language.name=English (US) #SplashScreen.java splash.loading.examining-cards=Loading cards, examining folder splash.loading.cards-folders=Loading cards from folders splash.loading.cards-archive=Loading cards from archive splash.loading.decks=Loading decks... splash.loading.processingimagesprites=Processing image sprites #FControl.java lblOpeningMainWindow=Opening main window... lblCloseScreen=Close Screen txCloseAction1=Forge now supports navigation tabs which allow closing and switching between different screens with ease. As a result, you no longer need to use the X button in the upper right to close the current screen and go back. txCloseAction2=Please select what you want to happen when clicking the X button in the upper right. This choice will be used going forward and you will not see this message again. You can change this behavior at any time in Preferences. titCloseAction=Select Your Close Action lblAreYouSureYouWishRestartForge=Are you sure you wish restart Forge? lblAreYouSureYouWishExitForge=Are you sure you wish to exit Forge? lblOneOrMoreGamesActive=One or more games are currently active lblerrLoadingLayoutFile=Your %s layout file could not be read. It will be deleted after you press OK.\nThe game will proceed with default layout. lblLoadingQuest=Loading quest... #FScreen.java #translate lblHomeWithSpaces,lblDeckEditorWithSpaces need keep spaces in text lblHomeWithSpaces=Home lblDeckEditorWithSpaces=Deck Editor lblWorkshop=Workshop lblBacktoHome=Back to Home lblCloseEditor=Close Editor lblCommanderDeckEditor=Commander Deck Editor lblOathbreakerDeckEditor=Oathbreaker Deck Editor lblTinyLeadersDeckEditor=Tiny Leaders Deck Editor lblBrawlDeckEditor=Brawl Deck Editor lblDraftDeckEditor=Draft Deck Editor lblSealedDeckEditor=Sealed Deck Editor lblTokenViewer=Token Viewer lblCloseViewer=Close Viewer lblQuestDeckEditor=Quest Deck Editor lblQuestTournamentDeckEditor=Quest Tournament Deck Editor lblSpellShop=Spell Shop lblLeaveShop=Leave Shop lblLeaveDraft=Leave Draft lblBazaar=Bazaar lblConcedeGame=Concede Game txerrFailedtodeletelayoutfile=Failed to delete layout file. lblLeaveBazaar=Leave Bazaar #VSubmenuPreferences.java Preferences=Preferences btnReset=Reset to Default Settings btnDeleteMatchUI=Reset Match Layout btnDeleteEditorUI=Reset Editor Layout btnDeleteWorkshopUI=Reset Workshop Layout btnUserProfileUI=Open User Directory btnContentDirectoryUI=Open Content Directory btnResetJavaFutureCompatibilityWarnings=Reset Java Compatibility Warnings btnClearImageCache=Clear Image Cache btnTokenPreviewer=Token Previewer btnCopyToClipboard=Copy to Clipboard cbpAutoUpdater=Auto updater nlAutoUpdater=Select the release channel to use for updating Forge cbpSelectLanguage=Language nlSelectLanguage=Select Language (Excluded Game part. Still a work in progress) (REQUIRES RESTART) cbRemoveSmall=Remove Small Creatures cbCardBased=Include Card-based Deck Generation cbSingletons=Singleton Mode cbRemoveArtifacts=Remove Artifacts cbAnte=Play for Ante cbAnteMatchRarity=Match Ante Rarity cbEnableAICheats=Allow AI Cheating cbManaBurn=Mana Burn cbManaLostPrompt=Prompt Mana Pool Emptying cbDevMode=Developer Mode cbLoadCardsLazily=Load Card Scripts Lazily cbLoadHistoricFormats=Load Historic Formats cbWorkshopSyntax=Workshop Syntax Checker cbEnforceDeckLegality=Deck Conformance cbSideboardForAI=Human Sideboard for AI cbPerformanceMode=Performance Mode cbFilteredHands=Filtered Hands cbImageFetcher=Automatically Download Missing Card Art cbCloneImgSource=Clones Use Original Card Art cbScaleLarger=Scale Image Larger cbRenderBlackCardBorders=Render Black Card Borders cbLargeCardViewers=Use Large Card Viewers cbSmallDeckViewer=Use Small Deck Viewer cbDisplayFoil=Display Foil Overlay cbRandomFoil=Random Foil cbRandomArtInPools=Randomize Card Art in Generated Card Pools cbEnableSounds=Enable Sounds cbEnableMusic=Enable Music cbAdjustSoundsVolume=Adjust Sound Volume cbAdjustMusicVolume=Adjust Music Volume cbAltSoundSystem=Use Alternate Sound System cbSROptimize=Optimize UI for screen readers cbUiForTouchScreen=Enhance UI for Touchscreens cbTimedTargOverlay=Enable Targeting Overlay Optimization cbCompactMainMenu=Use Compact Main Sidebar Menu cbDetailedPaymentDesc=Spell Description in Payment Prompt cbGrayText=Gray out unmet conditions in card text cbPromptFreeBlocks=Free Block Handling cbPauseWhileMinimized=Pause While Minimized cbCompactPrompt=Compact Prompt cbEscapeEndsTurn=Use Escape Key to End Turn cbPreselectPrevAbOrder=Preselect Last Order of Abilities cbHideReminderText=Hide Reminder Text cbCardTextUseSansSerif=Use Sans-serif Font for Card Text Renderer cbCardTextHideReminder=Hide Reminder Text for Card Text Renderer cbOpenPacksIndiv=Open Packs Individually cbTokensInSeparateRow=Display Tokens in a Separate Row cbStackCreatures=Stack Creatures cbFilterLandsByColorId=Filter Lands by Color in Activated Abilities cbShowStormCount=Show Storm Count in Prompt Pane cbRemindOnPriority=Visually Alert on Receipt of Priority cbUseSentry=Automatically submit bug reports. cbpGameLogEntryType=Game Log Verbosity cbpCloseAction=Close Action cbpDefaultFontSize=Default Font Size cbpCardArtFormat=Card Art Format cbpAiProfiles=AI Personality cbpStackAdditions=Stack effect notifications cbpDisplayCurrentCardColors=Show Detailed Card Color cbpAutoYieldMode=Auto-Yield cbpCounterDisplayType=Counter Display Type cbpCounterDisplayLocation=Counter Display Location cbpGraveyardOrdering=Allow Ordering Cards Put in Graveyard lblAltLifeDisplay=Alternate Player Layout (Landscape Mode) nlAltLifeDisplay=Enables alternate layout for displaying Player Life, Poison, Energy and Experience counters. lblAltZoneTabs=Alternate Player Zone Layout (Landscape Mode) nlAltZoneTabs=Enables alternate layout for displaying Player Hand, Graveyard, Library and Exile zones. lblAnimatedCardTapUntap=Enable Card Animations nlAnimatedCardTapUntap=Enables Tap, Untap, Transform & Destroy Card Animations during gameplay. lblPreferredArt=Card Art Preference nlPreferredArt=Specifies which Card Art should be selected when no edition is specified. lblPrefArtExpansionOnly=Prefer Card Art from Core, Expansions, and Reprint Sets nlPrefArtExpansionOnly=Whenever possible, prefer card arts gathered from Core, Expansion, and Reprint Sets (e.g. No Promo, No Online Editions). lblSmartCardArtOpt=Enable Smart Selection for Card Art in Decks nlSmartCardArtOpt=If enabled, Card Art in Decks will be automatically optimized to match up with card frames, editions and multiple art illustrations. nlSmartCardArtOptNote=NOTE: This option will only affect cards that have no specified edition. Other cards will be kept unchanged. (Warning: Experimental) latestArtOpt=Latest Art originalArtOpt=Original Art Troubleshooting=Troubleshooting GeneralConfiguration=General Configuration lblPlayerName=Player Name nlPlayerName=Sets the name that you will be referred to by Forge during gameplay. nlCompactMainMenu=Enable for a space efficient sidebar that displays only one menu group at a time (REQUIRES RESTART). nlUseSentry=When enabled, automatically submits bug reports to developers. GamePlay=Gameplay nlpMulliganRule=Choose the version of the Mulligan rule nlpAiProfiles=Choose your AI opponent nlpStackAdditions=Choose when you want to get visual notifications for an effect added to the stack: Never, always, or only for the effects cast/activated by a AI player or triggered by any player nlAnte=Determines whether or not the game is played for ante. nlAnteMatchRarity=Attempts to make antes the same rarity for all players. nlEnableAICheats=Allow the AI to cheat to gain advantage (for personalities that have cheat shuffling options set). nlManaBurn=Play with mana burn (from pre-Magic 2010 rules). nlManaLostPrompt=When enabled, you get a warning if passing priority would cause you to lose mana in your mana pool. nlEnforceDeckLegality=Enforces deck legality relevant to each environment (minimum deck sizes, max card count etc). nlSideboardForAI=Allows users to sideboard with the AIs deck and sideboard in constructed game formats. nlPerformanceMode=Disables additional static abilities checks to speed up the game engine. (Warning: breaks some ''as if had flash'' scenarios when casting cards owned by opponents). nlFilteredHands=Generates two starting hands and keeps the one with the closest to average land count for the deck. (REQUIRES RESTART) nlCloneImgSource=When enabled clones will use their original art instead of the cloned card''s art. nlPromptFreeBlocks=When enabled, if you would have to pay 0 to block, pay automatically without prompt. nlPauseWhileMinimized=When enabled, Forge pauses when minimized (primarily for AI vs AI). nlEscapeEndsTurn=When enabled, Escape key functions as an alternative shortcut to end the current turn. nlDetailedPaymentDesc=When enabled, detailed spell/ability descriptions are shown when choosing targets and paying costs. nlGrayText=When enabled, ability text with unmet conditions will be grayed out in card detail panes. nlShowStormCount=When enabled, displays the current storm count in the prompt pane. nlRemindOnPriority=When enabled, flashes the player choice area upon receiving priority. nlPreselectPrevAbOrder=When enabled, preselects the last defined simultaneous ability order in the ordering dialog. nlpGraveyardOrdering=Determines when to let the player choose the order of cards simultaneously put in graveyard (never, always, or only when playing with cards for which it matters, for example, Volrath''s Shapeshifter). nlpAutoYieldMode=Defines the granularity level of auto-yields (per unique ability or per unique card). RandomDeckGeneration=Random Deck Generation nlRemoveSmall=Disables 1/1 and 0/X creatures in generated decks nlSingletons=Disables non-land duplicates in generated decks nlRemoveArtifacts=Disables artifact cards in generated decks nlCardBased=Builds more synergistic random decks (REQUIRES RESTART) DeckEditorOptions=Deck Editor Options nlFilterLandsByColorId=When using card color filters, filter lands in a way to make it easier to find relevant mana producing lands. AdvancedSettings=Advanced Settings nlDevMode=Enables menu with functions for testing during development. nlWorkshopSyntax=Enables syntax checking of card scripts in the Workshop. Note: functionality still in testing phase! nlGameLogEntryType=Changes how much information is displayed in the game log. Sorted by least to most verbose. nlCloseAction=Changes what happens when clicking the X button in the upper right. nlLoadCardsLazily=If turned on, Forge will load card scripts as they''re needed instead of at start up. (Warning: Experimental) nlLoadHistoricFormats=If turned on, Forge will load all historic format definitions, this may take slightly longer to load at startup. GraphicOptions=Graphic Options nlCardArtFormat=The format of card art images. (Full: image of entire card. Crop: only the art part) nlDefaultFontSize=The default font size within the UI. All font elements are scaled relative to this. (REQUIRES RESTART) cbpMulliganRule = Mulligan Rule nlImageFetcher=Enables live fetching of missing card images from an online resource. nlDisplayFoil=Displays foil cards with the visual foil overlay effect. nlRandomFoil=Adds foil effect to random cards. nlScaleLarger=Allows card pictures to be expanded larger than their original size. nlRenderBlackCardBorders=Render black borders around card images. nlLargeCardViewers=Makes all card viewers much larger for use with high resolution images. Will not fit on smaller screens. nlSmallDeckViewer=Sets the deck viewer window to be 800x600 rather than a proportion of the screen size. nlRandomArtInPools=Generates cards with random art in generated limited mode card pools. nlUiForTouchScreen=Increases some UI elements to provide a better experience on touchscreen devices. (REQUIRES RESTART) nlCompactPrompt=Hide header and use smaller font in Prompt pane to make it more compact. nlHideReminderText=Hide reminder text in Card Detail pane. nlCardTextUseSansSerif=Render card images by using Sans-serif font for card text. (Requires restart) nlCardTextHideReminder=When render card images, skip rendering reminder text. nlOpenPacksIndiv=When opening Fat Packs and Booster Boxes, booster packs will be opened and displayed one at a time. nlTokensInSeparateRow=Displays tokens in a separate row on the battlefield below the non-token creatures. nlStackCreatures=Stacks identical creatures on the battlefield like lands, artifacts, and enchantments. nlTimedTargOverlay=Enables throttling-based optimization of targeting overlay to reduce CPU use (only disable if you experience choppiness on older hardware, requires starting a new match). nlCounterDisplayType=Selects the style of the in-game counter display for cards. Text-based is a new tab-like display on the cards. Image-based is the old counter image. Hybrid displays both at once. nlCounterDisplayLocation=Determines where to position the text-based counters on the card: close to the top or close to the bottom. nlDisplayCurrentCardColors=Displays the breakdown of the current color of cards in the card detail information panel. SoundOptions=Sound Options nlEnableSounds=Enable sound effects during the game nlEnableMusic=Enable background music during the game nlAdjustSoundsVolume=Adjust sound effects volume during the game nlAdjustMusicVolume=Adjust background music during the game nlAltSoundSystem=Use the alternate sound system (only use if you have issues with sound not playing or disappearing) nlSrOptimize=Set various options to make Forge work better with screen readers KeyboardShortcuts=Keyboard Shortcuts cbpLandPlayed=Land entering battlefield notifications nlpLandPlayed=Choose when you want to get visual notifications for a land entering the battlefield: Never, always, or only for the lands entering a battlefield because of an action of a AI player cbpSwitchStates=Switch card states nlSwitchStates=Display alternate state for every second copy in deck viewers. #VSubmenuAchievements.java lblAchievements=Achievements #VSubmenuDownloaders.java btnCheckForUpdates=Check for Updates btnDownloadSetPics=Download LQ Set Pictures btnDownloadPicsHQ=Download HQ Card Pictures (Very Slow!) btnDownloadPics=Download LQ Card Pictures btnDownloadQuestImages=Download Quest Images btnDownloadAchievementImages=Download Achievement Images btnReportBug=Report a Bug btnListImageData=Audit Card and Image Data lblListImageData=Audit cards not implemented by Forge and missing card images btnImportPictures=Import Data btnHowToPlay=How To Play btnDownloadPrices=Download Card Prices btnDownloadSkins=Download Skins btnDownloadCJKFonts=Download CJK Fonts btnLicensing=License Details lblCheckForUpdates=Check Forge server to see if there''s a more recent release lblDownloadPics=Download default card picture for each card. lblDownloadPicsHQ=Download default card HQ picture for each card. lblDownloadSetPics=Download all pictures of each card (one for each set the card appeared in) lblDownloadQuestImages=Download tokens and icons used in Quest mode. lblDownloadAchievementImages=Download achievement images to really make your trophies stand out. lblDownloadPrices=Download up-to-date price list for in-game card shops. lblDownloadSkins=Download available skins used in customizing forge appearance. lblDownloadCJKFonts=Download fonts for locales using CJK glyphs. lblDownloadCJKFontPrompt=Select a font file to download lblYourVersionOfJavaIsTooOld=Your version of Java is too old to use the content downloaders. lblPleaseUpdateToTheLatestVersionOfJava=Please update to the latest version of Java lblYoureRunning=You''re running lblYouNeedAtLeastJavaVersion=You need at least version 1.8.0_101. lblImportPictures=Import data from a local directory. lblReportBug=Something broken? lblHowToPlay=Rules of the Game. lblLicensing=Forge legal. ContentDownloaders=Content Downloaders ReleaseNotes=Release Notes #CSubmenuPreferences.java CantChangeDevModeWhileNetworkMath=Can''t change DEV_MODE while a network match is in progress! CompatibilityWarningsReEnabled=Compatibility warnings re-enabled! AresetForgeSettingsToDefault=This will reset all preferences to their defaults and restart Forge.