerAssignedAttackerToAttackTarget={0} assigned {1} to attack {2}.
lblLogPlayerDidntBlockAttacker={0} didn''t block {1}.
lblLogPlayerAssignedBlockerToBlockAttacker={0} assigned {1} to block {2}.
lblPlayerHasMulliganedDownToNCards=%s has mulliganed down to %d cards.
lblPlayerDidntAttackThisTurn=%s didn''t attack this turn.
#FormatFilter.java
lblAllSetsFormats=All Sets/Formats
lblOtherFormats=Other Formats
#HistoricFormatSelect.java
lblChooseFormat=Choose Format
#Card.java
lblAdventure=Adventure
#TriggerAdapt.java
lblAdapt=Adapt
#TriggerAttached.java
lblAttachee=Attachee
#TriggerAttackerBlocked.java
lblNumberBlockers=Number Blockers
lblBlocker=Blocker
#TriggerAttackersDeclared.java
lblNumberAttackers=Number Attackers
#TriggerAttackerUnblockedOnce.java
lblAttackingPlayer=AttackingPlayer
lblDefenders=Defenders
#TriggerBecomeMonarch.java
lblPlayer=Player
#TriggerBecomeMonstrous.java
lblMonstrous=Monstrous
#TriggerBecomeRenowned.java
lblRenowned=Renowned
#TriggerBecomesTarget.java
lblSource=Source
lblTarget=Target
#TriggerBecomesTargetOnce.java
lblTargets=Targets
#TriggerBlockersDeclared.java
lblBlockers=Blockers
#TriggerChampioned.java
lblChampioned=Championed
#TriggerChangesController.java
lblChangedController=Changed Controller
#TriggerChangesZone.java
lblZoneChanger=Zone Changer
#TriggerChangesZoneAll.java
lblAmount=Amount
#TriggerCounterAdded.java
lblAddedOnce=Added once
#TriggerCountered.java
lblCountered=Countered
lblCause=Cause
#TriggerCounteredRemoved.java
lblRemovedFrom=Removed from
#TriggerCrewed.java
lblVehicle=Vehicle
lblCrew=Crew
#TriggerCycled.java
lblCycled=Cycled
#TriggerDamageDealtOnce.java
lblDamageSource=Damage Source
lblDamaged=Damaged
#TriggerDamagePrevented.java
lblDamageTarget=Damage Target
#TriggerDestroyed.java
lblDestroyed=Destroyed
lblDestroyer=Destroyer
#TriggerDevoured.java
lblDevoured=Devoured
#TriggerEvolved.java
lblEvolved=Evolved
#TriggerExerted.java
lblExerted=Exerted
#TriggerExiled.java
lblExiled=Exiled
#TriggerExploited.java
lblExploited=Exploited
lblExploiter=Exploiter
#TriggerExplores.java
lblExplorer=Explorer
#TriggerFight.java
lblFighter=Fighter
#TriggerLandPlayed.java
lblLandPlayed=Land played
#TriggerLifeGained.java
lblGainedAmount=Gained Amount
#TriggerLifeLost.java
lblLostAmount=Lost Amount
#TriggerPayCumulativeUpkeep.java
lblMana=Mana
#TriggerPayLife.java
lblPaidAmount=Paid Amount
#TriggerPhaseIn.java
lblPhasedIn=Phased In
#TriggerPhaseOut.java
lblPhasedOut=Phased Out
#TriggerRoller.java
lblRoller=Roller
#TriggerPlaneswalkedFrom.java
lblPlaneswalkedFrom=Planeswalked From
#TriggerPlaneswalkedTo.java
lblPlaneswalkedTo=Planeswalked To
#TriggerRegenerated.java
lblRegenerated=Regenerated
#TriggerRevealed.java
lblRevealed=Revealed
#TriggerSacrificed.java
lblSacrificed=Sacrificed
#TriggerScry.java
lblScryer=Scryer
#TriggerSearchLibrary.java
lblSearcher=Searcher
#TriggerShuffled.java
lblShuffler=Shuffler
#TriggerSpellAbilityCast.java
lblActivator=Activator
#TriggerSpellAbilityCast.java
lblSpellAbility=SpellAbility
#TriggerTaps.java
lblTapped=Tapped
#TriggerTapsForMana.java
lblTappedForMana=Tapped for Mana
lblProduced=Produced
#TriggerTrains.java
lblTrains=Trains
#TriggerTransformed.java
lblTransformed=Transformed
#TriggerTurnFaceUp.java
lblTurnFaceUp=Turn Face up
#TriggerUnattach.java
lblObject=Object
lblAttachment=Attachment
#TriggerUntaps.java
lblUntapped=Untapped
#TriggerVote.java
lblVoters=Voters
#PermanentCreatureEffect.java
lblCreature=Creature
#LimitedWinLoseController.java
btnRestartRound=Restart Round
btnTournamentInfo=Tournament Info
btnNextRound=Next Round
btnWonRound=YOU HAVE WON ROUND
btnWonTournament=***CONGRATULATIONS! YOU HAVE WON THE TOURNAMENT!***
btnLoseRound=YOU HAVE LOST ON ROUND
btnQuit=Quit
btnContinue=Continue
btnRestart=Restart
#LimitedPoolType.java
lblLimitedPoolFull=Full Cardpool
lblLimitedBlock=Block / Set
lblLimitedPrerelease=Prerelease
lblLimitedFantasy=Fantasy Block
lblLimitedCustom=Custom Cube
lblLimitedChaos=Chaos Draft
#TournamentWinLoseController.java
btnSaveQuit=Save and Quit
lblCongratulations=CONGRATULATIONS!
lblThroughTournament=You made it through the tournament!
lblDefeated=DEFEATED!
lblFailedTournament=You have failed to pass the tournament.
#GauntletWinLoseController.java
lblGauntletTournament=You made it through the gauntlet!
lblFailedGauntlet=You have failed to pass the gauntlet.
#QuestTournamentController.java
lblLeaveTournamentDraftWarning1=If you leave now, this tournament will be forever gone.\nYou will keep the cards you drafted, but will receive no other prizes.\n\nWould you still like to quit the tournament?
lblLeaveTournamentDraftWarning2=You have matches left to play!\nLeaving the tournament early will forfeit your potential future winnings.\nYou will still receive winnings as if you conceded your next match and you will keep the cards you drafted.\n\nWould you still like to quit the tournament?
lblReallyQuit=Really Quit?
lblForPlacing=For placing
lblHaveBeAward=, you have been awarded
lblTournamentReward=Tournament Reward
lblParticipateingTournamentReward=For participating in the tournament, you have been awarded the following promotional card:
lblCreditsAwarded=Credits Awarded
lblBoosterPack=Booster Pack
lblAwarded=Awarded
lblFoundCards=You have found the following cards inside
lblRareAwarded=Rare Awarded
lblSelectRareAwarded=, you may select a rare or mythic rare card from the drafted block.
lblSelectACard=Select a Card
lblSelectKeepCard=Select a card to keep:
lblAddToCollection=has been added to your collection!
lblCardAdded=Card Added
lblBonusToken=Bonus Token
lblHaveBeAwardToken=, you have been awarded a token!\nUse tokens to create new drafts to play.
lblWouldLikeSaveDraft=Would you like to save this draft to the regular draft mode?
lblSaveDraft=Save Draft
lblNoAvailableDraftsMessage=You do not have any draft-able sets unlocked!\nCome back later when you''ve unlocked more sets.
lblNoAvailableDrafts=No Available Drafts
lblEntryFeeOfDraftTournament=The entry fee for this booster draft tournament is
lblWouldLikeCreateTournament= credits.\nWould you like to spend a token and create this tournament?
lblCreatingDraftTournament=Creating a Booster Draft Tournament
lblUnexpectedCreatingDraftTournament=Unexpected error when creating a draft tournament
lblPleaseReportBug=. Please report this as a bug.
lbl1stPlace=1st Place:
lbl2ndPlace=2nd Place:
lbl3rdPlace=3rd Place:
lbl4thPlace=4th Place:
lblTime= time
lblCollectPrizes=Collect Prizes
lblCurrentlyInDraft=You are currently in a draft.\nYou should leave or finish that draft before starting another.
lblYouNeed=You need
lblMoreCredits=more credits to enter this tournament.
lblNotEnoughCredits=Not Enough Credits
lblTournamentCosts=This tournament costs
lblSureEnterTournament= credits to enter.\nAre you sure you wish to enter?
lblEnterDraftTournament=Enter Draft Tournament?
lblLeaveDraftConfirm=This will end the current draft and you will not be able to join this tournament again.\nYour credits will be refunded and the draft will be removed.\n\nLeave anyway?
lblLeave=Leave
lblDeckInvalid=Deck Invalid
lblAlreadyMatchPleaseWait=There is already a match in progress.\nPlease wait for the current round to end before attempting to continue.