\n\n Reset and restart Forge? TresetForgeSettingsToDefault=Reset Settings AresetDeckEditorLayout=This will reset the Deck Editor screen layout.\n All tabbed views will be restored to their default positions.\n\n Reset layout? TresetDeckEditorLayout=Reset Deck Editor Layout OKresetDeckEditorLayout=Deck Editor layout has been reset. AresetWorkshopLayout=This will reset the Workshop screen layout.\n All tabbed views will be restored to their default positions.\n\n Reset layout? TresetWorkshopLayout=Reset Workshop Layout OKresetWorkshopLayout=Workshop layout has been reset. AresetMatchScreenLayout=This will reset the layout of the Match screen.\n If you want to save the current layout first, please use the Dock tab -> Save Layout option in the Match screen.\n\n Reset layout? TresetMatchScreenLayout=Reset Match Screen Layout OKresetMatchScreenLayout=Match Screen layout has been reset. #EMenuGroup.java lblSanctionedFormats=Sanctioned Formats lblOnlineMultiplayer=Online Multiplayer lblQuestMode=Quest Mode lblPuzzleMode=Puzzle Mode lblGauntlets=Gauntlets lblGameSettings=Game Settings #VLobby.java lblHeaderConstructedMode=Sanctioned Format: Constructed lblGetNewRandomName=Get new random name lbltypeofName=What type of name do you want to generate? lblconfirmName=Would you like to use the name %s, or try again? lblUseThisName=Use this name lblTryAgain=Try Again lblAddAPlayer=Add a Player lblVariants=Variants lblRandom=Random #VSubmenuConstructed.java lblConstructedMode=Constructed Mode lblConstructed=Constructed #PlayerPanel.java lblSelectaDeck=Select a deck lblSelectaSchemeDeck=Select a scheme deck lblSchemeDeckEditor=Scheme Deck Editor lblSelectaCommanderDeck=Select a Commander deck lblSelectaPlanarDeck=Select a planar deck lblPlanarDeckEditor=Planar Deck Editor lblSelectaVanguardAvatar=Select a Vanguard avatar lblVanguardAvatar=Vanguard avatar lblDeck=Deck lblSchemeDeck=Scheme Deck lblCommanderDeck=Commander Deck lblPlanarDeck=Planar Deck lblVanguard=Vanguard lblHuman=Human lblAI=AI lblOpen=Open lblUseSimulation=Use Simulation lblGetaNewRandomName=Get a new random name lblArchenemy=Archenemy lblHeroes=Heroes lblRemove=Remove ttlblAvatar=L-click: Select avatar. R-click: Randomize avatar. lblReady=Ready lblKick=Kick lblReallyKick=Really Kick %s? #ForgeMenu.java lblRestart=Restart lblExit=Exit #LayoutMenu.java lblLayout=Layout lblView=View lblFile=File lblTheme=Theme lblBackgroundImage=Background Image lblPanelTabs=Panel Tabs lblSaveCurrentLayout=Save Current Layout lblRefresh=Refresh lblSetWindowSize=Set Window Size lblChooseNewWindowSize=Choose new window size lblFullScreen=Full Screen lblExitFullScreen=Exit Full Screen #HelpMenu.java lblHelp=Help lblAboutForge=About Forge lblTroubleshooting=Troubleshooting lblArticles=Articles lblGettingStarted=Getting Started lblHowtoPlay=How to Play lblForgeLicense=Forge License lblReleaseNotes=Release Notes #GameMenu.java lblGame=Game lblSoundEffects=Sound Effects lblUndo=Undo lblAlphaStrike=Alpha Strike lblEndTurn=End Turn lblTargetingArcs=Targeting Arcs lblOff=Off lblCardMouseOver=Card Mouseover lblAlwaysOn=Always On lblAutoYields=Auto-Yields lblDeckList=Deck List lblClose=Close lblExitForge=Exit Forge #ConstructedGameMenu.java lblSelectAvatarFor=Select avatar for %s lblRemoveSmallCreatures=Remove 1/1 and 0/X creatures in generated decks. lblRemoveArtifacts=Remove artifact cards in generated decks. PreventNonLandDuplicates=Prevent non-land duplicates in generated decks. #PlayerPanel.java lblName=Name lblTeam=Team #InputConfirmMulligan.java lblKeep=Keep lblYouAreGoingFirst=you are going first! lblIsGoingFirst=is going first lblYouAreGoing=you are going lblMulligan=Mulligan lblDoYouWantToKeepYourHand=Do you want to keep your hand? lblReturnForLondon=Return %d card(s) to the bottom of your library lblOk=Ok lblReset=Reset lblAuto=Auto #VAssignDamage.java lbLAssignDamageDealtBy=Assign damage dealt by %s lblLClickDamageMessage=Left click: Assign 1 damage. (Left Click + Control): Assign remaining damage up to lethal lblRClickDamageMessage=Right click: Unassign 1 damage. (Right Click + Control): Unassign all damage. lblTotalDamageText=Available damage points: Unknown lblAssignRemainingText=Distribute the remaining damage points among lethally wounded entities lblLethal=Lethal lblAvailableDamagePoints=Available damage points #VAssignGenericAmount.java # The {0} below should be amount label (like "shield" or "damage"), and {1} will be the name of the effect source lbLAssignAmountForEffect=Assign {0} by {1} lblLClickAmountMessage=Left click: Assign 1 {0}. (Left Click + Control): Assign maximum {0} points. lblRClickAmountMessage=Right click: Unassign 1 {0}. (Right Click + Control): Unassign all {0} points. lblTotalAmountText=Available {0} points: Unknown lblAvailableAmount=Available {0} points lblMax=Max lblShield=shield #KeyboardShortcuts.java lblSHORTCUT_SHOWSTACK=Match: show stack panel lblSHORTCUT_SHOWCOMBAT=Match: show combat panel lblSHORTCUT_SHOWCONSOLE=Match: show console panel lblSHORTCUT_SHOWDEV=Match: show dev panel lblSHORTCUT_CONCEDE=Match: concede game lblSHORTCUT_ENDTURN=Match: pass priority until EOT or next stack event lblSHORTCUT_ALPHASTRIKE=Match: Alpha Strike (attack with all available) lblSHORTCUT_SHOWTARGETING=Match: toggle targeting visual overlay lblSHORTCUT_AUTOYIELD_ALWAYS_YES=Match: auto-yield ability on stack (Always Yes) lblSHORTCUT_AUTOYIELD_ALWAYS_NO=Match: auto-yield ability on stack (Always No) lblSHORTCUT_MACRO_RECORD=Match: record a macro sequence of actions lblSHORTCUT_MACRO_NEXT_ACTION=Match: execute next action in a recorded macro lblSHORTCUT_CARD_ZOOM=Match: zoom the currently selected card #VSubmenuDraft.java lblBoosterDraft=Booster Draft lblHeaderBoosterDraft=Sanctioned Format: Booster Draft lblPlayAnOpponent=Play an opponent lblPlayMultipleOpponents=Play multiple opponents lblPlayAll7opponents=Play all opponents lblBuildorselectadeck=Build or select a deck lblDraftText1=In Draft mode, three booster packs are rotated around eight players. lblDraftText2=Build a deck from the cards you choose. The AI will do the same. lblDraftText3=Then, play against one or all of the AI opponents. lblNewBoosterDraftGame=New Booster Draft Game lblDraftDecks=Draft Decks #CSubmenuDraft.java lblNoDeckSelected=No deck selected for human.\n(You may need to build a new deck) lblNoDeck=No Deck lblChooseDraftFormat=Choose Draft Format #VSubmenuSealed.java lblSealedDeck=Sealed Deck lblSealedDecks=Sealed Decks lblHeaderSealed=Sanctioned Format: Sealed Deck lblSealedText1=Select a game, or build a new one lblSealedText2=In Sealed mode, you build a deck from booster packs (maximum 10). lblSealedText3=Build a deck from the cards you receive. A number of AI opponents will do the same. lblSealedText4=Then, you may play against each of the AI opponents, or one of the opponents. btnBuildNewSealedDeck=Build New Sealed Deck lblSealedModeInstruction=SEALED DECK MODE INSTRUCTIONS\r\n\r\nIn Sealed Deck tournaments, each player receives six booster packs from which to build their deck.\r\n\r\nDepending on which sets are to be used in a sealed deck event, the distribution of packs can vary greatly.\r\n\r\nCredit: Wikipedia #FDeckChooser.java lblViewDeck=View Deck lblRandomDeck=Random Deck lblRandomColors=Random Colors lblMustSelectGenerateNewDeck=You must select something before you can generate a new deck. lblOK=OK lblCannotEditDuplicateCustomDeck=cannot be edited directly. Would you like to duplicate %s for editing as a custom user deck? lblDuplicateDeck=Duplicate Deck? lblDuplicate=Duplicate lblHowManyOpponents=How many opponents are you willing to face? lblChooseAllowedDeckTypeOpponents=Choose allowed deck types for opponents lblSelectOpponentDeck=Select Opponent''s Deck lblGenerateNewDeck=Generate New Deck lblRandomTheme=Random Theme lblTestDeck=Test Deck lblLoading=Loading #GameType.java lblSealed=Sealed lblDraft=Draft lblWinston=Winston lblGauntlet=Gauntlet lblTournament=Tournament lblQuest=Quest lblQuestDraft=Quest Draft lblPlanarConquest=Planar Conquest lblPuzzle=Puzzle lblPuzzleDesc=Solve a puzzle from the given game state lblDeckManager=Deck Manager lblVanguardDesc=Each player has a special \"Avatar\" card that affects the game. lblCommander=Commander lblCommanderDesc=Each player has a legendary "General" card which can be cast at any time and determines deck colors. lblOathbreaker=Oathbreaker lblOathbreakerDesc=Each player has a Planeswalker card as their "Oathbreaker" which can be cast at any time and determines deck colors. Each player also has a signature spell that can be cast when their Oathbreaker is on the battlefield. lblTinyLeaders=Tiny Leaders lblTinyLeadersDesc=Each player has a legendary \"General\" card which can be cast at any time and determines deck colors. Each card must have mana value less than 4. lblBrawl=Brawl lblBrawlDesc=Each player has a legendary \"General\" card which can be cast at any time and determines deck colors. Only cards legal in Standard may be used. lblPlaneswalker=Planeswalker lblPlaneswalkerDesc=Each player has a Planeswalker card which can be cast at any time. lblPlanechase=Planechase lblPlanechaseDesc=Plane cards apply global effects. The Plane card changes when a player rolls \"Planeswalk\" on the planar die. lblArchenemyDesc=One player is the Archenemy and fights the other players by playing Scheme cards. lblArchenemyRumble=Archenemy Rumble lblArchenemyRumbleDesc=All players are Archenemies and can play Scheme cards. lblMomirBasic=Momir Basic lblMomirBasicDesc=Each player has a deck containing 60 basic lands and the Momir Vig avatar. lblMoJhoSto=MoJhoSto lblMoJhoStoDesc=Each player has a deck containing 60 basic lands and the Momir Vig, Jhoira of the Ghitu, and Stonehewer Giant avatars. #VSubmenuDuels.java lblQuestDuels=Quest Duels lblQuestModeDuels=Quest Mode: Duels lblSelectNextDuel=Select your next duel. lblNoDuelDeck=Current deck hasn''t been set yet. lblNextChallengeNotYet=Next challenge in wins hasn''t been set yet. btnUnlockSets=Unlock Sets btnTravel=Travel btnBazaar=Bazaar btnSpellShop=Spell Shop cbSummonPlant=Summon Plant cbLaunchZeppelin=Launch Zeppelin #VSubmenuQuest.java lblQuestData=Quest Data lblLoadQuestData=Load Quest Data lblStartanewQuest=Start Quest lblOldQuestData=Old quest data? Put into %s and restart Forge. questDifficultyEasy=Novice questDifficultyMedium=Trained questDifficultyHard=Full questDifficultyExpert=Master rbFantasyMode=Fantasy Mode rbCommanderSubformat=Commander Subformat lblStartingWorld=Starting World lblStartingPool=Starting Pool lblAllCardsAvailable=All cards will be available to play. lblStarterEventdeck=Starter/Event deck: lblSanctionedFormat=Sanctioned format lblCustomdeck=Custom deck lblDefineCustomFormat=Define custom format lblSelectFormat=Select format lblStartWithAllCards=Start with all cards in selected sets lblAllowDuplicateCards=Allow duplicate cards lblStartingPoolDistribution=Starting pool distribution lblChooseDistribution=Choose Distribution lblPrizedCards=Prized cards lblAllCardsAvailableWin=All cards will be available to win. lblOnlySetsInStarting=Only sets in starting pool will be available. lblAllowUnlockAdEd=Allow unlock of additional editions lblEmbark=Embark! lblboxCompleteSet=You will start the quest with 4 of each card in the sets you have selected. lblboxAllowDuplicates=When your starting pool is generated, duplicates of cards may be included. lblSameAsStartingPool=Same as starting pool lblNewLoadQuest=Load Quest #CSubmenuQChallenges.java lblLaunchaZeppelin=Launch a Zeppelin. lblPlant=Plant lblChallenges=Challenges lblMatchBestof=Match - Best of lblDuels=Duels #CSubmenuQuestData.java lblNotFormatDefined=You have defined custom format as containing no sets.\nThis will choose all editions without restriction as prizes.\n\nContinue? lbldckStartPool=You have not selected a deck to start. lblCannotStartaQuest=Cannot start a quest lblFromDeck=From deck MsgQuestNewName=Poets will remember your quest as TitQuestNewName=Quest Name lblQuestNameEmpty=Please specify a quest name. lblQuestExists=A quest already exists with that name. Please pick another quest name. #CSubmenuQuestDecks.java lblCreateaDeck=Create a Deck. #CSubmenuQuestPrefs.java lblEnteraNumber=Enter a number lblSavefailed=Save failed lblEnteraDecimal=Enter a decimal #DialogChooseFormats.java cbWantReprints=Allow compatible reprints from other sets lblChooseFormats=Choose formats lblSanctioned=Sanctioned lblOther=Other lblHistoric=Historic lblCancel=Cancel #DialogChoosePoolDistribution.java lblBlack=Black lblBlue=Blue lblGreen=Green lblRed=Red lblWhite=White lblColorless=Colorless lblIncludeArtifacts=Include Artifacts lblBalanced=Balanced lblTrueRandom=True Random lblSurpriseMe=Surprise Me lblBoosters=Boosters lblClearAll=Clear All lblNumberofBoosters=Number of Boosters lblColors=Colors lblnoSettings=No settings are available for this selection. lblDistribution=Distribution lblHoverforDescription=Hover over each item for a more detailed description. lblradBalanced=A "Balanced" distribution will provide a roughly equal number of cards in each selected color. lblradRandom=A "True Random" distribution will be almost entirely randomly selected. This ignores any color selections. lblradSurpriseMe=This is the same as a "Balanced" distribution, except the colors picked will be random and you will not be told what they are. lblradBoosters=This ignores all color settings and instead generates a card pool out of a specified number of booster packs. lblcbxArtifacts=When selected, artifacts will be included in your pool regardless of color selections. This mimics the old card pool behavior. #VSubmenuChallenges.java lblQuestChallenges=Quest Challenges htmlLaunchZeppelin=Launch
Zeppelin lblQuestModeChallenges=Quest Mode: Challenges lblWhichChallenge=Which challenge will you attempt? #VSubmenuQuestDraft.java lblTournaments=Tournaments lblQuestModeDraftTournament=Quest Mode: Draft Tournament lblSelectaTournament=Select a tournament to join lblNoTournaments=There are no tournaments available at this time. btnEditDeck=Edit Deck btnLeaveTournament=Leave Tournament btnSpendToken=Spend Token btnStartMatchSmall=Start Next Match lblUndetermined=Undetermined btnSpendTokenTT=Creates a new tournament that can be played immediately. lblPastResults=Past Results #VSubmenuQuestDecks.java lblQuestDecks=Quest Decks lblQuestDesc1=In Quest mode, you build a deck from a limited inventory. lblQuestDesc2=Build and enhance decks from the cards in your quest inventory as it grows. lblQuestDesc3=Then, switch to the Duels or Challenges submenu to play against AI opponents and unlock more cards. lblBuildaNewDeck=Build a New Deck #Decktype.java lblCustomUserDecks=Custom User Decks lblConstructedDecks=Constructed Decks lblCommanderDecks=Commander Decks lblRandomCommanderDecks=Random Commander Decks lblRandomCommanderCard-basedDecks=Random Commander Card-based Decks lblOathbreakerDecks=Oathbreaker Decks lblTinyLeadersDecks=Tiny Leaders Decks lblBrawlDecks=Brawl Decks lblSchemeDecks=Scheme Decks lblPlanarDecks=Planar Decks lblPreconstructedDecks=Preconstructed Decks lblPreconCommanderDecks=Precon Commander Decks lblQuestOpponentDecks=Quest Opponent Decks lblRandomColorDecks=Random Color Decks lblRandomStandardArchetypeDecks=Random Standard Archetype Decks lblRandomPioneerArchetypeDecks=Random Pioneer Archetype Decks lblRandomHistoricArchetypeDecks=Random Historic Archetype Decks lblRandomModernArchetypeDecks=Random Modern Archetype Decks lblRandomLegacyArchetypeDecks=Random Legacy Archetype Decks lblRandomVintageArchetypeDecks=Random Vintage Archetype Decks lblRandomStandardColorDecks=Random Standard Color Decks lblRandomModernColorDecks=Random Modern Color Decks lblRandomThemeDecks=Random Theme Decks lblRandomDecks=Random Decks lblNetDecks=Net Decks lblNetCommanderDecks=Net Commander Decks lblNetArchiveStandardDecks=Net Archive Standard Decks lblNetArchivePioneerDecks=Net Archive Pioneer Decks lblNetArchiveModernDecks=Net Archive Modern Decks lblNetArchiveLegacyDecks=Net Archive Legacy Decks lblNetArchiveVintageDecks=Net Archive Vintage Decks lblNetArchiveBlockDecks=Net Archive Block Decks lblNetArchivePauperDecks=Net Archive Pauper Decks #VSubmenuTutorial lblTutorial=Tutorial lblTutorialMode=Tutorial Mode #VSubmenuPuzzleSolve.java lblSolve=Solve lblPuzzleModeSolve=Puzzle Mode: Solve #VSubmenuPuzzleCreate.java lblPuzzleModeCreate=Puzzle Mode: Create lblCreate=Create lblCreateNewPuzzle=Create a New Puzzle lblCreatePuzzleDest1=In this mode, you will start with a clean battlefield and empty zones. lblCreatePuzzleDest2=You will need to use the Developer Mode tools to create a game state for your puzzle. lblCreatePuzzleDest3=Then, use the Dump Game State command to export your game state with metadata template. lblCreatePuzzleDest4=You can edit the exported file in a text editor to change the puzzle name, description, and objectives. lblCreatePuzzleDest5=The puzzle file needs to have the .pzl extension and must be placed in res/puzzles. #VSubmenuGauntletLoad.java lblQuickGauntlets=Quick Gauntlets lblQuickGauntlet=Quick Gauntlet lblLoadGauntlet=Load Gauntlet lblLoadaGauntlet=Load a Gauntlet lblLoadaPreviousGauntlet=Load a previous gauntlet (uses the deck with which it was started) #VSubmenuGauntletQuick.java lblQuickGauntletBuilder=Quick Gauntlet Builder lblDecklistDesc=Double click a non-random deck for its decklist. lblOptions=OPTIONS lblMatchesperGauntlet=Matches per gauntlet lblAllowedDeckTypes=Allowed deck types lblAutosaveInf=A new quick gauntlet is auto-saved. They can be loaded in the "Load Gauntlet" screen. #VSubmenuGauntletContests.java lblGauntletContests=Gauntlet Contests lblPickaContest=PICK A CONTEST lblGauntletStartedDesc=A gauntlet that has been started will keep the same deck until it is finished. #VSubmenuGauntletBuild.java lblGauntletBuilder=Gauntlet Builder lblGauntletDesc1=Left/right arrows add or remove decks. lblGauntletDesc2=Up/down arrows change opponent order. lblDecklist=Double click a non-random deck for its decklist. btnUp=Move this deck up in the gauntlet btnDown=Move this deck down in the gauntlet btnRight=Add this deck to the gauntlet btnLeft=Remove this deck to the gauntlet btnSaveGauntlet=Save this gauntlet btnNewGauntlet=Build a new gauntlet btnLoadaGauntlet=Load a gauntlet lblGauntletName=Gauntlet Name lblBuildAGauntlet=Build A Gauntlet lblChangesNotSave=Changes not yet saved. #QuestUtil.java lblTravelBetweenWorlds=Travel between worlds. lblWhereDoYouWishToTravel=Where do you wish to travel? lblUncompleteChallengesWarning=WARNING: Uncompleted challenges lblUncompleteChallengesDesc=You have uncompleted challenges in your current world. If you travel now, they will be LOST!\nAre you sure you wish to travel anyway?\n(Click "No" to go back and complete your current challenges first.) lblDontSummonAPet=Don''t summon a pet lblSummon=Summon %n lblMatchBestOf1=Match - Best of 1 lblMatchBestOf3=Match - Best of 3 lblMatchBestOf5=Match - Best of 5 lblCredits=Credits lblLife=Life lblWins=Wins lblLosses=Losses lblWorld=World lblNone=None lblnextChallengeInWins0=Your exploits have been noticed. An opponent has challenged you. lblnextChallengeInWins1=A new challenge will be available after 1 more win. lblnextChallengeInWins2=A new challenge will be available in %n wins. lblWinStreak=Win streak lblBest=Best lblBuildAndSelectaDeck=Build, then select a deck in the "Quest Decks" submenu. lblCurrentDeck=Your current deck is %n PleaseCreateAQuestBefore=Please create a Quest before attempting to %n. lblNoQuest=No Quest lblVisitTheSpellShop=Visit the Spell Shop. lblVisitTheBazaar=Visit the Bazaar. lblUnlockEditions=Unlock Editions. lblUnlocked=You have successfully unlocked %n! titleUnlocked=%n unlocked! lblStartADuel=Start a duel. lblSelectAQuestDeck=Please select a Quest Deck. lblInvalidDeck=Invalid Deck lblInvalidDeckDesc=Your deck %n\nPlease edit or choose a different deck. #VSubmenuQuestPrefs.java lblQuestPreferences=Quest Preferences lblRewardsError=Rewards Error lblDifficultyError=Difficulty Error lblBoosterError=Booster Error lblShopError=Shop Error lblDraftTournamentsError=Draft Tournaments Error lblRewards=Rewards lblBoosterPackRatios=Booster Pack Ratios lblDifficultyAdjustments=Difficulty Adjustments lblShopPreferences=Shop Preferences lblDraftTournaments=Draft Tournaments lblBaseWinnings=Base Winnings lblNoLosses=No Losses lblPoisonWin=Poison Win lblMillingWin=Milling Win lblMulligan0Win=Mulligan 0 Win lblAlternativeWin=Alternative Win lblBonusMultiplierperWin=Bonus Multiplier per Win ttBonusMultiplierperWin=Each previous win increases your reward by this much after winning a match. lblMaxWinsforMultiplier=Max Wins for Multiplier ttMaxWinsforMultiplier=Reward stops increasing after you have this many wins. lblWinbyTurn15=Win by Turn 15 lblWinbyTurn10=Win by Turn 10 lblWinbyTurn5=Win by Turn 5 lblFirstTurnWin=First Turn Win lblMaxLifeDiffBonus=Max Life Diff. Bonus lblExcludePromosFromRewardPool=Exclude Promos lblEasy=Easy lblMedium=Medium lblHard=Hard lblExpert=Expert lblWinsforBooster=Wins for Booster lblWinsforRankIncrease=Wins for Rank Increase lblWinsforMediumAI=Wins for Medium AI lblWinsforHardAI=Wins for Hard AI lblWinsforExpertAI=Wins for Expert AI lblStartingCommons=Starting Commons lblStartingUncommons=Starting Uncommons lblStartingRares=Starting Rares lblStartingCredits=Starting Credits lblWinsforNewChallenge=Wins for New Challenge lblStartingSnowLands=Starting Snow Lands lblColorBias=Color Bias (1-100%) ttColorBias=The percentage of cards in your starting pool that will be the colors you select. lblPenaltyforLoss=Penalty for Loss lblMoreDuelChoices=More Duel Choices lblCommon=Common lblUncommon=Uncommon lblRare=Rare lblSpecialBoosters=Special Boosters ttSpecialBoosters=Allows special, color-specific boosters to appear in the shop and as match rewards. lblMaximumPacks=Maximum Packs lblMinimumPacks=Minimum Packs lblStartingPacks=Starting Packs lblWinsforPack=Wins for Pack lblWinsperSetUnlock=Wins per Set Unlock lblAllowFarUnlocks=Allow Far Unlocks lblUnlockDistanceMultiplier=Unlock Distance Multiplier lblCommonSingles=Common Singles lblUncommonSingles=Uncommon Singles lblRareSingles=Rare Singles lblCardSalePercentageBase=Card Sale Percentage Base lblCardSalePercentageCap=Card Sale Percentage Cap lblCardSalePriceCap=Card Sale Price Cap lblWinstoUncapSalePrice=Wins to Uncap Sale Price lblPlaysetSize=Playset Size ttPlaysetSize=The number of copies of cards to keep before selling extras. lblPlaysetSizeBasicLand=Playset Size: Basic Land ttPlaysetSizeBasicLand=The number of copies of basic lands to keep before selling extras. lblPlaysetSizeAnyNumber=Playset Size: Any Number ttPlaysetSizeAnyNumber=The number of copies of Relentless Rats or other similar cards with no limit to keep before selling extras. lblItemLevelRestriction=Item Level Restriction lblFoilfilterAlwaysOn=Foil filter Always On lblRatingsfilterAlwaysOn=Ratings filter Always On lblSimulateAIvsAIResults=Simulate AI vs. AI Results ttSimulateAIvsAIResults=If set to 1, AI vs. AI matches in draft tournaments will not be played and their outcome will be decided randomly instead. lblWinsforNewDraft=Wins for New Draft lblWinsperDraftRotation=Wins per Draft Rotation ttWinsperDraftRotation=If a Draft is not played for this many match wins, it will be removed or replaced. lblRotationType=Rotation Type ttRotationType=If set to 0, old drafts disappear, if set to 1, they are replaced with another one using different sets. lblWildOpponentNumber=Number of Wild Opponents lblWildOpponentMultiplier=Wild Multiplier #StatTypeFilter.java lblclicktotoogle=click to toggle the filter, right-click to show only #SItemManagerUtil.java lblWhitecards=White cards lblBluecards=Blue cards lblBlackcards=Black cards lblRedcards=Red cards lblGreencards=Green cards lblColorlesscards=Colorless cards lblMulticolorcards=Multicolor cards lblPackordeck=Card packs and prebuilt decks lblLands=Lands lblArtifacts=Artifacts lblCreatures=Creatures lblEnchantments=Enchantments lblPlaneswalkers=Planeswalkers lblInstants=Instants lblSorceries=Sorceries lblCCMC0=Cards with mana value 0 lblCCMC1=Cards with mana value 1 lblCCMC2=Cards with mana value 2 lblCCMC3=Cards with mana value 3 lblCCMC4=Cards with mana value 4 lblCCMC5=Cards with mana value 5 lblCCMC6orMore=Cards with mana value 6+ lblWhitedecks=White decks lblBluedecks=Blue decks lblBlackdecks=Black decks lblReddecks=Red decks lblGreendecks=Green decks lblColorlessdecks=Colorless decks lblMulticolordecks=Multicolor decks lblOldstyleFoilcards=Old style Foil cards lblNewstyleFoilcards=New style Foil cards lblNon-Foilcards=Non-Foil cards lblUnratedcards=Unrated cards lbl1starcards=1 star cards lbl2starcards=2 star cards lbl3starcards=3 star cards lbl4starcards=4 star cards lbl5starcards=5 star cards lblXcopiesof=X copies of lblcopiesof=copies of #ItemListView.java lblUniqueCardsOnly=Unique Cards Only ttUniqueCardsOnly=Toggle whether to show unique cards only lblListView=List View #ACEditorBase.java lblAddcard=Add card ttAddcard=Add selected card to current deck (or double click the row or hit the spacebar) lblAdd4ofcard=Add 4 of card ttAdd4ofcard=Add up to 4 of selected card to current deck lblRemovecard=Remove card ttRemovecard=Remove selected card from current deck (or double click the row or hit the spacebar) lblRemove4ofcard=Remove 4 of card ttRemove4ofcard=Remove up to 4 of selected card to current deck lblAddBasicLands=Add Basic Lands ttAddBasicLands=Add basic lands to the deck lblCardCatalog=Card Catalog lblJumptoprevioustable=Jump to previous table lblJumptopnexttable=Jump to next table lblJumptotextfilter=Jump to text filter lblChooseavalueforX=Choose a value for X #VCurrentDeck.java lblVCurrentDeck=Current Deck ttbtnSave=Save Deck (Ctrl+S) ttbtnSaveAs=Save Deck As (Ctrl+E) ttbtnLoadDeck=Open Deck (Ctrl+O) ttbtnNewDeck=New Deck (Ctrl+N) ttbtnPrintProxies=Print to HTML file (Ctrl+P) lblImport=Import ttImportDeck=Attempt to import a deck from a non-Forge format (Ctrl+I) lblTitle=Title #ImageView.java lblExpandallgroups=Expand all groups lblCollapseallgroups=Collapse all groups lblGroupby=group by lblPileby=pile by lblColumns=Columns lblPiles=Piles: lblGroups=Groups: lblImageView=Image View #CEditorVariant.java, CEditorConstructed.java lblCatalog=Catalog lblAdd=Add lbltodeck=to deck lblfromdeck=from deck lbltosideboard=to sideboard lblfromsideboard=from sideboard lblascommander=as commander lblasoathbreaker=as oathbreaker lblassignaturespell=as signature spell lblasavatar=as avatar lblfromschemedeck=from scheme deck lblfromplanardeck=from planar deck lblfromconspiracydeck=from conspiracy deck lblfromdungeondeck=from dungeon deck lbltoschemedeck=to scheme deck lbltoplanardeck=to planar deck lbltoconspiracydeck=to conspiracy deck lbltodungeondeck=to dungeon deck lblMove=Move #VDock.java lblDock=Dock lblViewDeckList=View DeckList lblRevertLayout=Revert Layout lblOpenLayout=Open Layout lblSaveLayout=Save Layout #GroupDef.java lblColor=Color lblColorIdentity=Color Identity lblSet=Set #Set word has different meanings in other languages lblDefault=Default lblType=Type lblPlaneswalkerDeckSort=Planeswalker Deck Sort lblRarity=Rarity lblConvertToFoil=Foil lblMulticolor=Multicolor #DeckFileMenu.java lblNewDeck=New Deck lblOpenDeck=Open Deck lblImportDeck=Import Deck lblSaveDeck=Save Deck lblSaveDeckAs=Save Deck As lblPrinttoHTMLfile=Print to HTML file #PaperCard.java lblCard=Card #CardManager.java lblFormat=Format lblFormats=Formats lblQuestWorld=Quest World lblBlock=Block lblSets=Sets lblTypes=Types lblConvertedManaCosts=Converted mana lblCMCRange=Mana Value Range lblPowerRange=Power Range lblToughnessRange=Toughness Range lblFoil=Foil lblPersonalRating=Personal Rating lblAdvanced=Advanced #VDeckgen.java lblDeckGeneration=Deck Generation btnRandCardpool=Random Cardpool ttbtnRandCardpool=Generate random constructed cardpool in current deck area btnRandDeck2=Constructed (2 color) ttbtnRandDeck2=Generate 2 color constructed deck in current deck area btnRandDeck3=Constructed (3 color) ttbtnRandDeck3=Generate 3 color constructed deck in current deck area btnRandDeck5=Constructed (5 color) ttbtnRandDeck5=Generate 5 color constructed deck in current deck area #DeckCotroller.java lblCurrentDeck2=Current Deck lblUntitled=Untitled #VPrompt.java lblPrompt=Prompt lblGameSetup=Game Setup #ColumnDef.java lblAIStatus=AI Status lblCMC=Mana Value ttCMC=Mana Value lblCN=CN ttCN=Collector Number ttColor=Color lblCost=Cost ttCost=Cost lblDecks=Decks lblDeleteEdit=Delete/Edit lblSetEdition=Set ttFavorite=Favorite lblFolder=Folder ttFormats=Formats deck is legal in lblMain=Main ttMain=Main Deck lblQty=Qty lblQuantity=Quantity lblSide=Side lblSideboard=Sideboard lblNew=New lblOwned=Owned lblPower=Power ttPower=Power lblPrice=Price ttPrice=Price lblRanking=Ranking lblDraftRanking=Draft Ranking lblToughness=Toughness ttToughness=Toughness ttType=Type #HomeScreen.java lblNewGame=New Game lblLoadGame=Load Game lblPlayOnline=Play Online lblSettings=Settings #SettingsPage.java lblAutomaticBugReports=Automatic Bug Reports lblBattlefieldTextureFiltering=Battlefield Texture Filtering lblCompactListItems=Compact List Items lblCompactTabs=Compact Tabs lblCardOverlays=Card Overlays lblCJKFont=CJK Font lblDisableCardEffect=Disable Card ''Effect'' Images lblDynamicBackgroundPlanechase=Dynamic Background Planechase lblGameplayOptions=Gameplay Options lblGeneralSettings=General Settings lblHotSeatMode=Hot Seat Mode lblLandscapeMode=Landscape Mode lblLater=Later lblMinimizeScreenLock=Minimize on Screen Lock lblOrderGraveyard=Order Graveyard lblRestartForge=Restart Forge lblRestartForgeDescription=You must restart Forge for this change to take effect. lblRotateZoomPlanesPhenomena=Rotate Zoom Image of Planes/Phenomena lblRotateZoomSplit=Rotate Zoom Image of Split Cards lblShowAbilityIconsOverlays=Show Ability Icons lblShowCardIDOverlays=Show Card ID Overlays lblShowCardManaCostOverlays=Show Card Mana Cost Overlays lblShowCardNameOverlays=Show Card Name Overlays lblShowCardOverlays=Show Card Overlays lblShowCardPTOverlays=Show Card P/T Overlays lblShowMatchBackground=Show Match Background lblVibrateAfterLongPress=Vibrate After Long Press lblVibrateWhenLosingLife=Vibrate When Losing Life lblVibrationOptions=Vibration Options nlAutomaticBugReports=Automatically send bug reports to the developers, without prompting. nlBattlefieldTextureFiltering=Filter card art on battlefield to make it less pixelated on large screens (REQUIRES RESTART, MAY REDUCE PERFORMANCE). nlCJKFont=Set the font for CJK glyphs. Will override skin font (REQUIRES RESTART). nlCompactListItems=Show only a single line of text for cards and decks on all list views by default. nlCompactTabs=Show smaller tabs on the top of tab page screens (such as this screen). nlDisableCardEffect=Disable the zoomed image for the ''Effect'' cards. nlDynamicBackgroundPlanechase=Use current plane images as background (Planes Card images must be on the cache/pics/planechase folder). nlHotSeatMode=When starting a game with 2 human players, use single prompt to control both players. nlLandscapeMode=Use landscape (horizontal) orientation for app instead of portrait (vertical). nlMinimizeScreenLock=Minimize Forge when screen is locked (enable if you experience graphic glitches after locking your screen). nlOrderGraveyard=Determines when to allow to order cards going to graveyard (never/always/only with relevant cards). nlRotateZoomPlanesPhenomena=Rotates the zoomed image of Plane or Phenomenon cards. nlRotateZoomSplit=Rotates the zoomed image of split cards. nlShowAbilityIconsOverlays=Show ability icons for