#DraftingProcessScreen.java
lblSaveDraftAs=Save this draft as
lblAlreadyDeckName=There is already a deck named ''
lblOverwriteConfirm=''. Overwrite?
lblOverwriteDeck=Overwrite Deck?
lblEndDraftConfirm=This will end the current draft and you will not be able to resume.\n\nLeave anyway?
#Match.java
lblAICantPlayCards=AI can''t play these cards well
lblAnteCardsRemoved=These ante cards were removed
#CEditorDraftingProcess.java
lblQuitWithoutSaving=Quit without saving
lblQuitDraft=Quit Draft
lblDraftPicks=Draft Picks
lblPackNCards=Pack {0} - Cards
#LoadQuestScreen.java
lblLoadingExistingQuests=Loading Existing Quests...
lblNewQuest=New
lblRename=Rename
lblEnterNewQuestName=Enter new name for quest:
lblRenameQuest=Rename Quest
lblDeleteQuest=Delete Quest
#NewQuestScreen.java
lblDifficulty=Difficulty
lblStartingPoolColors=Starting pool colors
lblStartingPoolOptions=Starting pool options
lblAllowDuplicatesStartingPool=Allow duplicates in starting pool
lblIncludeArtifactsStartingPool=Include artifacts in starting pool
lblDefinedFormat=Defined format
lblOnlyInStartingPoolAvailable=Only sets found in starting pool will be available.
lblCustomFormatWithoutRestrictionGame=You have defined a custom format that doesn''t contain any sets.\nThis will start a game without restriction.\n\nContinue?
lblCustomFormatWithoutRestrictionPrized=You have defined custom format as containing no sets.\nThis will choose all editions without restriction as prized.\n\nContinue?
lblCreatingNewQuest=Creating new quest...
#QuestBazaarScreen.java
lblMerchantDoesHaveCommodity=The merchant does not have anything useful for sale.
lblBuy=Buy
#QuestMenu.java
lblStatistics=Statistics
lblLoadingCurrentQuest=Loading current quest...
#QuestPrefsScreen.java
lblSellingPercentageBase=Selling Percentage Base
lblSellingPercentageMax=Selling Percentage Max
lblSellingPriceMax=Selling Price Max
lblDifficultyAdjustmentsAll=Difficulty Adjustments (All)
lblDifficultyAdjustmentsEasy=Difficulty Adjustments (Easy)
lblDifficultyAdjustmentsMedium=Difficulty Adjustments (Medium)
lblDifficultyAdjustmentsHard=Difficulty Adjustments (Hard)
lblDifficultyAdjustmentsExpert=Difficulty Adjustments (Expert)
lblWinsForBooster=Wins For Booster
lblWinsForRankIncrease=Wins For Rank Increase
lblWinsForMediumAI=Wins For Medium AI
lblWinsForHardAI=Wins For Hard AI
lblWinsForExpertAI=Wins For Expert AI
lblSaveFailed=Save Failed -
#QuestSpellShopScreen.java
lblMaximumSellingCredits=Maximum selling price is %d credits.
lblSellCardsAt=Selling cards at
lblTheirValue=% of their value.\n
lblSell=Sell
lblItem=item
lblCardsForSale=Cards for Sale
lblSellAllExtras=Sell all extras
lblSelectAllCards=Select All
lblYourCards=Your Cards
#QuestStatsScreen.java
lblTournamentResults=Tournament Results
lblQuestStatistics=Quest Statistics
#QuestTournamentsScreen.java
lblWinner=Winner
lblQuarterfinals=QUARTERFINALS
lblSemifinals=SEMIFINALS
lblFinalMatch=FINAL MATCH
#DualListBox.java
lblSelectOrder=Select Order
#HumanPlay.java
lblIfYouDo=if you do
lblOr=or
lblDoYouWantPay=Do you want to pay
lblDoYouWantPayNLife=Do you want to pay {0} life?
lblDoyouWantTo=Do you want to
lblDoYouWantMillNCardsOrDoAction=Do you want to mill {0} card(s)? {1}
lblDoYouWantFlipNCoinAction=Do you want to flip {0} coin(s)?
lblDoYouWantRollNDiceAction=Do you want to roll {0}{1}?
lblDoYouWantRemoveNTargetTypeCounterFromCard=Do you want to remove {0} {1} counter from {2}?
lblDoYouWantRemoveCountersFromCard=Do you want to remove counters from {0}?
lblDoYouWantExileNCardsFromYourLibrary=Do you want to exile {0} card(s) from your library?
lblDoYouWantExileAllCardYouGraveyard=Do you want to exile all cards in your graveyard?
lblDoYouWantDiscardYourHand=Do you want to discard your hand?
lblDoYouWantSpendNTargetTypeCounter=Do you want to spend {0} {1} counter?
lblDoYouWantLetThatPlayerDrawNCardOrDoAction=Do you want to let that player draw {0} card(s)?{1}
lblDoYouWantDrawNCardOrDoAction=Do you want to draw {0} card(s)?{1}
lblSelectRemoveCounterCard=Select a card to remove a counter
lblSelectRemoveCounterType=Select type counters to remove
lblExileFromZone=Exile from {0}
lblPutCardFromWhoseZone=Put cards from whose {0}?
lblPutCardToLibrary=Put cards to Library
lblPutIntoLibrary=put into library.
lblGainControl=gain control.
lblReturnToHand=return to hand.
lbldiscard=discard.
lblReveal=reveal
lblTap=tap
lblCurrentCard=Current Card
lblSelectNSpecifyTypeCardsToAction=Select %d {0} card(s) to {1}
#AbandonEffect.java
lblWouldYouLikeAbandonSource=Would you like to abandon the scheme {0}?
#ActivateAbilityEffect.java
lblChooseManaAbility=Choose a mana ability:
#AddTurnEffect.java
lblPlayerTakesExtraTurn={0} takes an extra turn.
#AmassEffect.java.
lblChooseAnArmy=Choose an army to put counters on
#AssignGroupEffect.java
lblChooseAbilityForObject=Choose ability for {0}
#AttachEffect.java
lblDoYouWantAttachSourceToTarget=Do you want to attach {0} to {1}?
lblSelectAPlayerAttachSourceTo={0} - Select a player to attach to.
lblSelectACardAttachSourceTo={0} - Select a card to attach to.
#BidLifeEffect.java
lblBidLife=Choose a higher bid
lblChooseStartingBid=Choose a starting bid
lblDoYouWantTopBid=Do you want to top bid? Current Bid \=
lblTopBidWithValueLife=topped bid with {0} life
#BondEffect.java
lblSelectACardPair=Select a card to pair with
#CamouflageEffect.java
lblChooseBlockerForAttacker=Choose a creature to block {0}
lblChooseBlockersForPile=Choose creatures to put in pile {0} (can be empty)
#ChangeCombatantsEffect.java
lblChooseDefenderToAttackWithCard=Choose which defender to attack with {0}
#ChangeTargetsEffect.java
lblDoYouWantChangeAbilityTargets=Do you want to change targets of {0}?
#ChangeTextEffect.java
lblChooseColorReplace=Choose a color word to replace
lblChooseNewColor=Choose a new color word
#ChangeZoneEffect.java
lblDoYouWantMoveTargetFromOriToDest=Do you want to move {0} from {1} to {2}?
lblPutThatCardFromPlayerOriginToDestination=Put that card from {0} {1} to {2}?
lblSearchPlayerZoneConfirm=Search {0} {1}?
lblCardMatchSearchingTypeInAlternateZones=cards match your searching type in Alternate Zones.
lblLookingCardIn=Looking at cards in
lblDoYouWantPlayCard=Do you want to play {0}?
lblSelectCardFromPlayerZone=Select a card from {0} {1}
lblSelectUpToNumCardFromPlayerZone=Select up to {0} cards from {1} {2}
lblSelectCardsFromPlayerZone=Select cards from {0} {1}
lblCancelSearchUpToSelectNumCards=Cancel Search? Up to {0} more card(s) can be selected.
#ChangeZoneAllEffect.java
lblMoveTargetFromOriginToDestination=Move {0} from {1} to {2}?
#CharmEffect.java
lblWouldYouLikeCharm=Do you want to choose modes?
#ChooseCardEffect.java
lblChoose=Choose
lblChooseCreatureWithDiffPower=Choose a creature with a different power
lblChooseCreatureWithXPower=Choose a creature with {0} power
lblSelectCreatureWithTotalPowerLessOrEqualTo=Select creature(s) with total power less than or equal to {0}
lblTotalPowerNum=Total Power: {0}
lblCancelChooseConfirm=Cancel Choose?