cards, otherwise they''re hidden. nlShowCardIDOverlays=Show id overlays for cards, otherwise they''re hidden. nlShowCardManaCostOverlays=Show mana cost overlays for cards, otherwise they''re hidden. nlShowCardNameOverlays=Show name overlays for cards, otherwise they''re hidden. nlShowCardOverlays=Show name, mana cost, p/t, and id overlays for cards, otherwise they''re hidden. nlShowCardPTOverlays=Show power/toughness/loyalty overlays for cards, otherwise they''re hidden. nlShowMatchBackground=Show match background image on battlefield, otherwise background texture shown instead. nlTheme=Sets the theme that determines how display components are skinned. nlVibrateAfterLongPress=Enable quick vibration to signify a long press, such as for card zooming. nlVibrateWhenLosingLife=Enable vibration when your player loses life or takes damage during a game. lblBorderMaskOption=Border Mask Option nlBorderMaskOption=Applies the selected border option for card images (If unsure, choose Crop). lblEnableRoundBorder=Enable Round Border Mask nlEnableRoundBorder=When enabled, the card corners are rounded (Preferably Card with Full Borders). lblPreloadExtendedArtCards=Preload Extended Art Cards nlPreloadExtendedArtCards=When enabled, Preloads Extended Art Cards to Cache on Startup (High RAM usage). lblMatchScrollIndicator=Match Scroll Indicator nlMatchScrollIndicator=When enabled, show the scroll indicator on the match screen. lblShowFPSDisplay=Show FPS Display nlShowFPSDisplay=When enabled, show the FPS Display (Experimental). lblEnableUnknownCards=Enable Unknown Cards nlEnableUnknownCards=Enable loading cards not found in any edition to be matched to UNKNOWN Set. (REQUIRES RESTART) lblEnableNonLegalCards=Enable Non-Legal Cards nlEnableNonLegalCards=Enable Non-Legal Cards like Un-sets and PlayTest Cards. (REQUIRES RESTART) lblAllowCustomCardsInDecks=Allow Custom Cards in Decks nlAllowCustomCardsInDecks=Allow Custom Cards to be used in Decks (Ignored if Deck Conformance is disabled). (REQUIRES RESTART) lblDisableCardImages=Disable Card Images nlDisableCardImages=When enabled, Forge will not display card images. lblExperimentalNetworkCompatibility=Experimental Network Compatibility nlExperimentalNetworkCompatibility=Forge switches to compatible network stream. (If unsure, turn OFF this option) lblDisposeTextures=Dispose Textures nlDisposeTextures=When enabled, disposes the card art caches. (If unsure, turn OFF this option) lblAutoCacheSize=Enable Auto Cache Size nlAutoCacheSize=When enabled, Cache size are automatically determined on startup. (If unsure, turn OFF this option) lblUseLaserArrows=Use Laser Arrows nlUseLaserArrows=When enabled, Forge will use the new Targeting Arrows Overlay. #MatchScreen.java lblPlayers=Players lblLog=Log lblDev=Dev lblCombatTab=Combat lblStack=Stack lblMustWaitPriority=Must wait for priority... #FDeckEditor.java lblImportFromClipboard=Import from Clipboard lblSaveAs=Save As... lblNameNewCopyDeck=Enter name for new copy of deck lblRenameDeck=Rename Deck lblNewNameDeck=Enter new name for deck lblDeleteDeck=Delete Deck lblDelete=Delete lblConfirmDelete=Are you sure you want to delete lblNameNewDeck=Enter name for new deck lblSaveChangesCurrentDeck=Save changes to current deck? lblAddFavorites=Add to Favorites lblRemoveFavorites=Remove from Favorites lblChangePreferredArt=Change Preferred Art lblSelectPreferredArt=Select preferred art for lblReplaceCard=Replace Card Variant lblSelectReplacementCard=Select Replacement Card Variant for lblTo=to lblAvatar=Avatar lblCards=Cards lblPlanes=Planes lblSchemes=Schemes lblToMainDeck=to Main Deck lblHowMany=how many? lblInventory=Inventory lblCollection=Collection lblCommanders=Commanders lblOathbreakers=Oathbreakers lblSave=Save lblDontSave=Don''t Save lblPackN=Pack {0} #Forge.java lblLoadingFonts=Loading fonts... lblLoadingCardTranslations=Loading card translations... lblFinishingStartup=Finishing startup... lblPreloadExtendedArt=Preload Extended Art... #LobbyScreen.java lblMore=More... lblLoadingNewGame=Loading new game... lblSelectVariants=Select Variants msgSelectAdeckBeforeReadying=Select a deck before readying! #PlayerPanel.java lblLoadingDeck=Loading Deck... lblSchemeDeckRandomGenerated=Scheme Deck: Random Generated Deck lblCommanderDeckRandomGenerated=Commander Deck: Random Generated Deck lblOathbreakerDeckRandomGenerated=Oathbreaker Deck: Random Generated Deck lblTinyLeadersDeckRandomGenerated=Tiny Leaders Deck: Random Generated Deck lblBrawlDeckRandomGenerated=Brawl Deck: Random Generated Deck lblPlanarDeckRandomGenerated=Planar Deck: Random Generated Deck lblVanguardAvatarRandom=Vanguard Avatar: Random lblNotReady=Not Ready lblNormal=Normal lblDevMode=Dev Mode lblOathbreakerDeck=Oathbreaker Deck lblTinyLeadersDeck=Tiny Leaders Deck lblBrawlDeck=Brawl Deck lblSelectDeckFor=Select Deck for %s lblSelectCommanderDeckFor=Select Commander Deck for %s lblSelectOathbreakerDeckFor=Select Oathbreaker Deck for %s lblSelectTinyLeadersDeckFor=Select Tiny Leaders Deck for %s lblSelectBrawlDeckFor=Select Brawl Deck for %s lblSelectSchemeDeckFor=Select Scheme Deck for %s lblSelectPlanarDeckFor=Select Planar Deck for %s lblSelectVanguardFor=Select Vanguard for %s lblMale=Male lblFemale=Female lblAny=Any lblFantasy=Fantasy lblGeneric=Generic #MatchController.java lblChooseAbilityToPlay=Choose ability to play lblSelected=Selected #ItemManager.java lblAdvancedSearch=Advanced Search lblSort=Sort lblResetFilters=Reset Filters lblSelectCard=select card lblClickToconfigureFilters=Click to configure filters lblShownOfTotalCards=Number of cards shown / Total available cards lblToggleShowOrHideOptionsForCurrentView=Toggle to show/hide options for current view lblFilterMenu=FilterMenu lblShowFilters=Show Filters lblAddOrEditFilter=Add/Edit Filter lblCurrentTextSearch=Current text search lblHideFilters=Hide Filters #AdvancedSearchFilter.java lblEditExpression=Edit Expression lblRemoveFilter=Remove Filter lblClearFilter=Clear Filter #CardZoom.java lblSwipeUpTo=Swipe up to %s lblSwipeDownDetailView=Swipe down to switch to detail view lblSwipeDownPictureView=Swipe down to switch to picture view #VGameMenu.java lblShowWinLoseOverlay=Show WinLose Overlay lblNoPlayerPriorityNoDeckListViewed=No player has priority at the moment, so deck list can''t be viewed. #FilesPage.java lblFiles=Files lblStorageLocations=Storage Locations lblCardPicsLocation=Card Pics Location lblDecksLocation=Decks Location lblDataLocation=Data Location (e.g. Settings and Quests) lblImageCacheLocation=Image Cache Location lblRestartForgeMoveFilesNewLocation=You''ll need to restart Forge for this change to take effect. Be sure to move any necessary files to the new location before you do. lblRestartRequired=Restart Required lblSelect=Select %s #AddBasicLandsDialog.java lblLandSet=Land Set lblAddBasicLandsAutoSuggest=Add Basic Lands to %s\n(double-tap statistics to auto-suggest) lblDeckStatisticsAutoSuggest=Deck statistics. Double click to auto-suggest basic lands. lblAssortedArt=Assorted Art lblCardArtN=Card Art {0} lblNonLandCount=%d non-lands lblOldLandCount=%d lands lblNewLandCount=%d added lands lblNewTotalCount=%d cards #FDeckImportDialog.java lblImportLatestVersionCard=Import latest version of card lblUseOnlySetsReleasedBefore=Use only sets released before: lblUseOnlyCoreAndExpansionSets=Use only core and expansion sets lblFollowingCardsCannotBeImported=The following cards cannot be imported due to misspelling, set restrictions, or not being in Forge yet: lblImportRemainingCards=Import remaining cards? lblNoKnownCardsOnClipboard=No known cards found on clipboard.\n\nCopy the decklist to the clipboard, then reopen this dialog. #FDeckViewer.java lblChangeSection=Change Section lblDeckListCopiedClipboard=Deck list for ''{0}'' copied to clipboard. #FSideboardDialog.java lblUpdateMainFromSideboard=Update main deck from sideboard%s #FVanguardChooser.java lblRandomVanguard=Random Vanguard #FOptionPane.java lblYes=Yes lblNo=No #FSpinner.java lblSelectANumber=Select a number #FTextField.java lblCut=Cut lblCopy=Copy lblPaste=Paste #ListChooser.java lblSearch=Search #InputBase.java lblPriority=Priority lblTurn=Turn lblPhase=Phase lblEmpty=Empty lbltoResolve=to Resolve. lblStormCount=Storm Count #InputAttack.java lblCallBack=Call Back lblDisabled=Disabled lblSelectAttackCreatures=Select creatures to attack lblSelectAttackTarget= or select player/planeswalker you wish to attack. lblSelectBandingTarget= To attack as a band, select an attacking creature to activate its ''band'' then select another to join it. #InputBlock.java lblSelectBlockTarget=Select another attacker to declare blockers for. lblSelectBlocker=Select creatures to block lblOrSelectBlockTarget= or select another attacker to declare blockers for. lblMorph=Morph #PlayerControllerHuman.java lblYouHaveWonTheCoinToss={0}, you have won the coin toss. lblYouLostTheLastGame={0}, you lost the last game. lblWouldYouLiketoPlayorDraw=Would you like to play or draw? lblWhoWouldYouLiketoStartthisGame=Who would you like to start this game? (Click on the portrait.) lblPlay=Play lblDraw=Draw lblTooFewCardsMainDeck=Too few cards in your main deck (minimum {0}), please make modifications to your deck again. lblTooManyCardsSideboard=Too many cards in your sideboard (maximum {0}), please make modifications to your deck again. lblAssignCombatDamageWerentBlocked=Do you want to assign its combat damage as though it weren''t blocked? lblAssignCombatDamageAsChoose=Do you want to divide {0}''s combat damage as you choose? lblAssignCombatDamageToCreature=Do you want to assign {0}''s combat damage to a creature defending player controls? lblChooseCreature=Choose a creature lblChosenCards=Chosen Cards lblAttacker=Attacker lblTriggeredby=Triggered by lblChooseWhichCardstoReveal=Choose Which Cards to Reveal lblChooseCardsActivateOpeningHandandOrder=Choose cards to activate from opening hand and their order lblActivateFirst=Activate first lblChooseOptionalCosts=Choose optional Costs lblOptionalCosts=Optional Costs lblDoYouWanttoScry=Do you want to scry? lblChooseCardstoSpliceonto=Choose cards to Splice onto lblDoNextActioninSequence=Do Next Action in Sequence lblPleaseDefineanActionSequenceFirst=Please define an action sequence first. lblRememberActionSequence=Remember Action Sequence lblYouMustHavePrioritytoUseThisFeature=You must have priority to use this feature. lblNameTheCard=Name the card lblWhichPlayerShouldRoll=Which player should roll? lblChooseResult=Choose result lblChosenCardNotPermanentorCantExistIndependentlyontheBattleground=The chosen card is not a permanent or can''t exist independently on the battlefield.\nIf you''d like to cast a non-permanent spell, or if you''d like to cast a permanent spell and place it on stack, please use the Cast Spell/Play Land button. lblError=Error lblWinGame=Win Game lblSetLifetoWhat=Set life to what? lblSetLifeforWhichPlayer=Set life for which player lblChoosePermanentstoTap=Choose permanents to tap lblChoosePermanentstoUntap=Choose permanents to untap lblWhichTypeofCounter=Which type of counter? lblHowManyCounters=How many counters? lblRemoveCountersFromWhichCard=Remove counters from which card? lblAddCountersToWhichCard=Add counters to which card? lblChooseaCard=Choose a card lblNoPlayerPriorityDeckCantBeTutoredFrom=No player has priority at the moment, so their deck can''t be tutored from. lblNoPlayerPriorityGameStateCannotBeSetup=No player has priority at the moment, so game state cannot be setup. lblErrorLoadingBattleSetupFile=Error loading battle setup file! lblSelectCardstoAddtoYourDeck=Select cards to add to your deck lblAddTheseToMyDeck=Add these to my deck lblChooseaPile=Choose a pile lblSelectOrderForSimultaneousAbilities=Select order for simultaneous abilities lblReorderSimultaneousAbilities=Reorder simultaneous abilities lblResolveFirst=Resolve first lblMoveCardstoToporBbottomofLibrary=Move cards to top or bottom of library lblSelectCardsToBeOutOnTheBottomOfYourLibrary=Select cards to be put on the bottom of your library lblCardsToPutOnTheBottom=Cards to put on the bottom lblArrangeCardsToBePutOnTopOfYourLibrary=Arrange cards to be put on top of your library lblTopOfLibrary=Top of Library lblSelectCardsToBePutIntoTheGraveyard=Select cards to be put into the graveyard lblCardsToPutInTheGraveyard=Cards to put in the graveyard lblDiscardUpToNCards=Discard up to %d card(s) lblDiscardNCards=Discard %d card(s) lblSelectNCardsToDiscardUnlessDiscarduType=Select %d card(s) to discard, unless you discard a {0}. lblCleanupPhase=Cleanup Phase lblSelectCardsToDiscardHandDownMaximum=Select {0} card(s) to discard to bring your hand down to the maximum of {1} cards. lblChooseMinCardToDiscard=Choose %d card(s) to discard lblDiscarded=Discarded lblChooseDamageOrderFor=Choose Damage Order for {0} lblDamagedFirst=Damaged First lblChooseBlockerAfterWhichToPlaceAttackert=Choose blocker after which to place {0} in damage order; cancel to place it first lblPutCardOnTopOrBottomLibrary=Put {0} on the top or bottom of your library? lblChooseOrderCardsPutIntoLibrary=Choose order of cards to put into the library lblClosestToTop=Closest to top lblChooseOrderCardsPutOntoBattlefield=Choose order of cards to put onto the battlefield lblChooseOrderCardsPutIntoExile=Choose order of cards to put into the exile zone lblPutFirst=Put first lblChooseOrderCardsPutIntoGraveyard=Choose order of cards to put into the graveyard lblClosestToBottom=Closest to bottom lblChooseOrderCardsPutIntoPlanarDeck=Choose order of cards to put into the planar deck lblChooseOrderCardsPutIntoSchemeDeck=Choose order of cards to put into the scheme deck lblChooseOrderCopiesCast=Choose order of copies to cast lblDelveHowManyCards=Delve how many cards? lblExileWhichCard=Exile which card({0}/{1})? lblDestroy=destroy lblSelectUpToNumTargetToAction=Select up to %d {0}(s) to {1}. lblSelectNumTargetToAction=Select %d {0}(s) to {1}. lblHighestBidder=Highest Bidder lblUseTriggeredAbilityOf=Use triggered ability of lblExertAttackersConfirm=Exert Attackers? lblThereNoCardInPlayerZone=There are no cards in {0} {1} lblPutCardsOnTheTopLibraryOrGraveyard=Put {0} on the top of library or graveyard? lblLibrary=Library lblGraveyard=Graveyard lblTop=Top lblBottom=Bottom lblNColorManaFromCard={0} {1} mana from {2} lblPayManaFromManaPool=Pay Mana from Mana Pool lblChooseATargetType=Choose a {0} type lblUntap=Untap lblOdds=Odds lblEvens=Evens lblLeaveTapped=Leave tapped lblUntapAndSkipThisTurn=Untap (and skip this turn) lblLeft=Left lblRight=Right lblAddCounter=Add Counter lblRemoveCounter=Remove Counter lblWinTheFlip=win the flip lblLoseTheFlip=lose the flip lblChooseAResult=Choose a result lblSelectPreventionShieldToUse=select which prevention shield to use lblPlayerActivatedCardChooseMode={0} activated {1} - Choose a mode lblNoPlayerHasPriorityCannotAddedManaToPool=No player has priority at the moment, so mana cannot be added to their pool. lblOverwriteExistFileConfirm=Overwrite existing file? lblFileExists=File exists! lblSelectGameStateFile=Select Game State File lblFileNotFound=File not found lblPutCardInWhichPlayerZone=Put card in {0} for which player? lblPutCardInWhichPlayerBattlefield=Put card on the battlefield for which player? lblPutCardInWhichPlayerPlayOrStack=Put card on the stack / in play for which player? lblCardShouldBeSummoningSicknessConfirm=Should {0} be affected with Summoning Sickness? lblCardShouldBeAddedToLibraryTopOrBottom=Should {0} be added to the top or to the bottom of the library? lblExileCardsFromPlayerHandConfirm=Exile card(s) from which player''s hand? lblChooseCardsExile=Choose cards to exile lblExileCardsFromPlayerBattlefieldConfirm=Exile card(s) from which player''s battlefield? lblRemoveCardBelongingWitchPlayer=Remove card(s) belonging to which player? lblRemoveCardFromWhichZone=Remove card(s) from which zone? lblChooseCardsRemoveFromGame=Choose cards to remove from game lblRemoved=Removed lblEnterASequence=Enter a sequence (card IDs and/or "opponent"/"me"). (e.g. 7, opponent, 18) lblActionSequenceCleared=Action sequence cleared. lblRestartingActionSequence=Restarting action sequence. lblErrorPleaseCheckID=Error: Check IDs and ensure they''re separated by spaces and/or commas. lblErrorEntityWithId=Error: Entity with ID lblNotFound=not found lblChooseAnnounceForCard=Choose {0} for {1} lblHowManyTimesToPay=How many times do you want to pay {0} for {1}? lblSacrifice=Sacrifice lblLookCardInPlayerZone=Looking at cards in {0} {1} lblPlayerZone={0} {1} lblActionFromPlayerDeck={0} from {1} Deck #AbstractGuiGame.java lblConcedeCurrentGame=This will concede the current game and you will lose.