#ChooseCardNameEffect.java
lblChooseACardName=Choose a card name
lblChooseASpecificCard=Choose a {0} card name.
lblPlayerPickedChosen={0} picked {1}
#ChooseColorEffect.java
lblChooseAColor=Choose a color
lblChooseNColors=Choose {0} color
lblAtLastChooseNumColors=Choose {0} or more color
lblChooseSpecifiedRangeColors=Choose {0} to {1} color
#ChooseDirectionEffect.java
lblLeftClockwise=Left (clockwise)
lblRightAntiClockwise=Right (anticlockwise)
lblChooseDirection=Choose a direction
#ChooseGenericEffect.java
lblChooseOne=Choose one
#ChooseNumberEffect.java
lblChooseNumber=Choose a number
lblPlayerChoseNum={0} chose {1}
#ChoosePlayerEffect.java
lblChoosePlayer=Choose a player
#ChooseSourceEffect.java
lblChooseSource=Choose a source
#ClashEffect.java
lblChooseOpponent=Choose a opponent
lblReveals=reveals
lblWinsClash=wins clash
lblLosesClash=loses clash
#CleanUpEffect.java
lblChosenCard={0}''s chosen card: {1}
lblChosenMultiCard={0}''s chosen cards: {1}
lblChosenPlayer={0}''s chosen player: {1}
lblNoValidChoice={0} found no valid choices.
#CloneEffect.java
lblDoYouWantCopy=Do you want to copy {0}?
#ControlExchangeEffect.java
lblExchangeControl=Do you want to exchange control of {0} and {1}?
#ControlExchangeVariantEffect.java
lblChooseCards=Choose cards
#CopyPermanentEffect.java
lblCopyPermanentConfirm=Copy this permanent?
lblDefender=defender
#CopySpellAbilityEffect.java
lblDoyouWantCopyTheSpell=Do you want to copy the spell {0}?
lblSelectMultiSpellCopyToStack=Select {0} spell to copy to stack
lblSelectASpellCopy=Select a spell to copy
#CounterEffect.java
lblRemoveDestination=a destination to remove
#CountersMoveEffect.java
lblChooseTakeCountersCard=Choose card to take {0} counters from
lblTakeHowManyTargetCounterFromCard=Take how many {0} counters from {1}?
lblChooseCardToGetCountersFrom=Choose cards to get {0} counters from {1}.
lblPutHowManyTargetCounterOnCard=Put how many {0} counters on {1}?
lblTakeHowManyTargetCounters=Take how many {0} counters?
#CountersProliferateEffect.java
lblChooseProliferateTarget=Choose any number of permanents and/or players for proliferate
#CountersPutEffect.java
lblDoYouWantPutCounter=Do you want to put the counter?
lblChooseACreatureWithLeastToughness=Choose a creature with the least toughness
lblSelectCounterTypeAddTo=Select counter type to add to
lblHowManyCountersThis=How many counters do you want to put on {0}?
lblChooseAnOpponent=Choose an opponent
lblDoYouWantPutTargetP1P1CountersOnCard=Do you want to put {0} +1/+1 counters on {1}?
#CountersPutOrRemoveEffect.java
lblSelectCounterTypeToAddOrRemove=Select type of counters to add or remove
lblWhatToDoWithTargetCounter=What to do with that ''{0}'' counter
#CountersRemoveEffect.java
lblAllCounters=all counters
lblACounters=a counter
lblCounters=counters
lblChooseCardsToTakeTargetCounters=Choose cards to take {0} counters from
lblSelectRemoveCountersNumberOfTarget=Select the number of {0} counters to remove
lblSelectCountersTypeToRemove=Select type of counters to remove
#DamageDealEffect.java
lblDoyouWantDealTargetDamageToTarget=Do you want to deal {0} damage to {1}?
#DigEffect.java
lblChooser=Chooser
lblWouldYouLikeProceedWithOptionalAbility=Would you like to proceed with the optional ability for
lblChooseACardToLeaveTargetLibraryTop=Choose a card to leave on top of {0} library
lblChooseACardLeaveTarget=Choose a card to leave in {0} {1}
lblChooseCardsPutIntoZone=Choose card(s) to put into {0}
lblChooseCardPutOnTargetLibraryBottom=Choose card(s) to put on the bottom of {0} library
lblChooseCardPutOnTargetLibraryTop=Choose card(s) to put on top of {0} library
lblPlayerPickedCardFrom={0} picked card(s) from
lblNoValidCards=No valid cards
#DigUntilEffect.java
lblDoYouWantDigYourLibrary=Do you want to dig your library?
lblDoYouWantPutCardToZone=Do you want to put that card to {0}?
#DiscardEffect.java
lblWouldYouLikeRandomDiscardTargetCard=Would you like to discard {0} random card(s)?
lblPlayerHasChosenCardsFrom={0} has chosen card(s) from
#DrawEffect.java
lblDoYouWantDrawCards=Do you want to draw {0}?
lblHowManyCardDoYouWantDraw=How many cards do you want to draw?
#EncodeEffect.java
lblDoYouWantExileCardAndEncodeOntoYouCreature=Do you want to exile {0} and encode it onto a creature you control?
lblChooseACreatureYouControlToEncode=Choose a creature you control to encode
#EndTurnEffect.java
lblDoYouWantEndTurn=Do you want to end the turn?
#ExploreEffect.java
lblRevealedForExplore=Revealed for Explore
lblPutThisCardToYourGraveyard=Put this card in your graveyard?
#FightEffect.java
lblWouldYouLikeFight=Do you want {0} to fight {1}?
#FlipCoinEffect.java
lblHeads=heads
lblTails=tails
lblCallCoinFlip=Call coin flip
lblWin=win
lblLose=lose
#FlipOntoBattlefieldEffect.java
lblChooseDesiredLocation=Choose a card to represent the center of the desired card landing location.
lblDidNotFlipOver=The card did not turn over.
lblFlippedOver=The card turned over {0} time(s).
lblDidNotLandOnCards=The card did not land on any cards.
lblLandedOnOneCard=The card landed on {0}.
lblLandedOnTwoCards=The card landed on {0} and {1}.
#InvestigateEffect.java
lblWouldYouLikeInvestigate=Do you want to investigate?
#LifeSetEffect.java
lblLifeTotal=Life Total
#ManaEffect.java
lblDoYouWantAddMana=Do you want to add mana?
lblSelectManaProduce=Select Mana to Produce
lblChooseSingleColorFromTarget=Choose a single color from {0}
#ManifestEffect.java
lblChooseCardToManifest=Choose cards to manifest
#MeldEffect.java
lblChooseCardToMeld=Choose card to meld with
#MillEffect.java
lblDoYouWantPutLibraryCardsTo=Do you want to put card(s) from library to {0}?
#MultiplePilesEffect.java
lblChooseCardsInTargetPile=Choose cards in Pile {0}?
#MutateEffect.java
lblChooseCreatureToBeTop=Choose which creature to be the top
#PeekAndRevealEffect.java
lblRevealingCardFrom=Revealing cards from
lblRevealCardToOtherPlayers=Reveal cards to other players?
#PlayEffect.java
lblChooseUpTo=Choose up to
lblSelectCardToPlay=Select a card to play
#ProtectAllEffect.java
lblChooseAProtection=Choose a protection
#PumpEffect.java
lblApplyPumpToTarget=Apply pump to {0}?
#RearrangeTopOfLibraryEffect.java
lblDoyouWantShuffleTheLibrary=Do you want to shuffle the library?
#RepeatEffect.java
lblDoYouWantRepeatProcessAgain=Do you want to repeat this process again?
#RevealHandEffect.java
lblDoYouWantRevealYourHand=Do you want to reveal your hand?
#RollPlanarDiceEffect.java
lblPlayerRolledResult={0} rolled {1}
#SacrificeEffect.java
lblDoYouWantPayEcho=Do you want to pay Echo
lblPayEcho=Pay Echo
lblDoYouWantSacrifice=Do you want to sacrifice?
#SetStateEffect.java
lblFaceDownCardCantTurnFaceUp=Face-down card can''t turn face up
#ShuffleEffect.java
lblHaveTargetShuffle=Have {0} shuffle?
#SubgameEffect.java
lblSubgameStart=Subgame started by {0}''s effect.
lblSubgameEnd=Subgame ended. {0} wins. {1} loses.
lblSubgameEndDraw=Subgame ended in a draw.
#SurveilEffect.java
lblDoYouWantSurveil=Do you want to surveil?
#TapOrUntapAllEffect.java
lblPermanents=Permanents
lblTapOrUntapTarget=Tap or untap {0}?
#TwoPilesEffect.java
lblSelectCardForFaceDownPile=Select cards for a face down pile
lblDivideCardIntoTwoPiles=Divide cards into two piles
lblSelectCardForLeftPile=Select cards for the left pile
lblLeftPile=Left pile
lblRightPile=Right pile
lblChoosesPile=chooses Pile
lblEmptyPile=Empty pile
#UntapEffect.java
lblSelectCardToUntap=Select cards to untap
#VentureEffect.java
lblChooseDungeon=Which dungeon do you want to venture into?
lblChooseRoom=Which room do you want to venture into?