\n\nConcede anyway? lblConcedeTitle=Concede Game? lblConcede=Concede lblCloseGameSpectator=This will close this game and you will not be able to resume watching it.\n\nClose anyway? lblCloseGame=Close Game? lblWaitingForOpponent=Waiting for opponent... lblYieldingUntilEndOfTurn=Yielding until end of turn.\nYou may cancel this yield to take an action. lblStopWatching=Stop Watching lblEnterNumberBetweenMinAndMax=Enter a number between {0} and {1}: lblEnterNumberGreaterThanOrEqualsToMin=Enter a number greater than or equal to {0}: lblEnterNumberLessThanOrEqualsToMax=Enter a number less than or equal to {0}: #PlayerOutcome.java lblWonBecauseAllOpponentsHaveLost=has won because all opponents have lost lblWonDueToEffectOf=has won due to effect of ''%s'' lblConceded=has conceded lblLostTryingToDrawCardsFromEmptyLibrary=has lost trying to draw cards from empty library lblLostBecauseLifeTotalReachedZero=has lost because life total reached 0 lblLostBecauseOfObtainingTenPoisonCounters=has lost because of obtaining 10 poison counters lblLostBecauseAnOpponentHasWonBySpell=has lost because an opponent has won by spell ''%s'' lblLostDueToEffectOfSpell=has lost due to effect of spell ''%s'' lblLostDueToAccumulationOf21DamageFromGenerals=has lost due to accumulation of 21 damage from generals lblAcceptedThatTheGameIsADraw=has accepted that the game is a draw lblLostForUnknownReasonBug=has lost for unknown reason (this is a bug) #ViewWinLose.java btnNextGame=Next Game btnStartNewMatch=Start New Match btnQuitMatch=Quit Match lblItsADraw=It''s a draw! lblTeamWon=Team %s won! lblWinnerWon=%s won! lblGameLog=Game Log #NewDraftScreen.java lblLoadingNewDraft=Loading new draft... #LoadDraftScreen.java lblDoubleTapToEditDeck=Double-tap to edit deck (Long-press to view) lblMode=Mode: lblYouMustSelectExistingDeck=You must select an existing deck or build a deck from a new booster draft game. lblWhichOpponentWouldYouLikeToFace=Which opponent would you like to face? lblSingleMatch=Single Match #NewGauntletScreen.java lblGauntletText1=In Gauntlet mode, you select a deck and play against multiple opponents. lblGauntletText2=Configure how many opponents you wish to face and what decks or types of decks they will play. lblGauntletText3=Then, try to beat all AI opponents without losing a match. lblSelectGauntletType=Select a Gauntlet Type lblCustomGauntlet=Custom Gauntlet lblGauntletContest=Gauntlet Contest lblSelectYourDeck=Select Your Deck lblSelectDeckForOpponent=Select Deck for Opponent lblSelectGauntletContest=Select Gauntlet Contest #PuzzleScreen.java lblPuzzleText1=Puzzle Mode loads in a puzzle that you have to win in a predetermined time/way. lblPuzzleText2=To begin, press the Start button below, then select a puzzle from a list. lblPuzzleText3=Your objective will be displayed in a pop-up window when the puzzle starts and also specified on a special effect card which will be placed in your command zone. lblChooseAPuzzle=Choose a puzzle lblLoadingThePuzzle=Loading the puzzle... #InputPassPriority.java lblCastSpell=cast spell lblPlayLand=play land lblActivateAbility=activate ability lblYouHaveManaFloatingInYourManaPoolCouldBeLostIfPassPriority=You have mana floating in your mana pool that could be lost if you pass priority now. lblYouWillTakeManaBurnDamageEqualAmountFloatingManaLostThisWay=You will take mana burn damage equal to the amount of floating mana lost this way. lblManaFloating=Mana Floating #InputPayManaOfCostPayment.java lblPayManaCost=Pay Mana Cost: lblLifePaidForPhyrexianMana=(%d life paid for phyrexian mana) lblClickOnYourLifeTotalToPayLifeForPhyrexianMana=Click on your life total to pay life for phyrexian mana. lblClickOnYourLifeTotalToPayLifeForBlackMana=Click on your life total to pay life for black mana. lblClickOnYourLifeTotalToPayLifeForPhyrexianOrBlackMana=Click on your life total to pay life for phyrexian mana or black mana. #GameLogFormatter.java lblLogScryTopBottomLibrary=%s scried %top card(s) to the top of the library and %bottom card(s) to the bottom of the library lblLogScryTopLibrary=%s scried %top card(s) to the top of the library lblLogScryBottomLibrary=%s scried %bottom card(s) to the bottom of the library lblLogSurveiledToLibraryGraveyard={0} surveiled {1} card(s) to the top of the library and {2} card(s) to the graveyard lblLogSurveiledToLibrary={0} surveiled {1} card(s) to the top of the library lblLogSurveiledToGraveyard={0} surveiled {1} card(s) to the graveyard lblLogCardAbilityFizzles={0} ability fizzles. lblCast=cast lblTriggered=triggered lblActivated=activated lblLogPlayerActionObjectWitchTarget={0} {1} {2} targeting {3} lblLogPlayerActionObject={0} {1} {2} lblLogRandomMode={0}''s random mode: {1} lblLogPlayerChosenModeForCard={0} has chosen {1} for {2}. lblLogPlayerHasRestoredControlThemself={0} has restored control over themself lblLogPlayerControlledTargetPlayer={0} is controlled by {1} lblDeathtouch=Deathtouch lblAsM1M1Counters=As -1/-1 Counters lblRemovingNLoyaltyCounter=Removing {0} loyalty counter lblSourceDealsNDamageToDest={0} deals {1} damage ({2}) to {3}. lblLogPlayerPlayedLand={0} played {1} lblLogTurnNOwnerByPlayer=Turn {0} ({1}) lblLogAsPoisonCounters=(as poison counters) lblCombat=combat lblNonCombat=non-combat lblLogSourceDealsNDamageOfTypeToDest={0} deals {1} {2} damage to {3}{4}. lblLogPlayerReceivesNPosionCounterFrom={0} receives {1} poison counter from {2} lblLogPlayerAssignedAttackerToAttackTarget={0} assigned {1} to attack {2}. lblLogPlayerDidntBlockAttacker={0} didn''t block {1}. lblLogPlayerAssignedBlockerToBlockAttacker={0} assigned {1} to block {2}. lblPlayerHasMulliganedDownToNCards=%s has mulliganed down to %d cards. lblPlayerDidntAttackThisTurn=%s didn''t attack this turn. #FormatFilter.java lblAllSetsFormats=All Sets/Formats lblOtherFormats=Other Formats #HistoricFormatSelect.java lblChooseFormat=Choose Format #Card.java lblAdventure=Adventure #TriggerAdapt.java lblAdapt=Adapt #TriggerAttached.java lblAttachee=Attachee #TriggerAttackerBlocked.java lblNumberBlockers=Number Blockers lblBlocker=Blocker #TriggerAttackersDeclared.java lblNumberAttackers=Number Attackers #TriggerAttackerUnblockedOnce.java lblAttackingPlayer=AttackingPlayer lblDefenders=Defenders #TriggerBecomeMonarch.java lblPlayer=Player #TriggerBecomeMonstrous.java lblMonstrous=Monstrous #TriggerBecomeRenowned.java lblRenowned=Renowned #TriggerBecomesTarget.java lblSource=Source lblTarget=Target #TriggerBecomesTargetOnce.java lblTargets=Targets #TriggerBlockersDeclared.java lblBlockers=Blockers #TriggerChampioned.java lblChampioned=Championed #TriggerChangesController.java lblChangedController=Changed Controller #TriggerChangesZone.java lblZoneChanger=Zone Changer #TriggerChangesZoneAll.java lblAmount=Amount #TriggerCounterAdded.java lblAddedOnce=Added once #TriggerCountered.java lblCountered=Countered lblCause=Cause #TriggerCounteredRemoved.java lblRemovedFrom=Removed from #TriggerCrewed.java lblVehicle=Vehicle lblCrew=Crew #TriggerCycled.java lblCycled=Cycled #TriggerDamageDealtOnce.java lblDamageSource=Damage Source lblDamaged=Damaged #TriggerDamagePrevented.java lblDamageTarget=Damage Target #TriggerDestroyed.java lblDestroyed=Destroyed lblDestroyer=Destroyer #TriggerDevoured.java lblDevoured=Devoured #TriggerEvolved.java lblEvolved=Evolved #TriggerExerted.java lblExerted=Exerted #TriggerExiled.java lblExiled=Exiled #TriggerExploited.java lblExploited=Exploited lblExploiter=Exploiter #TriggerExplores.java lblExplorer=Explorer #TriggerFight.java lblFighter=Fighter #TriggerLandPlayed.java lblLandPlayed=Land played #TriggerLifeGained.java lblGainedAmount=Gained Amount #TriggerLifeLost.java lblLostAmount=Lost Amount #TriggerPayCumulativeUpkeep.java lblMana=Mana #TriggerPayLife.java lblPaidAmount=Paid Amount #TriggerPhaseIn.java lblPhasedIn=Phased In #TriggerPhaseOut.java lblPhasedOut=Phased Out #TriggerRoller.java lblRoller=Roller #TriggerPlaneswalkedFrom.java lblPlaneswalkedFrom=Planeswalked From #TriggerPlaneswalkedTo.java lblPlaneswalkedTo=Planeswalked To #TriggerRegenerated.java lblRegenerated=Regenerated #TriggerRevealed.java lblRevealed=Revealed #TriggerSacrificed.java lblSacrificed=Sacrificed #TriggerScry.java lblScryer=Scryer #TriggerSearchLibrary.java lblSearcher=Searcher #TriggerShuffled.java lblShuffler=Shuffler #TriggerSpellAbilityCast.java lblActivator=Activator #TriggerSpellAbilityCast.java lblSpellAbility=SpellAbility #TriggerTaps.java lblTapped=Tapped #TriggerTapsForMana.java lblTappedForMana=Tapped for Mana lblProduced=Produced #TriggerTrains.java lblTrains=Trains #TriggerTransformed.java lblTransformed=Transformed #TriggerTurnFaceUp.java lblTurnFaceUp=Turn Face up #TriggerUnattach.java lblObject=Object lblAttachment=Attachment #TriggerUntaps.java lblUntapped=Untapped #TriggerVote.java lblVoters=Voters #PermanentCreatureEffect.java lblCreature=Creature #LimitedWinLoseController.java btnRestartRound=Restart Round btnTournamentInfo=Tournament Info btnNextRound=Next Round btnWonRound=YOU HAVE WON ROUND btnWonTournament=***CONGRATULATIONS! YOU HAVE WON THE TOURNAMENT!*** btnLoseRound=YOU HAVE LOST ON ROUND btnQuit=Quit btnContinue=Continue btnRestart=Restart #LimitedPoolType.java lblLimitedPoolFull=Full Cardpool lblLimitedBlock=Block / Set lblLimitedPrerelease=Prerelease lblLimitedFantasy=Fantasy Block lblLimitedCustom=Custom Cube lblLimitedChaos=Chaos Draft #TournamentWinLoseController.java btnSaveQuit=Save and Quit lblCongratulations=CONGRATULATIONS! lblThroughTournament=You made it through the tournament! lblDefeated=DEFEATED! lblFailedTournament=You have failed to pass the tournament. #GauntletWinLoseController.java lblGauntletTournament=You made it through the gauntlet! lblFailedGauntlet=You have failed to pass the gauntlet. #QuestTournamentController.java lblLeaveTournamentDraftWarning1=If you leave now, this tournament will be forever gone.\nYou will keep the cards you drafted, but will receive no other prizes.\n\nWould you still like to quit the tournament? lblLeaveTournamentDraftWarning2=You have matches left to play!\nLeaving the tournament early will forfeit your potential future winnings.\nYou will still receive winnings as if you conceded your next match and you will keep the cards you drafted.\n\nWould you still like to quit the tournament? lblReallyQuit=Really Quit? lblForPlacing=For placing lblHaveBeAward=, you have been awarded lblTournamentReward=Tournament Reward lblParticipateingTournamentReward=For participating in the tournament, you have been awarded the following promotional card: lblCreditsAwarded=Credits Awarded lblBoosterPack=Booster Pack lblAwarded=Awarded lblFoundCards=You have found the following cards inside lblRareAwarded=Rare Awarded lblSelectRareAwarded=, you may select a rare or mythic rare card from the drafted block. lblSelectACard=Select a Card lblSelectKeepCard=Select a card to keep: lblAddToCollection=has been added to your collection! lblCardAdded=Card Added lblBonusToken=Bonus Token lblHaveBeAwardToken=, you have been awarded a token!\nUse tokens to create new drafts to play. lblWouldLikeSaveDraft=Would you like to save this draft to the regular draft mode? lblSaveDraft=Save Draft lblNoAvailableDraftsMessage=You do not have any draft-able sets unlocked!\nCome back later when you''ve unlocked more sets. lblNoAvailableDrafts=No Available Drafts lblEntryFeeOfDraftTournament=The entry fee for this booster draft tournament is lblWouldLikeCreateTournament= credits.\nWould you like to spend a token and create this tournament? lblCreatingDraftTournament=Creating a Booster Draft Tournament lblUnexpectedCreatingDraftTournament=Unexpected error when creating a draft tournament lblPleaseReportBug=. Please report this as a bug. lbl1stPlace=1st Place: lbl2ndPlace=2nd Place: lbl3rdPlace=3rd Place: lbl4thPlace=4th Place: lblTime= time lblCollectPrizes=Collect Prizes lblCurrentlyInDraft=You are currently in a draft.\nYou should leave or finish that draft before starting another. lblYouNeed=You need lblMoreCredits=more credits to enter this tournament. lblNotEnoughCredits=Not Enough Credits lblTournamentCosts=This tournament costs lblSureEnterTournament= credits to enter.\nAre you sure you wish to enter? lblEnterDraftTournament=Enter Draft Tournament? lblLeaveDraftConfirm=This will end the current draft and you will not be able to join this tournament again.\nYour credits will be refunded and the draft will be removed.\n\nLeave anyway? lblLeave=Leave lblDeckInvalid=Deck Invalid lblAlreadyMatchPleaseWait=There is already a match in progress.\nPlease wait for the current round to end before attempting to continue. #DraftingProcessScreen.java lblSaveDraftAs=Save this draft as lblAlreadyDeckName=There is already a deck named '' lblOverwriteConfirm=''. Overwrite? lblOverwriteDeck=Overwrite Deck? lblEndDraftConfirm=This will end the current draft and you will not be able to resume.\n\nLeave anyway? #Match.java lblAICantPlayCards=AI can''t play these cards well lblAnteCardsRemoved=These ante cards were removed #CEditorDraftingProcess.java lblQuitWithoutSaving=Quit without saving lblQuitDraft=Quit Draft lblDraftPicks=Draft Picks lblPackNCards=Pack {0} - Cards #LoadQuestScreen.java lblLoadingExistingQuests=Loading Existing Quests... lblNewQuest=New lblRename=Rename lblEnterNewQuestName=Enter new name for quest: lblRenameQuest=Rename Quest lblDeleteQuest=Delete Quest #NewQuestScreen.java lblDifficulty=Difficulty lblStartingPoolColors=Starting pool colors lblStartingPoolOptions=Starting pool options lblAllowDuplicatesStartingPool=Allow duplicates in starting pool lblIncludeArtifactsStartingPool=Include artifacts in starting pool lblDefinedFormat=Defined format lblOnlyInStartingPoolAvailable=Only sets found in starting pool will be available. lblCustomFormatWithoutRestrictionGame=You have defined a custom format that doesn''t contain any sets.\nThis will start a game without restriction.\n\nContinue? lblCustomFormatWithoutRestrictionPrized=You have defined custom format as containing no sets.\nThis will choose all editions without restriction as prized.\n\nContinue? lblCreatingNewQuest=Creating new quest... #QuestBazaarScreen.java lblMerchantDoesHaveCommodity=The merchant does not have anything useful for sale. lblBuy=Buy #QuestMenu.java lblStatistics=Statistics lblLoadingCurrentQuest=Loading current quest... #QuestPrefsScreen.java lblSellingPercentageBase=Selling Percentage Base lblSellingPercentageMax=Selling Percentage Max lblSellingPriceMax=Selling Price Max lblDifficultyAdjustmentsAll=Difficulty Adjustments (All) lblDifficultyAdjustmentsEasy=Difficulty Adjustments (Easy) lblDifficultyAdjustmentsMedium=Difficulty Adjustments (Medium) lblDifficultyAdjustmentsHard=Difficulty Adjustments (Hard) lblDifficultyAdjustmentsExpert=Difficulty Adjustments (Expert) lblWinsForBooster=Wins For Booster lblWinsForRankIncrease=Wins For Rank Increase lblWinsForMediumAI=Wins For Medium AI lblWinsForHardAI=Wins For Hard AI lblWinsForExpertAI=Wins For Expert AI lblSaveFailed=Save Failed - #QuestSpellShopScreen.java lblMaximumSellingCredits=Maximum selling price is %d credits. lblSellCardsAt=Selling cards at lblTheirValue=% of their value.\n lblSell=Sell lblItem=item lblCardsForSale=Cards for Sale lblSellAllExtras=Sell all extras lblSelectAllCards=Select All lblYourCards=Your Cards #QuestStatsScreen.java lblTournamentResults=Tournament Results lblQuestStatistics=Quest Statistics #QuestTournamentsScreen.java lblWinner=Winner lblQuarterfinals=QUARTERFINALS lblSemifinals=SEMIFINALS lblFinalMatch=FINAL MATCH #DualListBox.java lblSelectOrder=Select Order #HumanPlay.java lblIfYouDo=if you do lblOr=or lblDoYouWantPay=Do you want to pay lblDoYouWantPayNLife=Do you want to pay {0} life? lblDoyouWantTo=Do you want to lblDoYouWantMillNCardsOrDoAction=Do you want to mill {0} card(s)? {1} lblDoYouWantFlipNCoinAction=Do you want to flip {0} coin(s)? lblDoYouWantRollNDiceAction=Do you want to roll {0}{1}? lblDoYouWantRemoveNTargetTypeCounterFromCard=Do you want to remove {0} {1} counter from {2}? lblDoYouWantRemoveCountersFromCard=Do you want to remove counters from {0}? lblDoYouWantExileNCardsFromYourLibrary=Do you want to exile {0} card(s) from your library? lblDoYouWantExileAllCardYouGraveyard=Do you want to exile all cards in your graveyard? lblDoYouWantDiscardYourHand=Do you want to discard your hand? lblDoYouWantSpendNTargetTypeCounter=Do you want to spend {0} {1} counter? lblDoYouWantLetThatPlayerDrawNCardOrDoAction=Do you want to let that player draw {0} card(s)?{1} lblDoYouWantDrawNCardOrDoAction=Do you want to draw {0} card(s)?{1} lblSelectRemoveCounterCard=Select a card to remove a counter lblSelectRemoveCounterType=Select type counters to remove lblExileFromZone=Exile from {0} lblPutCardFromWhoseZone=Put cards from whose {0}? lblPutCardToLibrary=Put cards to Library lblPutIntoLibrary=put into library. lblGainControl=gain control. lblReturnToHand=return to hand. lbldiscard=discard. lblReveal=reveal lblTap=tap lblCurrentCard=Current Card lblSelectNSpecifyTypeCardsToAction=Select %d {0} card(s) to {1} #AbandonEffect.java lblWouldYouLikeAbandonSource=Would you like to abandon the scheme {0}? #ActivateAbilityEffect.java lblChooseManaAbility=Choose a mana ability: #AddTurnEffect.java lblPlayerTakesExtraTurn={0} takes an extra turn. #AmassEffect.java. lblChooseAnArmy=Choose an army to put counters on #AssignGroupEffect.java lblChooseAbilityForObject=Choose ability for {0} #AttachEffect.java lblDoYouWantAttachSourceToTarget=Do you want to attach {0} to {1}? lblSelectAPlayerAttachSourceTo={0} - Select a player to attach to. lblSelectACardAttachSourceTo={0} - Select a card to attach to. #BidLifeEffect.java lblBidLife=Choose a higher bid lblChooseStartingBid=Choose a starting bid lblDoYouWantTopBid=Do you want to top bid? Current Bid \= lblTopBidWithValueLife=topped bid with {0} life #BondEffect.java lblSelectACardPair=Select a card to pair with #CamouflageEffect.java lblChooseBlockerForAttacker=Choose a creature to block {0} lblChooseBlockersForPile=Choose creatures to put in pile {0} (can be empty) #ChangeCombatantsEffect.java lblChooseDefenderToAttackWithCard=Choose which defender to attack with {0} #ChangeTargetsEffect.java lblDoYouWantChangeAbilityTargets=Do you want to change targets of {0}? #ChangeTextEffect.java lblChooseColorReplace=Choose a color word to replace lblChooseNewColor=Choose a new color word #ChangeZoneEffect.java lblDoYouWantMoveTargetFromOriToDest=Do you want to move {0} from {1} to {2}? lblPutThatCardFromPlayerOriginToDestination=Put that card from {0} {1} to {2}? lblSearchPlayerZoneConfirm=Search {0} {1}? lblCardMatchSearchingTypeInAlternateZones=cards match your searching type in Alternate Zones. lblLookingCardIn=Looking at cards in lblDoYouWantPlayCard=Do you want to play {0}? lblSelectCardFromPlayerZone=Select a card from {0} {1} lblSelectUpToNumCardFromPlayerZone=Select up to {0} cards from {1} {2} lblSelectCardsFromPlayerZone=Select cards from {0} {1} lblCancelSearchUpToSelectNumCards=Cancel Search? Up to {0} more card(s) can be selected. #ChangeZoneAllEffect.java lblMoveTargetFromOriginToDestination=Move {0} from {1} to {2}? #CharmEffect.java lblWouldYouLikeCharm=Do you want to choose modes? #ChooseCardEffect.java lblChoose=Choose lblChooseCreatureWithDiffPower=Choose a creature with a different power lblChooseCreatureWithXPower=Choose a creature with {0} power lblSelectCreatureWithTotalPowerLessOrEqualTo=Select creature(s) with total power less than or equal to {0} lblTotalPowerNum=Total Power: {0} lblCancelChooseConfirm=Cancel Choose? #ChooseCardNameEffect.java lblChooseACardName=Choose a card name lblChooseASpecificCard=Choose a {0} card name. lblPlayerPickedChosen={0} picked {1} #ChooseColorEffect.java lblChooseAColor=Choose a color lblChooseNColors=Choose {0} color lblAtLastChooseNumColors=Choose {0} or more color lblChooseSpecifiedRangeColors=Choose {0} to {1} color #ChooseDirectionEffect.java lblLeftClockwise=Left (clockwise) lblRightAntiClockwise=Right (anticlockwise) lblChooseDirection=Choose a direction #ChooseGenericEffect.java lblChooseOne=Choose one #ChooseNumberEffect.java lblChooseNumber=Choose a number lblPlayerChoseNum={0} chose {1} #ChoosePlayerEffect.java lblChoosePlayer=Choose a player #ChooseSourceEffect.java lblChooseSource=Choose a source #ClashEffect.java lblChooseOpponent=Choose a opponent lblReveals=reveals lblWinsClash=wins clash lblLosesClash=loses clash #CleanUpEffect.java lblChosenCard={0}''s chosen card: {1} lblChosenMultiCard={0}''s chosen cards: {1} lblChosenPlayer={0}''s chosen player: {1} lblNoValidChoice={0} found no valid choices. #CloneEffect.java lblDoYouWantCopy=Do you want to copy {0}? #ControlExchangeEffect.java lblExchangeControl=Do you want to exchange control of {0} and {1}? #ControlExchangeVariantEffect.java lblChooseCards=Choose cards #CopyPermanentEffect.java lblCopyPermanentConfirm=Copy this permanent? lblDefender=defender #CopySpellAbilityEffect.java lblDoyouWantCopyTheSpell=Do you want to copy the spell {0}? lblSelectMultiSpellCopyToStack=Select {0} spell to copy to stack lblSelectASpellCopy=Select a spell to copy #CounterEffect.java lblRemoveDestination=a destination to remove #CountersMoveEffect.java lblChooseTakeCountersCard=Choose card to take {0} counters from lblTakeHowManyTargetCounterFromCard=Take how many {0} counters from {1}? lblChooseCardToGetCountersFrom=Choose cards to get {0} counters from {1}. lblPutHowManyTargetCounterOnCard=Put how many {0} counters on {1}? lblTakeHowManyTargetCounters=Take how many {0} counters? #CountersProliferateEffect.java lblChooseProliferateTarget=Choose any number of permanents and/or players for proliferate #CountersPutEffect.java lblDoYouWantPutCounter=Do you want to put the counter? lblChooseACreatureWithLeastToughness=Choose a creature with the least toughness lblSelectCounterTypeAddTo=Select counter type to add to lblHowManyCountersThis=How many counters do you want to put on {0}? lblChooseAnOpponent=Choose an opponent lblDoYouWantPutTargetP1P1CountersOnCard=Do you want to put {0} +1/+1 counters on {1}? #CountersPutOrRemoveEffect.java lblSelectCounterTypeToAddOrRemove=Select type of counters to add or remove lblWhatToDoWithTargetCounter=What to do with that ''{0}'' counter #CountersRemoveEffect.java lblAllCounters=all counters lblACounters=a counter lblCounters=counters lblChooseCardsToTakeTargetCounters=Choose cards to take {0} counters from lblSelectRemoveCountersNumberOfTarget=Select the number of {0} counters to remove lblSelectCountersTypeToRemove=Select type of counters to remove #DamageDealEffect.java lblDoyouWantDealTargetDamageToTarget=Do you want to deal {0} damage to {1}? #DigEffect.java lblChooser=Chooser lblWouldYouLikeProceedWithOptionalAbility=Would you like to proceed with the optional ability for lblChooseACardToLeaveTargetLibraryTop=Choose a card to leave on top of {0} library lblChooseACardLeaveTarget=Choose a card to leave in {0} {1} lblChooseCardsPutIntoZone=Choose card(s) to put into {0} lblChooseCardPutOnTargetLibraryBottom=Choose card(s) to put on the bottom of {0} library lblChooseCardPutOnTargetLibraryTop=Choose card(s) to put on top of {0} library lblPlayerPickedCardFrom={0} picked card(s) from lblNoValidCards=No valid cards #DigUntilEffect.java lblDoYouWantDigYourLibrary=Do you want to dig your library? lblDoYouWantPutCardToZone=Do you want to put that card to {0}? #DiscardEffect.java lblWouldYouLikeRandomDiscardTargetCard=Would you like to discard {0} random card(s)? lblPlayerHasChosenCardsFrom={0} has chosen card(s) from #DrawEffect.java lblDoYouWantDrawCards=Do you want to draw {0}? lblHowManyCardDoYouWantDraw=How many cards do you want to draw? #EncodeEffect.java lblDoYouWantExileCardAndEncodeOntoYouCreature=Do you want to exile {0} and encode it onto a creature you control? lblChooseACreatureYouControlToEncode=Choose a creature you control to encode #EndTurnEffect.java lblDoYouWantEndTurn=Do you want to end the turn? #ExploreEffect.java lblRevealedForExplore=Revealed for Explore lblPutThisCardToYourGraveyard=Put this card in your graveyard? #FightEffect.java lblWouldYouLikeFight=Do you want {0} to fight {1}? #FlipCoinEffect.java lblHeads=heads lblTails=tails lblCallCoinFlip=Call coin flip lblWin=win lblLose=lose #FlipOntoBattlefieldEffect.java lblChooseDesiredLocation=Choose a card to represent the center of the desired card landing location. lblDidNotFlipOver=The card did not turn over. lblFlippedOver=The card turned over {0} time(s). lblDidNotLandOnCards=The card did not land on any cards. lblLandedOnOneCard=The card landed on {0}. lblLandedOnTwoCards=The card landed on {0} and {1}. #InvestigateEffect.java lblWouldYouLikeInvestigate=Do you want to investigate? #LifeSetEffect.java lblLifeTotal=Life Total #ManaEffect.java lblDoYouWantAddMana=Do you want to add mana? lblSelectManaProduce=Select Mana to Produce lblChooseSingleColorFromTarget=Choose a single color from {0} #ManifestEffect.java lblChooseCardToManifest=Choose cards to manifest #MeldEffect.java lblChooseCardToMeld=Choose card to meld with #MillEffect.java lblDoYouWantPutLibraryCardsTo=Do you want to put card(s) from library to {0}? #MultiplePilesEffect.java lblChooseCardsInTargetPile=Choose cards in Pile {0}? #MutateEffect.java lblChooseCreatureToBeTop=Choose which creature to be the top #PeekAndRevealEffect.java lblRevealingCardFrom=Revealing cards from lblRevealCardToOtherPlayers=Reveal cards to other players? #PlayEffect.java lblChooseUpTo=Choose up to lblSelectCardToPlay=Select a card to play #ProtectAllEffect.java lblChooseAProtection=Choose a protection #PumpEffect.java lblApplyPumpToTarget=Apply pump to {0}? #RearrangeTopOfLibraryEffect.java lblDoyouWantShuffleTheLibrary=Do you want to shuffle the library? #RepeatEffect.java lblDoYouWantRepeatProcessAgain=Do you want to repeat this process again? #RevealHandEffect.java lblDoYouWantRevealYourHand=Do you want to reveal your hand? #RollPlanarDiceEffect.java lblPlayerRolledResult={0} rolled {1} #SacrificeEffect.java lblDoYouWantPayEcho=Do you want to pay Echo lblPayEcho=Pay Echo lblDoYouWantSacrifice=Do you want to sacrifice? #SetStateEffect.java lblFaceDownCardCantTurnFaceUp=Face-down card can''t turn face up #ShuffleEffect.java lblHaveTargetShuffle=Have {0} shuffle? #SubgameEffect.java lblSubgameStart=Subgame started by {0}''s effect. lblSubgameEnd=Subgame ended. {0} wins. {1} loses. lblSubgameEndDraw=Subgame ended in a draw. #SurveilEffect.java lblDoYouWantSurveil=Do you want to surveil? #TapOrUntapAllEffect.java lblPermanents=Permanents lblTapOrUntapTarget=Tap or untap {0}? #TwoPilesEffect.java lblSelectCardForFaceDownPile=Select cards for a face down pile lblDivideCardIntoTwoPiles=Divide cards into two piles lblSelectCardForLeftPile=Select cards for the left pile lblLeftPile=Left pile lblRightPile=Right pile lblChoosesPile=chooses Pile lblEmptyPile=Empty pile #UntapEffect.java lblSelectCardToUntap=Select cards to untap #VentureEffect.java lblChooseDungeon=Which dungeon do you want to venture into? lblChooseRoom=Which room do you want to venture into? #VoteEffect.java lblVote=Vote lblCurrentVote=Current Votes lblHowManyAdditionalVotesDoYouWant=How many additional votes do you want? #VDevMenu.java lblUnlimitedLands=Play Unlimited Lands lblGenerateMana=Generate Mana lblViewAll=View All Cards lblSetupGame=Setup Game State lblDumpGame=Dump Game State lblTutor=Tutor for Card lblRollbackPhase=Rollback Phase lblAddCounterPermanent=Add Counters to Card lblSubCounterPermanent=Sub Counters from Card lblTapPermanent=Tap Permanents lblUntapPermanent=Untap Permanents lblSetLife=Set Player Life lblCardToBattlefield=Add Card to Battlefield lblExileFromPlay=Exile Card from Play lblCardToHand=Add Card to Hand lblExileFromHand=Exile Card from Hand lblCardToLibrary=Add Card to Library lblCardToGraveyard=Add Card to Graveyard lblCardToExile=Add Card to Exile lblCastSpellOrPlayLand=Cast Spell/Play Land lblRepeatAddCard=Repeat Last Add Card lblRemoveFromGame=Remove Card from Game lblRiggedRoll=Rigged Planar Roll lblWalkTo=Planeswalk to lblAskAI=Ask AI for suggestion #PhaseType.java lblUntapStep=Untap step lblUpkeepStep=Upkeep step lblDrawStep=Draw step lblMainPhase1=Main phase, precombat lblCombatBeginStep=Beginning of Combat Step lblCombatDeclareAttackersStep=Declare Attackers Step lblCombatDeclareBlockersStep=Declare Blockers Step lblCombatFirstStrikeDamageStep=First Strike Damage Step lblCombatDamageStep=Combat Damage Step lblCombatEndStep=End of Combat Step lblMainPhase2=Main phase, postcombat lblEndStep=End step lblCleanupStep=Cleanup step #ZoneType.java lblHandZone=hand lblLibraryZone=library lblGraveyardZone=graveyard lblBattlefieldZone=battlefield lblExileZone=exile lblFlashbackZone=flashback lblCommandZone=command lblStackZone=stack lblSideboardZone=sideboard lblAnteZone=ante lblSchemeDeckZone=schemedeck lblPlanarDeckZone=planardeck lblSubgameZone=subgame lblNoneZone=none #BoosterDraft.java lblChooseBlock=Choose Block lblChooseChaosTheme=Choose Chaos Draft Theme lblBlockNotContainSetCombinations={0} does not contain any set combinations. lblChooseSetCombination=Choose Set Combination lblNotFoundCustomDraftFiles=No custom draft files found. lblChooseCustomDraft=Choose Custom Draft lblChooseSetForNPack=Choose set for Pack {0} of {1} #SealedCardPoolGenerator.java lblChooseSealedDeckFormat=Choose Sealed Deck Format lblSaveCardPoolAs=Save this card pool as lblSaveCardPool=Save Card Pool lblDeckExistsReplaceConfirm=''{0}'' already exists. Do you want to replace it? lblSealedDeckGameExists=Sealed Deck Game Exists lblChooseAnEdition=Choose an edition lblChoosePackNumberToPlay=Choose packs to play with lblNotFoundCustomSealedFiles=No custom sealed files found. lblChooseCustomSealedPool=Choose Custom Sealed Pool lblHowManyBoosterPacks=How many booster packs? #DialogChooseSets.java lblChooseSets=Choose Card Sets lblDisplayRecentSetReprints=Include Compatible Reprints from other Sets lblSelectRandomSets=Random Selection Options nlSelectRandomSets=Decide how many card sets per type should be selected at random. lblFormatRestrictions=Sanctioned Formats lblNoFormatRestriction=No Format Restriction lblRandomizeSets=Select Random Card Sets lblClearSelection=Clear Selection lblCardEditionTypeList=Card Editions (per Type) #CMatchUI.java lblAbilities=Abilities #VAutoYields.java lblDisableAllAutoYields=Disable All Auto Yields lblRemoveYield=Remove Yield lblNoActiveAutoYield=There are no active auto-yields. lblNoAutoYield=No Auto-Yields #GameEntityPicker.java lblChoices=Choices #ConquestRewardDialog.java lblSkip=Skip #ConquestChaosBattle.java lblGreat=Great #ConquestData.java lblExileCard=Exile Card lblExileNCard=Exile {0} Cards lblExileFollowCardsToReceiveNAE=Exile the following {0} to receive {1} {2}?\n lblCurrentPlaneswalkerCannotBeExiled=Current planeswalker cannot be exiled. lblCannotCommanderWithDefinedDeck=Cannot exile a commander with a defined deck. lblCardCannotBeExiledCommandersCard={0} is in use by the following commanders and cannot be exiled:\n{1} lblRetrieveCard=Retrieve Card lblRetrieveNCard=Retrieve {0} Cards lblNotEnoughShardsToRetrieveCards=Not enough shards to retrieve {0}. lblSpendAECostToRetrieveCardsFromExile=Spend {0} {1} to retrieve the following {2} from exile?