#VoteEffect.java
lblVote=Vote
lblCurrentVote=Current Votes
lblHowManyAdditionalVotesDoYouWant=How many additional votes do you want?
#VDevMenu.java
lblUnlimitedLands=Play Unlimited Lands
lblGenerateMana=Generate Mana
lblViewAll=View All Cards
lblSetupGame=Setup Game State
lblDumpGame=Dump Game State
lblTutor=Tutor for Card
lblRollbackPhase=Rollback Phase
lblAddCounterPermanent=Add Counters to Card
lblSubCounterPermanent=Sub Counters from Card
lblTapPermanent=Tap Permanents
lblUntapPermanent=Untap Permanents
lblSetLife=Set Player Life
lblCardToBattlefield=Add Card to Battlefield
lblExileFromPlay=Exile Card from Play
lblCardToHand=Add Card to Hand
lblExileFromHand=Exile Card from Hand
lblCardToLibrary=Add Card to Library
lblCardToGraveyard=Add Card to Graveyard
lblCardToExile=Add Card to Exile
lblCastSpellOrPlayLand=Cast Spell/Play Land
lblRepeatAddCard=Repeat Last Add Card
lblRemoveFromGame=Remove Card from Game
lblRiggedRoll=Rigged Planar Roll
lblWalkTo=Planeswalk to
lblAskAI=Ask AI for suggestion
#PhaseType.java
lblUntapStep=Untap step
lblUpkeepStep=Upkeep step
lblDrawStep=Draw step
lblMainPhase1=Main phase, precombat
lblCombatBeginStep=Beginning of Combat Step
lblCombatDeclareAttackersStep=Declare Attackers Step
lblCombatDeclareBlockersStep=Declare Blockers Step
lblCombatFirstStrikeDamageStep=First Strike Damage Step
lblCombatDamageStep=Combat Damage Step
lblCombatEndStep=End of Combat Step
lblMainPhase2=Main phase, postcombat
lblEndStep=End step
lblCleanupStep=Cleanup step
#ZoneType.java
lblHandZone=hand
lblLibraryZone=library
lblGraveyardZone=graveyard
lblBattlefieldZone=battlefield
lblExileZone=exile
lblFlashbackZone=flashback
lblCommandZone=command
lblStackZone=stack
lblSideboardZone=sideboard
lblAnteZone=ante
lblSchemeDeckZone=schemedeck
lblPlanarDeckZone=planardeck
lblSubgameZone=subgame
lblNoneZone=none
#BoosterDraft.java
lblChooseBlock=Choose Block
lblChooseChaosTheme=Choose Chaos Draft Theme
lblBlockNotContainSetCombinations={0} does not contain any set combinations.
lblChooseSetCombination=Choose Set Combination
lblNotFoundCustomDraftFiles=No custom draft files found.
lblChooseCustomDraft=Choose Custom Draft
lblChooseSetForNPack=Choose set for Pack {0} of {1}
#SealedCardPoolGenerator.java
lblChooseSealedDeckFormat=Choose Sealed Deck Format
lblSaveCardPoolAs=Save this card pool as
lblSaveCardPool=Save Card Pool
lblDeckExistsReplaceConfirm=''{0}'' already exists. Do you want to replace it?
lblSealedDeckGameExists=Sealed Deck Game Exists
lblChooseAnEdition=Choose an edition
lblChoosePackNumberToPlay=Choose packs to play with
lblNotFoundCustomSealedFiles=No custom sealed files found.
lblChooseCustomSealedPool=Choose Custom Sealed Pool
lblHowManyBoosterPacks=How many booster packs?
#DialogChooseSets.java
lblChooseSets=Choose Card Sets
lblDisplayRecentSetReprints=Include Compatible Reprints from other Sets
lblSelectRandomSets=Random Selection Options
nlSelectRandomSets=Decide how many card sets per type should be selected at random.
lblFormatRestrictions=Sanctioned Formats
lblNoFormatRestriction=No Format Restriction
lblRandomizeSets=Select Random Card Sets
lblClearSelection=Clear Selection
lblCardEditionTypeList=Card Editions (per Type)
#CMatchUI.java
lblAbilities=Abilities
#VAutoYields.java
lblDisableAllAutoYields=Disable All Auto Yields
lblRemoveYield=Remove Yield
lblNoActiveAutoYield=There are no active auto-yields.
lblNoAutoYield=No Auto-Yields
#GameEntityPicker.java
lblChoices=Choices
#ConquestRewardDialog.java
lblSkip=Skip
#ConquestChaosBattle.java
lblGreat=Great
#ConquestData.java
lblExileCard=Exile Card
lblExileNCard=Exile {0} Cards
lblExileFollowCardsToReceiveNAE=Exile the following {0} to receive {1} {2}?\n
lblCurrentPlaneswalkerCannotBeExiled=Current planeswalker cannot be exiled.
lblCannotCommanderWithDefinedDeck=Cannot exile a commander with a defined deck.
lblCardCannotBeExiledCommandersCard={0} is in use by the following commanders and cannot be exiled:\n{1}
lblRetrieveCard=Retrieve Card
lblRetrieveNCard=Retrieve {0} Cards
lblNotEnoughShardsToRetrieveCards=Not enough shards to retrieve {0}.
lblSpendAECostToRetrieveCardsFromExile=Spend {0} {1} to retrieve the following {2} from exile?\n
lblAetherShards=Aether Shards
lblPlaneswalkEmblems=Planeswalk Emblems
lblTotalWins=Total Wins
lblTotalLosses=Total Losses
lblConqueredEvents=Conquered Events
lblUnlockedCards=Unlocked Cards
#QuestWinLoseController.java
lblQuitByPayCredits=Quit (-15 Credits)
lblSpoilsWonAnteCard=Spoils! Cards won from ante
lblLootedLostAnteCard=Looted! Cards lost to ante
lblAchieving25WinStreakAwarded =For achieving a 25 win streak, you have been awarded a draft token!\nUse these tokens to generate new tournaments.
lblBonusDraftTokenReward=Bonus Draft Token Reward
lblAchievedNWinStreakWinMTypeCards=You have achieved a {0} win streak and won {1} {2} card(s)!
lblJustWonTenRandomRares=You just won 10 random rares!
lblChooseBonusBoosterFormat=Choose bonus booster format
lblBonusFormatBoosterPack=Bonus booster pack from the "{0}" format!
lblChooseBonusBoosterSet=Choose bonus booster set
lblBonusSetBoosterPack=Bonus {0} Booster Pack!
lblChallengeCompletedBountyIS=Challenge completed.\n\nChallenge bounty: {0} credits.
lblChallengeRewardsForEvent=Challenge Rewards for "{0}"
lblYouHaveLostNCredits=You lose! You have lost {0} credits.
lblGameplayResults=Gameplay Results
#MessageUtil.java
lblResultIs=Result: {0}
lblPlayerRandomChosenNumberIs=Randomly chosen number for {0} is {1}
lblPlayerChoosesNumberIs={0} chooses number: {1}
lblRandomColorChosen=Randomly chosen color: {0}
lblRandomTypeChosen=Randomly chosen type: {0}
lblPlayerChooseValueOfEffectOfCard={0} chose {1} for effect of {2}
lblPlayerFlipComesUpValue={0} flip comes up {1}
lblPlayerActionFlip={0} {1} the flip
lblPlayerChooseValue={0} choose {1}
lblPlayerVoteValue={0} vote {1}
lblCardEffectValueIs={0} effect''s value is {1}
lblCardEffectToTargetValueIs={0} effect''s value for {1} is {2}
lblYou=you
#CardListChooser.java
lblAreYouSureWantPickCard=Are you sure you want to pick ''{0}'' ?
lblSelectThisCardConfirm=Select this card?
#CardView.java
lblMainGame=Main game
lblSubgame=Subgame ({0} parent)
#PlayerView.java
lblCommanderCastCard=Cast from command zone {0} times
lblCommanderCastPlayer={0} cast from command zone {1} times
lblCommanderDealNDamageToPlayer=Commander damage to {0} from {1}: {2}\r\n
lblNCommanderDamageFromOwnCommander=Commander damage from own commander {0}: {1}\r\n
lblNCommanderDamageFromPlayerCommander=Commander damage from {0} {1}: {2}\r\n
lblUnlimited=unlimited
lblLifeHas=Life: {0}
lblTypeCounterHas={0} counters: {1}
lblCardInHandHas=Cards in hand: {0}/{1}
lblLandsPlayed=Lands played: {0}/{1}
lblCardDrawnThisTurnHas=Cards drawn this turn: {0}
lblDamagepreventionHas=Damage prevention: {0}
lblIsExtraTurn=Extra Turn: Yes
lblExtraTurnCountHas=Extra Turn Count: {0}
lblAntedHas=Ante''d: {0}
lblAdditionalVotes=You get {0} additional votes.
lblOptionalAdditionalVotes=You may vote {0} additional times.
lblControlsVote=You choose how each player votes.
#VStack.java
lblAlwaysYes=Always Yes
lblAlwaysNo=Always No
lblZoomOrDetails=Zoom/Details
#AdvancedSearch.java
lblRulesText=Rules Text
lblKeywords=Keywords
lblPlane=Plane
lblRegion=Region
lblColorCount=Color Count
lblSubtype=Subtype
lblGenericCost=Generic Cost
lblManaCost=Mana Cost
lblFirstPrinting=First Printing
lblAverageCMC=Average Mana Value
lblMainDeck=Main Deck
lblMainDeckSize=Main Deck Size
lblSideboardSize=Sideboard Size
lblOrigin=Origin
lblDeckAverageCMC=Deck Average Mana Value
lblDeckContents=Deck Contents
lblDeckSize=Deck Size
lblBuyPrice=Buy Price
lblSellPrice=Sell Price
lblUsedInQuestDecks=Used in # Quest Decks
lblIsTrue=is true
lblIsFalse=is false
lblEqual=\=
lblNotEqual=<>
lblGreaterThan=>
lblLessThan=<
lblGreaterThanOrEqual=>\=
lblLessThanOrEqual=<\=
lblBetweenInclusive=<\=|<\=
lblBetweenExclusive=<|<
lblContains=contains
lblStartsWith=starts with
lblEndsWith=ends with
lblIsExactly=is exactly
lblIsAnyOf=is any of
lblContainsAnyOf=contains any of
lblContainsAllOf=contains all of
lblContainAnyOf=contain any of
lblContainAllOf=contain all of
lblContainsCard=contains card
lblContainsXCopiesCard=contains X copies of card
lblHowManyCopiesOfN=How many copies of {0}?
lblSelectAFilterType=Select a filter type
lblSelectOperatorFor=Select an operator for {0}
lblSelectingFilter=Select Filter...
lblLoadingKeywords=Loading keywords...
#LoadSealedScreen.java
lblYouMustSelectExistingSealedPool=You must select an existing deck or build a deck from a new sealed pool.
#LoadGauntletScreen.java
lblYouMustCreateAndSelectGauntlet=You must create and select a gauntlet.
lblSelectGauntletDeck=Select Deck for Gauntlet
lblEnterNewGauntletGameName=Enter new name for gauntlet:
lblRenameGauntlet=Rename Gauntlet
lblPleaseSpecifyGauntletName=Please specify a gauntlet name.
lblGauntletNameExistsPleasePickAnotherName=A gauntlet already exists with that name. Please pick another gauntlet name.
lblAreYouSuerDeleteGauntlet=Are you sure you want to delete {0}?
lblDeleteGauntlet=Delete Gauntlet
#LoadConquestScreen.java
lblLoadingExistingConquests=Loading Existing Conquests...
lblOldConquestDataPutIntoDirAndRestartForge=Old conquest data? Put into {0} and restart Forge.
lblEnterNewConquestName=Enter new name for conquest:
lblRenameConquest=Rename Conquest
lblPleaseSpecifyConquestName=Please specify a conquest name.
lblConquestNameExistsPleasePickAnotherName=A conquest already exists with that name. Please pick another conquest name.
lblAreYouSuerDeleteConquest=Are you sure you want to delete {0}?
lblDeleteConquest=Delete Conquest
#NewConquestScreen.java
lblStartingNewConquest=Starting new conquest...
lblSelectStartingPlane=Select Starting Plane\n(Tap art for more info)
lblSelectStartingCommander=Select Starting Commander
lblSelectStartingPlaneswalker=Select Starting Planeswalker
#ConquestStatsScreen.java
lblAllPlanes=All Planes
#MultiStepWizardScreen.java
lblBack=Back
lblNext=Next
lblFinish=Finish
#ConquestPrefsScreen.java
lblConquestPreference=Conquest Preferences
lblBaseDuplicateValue=Base Duplicate Value
lblBaseExileValue=Base Exile Value
lblBaseRetrieveCost=Base Retrieve Cost
lblBasePullCost=Base Pull Cost
lblUncommonMultiplier=Uncommon Multiplier
lblRareMultiplier=Rare Multiplier
lblMythicMultiplier=Mythic Multiplier
lblStartingShards=Starting Shards
lblChaosWheelShardValue=Chaos Wheel Shard Value
lblBoosterPacks=Booster Packs
lblCommons=Commons
lblUncommons=Uncommons
lblRares=Rares
lblBoostersPerMythic=Boosters per Mythic
lblBaseConquerReward=Base Conquer Reward
lblChaosWheelBonus=Chaos Wheel Bonus
lblFirstPlaneUnlockCost=First Plane Unlock Cost
lblCostIncreasePerUnlock=Cost Increase Per Unlock
lblChaosBattles=Chaos Battles
#ConquestMenu.java
lblTheMultiverse=The Multiverse
lblTheAether=The Aether
lblPlaneswalk=Planeswalk
lblLoadingCurrentConquest=Loading current conquest...
#ConquestCommandersScreen.java
lblSelectCommander=Select Commander
lblCantSelectDeckBecause=Can''t select {0} \nDeck {1}
#ConquestAEtherScreen.java
lblShardsAE=Shards: {0}
lblHaveNAEShards=Shards: {0} {1}
lblTapToPullFromAE=Tap to pull from the Aether\n{0}
lblSelectCaptionFilter=Select {0} Filter
#ConquestCollectionScreen.java
lblExile=Exile
lblRetrieve=Retrieve
lblExileRetrieveProportion=Exile unneeded cards at {0}% value.\nRetrieve exiled cards for {1}% value.
lblRetrieveForNAE=Retrieve for {0} {1}
lblExileForNAE=Exile for {0} {1}
#ConquestBattle.java
lblRetry=Retry
lblQuit=Quit
#ConquestMultiverseScreen.java
lblAllPlanesUnlockedNotify=With a feeling that you don''t need more planeswalker emblems, you attempt to tap the Aether for another reward, causing a chaotic disturbance. An unknown entity is summoned from the Aether. It approaches you and a chaos battle ensues...
lblAllPlanesUnlocked=All Planes Unlocked
lblReceivedBoosterPack=Received Booster Pack
lblReceivedBoosterPackNOfTotal=Received Booster Pack\n({0} of {1})
lblReceivedAetherShards=Received Aether Shards
lblReceivedAetherShardsForDuplicateCards=Received Aether Shards for Duplicate Cards
lblReceivedBonusPlaneswalkEmblems=Received Bonus Planeswalk Emblems
lblStartingBattle=Starting battle...
lblChaosApproaching=Chaos approaching...
lblBattle=Battle
#ConquestDeckEditor.java
lblConquestCommander=Conquest Commander
#ConquestPlaneSelector.java
lblThisPlaneHasNoDesc=This plane has no description.
#ConquestUtil.java
lblHistoriiansWillRecallYourConquestAs=Historians will recall your conquest as:
lblConquestName=Conquest Name
#HumanCostDecision.java
lblChooseXValueForCard={0} - Choose a Value for X
lblSelectOneSameNameCardToDiscardAlreadyChosen=Select one of the cards with the same name to discard. Already chosen:
lblSelectOneDifferentNameCardToDiscardAlreadyChosen=Select one of the cards with a different name to discard. Already chosen:
lblSelectNMoreTargetTypeCardToDiscard=Select {0} more {1} to discard.
lblDoYouWantCardDealNDamageToYou=Do you want {0} to deal {1} damage to you?
lblDrawNCardsConfirm=Draw {0} Card(s)?
lblExileConfirm=Exile {0}?
lblExileNCardsFromYourZone=Exile {0} card(s) from your {1}
lblExileFromWhoseZone=Exile from whose {0}
lblExileProgressFromZone=Exile {0}/{1} from {2}
lblToBeExiled=To be exiled
lblExileFromStack=Exile from Stack
lblExileNCardFromYourTopLibraryConfirm=Exile {0} card from the top of your library?
lblChooseAnExiledCardPutIntoGraveyard=Choose an exiled card to put into graveyard
lblToGraveyard=To graveyard
lblExertCardConfirm=Exert {0}?
lblSelectACostToExert=Select a {0} to exert ({1} left)
lblGainNTargetControl=Gain control of {0} {1}
lblCardChooseAnOpponentToGainNLife={0} - Choose an opponent to gain {1} life
lblMillNCardsFromYourLibraryConfirm=Mill {0} card(s) from your library?
lblPayNLifeConfirm=Pay {0} life?
lblPayEnergyConfirm={0}?\n(You have {1} {2})
lblPutCardToLibraryConfirm=Put {0} to library?
lblPutNCardsFromYourZone=Put {0} card(s) from your {1}
lblFromZonePutToLibrary=Put from {0} to library
lblPutCardsFromWhoseZone=Put cards from whose {0}?