\n lblAetherShards=Aether Shards lblPlaneswalkEmblems=Planeswalk Emblems lblTotalWins=Total Wins lblTotalLosses=Total Losses lblConqueredEvents=Conquered Events lblUnlockedCards=Unlocked Cards #QuestWinLoseController.java lblQuitByPayCredits=Quit (-15 Credits) lblSpoilsWonAnteCard=Spoils! Cards won from ante lblLootedLostAnteCard=Looted! Cards lost to ante lblAchieving25WinStreakAwarded =For achieving a 25 win streak, you have been awarded a draft token!\nUse these tokens to generate new tournaments. lblBonusDraftTokenReward=Bonus Draft Token Reward lblAchievedNWinStreakWinMTypeCards=You have achieved a {0} win streak and won {1} {2} card(s)! lblJustWonTenRandomRares=You just won 10 random rares! lblChooseBonusBoosterFormat=Choose bonus booster format lblBonusFormatBoosterPack=Bonus booster pack from the "{0}" format! lblChooseBonusBoosterSet=Choose bonus booster set lblBonusSetBoosterPack=Bonus {0} Booster Pack! lblChallengeCompletedBountyIS=Challenge completed.\n\nChallenge bounty: {0} credits. lblChallengeRewardsForEvent=Challenge Rewards for "{0}" lblYouHaveLostNCredits=You lose! You have lost {0} credits. lblGameplayResults=Gameplay Results #MessageUtil.java lblResultIs=Result: {0} lblPlayerRandomChosenNumberIs=Randomly chosen number for {0} is {1} lblPlayerChoosesNumberIs={0} chooses number: {1} lblRandomColorChosen=Randomly chosen color: {0} lblRandomTypeChosen=Randomly chosen type: {0} lblPlayerChooseValueOfEffectOfCard={0} chose {1} for effect of {2} lblPlayerFlipComesUpValue={0} flip comes up {1} lblPlayerActionFlip={0} {1} the flip lblPlayerChooseValue={0} choose {1} lblPlayerVoteValue={0} vote {1} lblCardEffectValueIs={0} effect''s value is {1} lblCardEffectToTargetValueIs={0} effect''s value for {1} is {2} lblYou=you #CardListChooser.java lblAreYouSureWantPickCard=Are you sure you want to pick ''{0}'' ? lblSelectThisCardConfirm=Select this card? #CardView.java lblMainGame=Main game lblSubgame=Subgame ({0} parent) #PlayerView.java lblCommanderCastCard=Cast from command zone {0} times lblCommanderCastPlayer={0} cast from command zone {1} times lblCommanderDealNDamageToPlayer=Commander damage to {0} from {1}: {2}\r\n lblNCommanderDamageFromOwnCommander=Commander damage from own commander {0}: {1}\r\n lblNCommanderDamageFromPlayerCommander=Commander damage from {0} {1}: {2}\r\n lblUnlimited=unlimited lblLifeHas=Life: {0} lblTypeCounterHas={0} counters: {1} lblCardInHandHas=Cards in hand: {0}/{1} lblLandsPlayed=Lands played: {0}/{1} lblCardDrawnThisTurnHas=Cards drawn this turn: {0} lblDamagepreventionHas=Damage prevention: {0} lblIsExtraTurn=Extra Turn: Yes lblExtraTurnCountHas=Extra Turn Count: {0} lblAntedHas=Ante''d: {0} lblAdditionalVotes=You get {0} additional votes. lblOptionalAdditionalVotes=You may vote {0} additional times. lblControlsVote=You choose how each player votes. #VStack.java lblAlwaysYes=Always Yes lblAlwaysNo=Always No lblZoomOrDetails=Zoom/Details #AdvancedSearch.java lblRulesText=Rules Text lblKeywords=Keywords lblPlane=Plane lblRegion=Region lblColorCount=Color Count lblSubtype=Subtype lblGenericCost=Generic Cost lblManaCost=Mana Cost lblFirstPrinting=First Printing lblAverageCMC=Average Mana Value lblMainDeck=Main Deck lblMainDeckSize=Main Deck Size lblSideboardSize=Sideboard Size lblOrigin=Origin lblDeckAverageCMC=Deck Average Mana Value lblDeckContents=Deck Contents lblDeckSize=Deck Size lblBuyPrice=Buy Price lblSellPrice=Sell Price lblUsedInQuestDecks=Used in # Quest Decks lblIsTrue=is true lblIsFalse=is false lblEqual=\= lblNotEqual=<> lblGreaterThan=> lblLessThan=< lblGreaterThanOrEqual=>\= lblLessThanOrEqual=<\= lblBetweenInclusive=<\=|<\= lblBetweenExclusive=<|< lblContains=contains lblStartsWith=starts with lblEndsWith=ends with lblIsExactly=is exactly lblIsAnyOf=is any of lblContainsAnyOf=contains any of lblContainsAllOf=contains all of lblContainAnyOf=contain any of lblContainAllOf=contain all of lblContainsCard=contains card lblContainsXCopiesCard=contains X copies of card lblHowManyCopiesOfN=How many copies of {0}? lblSelectAFilterType=Select a filter type lblSelectOperatorFor=Select an operator for {0} lblSelectingFilter=Select Filter... lblLoadingKeywords=Loading keywords... #LoadSealedScreen.java lblYouMustSelectExistingSealedPool=You must select an existing deck or build a deck from a new sealed pool. #LoadGauntletScreen.java lblYouMustCreateAndSelectGauntlet=You must create and select a gauntlet. lblSelectGauntletDeck=Select Deck for Gauntlet lblEnterNewGauntletGameName=Enter new name for gauntlet: lblRenameGauntlet=Rename Gauntlet lblPleaseSpecifyGauntletName=Please specify a gauntlet name. lblGauntletNameExistsPleasePickAnotherName=A gauntlet already exists with that name. Please pick another gauntlet name. lblAreYouSuerDeleteGauntlet=Are you sure you want to delete {0}? lblDeleteGauntlet=Delete Gauntlet #LoadConquestScreen.java lblLoadingExistingConquests=Loading Existing Conquests... lblOldConquestDataPutIntoDirAndRestartForge=Old conquest data? Put into {0} and restart Forge. lblEnterNewConquestName=Enter new name for conquest: lblRenameConquest=Rename Conquest lblPleaseSpecifyConquestName=Please specify a conquest name. lblConquestNameExistsPleasePickAnotherName=A conquest already exists with that name. Please pick another conquest name. lblAreYouSuerDeleteConquest=Are you sure you want to delete {0}? lblDeleteConquest=Delete Conquest #NewConquestScreen.java lblStartingNewConquest=Starting new conquest... lblSelectStartingPlane=Select Starting Plane\n(Tap art for more info) lblSelectStartingCommander=Select Starting Commander lblSelectStartingPlaneswalker=Select Starting Planeswalker #ConquestStatsScreen.java lblAllPlanes=All Planes #MultiStepWizardScreen.java lblBack=Back lblNext=Next lblFinish=Finish #ConquestPrefsScreen.java lblConquestPreference=Conquest Preferences lblBaseDuplicateValue=Base Duplicate Value lblBaseExileValue=Base Exile Value lblBaseRetrieveCost=Base Retrieve Cost lblBasePullCost=Base Pull Cost lblUncommonMultiplier=Uncommon Multiplier lblRareMultiplier=Rare Multiplier lblMythicMultiplier=Mythic Multiplier lblStartingShards=Starting Shards lblChaosWheelShardValue=Chaos Wheel Shard Value lblBoosterPacks=Booster Packs lblCommons=Commons lblUncommons=Uncommons lblRares=Rares lblBoostersPerMythic=Boosters per Mythic lblBaseConquerReward=Base Conquer Reward lblChaosWheelBonus=Chaos Wheel Bonus lblFirstPlaneUnlockCost=First Plane Unlock Cost lblCostIncreasePerUnlock=Cost Increase Per Unlock lblChaosBattles=Chaos Battles #ConquestMenu.java lblTheMultiverse=The Multiverse lblTheAether=The Aether lblPlaneswalk=Planeswalk lblLoadingCurrentConquest=Loading current conquest... #ConquestCommandersScreen.java lblSelectCommander=Select Commander lblCantSelectDeckBecause=Can''t select {0} \nDeck {1} #ConquestAEtherScreen.java lblShardsAE=Shards: {0} lblHaveNAEShards=Shards: {0} {1} lblTapToPullFromAE=Tap to pull from the Aether\n{0} lblSelectCaptionFilter=Select {0} Filter #ConquestCollectionScreen.java lblExile=Exile lblRetrieve=Retrieve lblExileRetrieveProportion=Exile unneeded cards at {0}% value.\nRetrieve exiled cards for {1}% value. lblRetrieveForNAE=Retrieve for {0} {1} lblExileForNAE=Exile for {0} {1} #ConquestBattle.java lblRetry=Retry lblQuit=Quit #ConquestMultiverseScreen.java lblAllPlanesUnlockedNotify=With a feeling that you don''t need more planeswalker emblems, you attempt to tap the Aether for another reward, causing a chaotic disturbance. An unknown entity is summoned from the Aether. It approaches you and a chaos battle ensues... lblAllPlanesUnlocked=All Planes Unlocked lblReceivedBoosterPack=Received Booster Pack lblReceivedBoosterPackNOfTotal=Received Booster Pack\n({0} of {1}) lblReceivedAetherShards=Received Aether Shards lblReceivedAetherShardsForDuplicateCards=Received Aether Shards for Duplicate Cards lblReceivedBonusPlaneswalkEmblems=Received Bonus Planeswalk Emblems lblStartingBattle=Starting battle... lblChaosApproaching=Chaos approaching... lblBattle=Battle #ConquestDeckEditor.java lblConquestCommander=Conquest Commander #ConquestPlaneSelector.java lblThisPlaneHasNoDesc=This plane has no description. #ConquestUtil.java lblHistoriiansWillRecallYourConquestAs=Historians will recall your conquest as: lblConquestName=Conquest Name #HumanCostDecision.java lblChooseXValueForCard={0} - Choose a Value for X lblSelectOneSameNameCardToDiscardAlreadyChosen=Select one of the cards with the same name to discard. Already chosen: lblSelectOneDifferentNameCardToDiscardAlreadyChosen=Select one of the cards with a different name to discard. Already chosen: lblSelectNMoreTargetTypeCardToDiscard=Select {0} more {1} to discard. lblDoYouWantCardDealNDamageToYou=Do you want {0} to deal {1} damage to you? lblDrawNCardsConfirm=Draw {0} Card(s)? lblExileConfirm=Exile {0}? lblExileNCardsFromYourZone=Exile {0} card(s) from your {1} lblExileFromWhoseZone=Exile from whose {0} lblExileProgressFromZone=Exile {0}/{1} from {2} lblToBeExiled=To be exiled lblExileFromStack=Exile from Stack lblExileNCardFromYourTopLibraryConfirm=Exile {0} card from the top of your library? lblChooseAnExiledCardPutIntoGraveyard=Choose an exiled card to put into graveyard lblToGraveyard=To graveyard lblExertCardConfirm=Exert {0}? lblSelectACostToExert=Select a {0} to exert ({1} left) lblGainNTargetControl=Gain control of {0} {1} lblCardChooseAnOpponentToGainNLife={0} - Choose an opponent to gain {1} life lblMillNCardsFromYourLibraryConfirm=Mill {0} card(s) from your library? lblPayNLifeConfirm=Pay {0} life? lblPayEnergyConfirm={0}?\n(You have {1} {2}) lblPutCardToLibraryConfirm=Put {0} to library? lblPutNCardsFromYourZone=Put {0} card(s) from your {1} lblFromZonePutToLibrary=Put from {0} to library lblPutCardsFromWhoseZone=Put cards from whose {0}? lblPutZoneCardsToLibrary=Put cards from {0} to Library lblPutNTypeCounterOnTarget=Put {0} {1} counter on {2} lblReturnCardToHandConfirm=Return {0} to hand? lblNTypeCardsToHand=Return {0} {1} card(s) to Hand lblSelectNCardOfSameColorToReveal=Select {0} card(s) of same color to reveal. lblSelectNMoreTypeCardsTpReveal=Select {0} more {1} card(s) to reveal. lblSelectTargetCounter=Select {0} to remove a counter lblRemoveCounterFromCard=remove counter from card lblRemoveAllCountersConfirm=Remove all counters? lblRemoveNTargetCounterFromCardPayCostConfirm=Remove {0} {1} counter(s) from {2}? lblRemoveCountersFromAInZoneCard=Remove counter(s) from a card in {0} lblSacrificeCardConfirm=Sacrifice {0}? lblSelectATargetToSacrifice=Select {0} to sacrifice ({1} left) lblSelectOneOfCardsToTapAlreadyChosen=Select one of the cards to tap. Already chosen: lblSelectACreatureToTap=Select a creature to tap. lblEnoughValidCardNotToPayTheCost=Not enough valid cards left to tap to pay the cost. lblCostPaymentInvalid=Cost payment invalid lblSelectATargetToTap=Select a {0} to tap ({1} left) lblSelectATargetToUntap=Select a {0} to untap ({1} left) lblUnattachCardConfirm=Unattach {0}? #ReplacementHandler.java lblChooseFirstApplyReplacementEffect=Choose a replacement effect to apply first. lblApplyCardReplacementEffectToCardConfirm=Apply replacement effect of {0} to {1}?\r\n{2} lblApplyReplacementEffectOfCardConfirm=Apply replacement effect of {0}?\r\n{1} #SleeveSelector.java lblSelectSleevesFroPlayer=Select Sleeves for {0} #SEditorIO.java lblPleaseTitleBoxNameYourDeck=Please name your deck using the ''Title'' box. lblSaveErrorWarning=Save Error! lblThisWillCreateNewDeckNameIs=This will create a new deck named {0}. Continue? lblCreateDeckConfirm=Create Deck? lblSaveChangesConfirm=Save Changes? #CCardScript.java lblSaveChangesToDestConfirm=Save Changes to {0}? #BugReporter.java lblReport=Report lblDiscardError=Discard lblAutoSubmitBugReports=Submit bug reports automatically lblReportCrash=Report a crash lblThereErrorWasDuringSaving=There was an error during saving. Sorry!\n{0} lblErrorSavingFile=Error saving file #CardDetailPanel.java lblCardNameAndCost=Card Name and Cost lblCardType=Card Type lblCardID=Card ID lblCardPTOrLoyalty=Card P/T or Loyalty #ArcaneMaster.java lblArcaneMaster=Arcane Master lblWinGameWithOutCasting=Win a game without casting lblMore3Spells=more than 3 spells lblMore2Spells=more than 2 spells lblMore1Spell=more than 1 spell lblAnySpells=any spells lblSpell=Spell #Blackjack.java lblBlackjack=Blackjack lblWinGameFromYourCommanderDealing=Win a game from your commander dealing lblNCombatDamage={0} combat damage lblDamage=Damage #ChallengeAchievements.java lblChromatic=Chromatic lblWinGameAfterCasting5CSpell=Win a game after casting a 5 color spell lblGreatColorComesPower=With great color requirements comes great power. lblEpic=Epic lblWinGameAfterResolvingWithEpicSpell=Win a game after resolving a spell with the Epic keyword lblWhenItsYouLastSpellBetterMakeCount=When it''s the last spell you ever cast, you better make it count! lblWinGameUsingTargetDeck=Win a game using a deck {0} #DeckedOut.java lblDeckedOut=Decked Out lblWinGameFromOpponent=Win a game from opponent lblDrawingEmptyLibrary=drawing into an empty library lblDrawingEmptyLibraryByNTurn=drawing into an empty library by turn {0} #Domain.java lblDomain=Domain lblWinGameWithOneOfEachBasicLandOnTheBattlefield=Win a game with one of each basic land on the battlefield lblAbleToCastAnytingNiceBeing=It''s nice being able to cast anything you want #GameWinStreak.java lblGameWinStreak=Game Win Streak lblWinNGamesInARow=Win {0} games in a row #Hellbent.java lblHellbent=Hellbent lblWinGameWithNoCardsInYour=Win a game with no cards in your lblhandOrlibrary=hand or library lblHandOrLibraryOrGraveyard=hand, library, or graveyard lblHandOrLibraryOrGraveyardOrBattlefield=hand, library, graveyard, or battlefield #LifeToSpare.java lblLifeToSpare=Life to Spare lblWinGameWith=Win a game with lblMoreThanStartedLifeN={0} life more than you started with #ManaFlooded.java lblManaFlooded=Mana Flooded lblWinGameWithLeast=Win a game with at Least lblNLandOnTheBattlefield={0} lands on the battlefield lblLand=Land #ManaScrewed.java lblManaScrewed=Mana Screwed lblWinGameOnlyPlaing=Win a game despite playing only lblNLands={0} land(s) #MatchWinStreak.java lblMatchWinStreak=Match Win Streak lblWinNMatchesInARow=Win {0} matches in a row #NeedForSpeed.java lblNeedForSpeed=Need for Speed lblWinGameByNTurn=Win a game by turn {0} #NoCreatures.java lblNoCreatures=No Creatures lblWithNoCreatures=with no creatures lblIMNotReallyAnimalPerson=I''m not really an animal person. #NoLands.java lblNoLands=No Lands lblWithNoLands=with no lands lblIMorePreferManaFromArtificial=I prefer mana from more artificial sources. #NoSpells.java lblNoSpells=No Spells lblWithOnlyCreaturesAndLands=with only creatures and lands lblILetMyArmyTalking=I let my army do the talking. #Overkill.java lblOverkill=Overkill lblWinGameWithOppentAt=Win a game with opponent at lblNLife={0} life #PlaneswalkerAchievements.java lblPlaneswalkerUltimates=Planeswalker Ultimates lblWinGameAfterActivatingCardUltimate=Win a game after activating {0} ultimate #Poisoned.java lblPoisoned=Poisoned lblWinGameByGivingOppoent=Win a game by giving opponent lblNPoisonCounters={0} poison counters lblCounter=Counter #RagsToRiches.java lblRagsToRiches=Rags to Riches lblWinGameAfterMulliganingTo=Win a game after mulliganing to lblNCards={0} card(s) #StormChaser.java lblStormChaser=Storm Chaser lblWinGameAfterCasting=Win a game after casting lblNSpellInSingleTurn={0} spells in a single turn #TotalGameWins.java lblTotalGameWins=Total Game Wins lblWinNGames=Win {0} games #TotalMatchWins.java lblTotalMatchWins=Total Match Wins lblWinNMatches=Win {0} Matches lblMatch=Match #TotalPuzzlesSolved.java lblTotalPuzzlesSolved=Total Puzzles Solved lblSolveNPuzzles=Solve {0} puzzles #VariantWins.java lblWinNVariantGame=Win {0} {1} game #AbstractMulligan.java lblPlayerKeepNCardsHand={0} has kept a hand of {1} cards #VSubmenuAvatars.java lblAvatars=Avatars #AltWinAchievements.java