lblPutZoneCardsToLibrary=Put cards from {0} to Library
lblPutNTypeCounterOnTarget=Put {0} {1} counter on {2}
lblReturnCardToHandConfirm=Return {0} to hand?
lblNTypeCardsToHand=Return {0} {1} card(s) to Hand
lblSelectNCardOfSameColorToReveal=Select {0} card(s) of same color to reveal.
lblSelectNMoreTypeCardsTpReveal=Select {0} more {1} card(s) to reveal.
lblSelectTargetCounter=Select {0} to remove a counter
lblRemoveCounterFromCard=remove counter from card
lblRemoveAllCountersConfirm=Remove all counters?
lblRemoveNTargetCounterFromCardPayCostConfirm=Remove {0} {1} counter(s) from {2}?
lblRemoveCountersFromAInZoneCard=Remove counter(s) from a card in {0}
lblSacrificeCardConfirm=Sacrifice {0}?
lblSelectATargetToSacrifice=Select {0} to sacrifice ({1} left)
lblSelectOneOfCardsToTapAlreadyChosen=Select one of the cards to tap. Already chosen:
lblSelectACreatureToTap=Select a creature to tap.
lblEnoughValidCardNotToPayTheCost=Not enough valid cards left to tap to pay the cost.
lblCostPaymentInvalid=Cost payment invalid
lblSelectATargetToTap=Select a {0} to tap ({1} left)
lblSelectATargetToUntap=Select a {0} to untap ({1} left)
lblUnattachCardConfirm=Unattach {0}?
#ReplacementHandler.java
lblChooseFirstApplyReplacementEffect=Choose a replacement effect to apply first.
lblApplyCardReplacementEffectToCardConfirm=Apply replacement effect of {0} to {1}?\r\n{2}
lblApplyReplacementEffectOfCardConfirm=Apply replacement effect of {0}?\r\n{1}
#SleeveSelector.java
lblSelectSleevesFroPlayer=Select Sleeves for {0}
#SEditorIO.java
lblPleaseTitleBoxNameYourDeck=Please name your deck using the ''Title'' box.
lblSaveErrorWarning=Save Error!
lblThisWillCreateNewDeckNameIs=This will create a new deck named {0}. Continue?
lblCreateDeckConfirm=Create Deck?
lblSaveChangesConfirm=Save Changes?
#CCardScript.java
lblSaveChangesToDestConfirm=Save Changes to {0}?
#BugReporter.java
lblReport=Report
lblDiscardError=Discard
lblAutoSubmitBugReports=Submit bug reports automatically
lblReportCrash=Report a crash
lblThereErrorWasDuringSaving=There was an error during saving. Sorry!\n{0}
lblErrorSavingFile=Error saving file
#CardDetailPanel.java
lblCardNameAndCost=Card Name and Cost
lblCardType=Card Type
lblCardID=Card ID
lblCardPTOrLoyalty=Card P/T or Loyalty
#ArcaneMaster.java
lblArcaneMaster=Arcane Master
lblWinGameWithOutCasting=Win a game without casting
lblMore3Spells=more than 3 spells
lblMore2Spells=more than 2 spells
lblMore1Spell=more than 1 spell
lblAnySpells=any spells
lblSpell=Spell
#Blackjack.java
lblBlackjack=Blackjack
lblWinGameFromYourCommanderDealing=Win a game from your commander dealing
lblNCombatDamage={0} combat damage
lblDamage=Damage
#ChallengeAchievements.java
lblChromatic=Chromatic
lblWinGameAfterCasting5CSpell=Win a game after casting a 5 color spell
lblGreatColorComesPower=With great color requirements comes great power.
lblEpic=Epic
lblWinGameAfterResolvingWithEpicSpell=Win a game after resolving a spell with the Epic keyword
lblWhenItsYouLastSpellBetterMakeCount=When it''s the last spell you ever cast, you better make it count!
lblWinGameUsingTargetDeck=Win a game using a deck {0}
#DeckedOut.java
lblDeckedOut=Decked Out
lblWinGameFromOpponent=Win a game from opponent
lblDrawingEmptyLibrary=drawing into an empty library
lblDrawingEmptyLibraryByNTurn=drawing into an empty library by turn {0}
#Domain.java
lblDomain=Domain
lblWinGameWithOneOfEachBasicLandOnTheBattlefield=Win a game with one of each basic land on the battlefield
lblAbleToCastAnytingNiceBeing=It''s nice being able to cast anything you want
#GameWinStreak.java
lblGameWinStreak=Game Win Streak
lblWinNGamesInARow=Win {0} games in a row
#Hellbent.java
lblHellbent=Hellbent
lblWinGameWithNoCardsInYour=Win a game with no cards in your
lblhandOrlibrary=hand or library
lblHandOrLibraryOrGraveyard=hand, library, or graveyard
lblHandOrLibraryOrGraveyardOrBattlefield=hand, library, graveyard, or battlefield
#LifeToSpare.java
lblLifeToSpare=Life to Spare
lblWinGameWith=Win a game with
lblMoreThanStartedLifeN={0} life more than you started with
#ManaFlooded.java
lblManaFlooded=Mana Flooded
lblWinGameWithLeast=Win a game with at Least
lblNLandOnTheBattlefield={0} lands on the battlefield
lblLand=Land
#ManaScrewed.java
lblManaScrewed=Mana Screwed
lblWinGameOnlyPlaing=Win a game despite playing only
lblNLands={0} land(s)
#MatchWinStreak.java
lblMatchWinStreak=Match Win Streak
lblWinNMatchesInARow=Win {0} matches in a row
#NeedForSpeed.java
lblNeedForSpeed=Need for Speed
lblWinGameByNTurn=Win a game by turn {0}
#NoCreatures.java
lblNoCreatures=No Creatures
lblWithNoCreatures=with no creatures
lblIMNotReallyAnimalPerson=I''m not really an animal person.
#NoLands.java
lblNoLands=No Lands
lblWithNoLands=with no lands
lblIMorePreferManaFromArtificial=I prefer mana from more artificial sources.
#NoSpells.java
lblNoSpells=No Spells
lblWithOnlyCreaturesAndLands=with only creatures and lands
lblILetMyArmyTalking=I let my army do the talking.
#Overkill.java
lblOverkill=Overkill
lblWinGameWithOppentAt=Win a game with opponent at
lblNLife={0} life
#PlaneswalkerAchievements.java
lblPlaneswalkerUltimates=Planeswalker Ultimates
lblWinGameAfterActivatingCardUltimate=Win a game after activating {0} ultimate
#Poisoned.java
lblPoisoned=Poisoned
lblWinGameByGivingOppoent=Win a game by giving opponent
lblNPoisonCounters={0} poison counters
lblCounter=Counter
#RagsToRiches.java
lblRagsToRiches=Rags to Riches
lblWinGameAfterMulliganingTo=Win a game after mulliganing to
lblNCards={0} card(s)
#StormChaser.java
lblStormChaser=Storm Chaser
lblWinGameAfterCasting=Win a game after casting
lblNSpellInSingleTurn={0} spells in a single turn
#TotalGameWins.java
lblTotalGameWins=Total Game Wins
lblWinNGames=Win {0} games
#TotalMatchWins.java
lblTotalMatchWins=Total Match Wins
lblWinNMatches=Win {0} Matches
lblMatch=Match
#TotalPuzzlesSolved.java
lblTotalPuzzlesSolved=Total Puzzles Solved
lblSolveNPuzzles=Solve {0} puzzles
#VariantWins.java
lblWinNVariantGame=Win {0} {1} game
#AbstractMulligan.java
lblPlayerKeepNCardsHand={0} has kept a hand of {1} cards
#VSubmenuAvatars.java
lblAvatars=Avatars
#AltWinAchievements.java
lblAlternateWinConditions=Alternate Win Conditions
lblWinGameWithCard=Win a game with {0}
#VSubmenuOnlineLobby.java
lblLobby=Lobby
lblConnectToServer=Connect to Server
lblOnlineLobbyTitle=Online Multiplayer: Lobby
lblLeaveLobbyConfirm=Leave lobby?
lblLeaveLobbyDescription=Leave lobby? Doing so will shut down all connections and stop hosting.
#VDetail.java
lblCardDetail=Card Detail
#VCardDesigner.java
lblCardDesigner=Card Designer
lblSaveAndApplyCardChanges=Save and Apply Card Changes
#VCardScript.java
lblCardScript=Card Script
#VPicture.java
lblCardPicture=Card Picture
#VProbabilities.java
lblDrawOrder=Draw Order
lblClickHereToReshuffle=CLICK HERE TO RE-SHUFFLE
lblSeeANewSampleShuffle=See a new sample shuffle
lblSampleHand=SAMPLE HAND
lblRemainingDraws=REMAINING DRAWS
#VStatistics.java
lblTotalCards=Total cards
lblTotalManaCost=Total mana cost
lblAverageManaCost=Average mana cost
lblCardByColorTypeCMC=CARDS BY COLOR, TYPE AND MANA VALUE:
lblBreakdownOfColorTypeCMC=Breakdown of cards by color, type and mana value
lblColoredManaSymbolsINManaCost=COLORED MANA SYMBOLS IN MANA COST:
lblAmountOfManaSymbolsInManaCostOfCards=Amount of mana symbols in mana cost of cards
lblMulticolorCardCount=Multicolor Card Count
lblBlackCardCount=Black Card Count
lblBlueCardCount=Blue Card Count
lblGreenCardCount=Green Card Count
lblRedCardCount=Red Card Count
lblWhiteCardCount=White Card Count
lblColorlessCardCount=Colorless Card Count
lblBlackManaSymbolCount=Black Mana Symbol Count
lblBlueManaSymbolCount=Blue Mana Symbol Count
lblGreenManaSymbolCount=Green Mana Symbol Count
lblRedManaSymbolCount=Red Mana Symbol Count
lblWhiteManaSymbolCount=White Mana Symbol Count
lblArtifactCardCount=Artifact Card Count
lblCreatureCardCount=Creature Card Count
lblEnchantmentCardCount=Enchantment Card Count
lblInstantCardCount=Instant Card Count
lblLandCardCount=Land Card Count
lblPlaneswalkerCardCount=Planeswalker Card Count
lblSorceryCardCount=Sorcery Card Count
lblCMCNCardCount=Mana Value {0} Card Count
#VStatisticsImporter
lblTotalMain=Cards in Main
lblTotalSide=Cards in Side
lblTotalCommander=Commander
#FFileChooser.java
lblNewFolder=New Folder
lblInvalidFolder=Invalid Folder
lblInvalidName=Invalid Name
lblInvalidFile=Invalid File
lblCannotAddNewFolderToInvaildFolder=Cannot add new folder to invalid folder.
lblEnterNewFolderName=Enter name for new folder
lblEnterFolderNameNotValid="{0}" is not a valid folder name.
lblNoFolderExistsWithSelectPath=No folder exists with the selected path.
lblNoFileExistsWithSelectPath=No file exists with the selected path.
lblCannotRenameFileInInvalidFolder=Cannot rename file in invalid folder.
lblEnterNewNameForFolder=Enter new name for folder
lblEnterNewNameForFile=Enter new name for file
lblEnterNameNotValid="{0}" is not a valid name.
lblAreYouSureProceedDelete=Are you sure you wish to proceed with delete? This action cannot be undone.
lblDeleteFolder=Delete Folder
lblDeleteFile=Delete File
lblRenameFolder=Rename Folder
lblRenameFile=Rename File
lblCouldBotDeleteFile=Could not delete file.
#FloatingZone.java
lblRightClickToUnSort=- sorted by name (right click in title to not sort)
lblRightClickToSort=(right click in title to sort)
lblPlayerZoneNCardSortStatus={0} {1} ({2}) {3}
#OnlineMenu.java
lblOnline=Online
lblShowChatPanel=Show Chat Panel
lblDisconnect=Disconnect
#CardOverlaysMenu.java
lblCardName=Card Name
lblPowerOrToughness=Power/Toughness
lblAbilityIcon=Ability Icon
lblShow=Show
#VField.java
lblField=Field
lblPlayField={0} Field
lblNoPlayerForEDocID=NO PLAYER FOR {0}
#VHand.java
lblYourHand=Your Hand
lblPlayerHand={0} Hand
lblNoPlayerHand=NO PLAYER Hand
#PlayerDetailsPanel.java
lblHandNOfMax=Hand ({0}/{1})
lblGraveyardNCardsNTypes=Graveyard ({0}) Types[{1}]
lblLibraryNCards=Library ({0})
lblExileNCards=Exile ({0})
lblFlashbackNCards=Flashback cards ({0})
lblCommandZoneNCards=Command zone ({0})
lblAnteZoneNCards=Ante zone ({0})
lblSideboardNCards=Sideboard ({0})
lblWhiteManaOfN=White mana ({0})
lblBlueManaOfN=Blue mana ({0})
lblBlackManaOfN=Black mana ({0})
lblRedManaOfN=Red mana ({0})
lblGreenManaOfN=Green mana ({0})
lblColorlessManaOfN=Colorless mana ({0})
#FTitleBarBase.java
lblLockTitleBar=lock Title Bar
lblUnlockTitleBar=Unlock Title Bar
lblRestoreDown=Restore Down
lblMaximize=Maximize
lblMinimize=Minimize
lblShowBattlefield=Show Battlefield
#QuestFileLister.java
lblNameAndRank=Name | Rank
lblModeAndDifficulty=Mode | Difficulty
lblRecordAndAssets=Record | Assets
lblXWinOfYLost={0} W/{1} L
lblDeleteThisQuest=Delete this quest
lblRenameThisQuest=Rename this quest
lblRenameQuestTo=Rename quest to
lblQuestRename=Quest Rename
#StartingPoolType.java
lblUnrestricted=Unrestricted
lblCasualOrHistoricFormat=Casual/Historic format
lblCustomFormat=Custom format
lblEventOrStartDeck=Event or starter deck
lblMySealedDeck=My sealed deck
lblMyDraftDeck=My draft deck
lblPredefinedCube=Predefined cube
#DevModeMenu.java
lblDeveloperCorner=Developer''s Corner
#CSubmenuPuzzleSolve.java
lblPleaseFirstSelectAPuzzleFromList=Please select a puzzle from the list first!
lblNoSelectedPuzzle=No puzzle selected
#CSubmenuPuzzleCreate.java
lblWhoShouldBeFirstTakeTurn=Who should be the first to take a turn?
lblWelcomePuzzleModeMessage=Welcome to the Create a Puzzle mode.\n\nPlease make sure that Developer Mode is enabled in Forge preferences.\nRemember that rule enforcement is active, so players will lose the game\nfor drawing from empty library!
#CDock.java
lblTargetingArcsOff=Targeting arcs: Off
lblTargetingArcsCardMouseover=Targeting arcs: Card mouseover
lblTargetingArcsAlwaysOn=Targeting arcs: Always on
#ListCardArea.java
lblDone=Done
#DeckImport.java
lblDeckImporterPanelTitle=Deck Importer - {0}
ttUseOnlySetsReleasedBefore=Use in combination with Card Art Preference
nlUseOnlySetsReleasedBefore=Filter card editions by release date
lblUseFormatFilter=Choose a Format for the Decklist
lblIgnoreBnR=Also import Banned and Restricted Cards
ttIgnoreBnR=If activated, any Banned or Restricted Card will be also imported in the Deck.
nlIgnoreBnR=Warning: The Deck may not be playable if Deck Conformance is enabled.
lblExtraOptions=Show Options
lblHideOptions=Hide Options
lblCardPreview=Card Preview
lblCardListTitle=Card List
lblDecklistTitle=Decklist
lblSummaryStats=Summary Statistics
lblDeckSection=Section
lblNewDeckCheckbox=Create a New Deck
lblImportCardsCmd=Import Cards
lblCreateNewCmd=New Deck
lblErrNotAllowedCard=Set not allowed in {0}
lblWarnLimitedCard={0} in {1}
lblErrCardEditionDate=Set not compliant with Release Date option
lblErrUnsupportedCard=Not allowed in {0}
lblWarnUnknownCardMsg=Unknown Card or Unsupported in Forge
lblWarnTooManyCommanders=Current {0} Section contains {1} potential Commander Cards: {2}
lblWarnCommandersInSideExtra=Please check and move one to the Commander Section, in case.
lblWarnDeckSectionNotAllowedInEditor={0} Section is not allowed in {1}
lblWarnCardInInvalidSection={0} moved from {1} to {2}.
lblWarningMsgPrefix=WARNING
lblNewDeckName=New Deck
lblCurrentDecklist=Current Decklist
lblDeckName=Deck Name
nlGuideTitle=Quick Instructions
nlGuideQuickInstructions=To start using the Deck Importer just type or paste the names of the \
cards you want in the Card List (one per line). The Card list can contain either a few spare cards, \
or a full deck in one of the most popular M:TG formats (Please see below the list of supported Deck formats). \n \
Each line in the Card list is processed immediately, and any recognized entry will appear in the Decklist in one \
of the following colors: {0}
lblGuideImportCard=Card successfully recognized and ready to be imported.
lblGuideWarnMessage=Unknown or Limited Card (i.e. Banned or Restricted), or general warning message.
lblGuideNoImportCard=Invalid or Unsupported Card that cannot be imported.
nlGuideTipsTitle=Importer Options and Customizations
nlGuideTipsText=Please read this section if you want to know the many ways the Deck Importer allows to refine and organize \
your Decklist. \n {0}
lblGuideTipsTitleCount=Card Amount
lblGuideTipsCount={0}: Prepend to each card line the number of copies to import (default: 1). \n\
For example, both {1} and {2} are accepted entries.