lblAlternateWinConditions=Alternate Win Conditions lblWinGameWithCard=Win a game with {0} #VSubmenuOnlineLobby.java lblLobby=Lobby lblConnectToServer=Connect to Server lblOnlineLobbyTitle=Online Multiplayer: Lobby lblLeaveLobbyConfirm=Leave lobby? lblLeaveLobbyDescription=Leave lobby? Doing so will shut down all connections and stop hosting. #VDetail.java lblCardDetail=Card Detail #VCardDesigner.java lblCardDesigner=Card Designer lblSaveAndApplyCardChanges=Save and Apply Card Changes #VCardScript.java lblCardScript=Card Script #VPicture.java lblCardPicture=Card Picture #VProbabilities.java lblDrawOrder=Draw Order lblClickHereToReshuffle=CLICK HERE TO RE-SHUFFLE lblSeeANewSampleShuffle=See a new sample shuffle lblSampleHand=SAMPLE HAND lblRemainingDraws=REMAINING DRAWS #VStatistics.java lblTotalCards=Total cards lblTotalManaCost=Total mana cost lblAverageManaCost=Average mana cost lblCardByColorTypeCMC=CARDS BY COLOR, TYPE AND MANA VALUE: lblBreakdownOfColorTypeCMC=Breakdown of cards by color, type and mana value lblColoredManaSymbolsINManaCost=COLORED MANA SYMBOLS IN MANA COST: lblAmountOfManaSymbolsInManaCostOfCards=Amount of mana symbols in mana cost of cards lblMulticolorCardCount=Multicolor Card Count lblBlackCardCount=Black Card Count lblBlueCardCount=Blue Card Count lblGreenCardCount=Green Card Count lblRedCardCount=Red Card Count lblWhiteCardCount=White Card Count lblColorlessCardCount=Colorless Card Count lblBlackManaSymbolCount=Black Mana Symbol Count lblBlueManaSymbolCount=Blue Mana Symbol Count lblGreenManaSymbolCount=Green Mana Symbol Count lblRedManaSymbolCount=Red Mana Symbol Count lblWhiteManaSymbolCount=White Mana Symbol Count lblArtifactCardCount=Artifact Card Count lblCreatureCardCount=Creature Card Count lblEnchantmentCardCount=Enchantment Card Count lblInstantCardCount=Instant Card Count lblLandCardCount=Land Card Count lblPlaneswalkerCardCount=Planeswalker Card Count lblSorceryCardCount=Sorcery Card Count lblCMCNCardCount=Mana Value {0} Card Count #VStatisticsImporter lblTotalMain=Cards in Main lblTotalSide=Cards in Side lblTotalCommander=Commander #FFileChooser.java lblNewFolder=New Folder lblInvalidFolder=Invalid Folder lblInvalidName=Invalid Name lblInvalidFile=Invalid File lblCannotAddNewFolderToInvaildFolder=Cannot add new folder to invalid folder. lblEnterNewFolderName=Enter name for new folder lblEnterFolderNameNotValid="{0}" is not a valid folder name. lblNoFolderExistsWithSelectPath=No folder exists with the selected path. lblNoFileExistsWithSelectPath=No file exists with the selected path. lblCannotRenameFileInInvalidFolder=Cannot rename file in invalid folder. lblEnterNewNameForFolder=Enter new name for folder lblEnterNewNameForFile=Enter new name for file lblEnterNameNotValid="{0}" is not a valid name. lblAreYouSureProceedDelete=Are you sure you wish to proceed with delete? This action cannot be undone. lblDeleteFolder=Delete Folder lblDeleteFile=Delete File lblRenameFolder=Rename Folder lblRenameFile=Rename File lblCouldBotDeleteFile=Could not delete file. #FloatingZone.java lblRightClickToUnSort=- sorted by name (right click in title to not sort) lblRightClickToSort=(right click in title to sort) lblPlayerZoneNCardSortStatus={0} {1} ({2}) {3} #OnlineMenu.java lblOnline=Online lblShowChatPanel=Show Chat Panel lblDisconnect=Disconnect #CardOverlaysMenu.java lblCardName=Card Name lblPowerOrToughness=Power/Toughness lblAbilityIcon=Ability Icon lblShow=Show #VField.java lblField=Field lblPlayField={0} Field lblNoPlayerForEDocID=NO PLAYER FOR {0} #VHand.java lblYourHand=Your Hand lblPlayerHand={0} Hand lblNoPlayerHand=NO PLAYER Hand #PlayerDetailsPanel.java lblHandNOfMax=Hand ({0}/{1}) lblGraveyardNCardsNTypes=Graveyard ({0}) Types[{1}] lblLibraryNCards=Library ({0}) lblExileNCards=Exile ({0}) lblFlashbackNCards=Flashback cards ({0}) lblCommandZoneNCards=Command zone ({0}) lblAnteZoneNCards=Ante zone ({0}) lblSideboardNCards=Sideboard ({0}) lblWhiteManaOfN=White mana ({0}) lblBlueManaOfN=Blue mana ({0}) lblBlackManaOfN=Black mana ({0}) lblRedManaOfN=Red mana ({0}) lblGreenManaOfN=Green mana ({0}) lblColorlessManaOfN=Colorless mana ({0}) #FTitleBarBase.java lblLockTitleBar=lock Title Bar lblUnlockTitleBar=Unlock Title Bar lblRestoreDown=Restore Down lblMaximize=Maximize lblMinimize=Minimize lblShowBattlefield=Show Battlefield #QuestFileLister.java lblNameAndRank=Name | Rank lblModeAndDifficulty=Mode | Difficulty lblRecordAndAssets=Record | Assets lblXWinOfYLost={0} W/{1} L lblDeleteThisQuest=Delete this quest lblRenameThisQuest=Rename this quest lblRenameQuestTo=Rename quest to lblQuestRename=Quest Rename #StartingPoolType.java lblUnrestricted=Unrestricted lblCasualOrHistoricFormat=Casual/Historic format lblCustomFormat=Custom format lblEventOrStartDeck=Event or starter deck lblMySealedDeck=My sealed deck lblMyDraftDeck=My draft deck lblPredefinedCube=Predefined cube #DevModeMenu.java lblDeveloperCorner=Developer''s Corner #CSubmenuPuzzleSolve.java lblPleaseFirstSelectAPuzzleFromList=Please select a puzzle from the list first! lblNoSelectedPuzzle=No puzzle selected #CSubmenuPuzzleCreate.java lblWhoShouldBeFirstTakeTurn=Who should be the first to take a turn? lblWelcomePuzzleModeMessage=Welcome to the Create a Puzzle mode.\n\nPlease make sure that Developer Mode is enabled in Forge preferences.\nRemember that rule enforcement is active, so players will lose the game\nfor drawing from empty library! #CDock.java lblTargetingArcsOff=Targeting arcs: Off lblTargetingArcsCardMouseover=Targeting arcs: Card mouseover lblTargetingArcsAlwaysOn=Targeting arcs: Always on #ListCardArea.java lblDone=Done #DeckImport.java lblDeckImporterPanelTitle=Deck Importer - {0} ttUseOnlySetsReleasedBefore=Use in combination with Card Art Preference nlUseOnlySetsReleasedBefore=Filter card editions by release date lblUseFormatFilter=Choose a Format for the Decklist lblIgnoreBnR=Also import Banned and Restricted Cards ttIgnoreBnR=If activated, any Banned or Restricted Card will be also imported in the Deck. nlIgnoreBnR=Warning: The Deck may not be playable if Deck Conformance is enabled. lblExtraOptions=Show Options lblHideOptions=Hide Options lblCardPreview=Card Preview lblCardListTitle=Card List lblDecklistTitle=Decklist lblSummaryStats=Summary Statistics lblDeckSection=Section lblNewDeckCheckbox=Create a New Deck lblImportCardsCmd=Import Cards lblCreateNewCmd=New Deck lblErrNotAllowedCard=Set not allowed in {0} lblWarnLimitedCard={0} in {1} lblErrCardEditionDate=Set not compliant with Release Date option lblErrUnsupportedCard=Not allowed in {0} lblWarnUnknownCardMsg=Unknown Card or Unsupported in Forge lblWarnTooManyCommanders=Current {0} Section contains {1} potential Commander Cards: {2} lblWarnCommandersInSideExtra=Please check and move one to the Commander Section, in case. lblWarnDeckSectionNotAllowedInEditor={0} Section is not allowed in {1} lblWarnCardInInvalidSection={0} moved from {1} to {2}. lblWarningMsgPrefix=WARNING lblNewDeckName=New Deck lblCurrentDecklist=Current Decklist lblDeckName=Deck Name nlGuideTitle=Quick Instructions nlGuideQuickInstructions=To start using the Deck Importer just type or paste the names of the \ cards you want in the Card List (one per line). The Card list can contain either a few spare cards, \ or a full deck in one of the most popular M:TG formats (Please see below the list of supported Deck formats). \n \ Each line in the Card list is processed immediately, and any recognized entry will appear in the Decklist in one \ of the following colors: {0} lblGuideImportCard=Card successfully recognized and ready to be imported. lblGuideWarnMessage=Unknown or Limited Card (i.e. Banned or Restricted), or general warning message. lblGuideNoImportCard=Invalid or Unsupported Card that cannot be imported. nlGuideTipsTitle=Importer Options and Customizations nlGuideTipsText=Please read this section if you want to know the many ways the Deck Importer allows to refine and organize \ your Decklist. \n {0} lblGuideTipsTitleCount=Card Amount lblGuideTipsCount={0}: Prepend to each card line the number of copies to import (default: 1). \n\ For example, both {1} and {2} are accepted entries. lblGuideTipsTitleSet=Card Art lblGuideTipsSet={0}: Specify the code of an M:TG set (right before or right after card name) to choose a \ specific card art. Also add card collector number or the art index at the end of the line, if the chosen \ set has multiple arts for the same card (See more examples below). lblGuideTipsTitleFoil=Foil Cards lblGuideTipsFoil={0}: Any card name ending with the "+" sign will be imported foiled, e.g. {1}. Alternatively, \ appending the {2} symbol at the end of card line (as it is customary in some M:TG deck formats) will \ do the same (Please see the Examples Section below). lblGuideTipsTitlePlaceholder=Card Groups lblGuideTipsPlaceholder={0}: Special placeholder keywords can be used to organize the Card list. They can be either \ Core Card Types (e.g. {1}), Card Rarity (i.e. {2}), Mana Cost (e.g. {3}), or Mana Colors (e.g. {4}). lblGuideTipsTitleDeckSections=Deck Sections lblGuideTipsDeckSection={0}: Similar to Card Groups, the Card list can also be organized in Deck Sections \ (e.g. {1}), that will also used by the Importer to assign cards in the deck (default: {2}). \ For this reason, the Importer also integrates an automated validation of cards in sections to \ reduce the risk of errors. lblGuideTipsTitleDeckName=Deck Name lblGuideTipsDeckName={0}: Assign a name to your Deck. Just type "Deck:" or "Name:", followed by the name \ to assign to the deck. lblGuideTipsTitleDeckFormat=Deck Formats lblGuideTipsDeckFormats={0}: Several M:TG deck formats are supported: MTG Arena; \ MTGO, XMage, MTG Goldfish (all export); TappedOut (all export, but CSV); DeckStats.net; ".dec" files. nlGuideExamplesTitle=Examples lblExample1=10x Islands+ MIR 2 nlExample1=10 FOIL "Island" from Set "Mirage", Art Index 2\. lblExample2=4 Darksteel Citadel (M15) 242 nlExample2=4 "Darksteel Citadel" from "M15", Collector Nr. "242".\n\n \ This is an exemplar entry in MTGArena format as exported by TappedOut. lblExample3=18 Forest <254> [THB] (F) nlExample3=18 FOIL "Forest" from "THB", Collector Nr. "254".\n\n \ This is an exemplar entry in MTGArena deck format as exported by MTGGoldfish. \ The "(F)" in the end denotes a foil card, and the Collector Number in angular brackets is \ is used to select a specific Card Art). lblExample4=4x TMP|Counterspell nlExample4=4 copies of "Counterspell" from "Tempest".\n\n \ In this entry, the Set code is specified before the card name using the (optional) pipe separator.\ Alternative valid separators for set codes are braces, brackets, and parenthesis. lblExample5=SB: 2 [M19:28] Mighty Leap nlExample5=2 copies of "Mighty Leap" from "M19", Collector Nr. "28" to be added in "Sideboard".\n\n \ This is an exemplar entry in XMage deck format. In this format, the Set code and the Collector Number are \ column-separated, and specified in brackets right before card name. \ Moreover, an optional Prefix (i.e. SB:) is used to denote the Deck Section where the card should be added to. \ The Deck Importer in Forge further extends this idea by also adding support to two extra prefixes, i.e. "MB:" and \ "CM:" as for "Main" and "Commander" Section, respectively. #CEditorTokenViewer.java lblAllTokens=All Tokens #StartRenderer.java lblClickToAddTargetToFavorites=Click to add {0} to your favorites lblClickToRemoveTargetToFavorites=Click to remove {0} from your favorites #PhaseIndicator.java #translate html*** please keep HTML Tags htmlPhaseUpkeepTooltip=Phase: Upkeep
Click to toggle. htmlPhaseDrawTooltip=Phase: Draw
Click to toggle. htmlPhaseMain1Tooltip=Phase: Main 1
Click to toggle. htmlPhaseBeginCombatTooltip=Phase: Begin Combat
Click to toggle. htmlPhaseDeclareAttackersTooltip=Phase: Declare Attackers
Click to toggle. htmlPhaseDeclareBlockersTooltip=Phase: Declare Blockers
Click to toggle. htmlPhaseFirstStrikeDamageTooltip=Phase: First Strike Damage
Click to toggle. htmlPhaseCombatDamageTooltip=Phase: Combat Damage
Click to toggle. htmlPhaseEndCombatTooltip=Phase: End Combat
Click to toggle. htmlPhaseMain2Tooltip=Phase: Main 2
Click to toggle. htmlPhaseEndTurnTooltip=Phase: End Turn
Click to toggle. htmlPhaseCleanupTooltip=Phase: Cleanup
Click to toggle. #GuiChoose.java lblSideboardForPlayer=Sideboard for {0} lblOtherInteger=Other... #DeckImportController.java lblConfirmCardImport=You are about to merge the Decklist in the {0} deck.{1}\n\nWould you like to proceed?\n\n Note: \ Please remember to click on the "Save" button in the Deck Editor to finalize the changes to current deck! lblCardImportWarning=\nWarning: The deck {0} will be renamed as {1}. lblConfirmCreateNewDeck=You are about to create a new deck {0}. {1}\n\nWould you like to proceed?\n\n Note: \ Please remember to click on the "Save" button in the Deck Editor to add the new deck to the Catalog! lblNewDeckWarning=\nWarning: Any unsaved changes to the current deck {0} will be lost. lblImportCardsDialogTitle=Import cards in the Current Deck lblNewDeckDialogTitle=Create a New Deck #FNetOverlay.java lblChat=Chat lblSend=Send #CSubmenuOnlineLobby.java lblUnableStartServerPortAlreadyUse=Unable to start server, port already in use! lblStartingServer=Starting server... lblConnectingToServer=Connecting to server... #NetConnectUtil.java lblOnlineMultiplayerDest=This feature is under active development.\nYou are likely to find bugs.\n\n - = * H E R E B E E L D R A Z I * = -\n\nEnter the URL of the server to join.\nLeave blank to host your own server. lblHostingPortOnN=Hosting on port {0}. lblShareURLToMakePlayerJoinServer=Share the following URL with anyone who wishes to join your server. It has been copied to your clipboard for convenience.\n\n{0}\n\nFor internal games, use the following URL: {1} lblForgeUnableDetermineYourExternalIP=Forge was unable to determine your external IP!\n\n{0} lblServerURL=Server URL lblYourConnectionToHostWasInterrupted=Your connection to the host ({0}) was interrupted. lblConnectedIPPort=Connected to {0}:{1} #GameLobby.java lblRequiredLeastTwoPlayerStartGame=At least two players are required to start a game. lblNotEnoughTeams=There are not enough teams! Please adjust team allocations. lblPlayerIsNotReady=Player {0} is not ready lblPleaseSpecifyPlayerDeck=Please specify a deck for {0} lblPlayerDoesntHaveCommander={0} doesn''t have a commander lblPlayerDeckError={0} deck {1} lblInvalidCommanderGameTypeDeck=Invalid {0} Deck lblInvalidSchemeDeck=Invalid Scheme Deck lblInvalidPlanarDeck=Invalid Planar Deck lblNoSelectedVanguardAvatarForPlayer=No Vanguard avatar selected for {0}. Please choose one or disable the Vanguard variant #AutoUpdater.java lblYouHaventSetUpdateChannel=You haven''t set an update channel. Do you want to check a channel now? lblManualCheck=Manual Check lblNewVersionForgeAvailableUpdateConfirm=A new version of Forge is available ({0}).\nYou are currently on version ({1})\n\nWould you like to update to the new version now? lblUpdateNow=Update Now lblUpdateLater=Update Later lblNewVersionAvailable=New Version Available lblNewVersionDownloading=Download the new version.. lblForgeHasBeenUpdateRestartForgeToUseNewVersion=Forge has been downloaded. You should extract the package and restart Forge for the new version. lblExitNowConfirm=Exit now? #OnlineChatScreen.java lblEnterMessageToSend=Enter message to send #OnlineLobbyScreen.java lblDetectedInvalidHostAddress=Invalid host address ({0}) was detected. #Player.java lblChooseACompanion=Choose a companion lblChooseAColorFor=Choose a color for {0} lblRevealFaceDownCards=Revealing face-down cards from lblLearnALesson=Learn a Lesson #QuestPreferences.java lblWildOpponentNumberError=Wild Opponents can only be 0 to 3 #GauntletWinLose.java lblGauntletProgress=Gauntlet Progress #SpellAbility.java lblInvalidTargetSpecification=Not all target requirements are met. #CPrompt.java lblDay=Day lblNight=Night