lblGuideTipsTitleSet=Card Art
lblGuideTipsSet={0}: Specify the code of an M:TG set (right before or right after card name) to choose a \
specific card art. Also add card collector number or the art index at the end of the line, if the chosen \
set has multiple arts for the same card (See more examples below).
lblGuideTipsTitleFoil=Foil Cards
lblGuideTipsFoil={0}: Any card name ending with the "+" sign will be imported foiled, e.g. {1}. Alternatively, \
appending the {2} symbol at the end of card line (as it is customary in some M:TG deck formats) will \
do the same (Please see the Examples Section below).
lblGuideTipsTitlePlaceholder=Card Groups
lblGuideTipsPlaceholder={0}: Special placeholder keywords can be used to organize the Card list. They can be either \
Core Card Types (e.g. {1}), Card Rarity (i.e. {2}), Mana Cost (e.g. {3}), or Mana Colors (e.g. {4}).
lblGuideTipsTitleDeckSections=Deck Sections
lblGuideTipsDeckSection={0}: Similar to Card Groups, the Card list can also be organized in Deck Sections \
(e.g. {1}), that will also used by the Importer to assign cards in the deck (default: {2}). \
For this reason, the Importer also integrates an automated validation of cards in sections to \
reduce the risk of errors.
lblGuideTipsTitleDeckName=Deck Name
lblGuideTipsDeckName={0}: Assign a name to your Deck. Just type "Deck:" or "Name:", followed by the name \
to assign to the deck.
lblGuideTipsTitleDeckFormat=Deck Formats
lblGuideTipsDeckFormats={0}: Several M:TG deck formats are supported: MTG Arena; \
MTGO, XMage, MTG Goldfish (all export); TappedOut (all export, but CSV); DeckStats.net; ".dec" files.
nlGuideExamplesTitle=Examples
lblExample1=10x Islands+ MIR 2
nlExample1=10 FOIL "Island" from Set "Mirage", Art Index 2\.
lblExample2=4 Darksteel Citadel (M15) 242
nlExample2=4 "Darksteel Citadel" from "M15", Collector Nr. "242".\n\n \
This is an exemplar entry in MTGArena format as exported by TappedOut.
lblExample3=18 Forest <254> [THB] (F)
nlExample3=18 FOIL "Forest" from "THB", Collector Nr. "254".\n\n \
This is an exemplar entry in MTGArena deck format as exported by MTGGoldfish. \
The "(F)" in the end denotes a foil card, and the Collector Number in angular brackets is \
is used to select a specific Card Art).
lblExample4=4x TMP|Counterspell
nlExample4=4 copies of "Counterspell" from "Tempest".\n\n \
In this entry, the Set code is specified before the card name using the (optional) pipe separator.\
Alternative valid separators for set codes are braces, brackets, and parenthesis.
lblExample5=SB: 2 [M19:28] Mighty Leap
nlExample5=2 copies of "Mighty Leap" from "M19", Collector Nr. "28" to be added in "Sideboard".\n\n \
This is an exemplar entry in XMage deck format. In this format, the Set code and the Collector Number are \
column-separated, and specified in brackets right before card name. \
Moreover, an optional Prefix (i.e. SB:) is used to denote the Deck Section where the card should be added to. \
The Deck Importer in Forge further extends this idea by also adding support to two extra prefixes, i.e. "MB:" and \
"CM:" as for "Main" and "Commander" Section, respectively.
#CEditorTokenViewer.java
lblAllTokens=All Tokens
#StartRenderer.java
lblClickToAddTargetToFavorites=Click to add {0} to your favorites
lblClickToRemoveTargetToFavorites=Click to remove {0} from your favorites
#PhaseIndicator.java
#translate html*** please keep HTML Tags
htmlPhaseUpkeepTooltip=Phase: Upkeep
Click to toggle.
htmlPhaseDrawTooltip=Phase: Draw
Click to toggle.
htmlPhaseMain1Tooltip=Phase: Main 1
Click to toggle.
htmlPhaseBeginCombatTooltip=Phase: Begin Combat
Click to toggle.
htmlPhaseDeclareAttackersTooltip=Phase: Declare Attackers
Click to toggle.
htmlPhaseDeclareBlockersTooltip=Phase: Declare Blockers
Click to toggle.
htmlPhaseFirstStrikeDamageTooltip=Phase: First Strike Damage
Click to toggle.
htmlPhaseCombatDamageTooltip=Phase: Combat Damage
Click to toggle.
htmlPhaseEndCombatTooltip=Phase: End Combat
Click to toggle.
htmlPhaseMain2Tooltip=Phase: Main 2
Click to toggle.
htmlPhaseEndTurnTooltip=Phase: End Turn
Click to toggle.
htmlPhaseCleanupTooltip=Phase: Cleanup
Click to toggle.
#GuiChoose.java
lblSideboardForPlayer=Sideboard for {0}
lblOtherInteger=Other...
#DeckImportController.java
lblConfirmCardImport=You are about to merge the Decklist in the {0} deck.{1}\n\nWould you like to proceed?\n\n Note: \
Please remember to click on the "Save" button in the Deck Editor to finalize the changes to current deck!
lblCardImportWarning=\nWarning: The deck {0} will be renamed as {1}.
lblConfirmCreateNewDeck=You are about to create a new deck {0}. {1}\n\nWould you like to proceed?\n\n Note: \
Please remember to click on the "Save" button in the Deck Editor to add the new deck to the Catalog!
lblNewDeckWarning=\nWarning: Any unsaved changes to the current deck {0} will be lost.
lblImportCardsDialogTitle=Import cards in the Current Deck
lblNewDeckDialogTitle=Create a New Deck
#FNetOverlay.java
lblChat=Chat
lblSend=Send
#CSubmenuOnlineLobby.java
lblUnableStartServerPortAlreadyUse=Unable to start server, port already in use!
lblStartingServer=Starting server...
lblConnectingToServer=Connecting to server...
#NetConnectUtil.java
lblOnlineMultiplayerDest=This feature is under active development.\nYou are likely to find bugs.\n\n - = * H E R E B E E L D R A Z I * = -\n\nEnter the URL of the server to join.\nLeave blank to host your own server.
lblHostingPortOnN=Hosting on port {0}.
lblShareURLToMakePlayerJoinServer=Share the following URL with anyone who wishes to join your server. It has been copied to your clipboard for convenience.\n\n{0}\n\nFor internal games, use the following URL: {1}
lblForgeUnableDetermineYourExternalIP=Forge was unable to determine your external IP!\n\n{0}
lblServerURL=Server URL
lblYourConnectionToHostWasInterrupted=Your connection to the host ({0}) was interrupted.
lblConnectedIPPort=Connected to {0}:{1}
#GameLobby.java
lblRequiredLeastTwoPlayerStartGame=At least two players are required to start a game.
lblNotEnoughTeams=There are not enough teams! Please adjust team allocations.
lblPlayerIsNotReady=Player {0} is not ready
lblPleaseSpecifyPlayerDeck=Please specify a deck for {0}
lblPlayerDoesntHaveCommander={0} doesn''t have a commander
lblPlayerDeckError={0} deck {1}
lblInvalidCommanderGameTypeDeck=Invalid {0} Deck
lblInvalidSchemeDeck=Invalid Scheme Deck
lblInvalidPlanarDeck=Invalid Planar Deck
lblNoSelectedVanguardAvatarForPlayer=No Vanguard avatar selected for {0}. Please choose one or disable the Vanguard variant
#AutoUpdater.java
lblYouHaventSetUpdateChannel=You haven''t set an update channel. Do you want to check a channel now?
lblManualCheck=Manual Check
lblNewVersionForgeAvailableUpdateConfirm=A new version of Forge is available ({0}).\nYou are currently on version ({1})\n\nWould you like to update to the new version now?
lblUpdateNow=Update Now
lblUpdateLater=Update Later
lblNewVersionAvailable=New Version Available
lblNewVersionDownloading=Download the new version..
lblForgeHasBeenUpdateRestartForgeToUseNewVersion=Forge has been downloaded. You should extract the package and restart Forge for the new version.
lblExitNowConfirm=Exit now?
#OnlineChatScreen.java
lblEnterMessageToSend=Enter message to send
#OnlineLobbyScreen.java
lblDetectedInvalidHostAddress=Invalid host address ({0}) was detected.
#Player.java
lblChooseACompanion=Choose a companion
lblChooseAColorFor=Choose a color for {0}
lblRevealFaceDownCards=Revealing face-down cards from
lblLearnALesson=Learn a Lesson
#QuestPreferences.java
lblWildOpponentNumberError=Wild Opponents can only be 0 to 3
#GauntletWinLose.java
lblGauntletProgress=Gauntlet Progress
#SpellAbility.java
lblInvalidTargetSpecification=Not all target requirements are met.
#CPrompt.java
lblDay=Day
lblNight=Night